Chronicles of Biston

Game Master garabbott

The year is 4700. The village of Biston has suffered much in the past, and survived, but now there are many powerful forces coming down on this place, and somebody needs to rise against them.


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Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

Gaurm is ready.


HP 17/17, AC 16

Howdy folks. Looking forward to the game.


Male Wandering Nomad 3

Alright, waiting to hear back from Rouqas, and then I'll kick up the game thread again and ya'll can meet in character :) though, as Biston locals, you all probably know each other already anyway...

If Rouqas doesn't answer, we'll move on w/out him in a couple of days.

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Welcome all! I look forward to continuing this with you.

@Deputy Malcom: Wow, that's a sad backstory! As for motivation, would he be desperate enough to find a way to help his wife to want to go with us to find this necromancer on the off chance that someone who interferes with life and death might have magic to help her?

Also, it looks like your stats only add up to 10, not 15. Are you adding in the +2 racial bonus?


Female Human Ranger (Warden) 1

Looks like I'm all ready.

Kyrra Darkstalker (swap the shield with a sickle)

BTW thanks for the vote of confidence DH


HP 17/17, AC 16

Hmm. Maybe I forgot something. Thanks for checking up on my math.

Mal would love a chance to look for magic that could help his wife. The main reason he couldn't before now is because he couldn't do it alone, and because he couldn't do it and earn enough money to care for her at the same time.

People from Bistan probably all know Mal and know at least some of his story. If they've been around a while they might even remember his wife, Hope. They probably dont know about his adventuring past or his skill with firearms. For many years he's been a traviling arbitrator for the church of Abadar, and when that kind of thing isn't needed, he repairs things around town.


Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

Gaurm is fairly new to the city, but is still probably fairly well known at least on sight as he is nearly 8 feet tall and often carries a massive warhammer heavily inscribed with sigils and runes honoring Torag. He is a man of few words, content to offer his praises to Torag with the swing of a hammer.


Female Human Ranger (Warden) 1

Those in the city have probably never met Kyrra, although hunters, a few of the farmers or anyone with business in the forst might.

Not a very happy group are we?


Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

Not really, no.

Also, anyone who has had business with Selyna in the last four months will likely know Gaurm


Male Wandering Nomad 3

Alright, so the group as I see it right now is this:

Calon, the arcane-powered Elf who arrived relatively recently in town, but has stayed around for a few months inspecting the wildlife and doing naturalistic studies in his free time. Not much is known of him, but that he comes from a land far away and doesn't speak much about family or any relatives among his kin. He often expresses curiosity about when trading caravans are expected at the village -- but then again, in a small town where tradesmen usually just carry typically mundane and predictable wares, who wouldn't?

Kyrra, a wild and wandering member of the Knights of the Sword and Sickle. Her likely only contact with anyone here is maybe Warden Fernsdale and probably Garris -- one of our MIA original players, who was recently accepted as an initiate to the Knights. Kyrra, still young, has yet to be included in one of the Knights' operations, but her time is coming and everyone fully expects that she will live up to her parents' reputation. She has trained herself by wandering the wilds almost always alone, and many of the Knights' customs are still unknown to her.

Gaurm, a curious sight indeed for Biston, has recently settled down in the area as well. He has a close relationship with Seleyna Duntherhall, and therefore is fairly well acquainted with Rouqas the Catfolk (who also works for the blacksmith from time to time). Hopefully Rouqas will show up, but it's been a month since he last expressed interest. Gaurm used to attract a lot of attention whenever he wandered the village, but most people have grown used to his unusual size.

Malcom, a seemingly depressed and dreary man, moved to the area some time ago with his wife, Hope. She suffered a horrible tragedy and since then Malcom has been taking care of her. He is offered much pity by the townsfolk, but rarely if ever accepts their gifts and help. He seems to have a friendly relationship with Joron Wunhur of the Church of Abadar, but it's always sort of hard to tell with Malcom. When he does socialize, he rarely discusses his past, and it is something of a mystery that people often gossip about.

Sound good to everyone? Should we grab 1 more if Rouqas doesn't show up?


Female Human Ranger (Warden) 1

Works for me.


HP 17/17, AC 16

Looks great. Gives me a good idea of who the other characters are.


Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

Nice summation of the group.

I am okay with either grabbing another or waiting a bit longer for Rouqas.


Male Wandering Nomad 3

Alright, gameplay thread is live for everyone. A few introductory posts, I trust, and you'll all soon be gathered and ready to depart!


Female Human Ranger (Warden) 1

Sorry about the typo's that's what happens when you try to shoot a quick post from phone on the train.


HP 17/17, AC 16

Checking in to say I'm still here.

I've noticed weekends have a lower posting rate in most PBP games.


Male Wandering Nomad 3

Posted an update, I hope Kyrra will be back and this was just a busy time for her! Combat should be only maybe two more rounds, depending on your rolls this time around :P and then things will settle down a bit.

I'd like everyone to consider what their characters will want to spend their time doing in the coming weeks. Obviously you don't know the outcome of this battle yet, or what its consequences might be, but in general try to have an idea to develop -- even if it's just simple crafting or research or what.


HP 17/17, AC 16

This seems like a great pivotal moment for Mal. He just got hit from full HP to zero.

With a little poetic license, I'm going to say that 4 points of healing wasn't enough to repair the rips across the side of his head and onto his face. Mal just picked up his Badass Scar.


Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

Luckily you are in a place with no enemies at the moment. :)


Male Wandering Nomad 3

Congratulations, everyone has reached level 2! You may level immediately, but after this we are likely entering some down time for your characters to work on something if you so wish.

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Should we roll for hp, or take the average?

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Calon is going to spend time researching some new spells (Expeditious Excavation and Touch of Gracelessness) as well as researching anything he can find on the undead.

If possible, he will either trade some spell scrolls to Jannet for Cure Light Wounds potions, otherwise he will probably just end up buying a few.


Male Wandering Nomad 3

Roll hp or take the average, your choice.

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Calon hp: 1d6 ⇒ 1

Sigh. Figures...


Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

HP: 1d8 ⇒ 7+1


Male Wandering Nomad 3

And re-roll 1's! But not 2's... :P

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Calon hp:(2nd take) 1d6 ⇒ 5

Yes! Thank you!


Female Human Ranger (Warden) 1

1d10 ⇒ 5


Male Wandering Nomad 3

Hey guys just a warning that I will be tooling around the countryside on a motorbike for the next couple of days (4-6) and internet might be scarce.


HP 17/17, AC 16

How long will it take to repair and upgrade my pistol?


Male Wandering Nomad 3

According to the PFSRD:

Quote:
If you are a gunslinger, this feat grants the following additional benefit. You can use this feat to repair and restore your initial, battered weapon. It costs 300 gp and 1 day of work to upgrade it to a masterwork firearm of its type.

So we'll go by that. However, I'd be willing to say that you can repair the 'broken' condition with three hours of tweaking. We'll say it was just especially-badly jammed and you had to do some heavy maintenance. Making it masterwork will take another 9 hours at least and 300 gp.


HP 17/17, AC 16

Ok. I'll masterwork it later when I have some spare cash. Not sure how long it's been. I'll join the rest of the group after I get the work done. Just tell me when.


Male Wandering Nomad 3

Hey everyone, in at some point in the next 3-4 days I will be returning to a tropical island I was at a few months ago where internet is hard to find and expensive by the minute. Last time I did this I postponed the game for about a month, but I'd rather keep it running this time if you're all interested. I'll be posting slower, but I should get access every few days to update. Just letting you know!

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Sorry, Doomed Hero, I cross-posted there. You are actually talking to Kyrra, and I was responding to the constable guarding Mrs. Riel's house.

And shouldn't you have enough money to repair your gun fully? We got 50 platinum coins (500 gp) as a reward from the Mayor.


HP 17/17, AC 16

Fixing a Broken firearm is actually free for me with the Gunsmithing feat. Our reward money went into making it Masterwork.


Male Wandering Nomad 3

So wait, Malcom are you wanting to work on your pistol now and not accompany the group to the cliffs? Just want to clarify before we continue :P


HP 17/17, AC 16

I didn't realize I needed to make the choice. Repairing it from Broken will only take an hour. The crafting rules confuse the hell out of me, so I'm not really sure how long upgrading it will take.

My kingdom for Masterwork Transformation


Male Wandering Nomad 3

Yes I've ruled that your pistol is now un-Broken, but it will not be masterwork until you spend most of a day or so working on it (the rules say 1 day to improve it to masterwork, but I figure that's a day with sleep so 12 hours maximum. Since you already put a few hours into it during the game's morning, you should be able to improve it with about 9 more hours).


HP 17/17, AC 16

Got it. Thanks.


Male Wandering Nomad 3

Hey everyone, just a heads up that today marks the day that I start my long trip home. I'll be on an overnight train tonight and an overnight plane the next night, so I may not find the time to update depending on where I end up and what I do.

As a side note, how is everyone doing with the campaign? Any things you enjoy or dislike specifically? I've seen some GMs write up a whole questionnaire for their players, but I'd rather you guys just tell me what you think and whether things are working for you or if there's something different you'd like to see!

Anyway, thanks in advance. Be back soooon.

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

I'm having fun so far!

I just wish we would come up against some other wizards so Calon can steal their spellbooks... ;)

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Are we still going? Or are you just waiting for more feedback from the other players?


Male Wandering Nomad 3

We're still going, sorry! I was on the road driving and then got caught up in the midst of some "welcome home" parties and jumping around from friend's house to friend's house for a few days... I'm semi-settled now!


HP 13 | AC 13 | T 11 | FF 12 | CMD 14 | F +5 | R +1 | W +1 | Init +1 | Per +7

Garabbott, would you remove me from this game? Thanks.


HP 17/17, AC 16

This is what Mal does when he's bored...


Female Human Ranger (Warden) 1

Step 1 Create new position
Step 2 promote best people to new position
Step 3 Actually define the position by piling every new project of it.

I'm in the midst of step 3, sorry I haven't been around.


HP 17/17, AC 16

It looks like all of us have been moved to the "previous characters" section.

What's up with that?


Male Wandering Nomad 3

I still see your characters listed as the active PCs. I tried to remove all the old characters from the campaign as Rouqas alerted me to their presence, but maybe I messed up? I don't know what to fix, though...


HP 17/17, AC 16

When you edit the campaign there's check boxes that you can use to mark characters Active, Inactive or NPC.

My bet is the error has something to do with that.

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)
Gaurm wrote:

Sense Motive: 1d20+2.

Gaurm stands easily in the room, impressed by the Sable Company and it's reputation, but not letting their presence overawe him. He remains quiet, letting the more charismatic members of the group do the talking.

You do realize that you are one of the most charismatic members of the group...?

;)

Anyone have any idea of what to say here? If we mention that we are looking into the history of the area, it will not look good for us or the Mayor, and Calon could not Bluff to save his life.

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