Chronicles of Arcania: B/X Homebrew game.

Game Master Peet

Lost in the desert! The party gets separated from a desert caravan during a sandstorm. Parched and starving, they stumble on a ruined city in the middle of the desert. The pyramid at the center of the city seems mostly intact, and they find a secret door leading inside...

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FIRE BEETLE NEST MAP

Initiative: Ana, Brathas.


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Wallia of Winterbourne Stoke wrote:
Walia will move to a location that will give him a better sling next round where the enemy has no cover, if possible.

Wallia: Did you want to move into the room with the rats? You will be exposed to attack if you do so but will be able to strike in melee. Note that there's not a lot of light in there yet as Zynazyr still has your main light source.

If that's where you want to end up let me know where you want to be relative to Fistep.

Anastoria wrote:
Ana slashes at one of the rats that had the temerity to strike at her!

Ana easily cuts the rat into two.

TACTICAL MAP UPDATED

Round 1 Initiative!
Block 1: Zynazyr
Block 2: Blue Rats
Block 3: Ana, Brathas
Block 4: Red, Purple, Yellow Rats
Block 5: Fistep, Ferrous, Wallia

Round 2 Initiative!
Block 1: Ana, Zynazyr
Block 2: Red & Purple Rats
Block 3: Brathas, Ferrous, Fistep, Wallia
Block 4: Blue & Yellow Rats

Syill waiting for Ferrous and Zynazyr, and for clarification from Wallia.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

I will move into 15.09 and then hurl a sling 19 - 1d20 + 1 ⇒ 19 - (19) + 1 = 1 if hits 1d4 ⇒ 4 on the closest awake rat.

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Wallia andvances and lets fly with his sling. The rat is struck in the head and neck, and collapses.

FYI the conscious rats have AC 7.

TACTICAL MAP UPDATED

Round 1 Initiative!
Block 1: Zynazyr
Block 2: Blue Rats
Block 3: Ana, Brathas
Block 4: Red, Purple, Yellow Rats
Block 5: Fistep, Ferrous, Wallia

Round 2 Initiative!
Block 1: Ana, Zynazyr
Block 2: Red & Purple Rats
Block 3: Brathas, Ferrous, Fistep, Wallia
Block 4: Blue & Yellow Rats

Still waiting for Ferrous and Zynazyr.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Ferrous will to (12:08) and kill a sleeping rat.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Zynazyr smiles when he sees how many rats fall asleep. "That should help," he says as the group starts executing their plan. He maneuvers to get a shot at an awake rat, sending a bolt of energy at it since so many of his companions are in between him and the rats.

Cantrip damage: 1d2 ⇒ 2

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Ferrous Grimgond wrote:
Ferrous will to (12:08) and kill a sleeping rat.

dexterity: 1d20 + 12 ⇒ (8) + 12 = 20

Ferrous moves in and crushes a rat's skull under his boot heel, and narrowly misses disturbing the other sleeping rat, which remains asleep.

Zynazyr wrote:
Cantrip damage: 1d2 ⇒ 2

Don't forget you have to roll to succeed on your cantrip.

1d6 ⇒ 5

Zynazyr tries but fails to conjure a small bolt of lightning.

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morale: 2d6 ⇒ (2, 4) = 6

The rats continue to attack.

Four of the rats to the west of Fistep try to bite him, but none can find a gap in his armor.

dice:
20 - 1d20 ⇒ 20 - (8) = 12
20 - 1d20 ⇒ 20 - (13) = 7
20 - 1d20 ⇒ 20 - (12) = 8
20 - 1d20 ⇒ 20 - (10) = 10

TACTICAL MAP UPDATED

Round 2 Initiative!
Block 1: Ana, Zynazyr
Block 2: Red & Purple Rats
Block 3: Brathas, Ferrous, Fistep, Wallia
Block 4: Blue & Yellow Rats

Brathas, Ferrous, Fistep and Wallia are all up.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia slings again 19 - 1d20 - 1 ⇒ 19 - (14) - 1 = 4 if hits 1d4 ⇒ 1 at the closest awake one.


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

If Walia's sling killed the closest awake one, Brathas throws a dagger at the sleeping one next to Ana.
If Walia's target is still alive, he throws at it.
THAC0 16, -1 Cover: 16 - 1d20 + 1 ⇒ 16 - (17) + 1 = 0
Damage: 1d4 ⇒ 1


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Swings his sword at a red rat. Grins over at Ferrous Rat killin' time!.

THACO: 16 - 1d20 ⇒ 16 - (1) = 15
Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Initiative: 2d6 ⇒ (3, 1) = 4


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

wow, randomizer has gone cold!

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Brathas and Wallia work together to kill the rat trying to get away with the food.

Fistep easily kills another.

TACTICAL MAP UPDATED

Round 2 Initiative!
Block 1: Ana, Zynazyr
Block 2: Red & Purple Rats
Block 3: Brathas, Ferrous, Fistep, Wallia
Block 4: Blue & Yellow Rats

Just waiting for Ferrous. I'll give him some more time.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

I hate to be a stickler but how can Fistep kill the rat when he rolled a 1.

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Wallia of Winterbourne Stoke wrote:
I hate to be a stickler but how can Fistep kill the rat when he rolled a 1.

Hah! My bad. That's not the first time I've looked at the number at the end and thought it was the roll.

Fistep easily kills another.
Another rat dodges aside from Fistep's blade.

TACTICAL MAP UPDATED

Round 2 Initiative!
Block 1: Ana, Zynazyr
Block 2: Red & Purple Rats
Block 3: Brathas, Ferrous, Fistep, Wallia
Block 4: Blue & Yellow Rats

Waiting for Ferrous. I'll give him some more time.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'
Wallia of Winterbourne Stoke wrote:
I hate to be a stickler but how can Fistep kill the rat when he rolled a 1.

come on over here.... instead of hiding behind people and have some fun missing rats


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Well chief, we all have a role to play now don't we. BTW, comically enough both of my attacks this combat have hit... which is completely abnormal for Walia.


Ferrousbot steps to the side into the darkness, though he can still see the area illuminated by Fistep's light.

Once in the dark his infravision begins to kick in and he can make out the dimensions of this end of the room. The north wall is only another 5' away, and there is a mound of... something... in the northeast corner of the room. The mound is not generating heat and is not alive.

Ferrous strikes at one of the rats attacking Fistep. He crushes the rat's skull with the blade of his axe.

Axe: 18 - 1d20 ⇒ 18 - (18) = 01d8 + 2 ⇒ (4) + 2 = 6

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Two more rats try and bite Fistep. Neither manages to find a gap in his armor. they need a natural 20.

rat 1: 20 - 1d20 ⇒ 20 - (15) = 5
rat 2: 20 - 1d20 ⇒ 20 - (1) = 19

dice:
Init. Ana: 2d6 + 3 ⇒ (3, 3) + 3 = 9
Init. Brathas: 2d6 + 1 ⇒ (4, 1) + 1 = 6
Init. Ferrous: 2d6 ⇒ (1, 3) = 4
Init. Fistep: 4 = 4 Pre-rolled.
Init. Wallia: 2d6 ⇒ (1, 5) = 6
Init. Zynazyr: 2d6 + 3 ⇒ (5, 1) + 3 = 9
Init. P: 2d6 ⇒ (4, 3) = 7
Init. R: 2d6 ⇒ (2, 3) = 5
Init. Y: 2d6 ⇒ (4, 5) = 9

TACTICAL MAP UPDATED

Round 2 Initiative!
Block 1: Ana, Zynazyr
Block 2: Red & Purple Rats
Block 3: Brathas, Ferrous, Fistep, Wallia
Block 4: Blue & Yellow Rats

Round 3 Initiative!
Block 1: Ana, Zynazyr
Block 2: Yellow & Purple Rats
Block 3: Brathas, Wallia
Block 4: Red Rats
Block 4: Ferrous, Fistep

Ana and Zynazyr are up.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

thanks for covering for me was a busy day yesterday.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Zynazyr attempts to send another bolt of energy at an awake rat but fails again. Is that a yellow rat to the west of Fistep in 10:09?

Cantrip (yellow): 1d6 ⇒ 6
Cantrip damage: 1d2 ⇒ 2


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana moves forward to the south of Fistep and slashes at another rat.

THACO 15: 15 - 1d20 ⇒ 15 - (14) = 1 Damage: 1d10 + 5 ⇒ (4) + 5 = 9

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Zynazyr struggles with some magic, but produces nothing.

Zynazyr: yes, that's a yellow rat. I brightened up the color a bit to make it clear.

Ana rushes forward and kills a rat. However, running through the sleeping rats disturbs two of them who begin to wake.

The Black rats are now awake and require a normal to-hit roll to hit. However, they won't get to act until next round.

Three rats attack; two go for Fistep again, while the third attacks Ana. Fistep is unharmed but Ana is bitten!

Ana: 1 damage.

dice:
Ana DEX: 1d20 + 8 ⇒ (15) + 8 = 23
Ana DEX: 1d20 + 8 ⇒ (10) + 8 = 18
Ana DEX: 1d20 + 8 ⇒ (17) + 8 = 25
Ana DEX: 1d20 + 8 ⇒ (7) + 8 = 15
Rat vs Ana: 20 - 1d20 ⇒ 20 - (18) = 21d3 ⇒ 11d20 ⇒ 15
Rat vs Fistep: 20 - 1d20 ⇒ 20 - (17) = 3
Rat vs Fistep: 20 - 1d20 ⇒ 20 - (6) = 14

TACTICAL MAP UPDATED

Round 3 Initiative!
Block 1: Ana, Zynazyr
Block 2: Yellow & Purple Rats
Block 3: Brathas, Wallia
Block 4: Red Rats
Block 4: Ferrous, Fistep

Brathasand Wallia are now up.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia slings at the closest awake rat 19 - 1d20 - 1 ⇒ 19 - (15) - 1 = 3 if hits 1d4 ⇒ 4


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Brathas moves to 12:08 and kills the sleeping rat in that square with his sword.

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Wallia's sling bullet kills one of the rats that Ana just awoke.

Brathas rushes forward and stabs a sleeping rat to death.

Two more rats bite at Fistep, to no avail.

Dice:
rat: 20 - 1d20 ⇒ 20 - (12) = 8
rat: 20 - 1d20 ⇒ 20 - (1) = 19
Init. Ana: 2d6 + 3 ⇒ (2, 2) + 3 = 7
Init. Brathas: 2d6 + 1 ⇒ (3, 6) + 1 = 10
Init. Ferrous: 2d6 ⇒ (4, 4) = 8
Init. Fistep: 2d6 ⇒ (5, 1) = 6
Init. Wallia: 2d6 ⇒ (5, 2) = 7
Init. Zynazyr: 2d6 + 3 ⇒ (3, 4) + 3 = 10
Init. B: 2d6 ⇒ (1, 2) = 3
Init. P: 2d6 ⇒ (6, 4) = 10
Init. R: 2d6 ⇒ (2, 6) = 8
Init. Y: 2d6 ⇒ (2, 3) = 5

TACTICAL MAP UPDATED

Round 3 Initiative!
Block 1: Ana, Zynazyr
Block 2: Yellow & Purple Rats
Block 3: Brathas, Wallia
Block 4: Red, Blue Rats
Block 4: Ferrous, Fistep

Round 4 Initiative!
Block 1: Brathas, Zynazyr
Block 2: Purple Rats
Block 3: Ferrous
Block 4: Red Rats
Block 5: Ana (-1), Fistep, Wallia

Brathas, Ferrous, Fistep,and Zynazyr are now up.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Grinning back at the warrior Ferrous says quietly. Quiet Fistep the little rats are sleeping.
Ferrous strikes down a sleeping rat with his axe and steps closer to Fistep.
Killing the rat between Ferrous and Fistep and then taking its place.

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Ferrous crushes another rat and steps back into the light.

TACTICAL MAP UPDATED

Round 3 Initiative!
Block 1: Ana, Zynazyr
Block 2: Yellow & Purple Rats
Block 3: Brathas, Wallia
Block 4: Red, Blue Rats
Block 4: Ferrous, Fistep

Round 4 Initiative!
Block 1: Brathas, Zynazyr
Block 2: Purple Rats
Block 3: Ferrous
Block 4: Red Rats
Block 5: Ana (-1), Fistep, Wallia

Brathas, Fistep,and Zynazyr are now up.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Starting to get frustrated that he can't cast a cantrip, he tries again to send a bolt of energy at an awake rat.

Cantrip: 1d6 ⇒ 6 grr, all these 6s would be great if I was rolling for stats, lol
Damage: 1d2 ⇒ 2


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Brathas will kill one of the two sleeping rats to the south of him (in 12:09).

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Zynazyr continues to struggle with his spell while Brathas kills another sleeping rat.

TACTICAL MAP UPDATED

Round 3 Initiative!
Block 1: Ana, Zynazyr
Block 2: Yellow & Purple Rats
Block 3: Brathas, Wallia
Block 4: Red, Blue Rats
Block 4: Ferrous, Fistep

Round 4 Initiative!
Block 1: Brathas, Zynazyr
Block 2: Purple Rats
Block 3: Ferrous
Block 4: Red Rats
Block 5: Ana (-1), Fistep, Wallia

Just waiting for Fistep. I'll give him a while longer.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Slashes out at the blue rat.

THACO: 16 - 1d20 ⇒ 16 - (18) = -2
Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Initiative: 2d6 ⇒ (6, 5) = 11

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Fistep deftly cuts another rat's head off.

morale: 2d6 ⇒ (2, 4) = 6

The rats continue to defend their nest!

Two rats attack; one goes for Ana while the other shifts its attack to Ferrous.

1d2 ⇒ 1
v. Ana: 20 - 1d20 ⇒ 20 - (1) = 19
v. Ferrous: 20 - 1d20 ⇒ 20 - (1) = 19

But the rats are confused and fail to find their enemy! Two natural ones!

Another rat attacks Fistep, but it's teeth only find metal armor!

v. Fistep: 20 - 1d20 ⇒ 20 - (15) = 5

TACTICAL MAP UPDATED

Round 4 Initiative!
Block 1: Brathas, Zynazyr
Block 2: Purple Rats
Block 3: Ferrous
Block 4: Red Rats
Block 5: Ana (-1), Fistep, Wallia
Block 6: Yellow & Blue Rats

Ana, Ferrous, Fistep, and Wallia are up!. Since Ferrous was the only one before the red rat I moved the red rat ahead to speed things along.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia slings at the nearest awake rat 19 - 1d20 - 1 ⇒ 19 - (19) - 1 = -1 and hits 1d4 ⇒ 2

I guess this prophet has decent Juju this fight.

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Wallia of Winterbourne Stoke wrote:
Walia slings at the nearest awake rat...

The nearest one would be the blue one between Ana and Fistep.

Another rat's skull is crushed by one of Wallia's sling bullets!

TACTICAL MAP UPDATED

Round 4 Initiative!
Block 1: Brathas, Zynazyr
Block 2: Purple Rats
Block 3: Ferrous
Block 4: Red Rats
Block 5: Ana (-1), Fistep, Wallia
Block 6: Yellow & Blue Rats

Ana, Ferrous, and Fistep are up!


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana swings at the purple rat!

THAC0 15: 15 - 1d20 ⇒ 15 - (17) = -2 Damage: 1d10 + 5 ⇒ (9) + 5 = 14


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Swings at the yellow rat!

THACO: 16 - 1d20 ⇒ 16 - (17) = -1
Damage: 1d10 + 3 ⇒ (1) + 3 = 4
Initiative: 2d6 ⇒ (1, 1) = 2

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Ana and Fistep each crush a rat.

Looks like we're running out of rats!

dice:
Init. Ana: 2d6 + 3 ⇒ (6, 1) + 3 = 10
Init. Brathas: 2d6 + 1 ⇒ (1, 6) + 1 = 8
Init. Ferrous: 2d6 ⇒ (1, 1) = 2
Init. Fistep: 11 = 11 Pre-rolled
Init. Wallia: 2d6 ⇒ (3, 3) = 6
Init. Zynazyr: 2d6 + 3 ⇒ (5, 4) + 3 = 12
Init. P: 2d6 ⇒ (6, 3) = 9
Init. R: 2d6 ⇒ (6, 5) = 11

TACTICAL MAP UPDATED

Round 4 Initiative!
Block 1: Brathas, Zynazyr
Block 2: Purple Rats
Block 3: Ferrous
Block 4: Red Rats
Block 5: Ana (-1), Fistep, Wallia
Block 6: Yellow & Blue Rats

Round 5 Initiative!
Block 1: Fistep, Zynazyr
Block 2: Rats
Block 3: Ana, Brathas, Ferrous, Wallia

Still waiting for Ferrous. But since all the rats in block 6 are now dead, Fistep and Zynazyr may also now act.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Swings his sword at the red rat.

THACO: 16 - 1d20 ⇒ 16 - (4) = 12
Damage: 1d10 + 3 ⇒ (1) + 3 = 4
Initiative: 2d6 ⇒ (5, 1) = 6

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Fistep swings but the rat skitters out of reach.

TACTICAL MAP UPDATED

Round 4 Initiative!
Block 1: Brathas, Zynazyr
Block 2: Purple Rats
Block 3: Ferrous
Block 4: Red Rats
Block 5: Ana (-1), Fistep, Wallia
Block 6: Yellow & Blue Rats

Round 5 Initiative!
Block 1: Fistep, Zynazyr
Block 2: Rats
Block 3: Ana, Brathas, Ferrous, Wallia

Still waiting for Ferrous. and Zynazyr. I'll bot them by Monday night if they aren't around.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Taking a deep breath to try to calm himself, Zynazyr again tries to send a bolt of energy at an awake rat.

Cantrip: 1d6 ⇒ 5 so 6, 6, 5 for a 17 on my first stat
Damage: 1d2 ⇒ 1


Ferrousbot strikes at one of the conscious rats (purple). He cuts the rat's midsection in half. Then he moves forward to get behind the other rat.

18 - 1d20 ⇒ 18 - (18) = 0
1d20 + 11 ⇒ (6) + 11 = 17

However, while moving he accidentally wakes one of the sleeping rats.

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Zynazyr continues to struggle with his cantrip.

1d2 ⇒ 2

The remaining conscious rat tries to bite Fistep again, but Fistep steps out of the way. The other conscious rat just woke up and won't get to go until next round. BTW I changed the red rats to blue to make them easier to tell apart from the blood splats.

20 - 1d20 ⇒ 20 - (3) = 17

dice:
Init. Ana: 2d6 + 3 ⇒ (4, 6) + 3 = 13
Init. Brathas: 2d6 + 1 ⇒ (2, 6) + 1 = 9
Init. Ferrous: 6 = 6 Pre-rolled
Init. Fistep: 2d6 ⇒ (1, 4) = 5
Init. Wallia: 2d6 ⇒ (5, 5) = 10
Init. Zynazyr: 2d6 + 3 ⇒ (2, 2) + 3 = 7
Init. Monster: 2d6 ⇒ (1, 1) = 2

TACTICAL MAP UPDATED

Round 5 Initiative!
Block 1: Fistep, Zynazyr
Block 2: Rats
Block 3: Ana, Brathas, Ferrous, Wallia

Round 6 Initiative!
Block 1: Everyone!
Block 2: Rats

The rats rolled a 2 for their next initiative, so I imagine this won't last much longer. Everyone is up but Ana,
Brathas, Ferrous,
and Wallia can go twice, for round 5 and 6.

Ferrous: you have a +2 to hit the rat between you and Fistep because it has its back to you.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia slings at the nearest awake rat 19 - 1d20 - 1 ⇒ 19 - (6) - 1 = 12 [
Walia slings at the nearest awake rat 19 - 1d20 - 1 ⇒ 19 - (9) - 1 = 9 if hits 1d4 ⇒ 3


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Brathas names the two remaining blue rats Breakfast and Lunch.
He moves north of Fistep and attacks with his magic sword!
Stab Breakfast!: 16 - 1d20 - 1 ⇒ 16 - (19) - 1 = -4
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Stab Lunch!: 16 - 1d20 - 1 ⇒ 16 - (11) - 1 = 4
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Just got back from a short trip to Florida.
Ferrous swings his axe down on the rat between him and the fighter eager for a kill.
Attack1: 18 - 1d20 - 2 ⇒ 18 - (12) - 2 = 4
Damage1: 1d8 + 2 ⇒ (5) + 2 = 7
After taking the head of the first rat Ferrous twists his body and brings the axe down to end a second rat's life.

Attack2: 18 - 1d20 - 2 ⇒ 18 - (14) - 2 = 2
Damage2: 1d8 + 2 ⇒ (7) + 2 = 9

That Fistep is how it is done. The dwarf says smiling proudly at the human fighter.

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9:10 AM, Day 6

Wallia takes a couple shots with his sling but fails to land a hit.

Brathas deftly pins one to the floor with his shortsword and then Ferrous decapitates another. Brathas, denied targets, must satisfy himself with killing the last sleeping rat.

Combat Over.

*Whew!* That one took way too long. I'm deducting an extra turn because of the length of time it took for you to agree on a plan.

Once Zynazyr brings a light into the room you can see that the room is a modest 20' x 30' chamber. There is a pile of detritus in the northeast corner that is clearly a rat's nest of some kind, and small bits of detritus litter the floor. A number of holes in the walls at floor level were clearly made by the rats. The lack of decoration on the walls suggests that this chamber was never a tomb, though it is unclear what it might have once been used for.

A bit of a glint of something shiny catches the eye of Ferrous, who insists that the party search the nest. There are no rats inside, but you do find a scattering of silver coins (300 in all) and four gems worth 100 gp each.

There are 19 dead rats in total. These provide a total of 38 half meals worth of rat meat.

What now?

* Explore another part of the dungeon? (which one?)
* Return to camp for a while? Stopping for water on the way?
* Return to camp for the night?
* Something else?


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia picks up his bullets if he can and then says, "We should go and get some water, after that endeavor I am a might thirsty."


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

"I would be happy to explore another room down here.
If we do go up to camp, we should remember to lock that mage's crypt. We have only a limited number of times to enter and exit with the wands, at least until Zynazyr or Ana can learn the necessary magic."

Dark Archive

Tier 3 Map | Tier 4 Map | Tactical Maps | Party Loot Spreadsheet | Party Thirst: 0. Party Hunger: 0.5 |

Any other votes?

For the record, you would have filled your waterskins yesterday, and they hold enough drinking water for a few days if you ration it. So you are not out of water at the moment.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Appears that a flaming torch wouldn't have burnt any precious books after all.The dwarf mutters under his breath. Then more loudly he exclaims agreement with Brathas. Sure let's go find some books someplace else. Looks like we got a bit of food here though so nothing wrong with that. The dwarf moves to the western door of this room. Let's go see what that tunnel to the South leads to.

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