Choon's Skulls and Shackles (Inactive)

Game Master Choon

On the Wormwood!


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I felt a little Thai was appropriate for our title. It says: Let's go have fun! Thais, being the connoisseurs of sanook (fun) that they are, would approve. :)

You all wake up in a dark, creaky place. It smells like salt and sea and unwashed bodies, and it is hard, at first, to see. Trying to remember what happened that brought any one of you here brings a haze of vague memory - a tavern? Some ale? Perfume? Its all jumbled. All you know is ... here you are.

As your eyes adjust and you blink or rub them clear, the dark interior of the room becomes more defined but still hard to make out. The creaking is steady, rhythmical, and everything sways as if you're still drunk. But you're not drunk; the steady headache and dull thud of your pulse in your ears tells well enough of the monstrous hangover waiting to hit you as soon as you're fully conscious.

The floor is hard. And there are people near you. Along with the steady creak of wood all around you, you can hear them stirring, too...


Male Grippli Cleric of Besmara 1

Oh... My Queen... How much did I drink last night? Brillup croaks as he fights with consciousness.

Red, bring me a drink so I can clear this fog. He obviously hasn't opened his eyes yet, or taken a full accound of his surroundings.

Do we have anything from our inventories, or are we hung out to dry, so to speak? Namely, did they take my Holy Symbol?


Ah, yes. Sorry, forgot that bit.

You are not actually naked, though a wizard might feel so without his spellbook or a fighter without her whip. Everyone is still dressed in the basics, though you have none of your gear or weapons or anything particularly helpful. The one exception is Brillup's Holy Symbol. It seems the pirates did not dare take the Holy Symbol of Besmara off of one of her chosen. Maybe they don't know that he's a cleric, maybe they're just superstitious. He doesn't have any spell components, though (if he had any to begin with).

Skipper is nowhere to be seen (or found).


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

Noro slowly opens her eyes the smell is something she has smelled numerous times before, though usually she isn't in this position.

She tries to sit up but grasps her head ohhhh is about all she can manage as she lays back down What the heck ish going on she moans.

feelsh like I went three roundsh with the wrecker. that SOB better not be here! Noro snarls

She tries to roll on her stomach to get on her hands and knees. she isn't in any condition to hop up from lying on her back.

a quick check of her nose, some blood, but old, wonder bout the other guy now. whatever happened I better have given em one hell of a fight


Male Emberkin Conjurer 3
Current Status:
HP 9/18 | AC 16, T 12, FF 14 | Fort +2, Ref +3, Will +4 | Init +4 | Perception +4

HP 7 | AC 12, T 12, FF 10 | F +1, R +2, W +3 | Init +4 | Perc +3, darkvision 60 ft.

Sarenth lies very still for a minute, trying to take stock of his body's condition before moving. Finding nothing broken except his head, he tries to sit up. He spends the next couple of minutes with his head between his knees fighting back waves of nausea.

When he feels like he might not throw up, he lifts his head and looks around the room, trying to figure out where he's landed, and where Skipper has gone.

Perception: 1d20 + 3 ⇒ (17) + 3 = 20, plus darkvision


Male Grippli Cleric of Besmara 1

You... Brillup says upon hearing Noro. You aren't Red...Blearily he opens his eyes.

Ohhh... He groans and closes his eyes once more.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Isabella springs upright once her vision starts to clear....and immediately regrets it as the pain snaps her head back.

"Augh, that twice-damned salt-licking blaggard. I find the fool who spiked my drink, I'll leave my name in crimson on his BACK!" Yelling causes another throb, and she clutches her head. The smell of the sea hits her nostrils, however, and the rhythmic creaking causes her to pause for a long moment before looking up.

"A ship. We're at sea. I never got on a ship. Only one way on a ship when ya don't go yourself..."

Kidnapped? NO...Pressganged. A grin creeps across her lips, despite the dull ache in her skull.

"Strike that. I find that dashing knave again, I think I'll leave me name on his lips instead."


Male Emberkin Conjurer 3
Current Status:
HP 9/18 | AC 16, T 12, FF 14 | Fort +2, Ref +3, Will +4 | Init +4 | Perception +4

Rubbing the side of his head, Sarenth calls out, "Might want to tone it down a bit. If you feel about like I do, it'll only make things worse."


Male Halfling Sea-Singer Bard 4 (AC: 17 [T: 14 /F: 14]; HP: 26/26; F+1, R+7, W+4; Init: +3; Perc: +9)

Durvin struggles to put all the sounds together at first. The last thing he remembered was finding a place to settle in, down on the docks, and all the shouting seemed to be so far off on one of the neighboring ships. As the noise comes into focus he realizes that it's directed his way.

Through bleary eyes he tries to make out his environment, and realizes he is no longer on the docks under the open sky. He is in a ship. He sits up and looks around, taking it all in, working it all out in his mind, but nothing comes to him on how he got here.

He smiles, the smile of awe and wonder, pleased to be on the sea. Though he would have come if asked, he doesn't know how he got here, or why his head hurts so bad. He isn't really a drinker, so he knows he didn't have much last night... or a few nights ago, or weeks. He's not sure of the day, or the time.

Regardless of the pain, and the curiosity over his predicament, he can't help but be himself, quietly he offers both an introduction, and a question "Hello, whoever else is here, my name's Durvin. Anyone know what day it is?"


Half-Orc

Consciousness slowly returns to Reck, the soothing darkness washed away by lapping waves of pain in the back of his skull

well, I'm still alive. I hear voices. Assess and react.

Keeping perfectly still and shamming unconsciousness, Reck evaluated his condition by twitching one muscle at a time.

Head - injured. No bleeding, no fracture, non-disabling injury. Teeth - intact. Arms - intact. Core - intact. Legs - intact.

Whoever did this was very selective. I appear to be in fighting condition.

Satisfied with his body, Reck examined his mind. In the background, voices chattered. Not an immediate threat.

spells still prepared. Time for action.

In a sudden burst of activity, Reck rolled to his feet and dropped into a fighting stance, claws extended. The room swam and tilted, and Reck fought back the stars that crowded his vision. His eyes, well-suited to the darkness, quickly adjusted to reveal the scene in front of him.

Frog-creature, unarmed. Yelling red-haired human women, unarmed. slender human male, unarmed. Stockier human male, unarmed. Muscular human female - unarmed but clearly capable, not aggressive. No threats

Relaxing from his combat stance, Reck addressed his co-victims.

"I see I'm not th' only one t' awake t' a splitting headache today"


Male Emberkin Conjurer 3
Current Status:
HP 9/18 | AC 16, T 12, FF 14 | Fort +2, Ref +3, Will +4 | Init +4 | Perception +4

HP 7 | AC 12, T 12, FF 10 | F +1, R +2, W +3 | Init +4 | Perc +3, darkvision 60 ft.

"So, any of you have any recollection of how you got here? I'm drawing a blank after that first drink." Sarenth slowly makes his way to his feet, surveying the room, then pats himself down, looking for something. His pats become more frantic as he looks around him. "Any of you have your things?"


Half-Orc

"No, not that I 'ad much. Whoever decided t' introduce 'imself by sapp seems also t'ave seen fit t' rob me."

Reck flexes his clawed hands and displays an enormously toothy grin.

"I'm far from 'elpless, though. For that I'll eat 'is 'eart!

I assume there's a door or hatch leading out of the room.

Reck moves to the entrance and listens at it.

perception check: 1d20 + 3 ⇒ (1) + 3 = 4


Male Grippli Cleric of Besmara 1

Brillup quietly listens to the other victims evaluating themselves. I was in the Formidably Maid. I... did someone slip something in my drink? His tone is one of incredulity. Who press-gangs someone in Port Peril?

He looks around the small room, wondering if any of these faces would be familiar in the light. Groggily he rises to his feet. Patting himself down and ending with his webbed hands on his head he says I'm missing a lot, but not everything... I liked that hat...


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Suddenly reminded by the quesion posed, Isabella blankly reaches for her hip. Nothing. no pack, no weapons, no...NO GOLD. She seethes through her teeth. "Strike the last one too. Slime took my coinpurse. Better be somethin' to replace it or I'll be learning a new hobby carvin' his skin..."


As various eyes adjust, some quicker than others, they can see that they appear to be in the below decks of some unknown ship. It is a large underbelly, and there are hammocks slung between the rafters and supporting beams. The six of them are the only ones currently down here.

As Reck goes to listen at the door (presumably the door to the deck), he can hear the thud of footsteps approaching, someone coming down some stairs pretty hard. More than one someone, certainly.

No answers about their gear, hats, familiars, or GOLD! are forthcoming down here, that's for sure. But maybe their visitors can explain...


Male Grippli Cleric of Besmara 1

Realizing that everyone here with him is now kn the same boat he is* Brillip speaks up. Brillup the Dart here. We're stuck in this predicament until we find a way out.

*Pun totally intended.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

oh goody, is this gonna be a thing now? we're the Pun Pirates? Here we go...heh.

"Isabella Valencia. And if this predicament's what I think it is, I don't want out, mate. I want IN."


Half-Orc

"I 'ave a debt t' settle with whoever clubbed me onto this ship. Shall we return a beating t' whoever comes through that door?


Male Emberkin Conjurer 3
Current Status:
HP 9/18 | AC 16, T 12, FF 14 | Fort +2, Ref +3, Will +4 | Init +4 | Perception +4

HP 7 | AC 12, T 12, FF 10 | F +1, R +2, W +3 | Init +4 | Perc +3, darkvision 60 ft.

"Seems like we're all in, whether we want it or not. Sarenth's the name." Sarenth stands, leaning against the hull to steady himself. "I get the impression somebody slipped something in all our drinks. That or danced a jig on our heads. Either way, I'm for heading topside."


Male Emberkin Conjurer 3
Current Status:
HP 9/18 | AC 16, T 12, FF 14 | Fort +2, Ref +3, Will +4 | Init +4 | Perception +4

HP 7/7 | AC 12, T 12, FF 10 | F +1, R +2, W +3 | Init +4 | Perc +3, darkvision 60 ft.

"Friend, there may be more of them than us, and they're probably armed. You're probably better in a brawl than I, but this deck is almost certainly stacked against us."


Male Grippli Cleric of Besmara 1

Brillup looks to Isabella and blinks. If you want to swab a deck, they'll be happy to grant you that. Me? I'll be a captain someday. You keep your mop. I'll take a spyglass.

As Reck contemplates jumping the oncoming pirates, There will be ten of them. Then twenty. Then thirty. Save your fight for when it will do you some good. For now all it will earn you is bruises and lashes.

He quirks his head If you do fight, though. He cracks his tiny froggy knuckles. I'm in.


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

As Noro starts to come to her senses she sits up looking down at her hands she sees the familiar scars on her knuckles. cut open on someone elses teeth, probably as they left theier mouth.

I'd be willin to bet that whoshe ever blood this ish, will be wanting sohme payback. And I'm more than willin to let 'em try

Noro indicates the dried blood and scars on her fists.

you can tell noro ahs seen a fair share of fist-a-cuffs in her few years. and the lisp in her speech most likely indicates a childhood of hazing and bullying forcing her to defend herself on some rough streets.

noro seems to fight off the drunkeness and or drug effect rather quickly. probably faster than most, an indication of a heartier Constitution than many others.

guessing the Iron Liver trait would be helping the recovery a bit


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Isabella shrugs and smiles. "Your choice, lads and ladies. Long as they're wantin' crew and not slaves, I'll swab the deck. If they're payin' I'm sailin'. 'Sides, sooner or later every pirate crew gets rowdy and restless, and that's when they'll be glad they had me to set 'em back in line. Every captain needs a bosun, eh?"


Male Halfling Sea-Singer Bard 4 (AC: 17 [T: 14 /F: 14]; HP: 26/26; F+1, R+7, W+4; Init: +3; Perc: +9)

Sorry for being so quiet, we are moving offices at work, and that's where I normally do most of my posting.

Smiling and nodding at each as they introduce themselves, Durvin responds, "Well it is a pleasure to make all of your acquaintance. I am with Miss Valencia on this, I am just happy to be back on the sea, though I would hope as part of a good crew. As far as attacking whomsoever cometh, I think it would be presumptuous of us to attack without even knowing who they are or why they are approaching." He looks at the surroundings, "Heck, currently we don't even know where or when we are, other than on a ship during the day."

As he talks he runs his hands over what look to be spaces for familiar items, before letting out a minor gripe, "Aww, they got my ball of twine. I hope the didn't undo the braiding I was working on, it was looking nice."


Male Emberkin Conjurer 3
Current Status:
HP 9/18 | AC 16, T 12, FF 14 | Fort +2, Ref +3, Will +4 | Init +4 | Perception +4

HP 7/7 | AC 12, T 12, FF 10 | F +1, R +2, W +3 | Init +4 | Perc +3, darkvision 60 ft.

"I'm in no hurry to grab a mop. Me, I'd rather be making things. Fixing the ship and making her run faster, and the like. But we've all been knocked out or drugged, stripped of our things, and dumped here. Doesn't speak well to us becoming equal members of the crew, does it? I'll fight when it's time, but better to fight when the deck is even beneath our feet." Sarenth takes a few steps to stand on the far side of the door from Reck.

Are there any things down here aside from us and the hammocks? Boxes, barrels, chests, etc?


Half-Orc

"For th' moment I'll rest peaceful. But if - when - I go swinging, 'it 'ard and fast. There's a man on th' ship who's stove my 'ead in, and I'll see 'im repaid for it tenfold.

You can call me Reck."

I wish I had my spell components on me... lousy pack of bog rats would never know what hit them. The large female looks like a vicious fighter - we could pick the leader apart between us and cow the underlings. The frog-man has spirit but I'm not sure of his prowess. The loud female might help, but blusters too much to be vicious. The males won't be of help. Not an advantageous matchup.

Reck leans against the hull next to the door, and awaits the arrival of the approaching boots with keen interest.


Male Grippli Cleric of Besmara 1

Brillup picks his head up at Sarenth's talk of "equal members" If they follow the code, we'll at least have a share of the plunder.

After this he sits quietly and waits for the door to open.


Male Emberkin Conjurer 3
Current Status:
HP 9/18 | AC 16, T 12, FF 14 | Fort +2, Ref +3, Will +4 | Init +4 | Perception +4

"Code? Some kind of sailor's code?"


Male Halfling Sea-Singer Bard 4 (AC: 17 [T: 14 /F: 14]; HP: 26/26; F+1, R+7, W+4; Init: +3; Perc: +9)

Durvin listens to Sarenth's explanation, before he adds to his point. "I'd rather be perched in the Nest, feeling the wind, watching the waves, and singing rousing shanties to invigorate a crew. Someone still has to mop, and sometimes getting want you want means working towards that end, often from the bottom rung to the peak. We do not 'know' how or why we are here, and your assumptions may be correct, but we won't know until they open that door and we are made aware of what is going on."

Always in good cheer, there is no irritation in his voice, "If you are right, and we have been stolen away, then I have no problem accepting it. Sometimes, regardless of how it happens, sometimes it is just good to be working the sea as a crewman on a mighty vessel. When you've earned your place, and contribute your part, you win everytime the whole ship wins, and you get your share of the spoils."


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Isabella folds her arms and cocks an eyebrow at the outspoken halfling. "Good to know someone's got the right idea, eh? Let's be courteous enough to hear out our new crewmates 'fore anyone decides to bash heads, then."


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

noro finally chimes on her head fully clear of any drug All I know ish Shomeone brought ush here and I don't thing they are the friendly short.Noro cracks her knuckles and gets up.

guessh we go get to meetin out hoshts Noro heads to the ladder out of this area to go topside.


There are some hammocks down here,and maybe some rope and barrels,but otherwise not a whole lot.

Noro's ascent is interrupted by their 'guest's' descent. Down into the belly of the ship clatters Master Scourge.

He pushes Noro out of the way if he has to. With him are several other pirates, and there are more coming down the stairs behind them. It seems their assessment of the situation is more or less correct; fighting would probably be a bad idea.

Master Scourge smiles, but it doesn't look very friendly. He cracks the whip he's carrying over their heads; its clear this is all a practiced show for new 'recruits' and probably something he has done many times. Still, he doesn't appear to be bored of it, and hollers,

"Still abed with the sun over the yardarm? On your feet, ye filthy swabs! Up on deck an' report for duty before Cap'n Harrigan flays your flesh into sausage skins and Fishguts fry ye up for breakfast!"


Male Emberkin Conjurer 3
Current Status:
HP 9/18 | AC 16, T 12, FF 14 | Fort +2, Ref +3, Will +4 | Init +4 | Perception +4

Sarenth makes haste in the direction of not getting fried up for breakfast.

If he gets a moment out of sight of Scourge and his companions, he'll cast Prestidigitation and clean his clothing off quickly. A clean swab is less likely to be flayed and sausage-ified, right?


Male Halfling Sea-Singer Bard 4 (AC: 17 [T: 14 /F: 14]; HP: 26/26; F+1, R+7, W+4; Init: +3; Perc: +9)

Durvin is about to introduce himself to the newcomer when the whip cracks, catching him off guard. He realizes that they may be late for work, and he should hurry if he wants to do his part, and earn his bunk and board. The name Fishguts intrigues him, there must surely be an interesting story to it. What kind of person would be called Fishguts? As for the Captain, the name sounds familiar, but he's not sure if he's actually heard anything about the man..., or woman, before. He can't wait to meet them both.

Knowledge Local Fishguts 1d20 + 7 ⇒ (13) + 7 = 20
Knowledge Local Captain Harrigan 1d20 + 7 ⇒ (16) + 7 = 23


Durvin doesn't know much about a 'Fishguts', but Harrigan sounds familiar. There are lots of pirates in the waters around here, but he's certain he's heard the name Captain Harrigan before as a pirate of some repute, though he doesn't have a specific event or deed to reference for him. Still, it looks like he soon will!


Male Grippli Cleric of Besmara 1

Brillup hops to and heads up the ladder. He waits patiently with the other conscripts.


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

Noro does not take kindly to being shoved but he has too much back up.

Noro just tries to stare them down letting them know she is not as girly as they me think she is.

Noro chacks the sailors with the whip master. looking for the one who might have a face that matches the condition of her fist.

Noro heads up topsade saying nothing.


There is certainly a sailor (or two) that looks like he got on the wrong end of a barbarian ... but she'll probably have to pursue that later. There are many saps currently visible, and the pirates are still surrounding them, jostling them on up the stairs.


Half-Orc

Reck wordlessly climbs the ladder, squinting against the sudden flood of sunlight. Once on deck he looks around to get a feel for the situation, and stretches to work the kinks out.


Out they go, and the sun does indeed stab at the eyes. They find themselves on the deck of a ship, the ocean stretching in all directions, blue and empty. They've gone pretty far from Port Peril while they slept. There are even more pirates out here, though their escorts do scatter somewhat once they are topside.

There are people clustered around the main mast, looking up at two people up on the deck above - one of them is a broad, muscular looking Garundi with and eyepatch and a long beard, probably the captain. The other is a shorter, balding man with a cat-o-nine-tails.

They are not the only new recruits, either - there are four others standing at attention here as well. Sarenth can prestidigitate himself on the way, up, but then he, like these four new recruits and his new friends from the hold, stands out as being far too clean for a pirate, compared to the other fellows already on deck and loitering about. Certainly cleaner than the man with the whip, who jostles them and pokes them with the butt of it to get them in line with the others.


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

Noro sizes up the other "pirates" she may be a bit chaotic, but she isn't stupid, she knows when a fight is not in her favor. I'll need to find allies first then identify the enemies

Noro lines up putting up just enough of a fight to give them a feeling of in charge.


Male Emberkin Conjurer 3
Current Status:
HP 9/18 | AC 16, T 12, FF 14 | Fort +2, Ref +3, Will +4 | Init +4 | Perception +4

Perception on the other 4 recruits and on the other crew members: 1d20 + 3 ⇒ (8) + 3 = 11

Sarenth quickly gets in line with the other four new recruits and looks around, trying to figure out who's who, who has what, and what the situation is.


Half-Orc

Reck makes eye contact with Noro.

Not now, but soon. I'm with you.

Silently, Reck takes his place in line. He fixes his gaze on the probable captain and watches intently, sizing the man up.

perception check on cap'n: 1d20 + 3 ⇒ (16) + 3 = 19


With them stands a female halfling, a human man, a male gnome with an eyepatch( who Brillup quite recognizes), and human woman. They all are currently staring about in a similar fashion to Sarenth, but this isn't really the time to speak, so they remain somewhat of a mystery, aside from obviously being new too.

The captain is currently talking to the shorter, balding man with a grand sweeping gesture of his hand at the ship as a whole.

Its a big ship, and anyone with experience aboard one might notice that it seems a mite understaffed for one so grand. Perhaps that's why they're here.


Male Grippli Cleric of Besmara 1

Brillup stands with all the others, waiting for the captain to address the crew. He notably stands as far as possible from the oddly familiar gnome.

Where do I know that face from?


Luckily for him, the gnome doesn't seem to have noticed the froggy cleric just yet.

Because they are distracted from their peering about at their fellow victims by Captain Harrigan suddenly focusing on them.

He sweeps his arms out wide and bellows down at them, accompanied by the grins and hollers of the rest of his crew.

"Glad you could join us at last! Welcome to the Wormwood! My thanks for 'volunteering' to join my crew. I'm Barnabas Harrigan. That's Captain Harrigan to you, not that you'll ever need to address me. I have only one rule - don't speak to me. I like talk, but I don't like your talk. Follow that rule and we'll get along fine."

He pauses and turns as if he's going to walk away, and then seems to remember something, as if its a new addition to his spiel about joining the crew.

"Oh, and one more thing. Even with you new recruits, we're still short-handed, and I aim to keep what crew I have. There'll be a keelhaulin' for anyone caught killin' anyone."

Then he offers a truly nasty grin at the lot of them.

"Mister Plugg! If you'd be so kind as to make pirates out of these landlubbers, it'll save me from having to put them in the sweatbox for a year and a day before I make pies outta them..."

Still muttering about punishments and newbies to the ship, the Captain wanders off, leaving only the balding fellow with the cat' to smile in a similarly unpleasant way at them.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Isabella matches eyes with the scourge as if seeing an old friend after a decade. She follows the procession topside, and takes a deep, full breath of the salt air as the breeze tousles her locks. Nobody knows where we are, no one's likely to come searching, and we're part of a pirate crew, come what may. Couldn't have prayed for more if Besmara herself stood before me. She closes her eyes and smiles into the wind, even as the captain's speech comes to a close. She then turns to the apparent Bosun, awaiting orders.


Half-Orc

Reck notices that Isabella seems to understand the goings-on and mutters to her out of the corner of his mouth -

"What are these "keel 'auling" and "sweatbox" things 'e's talking about?"


Male Grippli Cleric of Besmara 1

In the short break, Brillup examines the other captives. He makes a point of not making eye contact with the gnome though. Rather easy with him having just the one.

perception: 1d20 + 5 ⇒ (13) + 5 = 18
sense motive: 1d20 + 4 ⇒ (15) + 4 = 19


The human female is similarly looking over the other conscripts, and appears to be sizing them up, same as Brillup. Their eyes briefly meet, and he catches the vaguest hint of a smile on her lips.

The female halfling is glaring at the retreating back of the Captain. She seems angry, and quite like she might yell something untoward.

The male human appears to be staring sullenly at the deck, clearly unhappy and struggling with his predicament.

And the male gome is just grinning, his mustache somewhat askew. As Brillup watches, he attempts to twirl it back into place.

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