Chronicles of Biston

Game Master garabbott

The year is 4700. The village of Biston has suffered much in the past, and survived, but now there are many powerful forces coming down on this place, and somebody needs to rise against them.


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Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

Gaurm shakes his head a bit, as if trying to clear the ringing, "That is fine with me. You might want to know, it seemed to talk to me for a moment."

garabbot, how did you get the funny script to print?


HP 17/17, AC 16

Copy/paste from Google Translate, probably. Lots of languages look pretty fantastical to those who can't read them.

Mal sighed and sat up, quickly loading a new round into his smoking pistol. "I had a feeling it wasn't going to be that easy."

Moving next to the downed Hobgoblin, he wrestled with his conscience for a moment, then laid his hand on the wound and let Abadar's mercy flow through him.

Cure Light: 1d8 + 2 ⇒ (3) + 2 = 5

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Calon shakes his head.

"You realize that monster is going to keep trying to kill us and take this stone back? It would be better for all if you let him die."


Female Human Ranger (Warden) 1

"Why the hell would you do that? As long as we have the stone he's not going to stop trying to kill us!" Kyrra says in disbelief.


HP 17/17, AC 16

"Three reasons. First, he might still have information we might need if we're going to deal with this thing. Second, he still hasn't done anything punishable by death. At least not according to Abadar's Laws. If I'm gonna execute someone, I prefer there be a trial first."

"Third, I'm supposed to be one of the good guys. I gotta live by the rules I want others to follow."

"He might be evil, but that don't mean he always will be."


Male Wandering Nomad 3

The stone seems to have reverted back to its seemingly mundane self: it is cool to the touch and appears/feels like an exquisite ruby.

The hobgoblin stirs under Mal's touch, then looks up with calculated distrust. He rubs his hands together thoughtfully, but stays down on the ground this time. "So what will you do with me, then? Tie me up and drag me back to town?"


HP 17/17, AC 16

"That's the plan. Don't make me regret my decision."

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

"Keep a close watch on him." warns Calon as he picks up the box with the valuables.

"Unless there is anything else anyone can think of, we had better return this box to Mrs. Riel. Do you think we should tell her that her husband is most likely dead, or should we try to find some way to make sure first?" he asks as he starts for the entrance.

Did Calon's previous Appraise check (19) tell him anything about the value of the stones?


HP 17/17, AC 16

Mal snapped the newly-fixed set of manacles on the hobgoblin and fettered his legs with a short length of rope.

"You got no one to blame for this but yourself. You start cooperating and things will get easier for you."


Male Wandering Nomad 3

Calon guesses that the gems are worth between 150-200 gold.

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Calon takes one last look around to see if there are any other passages or concealed areas they might have missed, and if they are finished he exits and starts down the trail.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23


Male Wandering Nomad 3

Calon is sure there are no hidden passageways or concealed areas in the room that they can see, but there is something ominous about the trough of water that lines the deepest side of the cavern. If it was big enough to house the large Water Wraith for any extended amount of time, it would make sense that the watery opening is actually quite large and might even form a tunnel into the mountainside -- the shape of the trough, at least, would allow this. The water is took dark and deep to be sure without an underwater investigation.

Anything else, or time to go?

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

"I do not think we are adequately prepared right now, but does anyone have a pressing reason to investigate the waterway, or should we just wait and come back at another time?" Calon asks, pointing at the trough.


Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

"I am concerned about leaving it unguarded before it is investigated."

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

"Unguarded? Are you concerned with the possibility there might be more Water Wraiths? I do not think it would be wise to confront them in their native element. In addition, I am not a very strong swimmer, to be perfectly honest.

Malcom, Kyrra, what do you think, did you wish to explore the waterway as well?"


Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

"I am concerned that there may be things on the other side that we would need to know, that may be moved before we return."


HP 17/17, AC 16

"I think we shouldn't risk losing this rock, and I got a prisoner to babysit. If you folks want to take a look, go for it. I'll stay out here and keep watch."


Female Human Ranger (Warden) 1

"Splitting the group up while goin' down there will be dangerous. Not a good idea"


Male Wandering Nomad 3

What's the plan, then? Feel free to come to a decision OOC if that's easier. I just feel like we've been hanging on this decision for a while, now :P


Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

Though he does not like it, Gaurm nods in agreement with Kyrra's words, "Perhaps we will have to simply travel fast and pray that none shall disturb what is in this cavern; if anything is here."

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Calon nods at the decision and leads the way out of the cavern and back down the path leading to town. He looks back periodically at their prisoner, still uncomfortable with the decision to take him back.


Male Wandering Nomad 3

Sorry for the long delay. Getting started at a new job and it's eating up my time lately.

The group makes it back to town easily-enough, using a rope this time to navigate the dangerous cliff edges. Even the hobgoblin, with his manacled hands on the rope, is able to clamber along without much trouble. You see from his footwork that he's an adept climber.

The walk back to town goes quickly, and you arrive with the sun directly overhead. The smell of warm bread, freshly-baked in the houses of many citizens for lunch and dinner, wafts along the swift breeze.

Where would you like to go? I suspect maybe the guard house, which is also the jail, but also maybe the Mayor's or the Church or Mrs. Riel's house. Or whatever.

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

"Let us deposit our prisoner with the constables before we go to see Mrs. Riel. The sooner we are rid of him, the better."


HP 17/17, AC 16

Mal nods. "Go on. I'll take care of him."


Male Wandering Nomad 3

The Biston guardhouse is a small, wooden building, different from the others around it by the iron bars on the windows. A constable mills around outside, but he is drawn over by the sight of your curious prisoner. He shows you inside and to the hobgoblin's cell, a small 10x5 foot space with a barred door and no window. He scoffs at it as he is pushed inside and the door is locked, but the prisoner stays otherwise silent.

"We can keep him here until it's decided what's to be done about him," the guardsman says. "What possessions was he carryin'?"


HP 17/17, AC 16

"The only things that belonged to him were some weapons and armor that we confiscated, and some small coin. Nothing special."


Male Wandering Nomad 3

"Alright, well since you found him you should keep whatever you found, I 'spose." The guard looks bored at the thought of the hobgoblin's company, but he knows prisoners must be watched.

I think I've given you details on all of the gear except the hob's sword, which is a masterwork bastard sword with a big red ruby embedded in its hilt.

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

As he walks up to Mrs. Riel's house and raises his hand to knock, Calon hesitates a moment.

"So, what was the final decision? Shall we tell her that we think her husband is dead?"

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Getting nothing but blank looks, Calon knocks on the door. When Mrs. Riel answers, he holds out her lockbox.

"Good day. We have good news, and news which might not be so good..."


Male Wandering Nomad 3

Mrs. Riel answers the door looking worried, as if she'd been waiting anxiously for your return. "My lockbox!" she yells, reaching for it instinctively. Her face turns grey at your last words, however, and she says quietly, "I'll hear the bad news first... though I think I know what you'll be telling me. Norm always was a difficult one."

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

"I think we should go inside and sit down."

Calon follows her inside and places the box in her hands once she is seated.

"We found the cave where the group that robbed you were hiding, but the only one there was a hobgoblin near death. As we came near him, we were attacked by an aqua magnum chamaeleontis, or 'Water Wraith' as it is commonly known. We were able to defeat it, but it had already consumed three others, two large figures and one small. They were beyond identification, but we are fairly sure they were the members of the band of miscreants.

I'm sorry."


Male Wandering Nomad 3

Adrienne Riel's eyes are on the floor when you give her the news, but she seems to handle it well. "Yes, well... I understand. After he left this last time, I asked myself 'I'll never see him again, will I?' Now I know. It's okay, I'm okay. Thank you. Here," she gets up and moves into another room. Returning, she holds up a small golden key. "I'm hoping this old box is still weather proof," she sticks the key in the lock and turns it, the small lockbox popping open with a creak.

Inside the box you see what looks like several family heirlooms, a silk coin purse, and a bundle of documents. By your guess, it looks like probably her life savings and most precious possessions. She pulls out the papers and hands them over to Calon, "This is my collection of family records, you'll find quite a bit of it is about the war. It was a dark time... please don't judge them on what you read. I think it might help tell you what you're after, at least."

She hesitates, spotting a particular piece of jewelry that had been under the papers: a chain necklace with beautifully-polished, silver- and gold-wrapped rocks that dangled in a tight bundle. "Oh, and this... I suppose you should probably have this. I've never found any use for it. It was a gift, maybe the only legitimate gift Norm ever gave me. I was going to sell it, but a friend of mine gave me an appraisal and said it was magical. I've no idea what to do with it, but maybe you can use it."

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Calon accepts both the papers and the gift.

"Thank you. You have been of great help to us. Please let us know if there is anything else you need."

Unless she or anyone else has anything to add, he stands, bows to her and takes his leave.

So, research on the papers, the stone and the necklace. Would anyone like to help, or do all of you have other plans?


Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

Gaurm also bows to Mrs. Riel, withdrawing when Calon does.

Gaurm will help you.


Female Human Ranger (Warden) 1

"I'm sorry for your loss." Kyrra says quietly as the group leaves.


HP 17/17, AC 16

No other plans. I'm very interested in researching the stone.


Male Wandering Nomad 3

"Oh..." she says to Kyrra as the group is leaving, "That's really alright, dear. I'll be alright," she smiles and waves to the group until you disappear around a corner and go... where?

Researching the papers can be done day-by-day with Knowledge (history) checks. Mrs. Riel's papers give a +4 bonus, and Joron Wunhur's papers give a +2 bonus. You make two checks each day (one for the morning and one for the afternoon), and I'll reveal appropriate information accordingly.

As for the stone, you guys have no idea where to even begin... so feel free to start experimenting.

There is also the matter of Malcom's gun, which could be fully repaired with a bit of labor...

And, lastly, there is the Mayor. He'd probably be interested in hearing about your most recent adventure -- what you tell him is of course up to your discretion -- but also remember that he asked you to stick around today in case Korvosan officials showed up angry about violating the rebellion's peace treaty.

With a little less than half a day, you've got options :P

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

"Why don't we let Mayor Galway know that we are back and what we have found, then stop for lunch at the Squat. I have some errands I wish to run afterwards, and I know that Malcom would like to get to work on his pistol. Unless someone has something else to suggest, we can get started with the papers tomorrow morning. We can meet at my abode for breakfast, if that is agreeable?"


Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

Sounds good. I should poke my head in at the forge anyway.


Male Wandering Nomad 3

Presuming you head over to the Mayor's...

The first oddity you notice arriving at the Mayor's manor is a crowd of townsfolk gathered in the streets. You soon see why they are so curious, as there are three more of those ferocious-looking hippogriffs tethered to the Mayor's porch, leather reins and saddles on their backs. They snort and scratch at a bloody spot in the grass, where what looks like the remains of a goat are scattered... no doubt the animals' reward for a long journey from Korvosa.

The small crowd also watches you as you enter the manor; the mayor is inside, along with four men you've never seen before. Three of them are armored, and from their rigidness you know they are definitely military of some sort, likely Sable Company Marines from Korvosa. One of the Marines, a giant Shoanti man, wears a distinctly beautiful breastplate of mithral and gold. This one and the fourth stranger, a Varisian man wearing black pants and a dark red businessman's tunic, are seated at the Mayor's desk with Mayor Galway himself. There is some soft discussion which ends abruptly as you enter.

The first to take notice of you, Mayor Galway looks up with a relieved expression and beckons you forward, "About damn time, my friends! I was just explaining to Captain Bear-Son here of our recent necromancer run-ins." The Captain turns his head to face you, light flickering off his armor.

Sense Motive DC 15:
The Captain's eyes are hard and calculating, but not lacking the warmth of good intentions. He looks legitimately impressed with your party, having already listened to the Mayor's story about repelling the Necromancer and his group of undead.

"But I see from your bloodied clothes and gear that you've got a more recent story, so let's hear it," the Captain says firmly.


Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

Sense Motive: 1d20 + 2 ⇒ (7) + 2 = 9.

Gaurm stands easily in the room, impressed by the Sable Company and it's reputation, but not letting their presence overawe him. He remains quiet, letting the more charismatic members of the group do the talking.


Male Wandering Nomad 3

Just so you know, none of you are technically very charismatic at all. I think Kyrra has the highest score at 11, Gaurm 2nd highest at 10, and Malcom and Calon both have a 9. I've just decided that your actions have earned you a certain respectability, and in general I try to steer you away from social skill checks :P


Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

Note to self: Ranks in Diplomacy. I did not realize we were so face-less.

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Calon looks around at the gathered men, then at the Mayor and finally, at his companions.

He steps forward, nods to the Captain, then addresses the Mayor.

"We have found the bandits lair up the cliff-side, but they had already been slain and devoured by a Water Wraith. We managed to dispatch the creature and found a Hobgoblin who claims that he was hunting down a goblin who was working with the thieves.

We are still searching for more information on the foul Necromancer who has despoiled the dead of this town, and some of my own people. We hope to have more information for you within the next couple of days." He tries to keep the report short and to the point, but cannot conceal the loathing in his voice as he mentions their elven foe.

Sense Motive: 1d20 + 1 ⇒ (8) + 1 = 9


Male Wandering Nomad 3

The Captain turns back to the Mayor briefly, "Seeing these people in person makes your story all the more real. I believe you and your story, however incredible it is, so I will post some Marines to stay and defend the village."

"You have a prisoner?" the Captain asks. "How does he relate to the Necromancer? Where is he and what does he know?"

Suddenly the Varisian stranger seated with Captain Bear-Son and Mayor Galway speaks up, in a polite but almost sneering voice, "The hobgoblin, Captain, must be unrelated to the Necromancer. The elf told us that the creature was hunting down one of its own, which must have been dispatched by that Water Whatever."

"I know that," the Captain says, indignant, "But you never know. Has the hobgoblin told you anything?"

Just so you know, I'll be camping on a work trip from Monday through Friday maybe Saturday... potential internet access, but likely none.

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Calon replies tersely, "Not much. He was looking for the goblin and an item he stole. If you will excuse us, we need to get cleaned up, eat and take care of some errands."

Unless they ask anything else, he give him a curt nod, another to the Mayor, then turns in place and departs.


Female Human Ranger (Warden) 1

Kyrra quietly stalks outside, not overly fond of large gatherings.


Male Wandering Nomad 3

"Alright, then. I've heard enough, I suppose," the Captain dismisses you.

The Mayor rises and sees you out, "Thanks for stopping by. I'm sure we'll get to the bottom of this little problem soon, won't we? With the Marines here, we can finally relax a little bit and put our minds to work."

...

His eyes, however, transmit a different message: one of urgency and worry. Time is of the essence and the arrival of the Marines surely means the town must be on its best behavior.

Alright, I'm back, and you've got basically free time for now. I might interrupt some things here and there, but what're you all wanting to do?"

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Calon waits for the others, and if they are still agreeable, leads the way to the Squat for lunch.

Afterwards, he strides over to the Market Square, looking primarily for a Masterwork Longbow, but he spends a little bit of time browsing any traders who might have scrolls (or supplies for making same), potions or other minor magics.

Once he is through shopping he will head back to his home and see if he can make any more headway on the scrolls he found before going to bed.

These are just his overall plans for the rest of the day, we can role-play out as much as everyone wants.


Male Wandering Nomad 3

Aaaaand I'm officially putting the game on hold. If anyone (who hasn't already done so) is still interested in continuing this after I have some more time to dedicate to it, please PM me.

I'll be looking to maybe start it up again within a month or two, but right now work is just far too overwhelming. I never really explained it, but just so you know I've been working for an environmentalist non profit and we've been scrambling to raise $300,000 dollars in one summer, and it's just been a string of overtime and 50 hour work weeks since I started :P.

So, hopefully talk to some or all of you again soon, otherwise it was a pleasure playing and thanks for sticking with us! Hope it was enjoyable, because I definitely enjoyed your characters.

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