Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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This will be our discussion thread for the proposed Chronicles of the Silver Rose thread. I am your host, the Spinner of Secrets. Here we can discuss character creation, out of game issues, annoying puns and various other things. As soon as I can, I will be posting background on the game here.


"Discussion thread, marginally better."


Male Tiefling Invoker/3rd

Cool.A new place. As for being a tiefling with alpha, Well The point of alpha is that you can use 3.5 stuff with little effort .Look as it as a test for backward compatibility. If you look over the stats in the planer handbook there not that bad
• +2 Dexterity, +2 Intelligence, –2 Charisma.
• Outsider: Tieflings are outsiders native to the Material
Plane, and thus have the outsider (native) type. They gain
the extraplanar subtype when not on the Material Plane.
They are not subject to spells or effects that affect only
humanoids, such as charm person and dominate person.
• Medium: As Medium creatures, tieflings have no special
bonuses or penalties due to their size.
• A tiefling’s base land speed is 30 feet.
• Tieflings have darkvision out to 60 feet.
• Skills: Tieflings have a +2 racial bonus on Bluff and
Hide checks.
• Darkness (Sp): A tiefling can use darkness, as the
spell, once per day. Her caster level is equal to her
character level.
• Resistance to cold 5, electricity
5, and fire 5: Tieflings share some
of their fiendish ancestors’ resistance to
energy damage.
• Automatic Languages: Common,
Infernal. Bonus Languages: Draconic,
Dwarven, Elven, Gnome,
Goblin, Halfl ing, Orc.
• Favored Class: Rogue.
• Level adjustment +1.

And most are in line with alpha But would be willing to play an alpha
race.

Edit in alpha this would change • Skills: Tieflings have a +2 racial bonus on Bluff and
Hide checks.

to this
• Skills: Tieflings have a +2 racial bonus on deception and
stealth checks.


The city of Sigil is known by many names: The Cage, the City of a Million Doors, the Hub of the Multiverse, the City of a Million Stenches. It is an impossibility wrapped in an enigma. A ring that floats above a spire that has no end. A city where portals flash into existence everywhere, yet the Powers are blocked out. A city where Solar and Pit fiend can rub shoulders without bloodshed. A city the Silver Rose Company calls home.

The Company of the Silver Rose is a mercenary company that dwells along a narrow street where the Great Bazaar fades into the remnants of the Guildhall Ward. Copper Court was once the pride of the Coppersmith's Guild when guilds ran Sigil's government. Now the coppersmiths have scattered and an old workshop houses the Silver Rose's business offices.

The Silver Rose is the child of Renkar Sha'Hagmid, an older gentleman who made his fortune adventuring decades ago. He recently left the employ of Spiral Hal'Oight, a merchant prince in the Planar Trading Consortium. Why is anyone's guess, but they seem to maintain cordial relations. Renkar set up shop on Copper Court, and is putting together a force of mercenaries willing to take the smaller jobs the merchants and people of Sigil need taking care of.

Employees of the Silver Rose Company enjoy free room and board at the Copper Cauldron, a nearby inn run by Bess Allgood and her family. Lodging and food is considered part of the benefit package.

The neighborhood can be kindly described as 'shabby genteel'. The Guildhall Ward has decayed, and some don't even consider it a true ward anymore. Many ethnic groups have taken over the neighborhoods, making racial pockets throught the area: Humanoids tend to drift towards the Hive side, Demi-humans to the Clerk's Ward. The Guildhall Ward is slowly morphing into the Market Ward, where all manner of shops and booths selling anything in the multiverse can be found. The main focus is around the Great Baaar, but the shops are slowly filling in the derelict guild buildings as well.

MAP of Guildhall/Market Ward


DO NOT STICK FINGERS IN CAGE

Quick background info for you all. I am absorbing the 3P rules, and I have to say I am interested. I do need a vote of people interested though, or we will have to default 3.5 it.

PS: Kayos, I unfortunately do NOT have the Drag. Compendium. HOWEVER, I do have a formidible collection of the actual Dragon mags. What were you thinking about?


i vote we follow the path.


Probably human Bard/5, (tech)wizard/9

I'm happy to go with alpha, but if we do I'd like to change my character to one of the classes they have done something with. Can't see any clerics declared so far so, methinks, if Alpha, then Lizardfolk Shaman (cleric). He is one of several of the folk dispatched by the partiarch of tribe to find some way to subdue the naga menace that has suddenly beset the home community. Seems the nagas are moving in and trying to find a good source of new 'servants'.

Hearing of a place where the impossible can happen, he anxiously seeks a way there.


male Human 8th level seeker/6th level gamer /4th level bad speller

Ok man this is my first pbp game so I am fuzzy on just how ya want us to post are pc's. I know we use point buy on IC but am not sure on what else you want us to post . I also know ya want us to use the profile on pc's avatar or I think ya do anyhow. oh and nice introduction and a map is always nice.


male Human 8th level seeker/6th level gamer /4th level bad speller

My vote is we fallow the path as well. if we do so I'll be an invoker or a conjurer .

Sovereign Court

Male hu-man Paladin

I'm not sure if there's any support for the tiefling (or any of the other non-core races) in pathfinder yet, but seeing as the other races seemed to have gotten an extra +2 to their abilities, and I'm thinking this should be given to some of the other races to keep things balanced. If we do try the new pathfinder alpha we may have to constantly adjust the campaign though. Just one of the Cons to consider.


male Human 8th level seeker/6th level gamer /4th level bad speller

I am ok with adjusting as we go along myself.I also think it will be a nice test to see how other non-core 3.5 races flow with the pathfinder ones.


Up to you guys. Eir will be a rogue/cleric in PRPG.


So- party looks like:

Karrin Kind- Tiefling Duskblade , CG

Eir- Cleric/Rogue , CG

Thrugnipp- Lizardfolk Shaman (Cleric) , ?

Seeker- Tiefling Wizard , ?

Kayos- ? , ?

niel- delusional halfling Rogue/Wizard , N or NG

I see two rogue types, two cleric types, two wizard types, but no plain fighters. (Karrin does have a great axe, though.) Depending on whether Karrin converts to PRPG and what Kayos is thinking, we may need more brawn. Even in a role play heavy game. I'm amiable to switching Wizard to Fighter, though I probably won't stay small if I do. Thoughts anyone?

Liberty's Edge

Male Mothman Expert 5

Re Tieflings and alpha – my two cents for what it’s worth;

It seems that in the alpha all of the core PC races have gotten a bit more powerful – to the point where they’re probably getting close to the 3.5 +1 LA races.

I wonder if you can keep the tiefling pretty much as is, but drop the LA? Maybe in the interest of balance they only get a skill bonus to deception or stealth, not both?


male Human 8th level seeker/6th level gamer /4th level bad speller

I am all for no LA but the tiefling also gets 3 resistances at 5 and can use darkness as a spell like ability 1/day.
maybe if the resistances where +'s to saves but still that seems strong.
so I would say they are LA+1[side not anyone ever drink AL1]


DO NOT STICK FINGERS IN CAGE

Hi all:

Looks like we have a lot of support to make the game Pathfinder. So be it. As for Tieflings, the game is supposedly backwards compatible. I think tieflings at +1 LA sounds about right still. I would encourage everyone to keep up with whatever concept they want, this is Planescape, and the story trumps mechanics. We can make it work.

EDIT: Guy, you are right in that the core races have gotten a bump. What do you say possibly a +2 stat for Tieflings? Maybe CON or STR? Thouhgts everyone? Possibly we should start a thread in playtesting and see what the consensus on exotic races is.


male Human 8th level seeker/6th level gamer /4th level bad speller

Cool glad where doing alpha. as for the tiefling not sure if they need a bump that get 2 +2's ,two +2 to different skills, 3 energy resistance at 5 and darkness 1/day .
IMO the 3 resistances and the darkness 1/day is enuff for a +1 LA really dont think they need a boost


Patrick is all about the talking anyway, I can't see optimizing getting me much in his game. But then we'll see.

<Goes off to optimize Eir for PFRPG.>

MUAHAHAHA!


Male Tiefling Invoker/3rd

Ok link for my pathfinder statsSTR 10, DEX 13, CON 12, INT 16, WIS 13, CHA 14


DO NOT STICK FINGERS IN CAGE

Seeker, Zigel looks awesome. Kruelaid you are correct in that this is going to be a story-heavy game, but I have always played as if I am the facilitator of the players, not their rival. I want YOU guys to have fun with your characters. This is not a win/lose type of game. Make the crazy characters you want, don't worry about perfect optimalization, and one caveat: Investigative and diplomacy skills are at a high premium in Planescape. You will be routinely dealing with creatures that could stomp you like a bug. Fast thinking, fast talking and a good bluff skill will really come in handy.


Patrick Curtin wrote:
Investigative and diplomacy skills are at a high premium in Planescape.

That's what Eir is all about.


male Human 8th level seeker/6th level gamer /4th level bad speller

TY I'm working on him putting everything in his profile I am using tiefling's as is .Pathfinder backward compatible so I see no resone not to use them as is. I have got his skills and feats done as well as his ability mods from his race.


DO NOT STICK FINGERS IN CAGE

OK folks ...off to work. I will read the 3P a little more in my down time, and I started a thread on the tiefling question over at the playthread. Hopefully some mechanic-oriented folks will chime in. Until this afternoon!


male Human 8th level seeker/6th level gamer /4th level bad speller

How are we doing HP.always use max +con mod myself but wanted to know

The Exchange

Female Human(ish) DM 1 / Housewife 1 / Zany RPer 3
Patrick Curtin wrote:
PS: Kayos, I unfortunately do NOT have the Drag. Compendium. HOWEVER, I do have a formidible collection of the actual Dragon mags. What were you thinking about?

I am thinking about a Tibbit Rogue (Tibbit is apparently in Dragon #135, July 1988 according to the compendium). I'm happy to put up Tibbit info or have another rethinky on species :)


male Human 8th level seeker/6th level gamer /4th level bad speller

a tibbit rouge would be cool


male Human 8th level seeker/6th level gamer /4th level bad speller

Oh also need to know how many spell I can take and what can they been taken from PHB only?

The Exchange

Female Human(ish) DM 1 / Housewife 1 / Zany RPer 3
seekerofshadowlight wrote:
a tibbit rouge would be cool

*Nods* They are frightfully cool little critters!


Probably human Bard/5, (tech)wizard/9
Mothman wrote:

It seems that in the alpha all of the core PC races have gotten a bit more powerful – to the point where they’re probably getting close to the 3.5 +1 LA races.

Where does this place lizardfolk? Do we ignore the +1LA or give them some sort of extras?

I'll create as per book for now,but if you think he deserves any adjustments, let me know.


male Human 8th level seeker/6th level gamer /4th level bad speller

I'm thinking that one should stay not sure if its a +1 or +2 though
the 2d8 hd and +5 ac seem to me to push it over and keep it in the +2 LA .


Probably human Bard/5, (tech)wizard/9

According to the MM it's +1LA.

Sovereign Court

Male hu-man Paladin
Kayos. wrote:
seekerofshadowlight wrote:
a tibbit rouge would be cool
*Nods* They are frightfully cool little critters!

and Karrin would love to have cat, she had a few back home, but I can't imagine there's too many in sigil. I'm thinking that there could be all sorts of Ranma 1/2-esk fun.


male Human 8th level seeker/6th level gamer /4th level bad speller

I was going off of races of farun . maybe its a diff version

Nope I looked at it wrong I guess.the farune version gets hold breath:can hole breath 4xcon score . might what to take that.

I will say makes the tiefling have a +1 AL a joke.


husband half Italian Expert 15 (carpenter 5/ gamer 5/ reader 5)

Some questions for Patrick ( and anyone else who wants to chime in )-

Do you think the investigate or the research feats from Eberron would be appropriate for the series? (not a focal point, just useful?)

Will you allow spells from 'Spell Compendium' in game? (local house rule is only for beginning and level-up spells and only after individual approval per spell)

Will you allow gear from Eberron (such as investigators' kit and noxious smokesticks- not dragonshards)?(I do like Schema, though)

How do you want to work attuned items? My read on them at present is that we will not get a fuller description until item creation rules are give in Alpha 2.0. For now, can I propose these thoughts-
Bonding to an already enchanted item be treated like an improved familiar (requiring a feat and levels).
Free crafting feat available at same level as actual feat could be gained.
Bonded item only suitable for enchanting if it is already masterwork.
Bonding to an item, unlike to an animal, can be altered to another item at the casters will- until he takes advantage of the free crafting ability.

Does the linguistics skill give you a new learned language at each level (after you acquired the skill) when you would gain a skill choice?

I'm off to work. Hope all having good day. niel


male Human 8th level seeker/6th level gamer /4th level bad speller

I would guess yes on the eberron skills. and the lang's
Learn Language: When you select this skill you
immediately learn to speak and read a number of languages
equal to the number of skill choices you have gained up to
this point (aside from those gained at first level). After this
point, you gain a new language every time you gain a new
skill choice. These additional languages are at no cost, as
they are part of your normal learning.
so yeah you get a new one every time your gain a new skill.nice.


Male Lizardfolk Lizardfolk/2, Cleric/1

OK this is the start of Ffethpaar ep Arrlgo, Lizardfolk shaman.

Some bits I am not sure of. He had a bit of a religious crisis when he found that Semuanya had retired, but came to his senses and turned to Gozreh for guidance, which was gracefully granted.

Not sure if I have done it all correctly so far, particularly the HP thingy. Lizardfolk have an extra d8 HP so I gave figured it would be (max) 8 for the first die and then 2d8 for the 2 cleric levels plus the constitution bonus (2 per level).

Still got spells, equipment and weapons to sort out but it's getting late...


male Human 8th level seeker/6th level gamer /4th level bad speller

Man you get A lizardfolk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0.
AND Racial Skills: A lizardfolk’s humanoid levels give it skill points equal to 5 × (2 + Int modifier, minimum 1). Its class skills are Balance, Jump, and Swim. Lizardfolk have a +4 racial bonus on Balance, Jump, and Swim checks.
AND# Weapon and Armor Proficiency: A lizardfolk is automatically proficient with simple weapons and shields.
# +5 natural armor bonus.
# Natural Weapons: 2 claws (1d4) and bite (1d4).
# Special Qualities (see above): Hold breath.

Thats before you add your cleric levels.so write him up with skills and such as 2 hd like it was a class it even has what class skills it gets ,then add your 2 levels of cleric.


male Human 8th level seeker/6th level gamer /4th level bad speller

Ok when ya get one I am pretty much done background and all. do needa few things.
1 how are we doing HP
2 can we use the magic item compendium [the healing belt looks alot under priced so I didn't take it]
3 are tiefling a +1 la[I thought they prob were to I compared em to an elves and drawf and then the lizard man he is gonna be strong looks like fun though]
4 I get 3 1st level spell +3 at first . but now I am 2nd maybe 3rd how many would I get?
5 what books may I choose spells from

thanks man if I have more i will ask.


DO NOT STICK FINGERS IN CAGE

[GRR third try posting]

Hey all,
Sorry I didn't get back on last night, wife claimed executive privelege on me. I am leaning towards keeping the +1 LA for Tieflings, but I am going to check the thread I started to see if any of of mechanicphiles came up with a decent solution. I will be posting kind of sporadically this upcoming week. I am on vacation (YAY) but as a homeowner, I have a lot of chores that need doing (8 yards of mulch to spread, joy) I am pretty confident that there will be spare time to post, but my times will be a bit off.

Niel: The Greep looks good. I have the Eberron campaign book. I think the investigative stuff would work fine, but I am going to reread it (I am not all that familiar with the setting)

Kayos: A Tibbit sounds vaguely familiar, I will take some time today to comb the files for the info, but I think all will be well. I have no worries on weirdness, this is what Planescape is all about.

Thrugnipp: Ffethpaar looks good, just got to recheck everything.

Seekerofshadowlight: You seem to have a good grasp of the rules mechanics. If you wouldn't mind, I would like to deputize you to help me make sure everyones' mechanics are straight. Math and the mechanics aren't my strong suit, and I want to make sure that everyone is taken care of correctly.

Guy: You can have Karrin have a cat. You all will have a long term base of operations, so the cat can stay there.

Other basic questions:

Since we are doing Pathfinder, I am taking the Fast method of EXP (posting goes so slowly this way you folks have a chance to advance). HP are max 1st level, roll natural (and post IC scores) after. I have the Spell Compendium & the Magic Item Compendium, so go wild. If anyone has a bit of flavor/favorite thing/etc. they want to bring in, I don't have an issue. Spells from WotC sources aren't a problem, just tell me where you got them and I will chack them out.

ONE FINAL CAVEAT:

While I am lenient and a flexible DM, I do reserve the right to outlaw anything I believe is unbalancing the game. One of the few things that anger me are power munchkins. Please trust that I will not be out to kill your characters. I would rather have a fun band of quirky characters than a band of min/maxed attack mavens. Since we are operating under a very fluid system at the moment, we might have to change things on the fly as they develop. Lets all try to pitch in and have a fun time exploring the planes.


DO NOT STICK FINGERS IN CAGE

Update: I just read the tiefling thread I started and I am leaning towards these changes:

1) abolishing the +1 LA
2) Dropping the Outsider status (unless parent was a full-fledged fiend ... I don't see why if Great-granpappy was from the Abyss why you should be banished there!)
3) Switching stat penalty from CHA to WIS (that seems to make sense to me)

What do you all think? And what about changes to Thrugnipp's Lizzy's LA?

The Exchange

Female Human(ish) DM 1 / Housewife 1 / Zany RPer 3

Tibbit racial traits;

Monstrous humanoid (shapeshifter)
+2 Dex, -2 Strength
Small size
speed: 20ft
Darkvision out to 60ft
Feline transformation: At will as a standard action, a tibbit can transform into a house cat.
+2 on spot checks
+2 on jump & escape artist
Auto languages; common & feline
Favoured class rogue.

I can type up thedetails of how the transformation works etc for you too if you can't find the magazine. It's really not overpowered, hell, with PFRPG racial stats it's possibly underpowered.

OPen to suggestions on tweaks or whether you think I shouldn't play it, I could go with a catfolk instead but I really do like Tibbits and the fact they're descended from familiars :)


DO NOT STICK FINGERS IN CAGE

Kayos: I don't have a problem with those stats. I will read the article, but thanks for the compendium update. Assume that Tibbit is OK and write up your character! :)


Male Lizardfolk Lizardfolk/2, Cleric/1

Skills look a little different in Pathfinder, you don't get skill points, but you do get to choose skills to have training in. Jump and balance are subsumed (always wanted to use that word!) by the acrobatic skill. Does the fact that I have a racial bonus mean that I can claim it as an extra trained skill? Meaning I would have +8 acrobatics and +8 Swim? (BTW, do half points round up or down? if down then +7 for both of the above)... Or do racial skill count the same as class skills giving the full trained bonus (i.e. +10 for each of the above).

To summarise, given the racial +4 bonus for Swim and Acrobatics, do I end up with:

+5 (just dex and racial)
+8 (or 7) (dex plus racial plus trained non-class)
+10 (dex plus racial plus full trained)

I'm guessing max HP for Ffethpaar still would only apply to the first d8 (seems a bit strong otherwise).

It's sooo tempting to go with no weapons just natural claws and teeth.


Female Tibbit Rogue 3

Meet Swift, a work in progress but I'm getting there!

Kayos.

Sovereign Court

Male hu-man Paladin
Patrick Curtin wrote:


Guy: You can have Karrin have a cat. You all will have a long term base of operations, so the cat can stay there.

Hehe, I was actually referring to Kayos' Tibbit, it says in the flavor text that Tibbits sometimes adopt people and their 'owners' are none the wiser. With Karrin's fine observational skills (read 8 WIS) I'm sure the tibbit would be able to keep the wool over Karrin's eyes for some time.


Female Tibbit Rogue 3
Guy Humual wrote:
With Karrin's fine observational skills (read 8 WIS)

*Perks up* 'Helloo..'

*curls up on Karrin's lap*

*purrs*

Yay poor wisdom! Swift is going to be a happy kitty I'm sure!


female Tiefling 12th level Duskblade

"Oh a kitty," Karrin cries, "Oh Mr Renkar can we keep her? pretty, pretty please! I'll look after her and everything! I used to look after all the cats at the temple and I'm really good with responsibility and stuff . . ."


Male Lizardfolk Lizardfolk/2, Cleric/1

Just had a few things explained to me about monsters as PCs. Apparently, the 2hd plus 1LA make lizardfolk a level 3 character before taking on any classes. So, If we go by those rules, Ffethpaar would be an unclassed character until reaching the next level.

Do we have a ruling on this? if that is so, I will drop the cleric levels and play him as an unclassed character to start with. If you lose the 1LA I will make him a level 1 cleric.


Female "Normal Housecat" (honest!) Rogue 3

Swift nuzzles against Karrin and purrs loudly. "Mew?" She intones as she looks around with wide 'innocent' eyes.


female Tiefling 12th level Duskblade
Nameless Kitty wrote:
Swift nuzzles against Karrin and purrs loudly. "Mew?" She intones as she looks around with wide 'innocent' eyes.

"Oh she's so cute!" Karrin cries, "would you like a saucer of milk?" she asks the cat, "would you? Oh yes you would!"

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