Chronicles of the Silver Rose Company
Game Master
Patrick Curtin
This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.
Once upon a time in an impossible city, there was an unlikely group of heroes ....
Sigil is the Hub of the Multiverse. Everyone who is anyone comes here eventually. All roads lead to the Cage as they say. When you have a city stuffed full of powerful bloods, you're gonna get conflict. Thing is, you can't just bull your way through your problems like some Prime warlord. Or at least you can't and expect to stay out of the dead book.
Sometimes, when the high-ups come to a disagreement, they need someone to help them straighten it out. Sometimes, when a mystery remains stubbornly unsolved, you need some canny coves to bend their brain-boxes to solving it. Sometimes, when justice seems out of reach for the weak and helpless, you need a group who will right the wrongs.
That's where the Silver Rose comes in:
Mercenaries, heroes, detectives. They wear many hats in the City of a Million Smokes. Soft-hearted yet deadly, this group of misfit heroes have infiltrated the Mortuary, crashed Quake Lavender's moving Xaositect rave at the heart of the Hive, and ridden a tower with four chicken legs.
Currently, they now ready themselves to aid the World Ash heal Herself of a greivous wound and assist in planting her Scion in new fertile ground.
Factotums
Measure 1 = 1st Lieutenant or Master Sergeant (for those who didn't attend OCS at Melodia and advanced later in life)
Measure 2 = 2nd Lieutenant
Measure 3 = Captain
Measure 4 = Major
Measure 5 = Lt Colonel
Factors
Mover 1 = Colonel
Mover 2 = Brigadier (*) General
Mover 3 = Major (**) General
Mover 4 = Lieutenant (***) General
Mover 5 = [Full] (****) General