Chillblame's mythic reign of winter (Inactive)

Game Master chillblame

Continuation of Deuces reign of winter
loot sheet

curent map

frost fir battle

haunted clearing



Hey all
My campaign is looking for a replacement player for the Reign of Winter series.
We have at the moment

Sturion: a stone lord dwarf paladin
Thorn: a human spirit ranger
Rikael: an urban barbarian
Urga: a battle oracle
Also we have a NPC witch, Agatha (3rd level winter witch)

We have just lost our druid, AWOL, and are looking for a replacement.

Requirements
20 points for stats
No summoner synths
No 3pp please.
3rd level characters, so third level equipment budget.

They are about half way though the first module, and have thus far encountered two nasty (though low level) mythic encounters. See here for details

Looking for good roleplayers.

The characters are not yet mythic, but barring bad things should be soon.


Dotting, I'd like to try to put together a character. What role did the druid play in the party and does it look as though the witch will remain with the party for the time being?


Pathfinder Adventure Path, Rulebook Subscriber

Dang, figures the character I originally built for a reign of winter game got rebuilt and into something else. Is there a preference on what class/role?

Really been wanting to play this series though I wish it was from the beginning. Oh well, I'll take it if I can get it. I'll look through what I have pre-built and see if I can find something to easily convert.

*Edit, actually, I might make a variation on the one I originally built for it, lemme take a look and see. Were there traits allowed?


Dotting with interest! I'll work on translating Yh'ari's stuff onto the Paizo profile thingy, as she was made for a previous RoW campaign that never quite took off. (Samsaran Winter Witch, for reference)

Edit: Ack, just read that there's an NPC Winter Witch... Would that kill the need for a second one?


Sildur was the guy for whatever you needed, and Dru, his bear buddy might have been a youngling, but he was a stout companion in a fight.

Them are some mighty big shoes yer lookin' t' fill!

Technically, it was 19 points for stats...


Pathfinder Adventure Path, Rulebook Subscriber

K, the character has been revamped, will make an alias when/if I need to.

Lialda is a failed winter witch apprentice, born to winter elf father and human mother. She was sent by her tribe to train with the winter witches when she showed a talent for healing and magic as part of an agreement between the two groups. The witches were unable to train her well, for her magic was not from the great Baba Yaga, but from a more inherent skill. She was eventually discharged when she proved unable to learn their form of magic and has wandered ever since as an itinerant healer.

Lialda is a white mage arcanist with a propensity for cold magics, she usually wears white or blue garments and has a fondness for throwing snowballs at people so hard it staggers them. I think I got everything, if I need to remove traits let me know. Oh, and without any other instructions I did mas hp at first level and half +1 for second and third.

Build:
Lialda Boreana
female half-elf arcanist (white mage) 3
NG Medium Humanoid (elf, human)
Init +2; Senses Low-Light Vision, Perception +0
--------------------
Defense
--------------------

AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 20 (3d6+6)
Fort +1, Ref +2, Will +2
Defensive Abilities: elven immunities
--------------------
Offense
--------------------

Speed 30 ft.
Melee dagger -1 (1d4-1 19-20/x2)
Ranged +2 (varies)
Special Attacks Arcane Reservoir (4/6),
Spells (CL 3; concentration +7):
1st (5/day)—snowball (dc 17), vanish, mage armor
0 (at will)—ray of frost, detect magic, read magic, prestidigitate, mage hand
--------------------
Statistics
--------------------

Str 8, Dex 14, Con 12, Int 18, Wis 10, Cha 14
Base Atk +1; CMB 0;CMD 12
Feats Spell Focus (conjuration), Greater Spell Focus (Conjuration)
Traits Failed Winter Witch Apprentice, Charming
Skills Craft (alchemy) +11, Heal +6, Knowledge (arcana) +11, Knowledge (nature) +11, Spellcraft +11, Use Magic Device +11
Languages Common, Elven, Sylvan, Aklo, Goblin, Skald
SQ Arcane Reservoir, Arcane Exploit, Arcane Training, Adaptibility [Skill Focus (heal)], Cantrips, Consume Spells, Elven Immunities, Elf-Blooded, Favored Class (arcanist), Keen Senses, Lowlight Vision, Spontaneous Healing
Combat Gear dagger; Other Gear potion of cure light wounds (2)
Misc Gear Wizard's Kit, Healer's Kit, Traveler's Outfit, Handy Haversack, 827gp in misc gems
Spell Book
1st-mage armor, unseen servant, hypnotism, grease, enlarge person, color spray, hydraulic push, vanish, snow ball, alter winds
--------------------
Special Abilities
--------------------

Arcane Training Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class, and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if one level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait.
Arcane Reservoir An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist's arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist's level. Each day, when preparing spells, the arcanist's arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.
Points from the arcanist reservoir are used to fuel many of the arcanist's powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell's DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.
Ice Missiles (Su) The arcanist can unleash a freezing projectile by expending 1 point from her arcane reservoir and making a ranged touch attack against any one target within 30 feet. If the attack hits, it deals 1d6 points of cold damage + the arcanist's Charisma modifier, plus an additional 1d6 points of cold damage for every 2 levels beyond 1st (to a maximum of 10d6 at 19th level). In addition, the target is staggered for 1 round. It can attempt a Fortitude saving throw to negate the staggered condition.
Spontaneous Healing (Su) At 1st level, a white mage can expend 1 point from her arcane reservoir to use one of her spell slots to cast a cure spell (any spell with "cure" in its name) from the cleric spell list as if it were on her spell list and prepared. The spell must be of a level the arcanist can cast. At 10th level, the white mage can expend 5 points from her arcane reservoir and a spell slot of at least 5th level to cast breath of life.
This ability replaces the arcanist exploits gained at 1st and 9th levels.


I wonder if an Undine Watersinger wouldn't be able to work well/be friendly with the NPC Winter Witch, especially if the NPC prestiges? She melts the ice into water, the Watersinger controls it...Interesting idea, I think. Well, still. If/when Chill gets a moment, I'd love to know if a second Winter Witch could fit in. If not, I'll work on a Watersinger.


I personally think we could benefit from a full caster. We seem to be doing fine now, but I wonder how we'll fare once more magic starts getting chucked at us.


Well, I've already get Yh'ari's backstory done, if anyone cares to read it?

Backstory:
Originally born in her native country of Tian Xia, near the mountainous region of Xi Ha, Yh’ari was born a human with Samsaran humans for her first life. At a young age, she was given away by her parents, allowing her to live her first life on her own and to “find her own balance”, so to speak. She was given to her adoptive family and was transported via ship to the Inner Sea, and lived a fairly comfortable life in Taldan, raised amongst the locals. Being from another region, however, the Taldans considered her to be of inferior breeding and education. These attitudes slowly molded her mindset as she noted their rejection of her as well as their attitudes towards outsiders as a whole. When she actively questioned their attitudes, she was met with laughing and sneers instead of proper reasons. One day, she finally received an answer, one that she would never forget.

“Leave it to someone of your...insignificance to question the basic laws of the world. The world is made up of two kinds of people. Those who are superior, and those who are inferior, like yourself. You have no place in this world.”

A few years later, Yh’ari began taking up adventuring jobs in a desperate attempt to prove the man wrong and prove that she wasn’t inferior, that she deserved her spot in the world. She was eventually given an important task in a desert region, one that involved infiltrating a hideout belonging to a group of thieves. The thieves had been mugging locals who’d come to the oasis for water, as the water in town was far too expensive. As she explored the hideout and searched it, she was shocked to find that the thieves had been hired by the chief of the village. Looking over the documents and notes, she realized the plan was to raise the price of water to exorbitant prices, forcing the locals to drink at the oasis. Once there, the rogues would mug them, discouraging them from returning. That, in turn, would leave them with no choice but to buy the water at the prices that were set. She made haste to apprehend the leader, but she was rewarded with death instead.

Her cycle continued, as she was reincarnated as a true Samsaran this time. Though her memories of her past life were fleeting, she recalled the answer the Taldan had given her, as well as the conspiracy she’d discovered moments before her death.

“Why do people do these things to each other?” she wondered, thoroughly confused by what she’d experienced. She decided to re-visit the village years later, at the tender age of 26, only to find that in the time it’d taken her to grow up, the village had effectively destroyed itself due to revolts. It stood no longer. Upon witnessing the flames and destruction that had befallen the area, she denied those recurring words with all of her being, not wishing to believe them.

“No, there’s no way everyone is like this...I refuse to believe this! I’ll travel this world if I need to to prove them wrong! Humanity can’t be this cruel!”

Once more, she set out on a journey of discovery, aiming to explore as much of the world as she could. As she traveled, she found settlements, villages, towns, and large, sprawling cities. However, no matter where she traveled, she came across traces of corruption, racism, sexism, violence, and various abominations. Finally, she found herself in the wintery lands of the linnorm kings. She found travelling in these lands difficult in itself, to say nothing of the myriad of mythical fey and assorted creatures that inhabited it. As she forced herself through the wilderness, she came across a cave with a lit bonfire, and decided to take up residence inside, taking shelter from the cold. As the hours passed and the sky grew dark, one of the natives entered the cave, shocked to find her inside of his temporary shelter. She explained herself and he seemed to understand, asking her kindly to turn around as he changed into warmer garments. She did so, happy to find someone who seemed kind on her journey.

She awoke a few hours later, bound and gagged with hemp rope. The man was behind her, grinning wickedly as he made his intentions known. She had been stripped bare and he took it upon himself to take her innocence for himself, feeling it was his right as one of the strong in this place. She fell unconscious soon after the ordeal, and though he could have, he didn’t take her life. No, he left that to the freezing temperatures outside, as he threw her body out into the snow, leaving her to the fates. She perished from the temperatures, freezing to death as her corpse grew pale.

She was born once more as a Samsaran, though her body was stranger still this time. She wasn’t a pale blue like her comrades, but a nearly white tone, with shock white hair and almost clear eyes. She was an albino, and though it had no impact on her as a person, she was mocked simply for being different as she grew up, teased and bullied by those around her.

“Even amongst my own kin, I can’t escape this…?” she pondered quietly, enduring the harships as she took care of herself, doing her best to avoid the eyes of those around her. Time passed, and relations around the world changed accordingly. As it happened, a band of cutthroats were nearby. One night, as she lay in her bed awake, the sound of various voices yelling filled the air. Moments later, the screams of the villagers joined the orchestra. Panicking, she escaped her home through an open window, narrowly avoiding the invaders. She wandered the lands, eventually fainting from exhaustion. She awoke in a hut of some sort about two weeks later, greeted by a strange white-haired woman.

“I found you passed out on the ground in Tian Xia, young one. I take it from your appearance you’re from the tribe of Samsarans that were laid to rest recently, then?”

She realized what had happened, and, though her kind were known for typically accepting death, she mourned.

“Why are people so cruel?” she asked flatly.

“It’s the way of the world, child. Just as you were scorned for your appearance, people find no end for reasons to hate, kill, and destroy. In this world, those who can defend themselves and prove themselves strong are the ones who survive. And you seem to lack that, am I correct?”

She nodded, and soon after, the white-haired woman agreed to teach her how to defend herself with magic.

Many years passed, and eventually, she felt strong enough to hunt down those who had wronged her in her previous life. She hunted down the cave and left him for dead after brutalizing him, feeling some sense of closure on that, at least. In her pride, she failed to notice he still breathed, and many nights later, a group of vikings burned the hut down, killing her teacher, who had been teaching her the ways of ice witchcraft. With her dying breaths, she cast some strange magic on Yh’ari, and a spell upon the vikings. Yh’ari found herself encased in unnaturally hard ice, while the vikings were impaled upon icicles. Two nights later, she found herself free of the ice, which thawed out magically. Seeing what her brief years of happiness had devolved into, she cursed the world, making herself a pact.

“Damnable world! Why am I cursed to be denied any happiness I might find, however brief it might be?! Fine...If this is the world I am cursed to live in, then I shall forego it as much as I am able. I shall hide myself from the cruelties and abominations I have seen, and be as a fleeting shadow.”

And so it was that Yh’ari found a small cave and over the years, made it her living place, gathering tomes and spellbooks and all manners of intrigue. Unfortunately, she soon realized she would run out of materials, and begrudgingly accepted that she would have to make visits to a town of some sort to re-stock, at least once a year. She began travelling to Heldren once a year, making herself scarce. Over time, the townsfolk took note of her, and word slipped that she was indeed a witch. She finds herself in Heldren once again, for her routine purchases.

Pardon for any cliches and such. ^^; The Samsaran backstory links in nicely to Mythic Past Life (or whatever it's called), which would explain why she knows bard spells. I'll need to see what her Int ends up as, but I'd more than likely pick up Haste, Freedom of Movement, and something else, if it ends up as a +3 Int Mod.

Also, would the new character be introduced to the party, or would we assume they'd been with the party the entire time? If it's the former, I could see a lot of interesting ways for that to happen in my head. ^^


I'm thinking about putting together an arcanist. Do you allow Aasimar variant heritages?

Dark Archive

I would like to apply, and I have an Aasimar Cleric of Nethys that was originally built for Reign of Winter. I think, however, that I'd rebuild him as an Oracle (though I haven't decided on his mystery or curse yet).


Interest!


I'm mildly annoyed that there's apparently not a single Samsaran avatar on the Paizo website. :|


Here's Carn, an Emberkin Aasimar Arcanist.

Stats:
Male Emberkin Aasimar Arcanist 4
NG Medium Outsider (Native)
Init +8; Senses Darkvision 60'; Perception +3
====================
Defense
====================
AC 17, touch 16, flat-footed 15
HP
Fort +3, Ref +4, Will +4
CMD 12
Resistance Acid 5, Cold 5, Electricity 5
Pyrotechnics 1/day
Arcane Reservoir 6/6
Shift 6/6
====================
Offense
====================
Speed 30 ft.
Range
Light Crossbow +3 (1d8/19-20)
Ice Missiles +3 (2d6/ DC 14)
BAB +1
CMB +0
====================
Statistics
====================
Str 8, Dex 14, Con 12, Int 18, Wis 10, Cha 16
Skills: Appraise +8, Diplomacy +5, Disable Device +4, Knowledge(Arcana) +8, Knowledge(History) +8, Knowledge(Local), Knowledge(Nature) +8, Knowledge(Planes) +10, Knowledge(Religion) +8, Perception +3, Sense Motive +1, Spellcraft +12
Feats: Improved Initiative, Craft Wondrous Item
Languages: Common, Celestial, Dwarven, Elven, Draconic, Halfling
Traits: Reactionary; Pyrotechnic
Arcane Exploits: School Understanding(Teleportation), Ice Missiles
====================
Spells-CL 3st, Concentration +7
====================
Cantrips
====================
Spells Prepared: Light; Detect Magic; Detect Poison; Read Magic; Mage Hand
====================
Lvl 1 Spells
====================
Spells Known: Mage Armor; Magic Missile; Burning Hands; Color Spray; Enlarge Person; Protection from Evil; Vanish
Spells Prepared: Mage Armor; Magic Missile; Enlarge Person
====================
Special Abilities
====================
Arcane Reservoir(Su): An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist's arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist's level. Each day, when preparing spells, the arcanist's arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.
Points from the arcanist reservoir are used to fuel many of the arcanist's powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell's DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.
Ice Missles (Su): The arcanist can unleash a freezing projectile by expending 1 point from her arcane reservoir and making a ranged touch attack against any one target within 30 feet. If the attack hits, it deals 1d6 points of cold damage + the arcanist's Charisma modifier, plus an additional 1d6 points of cold damage for every 2 levels beyond 1st (to a maximum of 10d6 at 19th level). In addition, the target is staggered for 1 round. It can attempt a Fortitude saving throw to negate the staggered condition.
Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Consume Spells (Su): At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir's maximum are lost.
====================
Gear
====================
1 Light Crossbow
50 Bolts
1 +1 Cloak of Resistance
1 +1 Amulet of Natural Armor
1 Arcanist’s Kit
2 Cure Light Wounds Potions
1 Vial of Acid
1,379 gold

Backstory:
Carn grew up in an urban area, unable to experience the benefits of his surroundings. From a young age, his golden eyes and glazed-looking skin has forced him to hide from the entirety of mankind. When he grew older, he finally forced his parents to introduce him to a select group of scholars, who would accept him. By doing so, he began to learn magic and much-needed social skills, but was still secluded from those would discriminate against him.
When he grew of age, and his friends began to leave him behind, he stayed. After a short time of being bored out of his mind, he finally left home and tried to make his way in the world. After a time of unsuccessfully trying to hide himself among men, he realized that he would never really fit in. These days, Carn travels around the edges of civilization, looking for new friends to accept him.


The druid was a combat druid in general, witg a bear companion.

Asimar and their varients are allowed

another witch would be ok, depending on back ground.

btw, background of about a paragraph pls.

pls continue, good ideas here.


Oh... Is Yh'ari's background too long? :x


Pathfinder Adventure Path, Rulebook Subscriber

Found a couple of errors in Lialda's build and tweaked her back story some. Here is the revised version.

Build:
Lialda Boreana
female half-elf arcanist (white mage) 3
NG Medium Humanoid (elf, human)
Init +2; Senses Low-Light Vision, Perception +0
--------------------
Defense
--------------------

AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 20 (3d6+6)
Fort +1, Ref +2, Will +3
Defensive Abilities: elven immunities
--------------------
Offense
--------------------

Speed 30 ft.
Melee dagger +0 (1d4-1 19-20/x2)
Ranged +3 (varies)
Special Attacks Arcane Reservoir (4/6), Ice Missiles (dc 13)
Spells (CL 3; concentration +7):
1st (5/day)—snowball (dc 17), vanish, mage armor
0 (at will)—ray of frost, detect magic, read magic, prestidigitate, mage hand
--------------------
Statistics
--------------------

Str 8, Dex 14, Con 12, Int 18, Wis 10, Cha 14
Base Atk +1; CMB 1;CMD 13
Feats Spell Focus (conjuration), Greater Spell Focus (Conjuration)
Traits Failed Winter Witch Apprentice, Magical Lineage
Skills Craft (alchemy) +11, Heal +6, Knowledge (arcana) +11, Knowledge (nature) +11, Spellcraft +11, Use Magic Device +11
Languages Common, Elven, Sylvan, Aklo, Goblin, Hallit, Skald
SQ Arcane Reservoir, Arcane Exploit, Arcane Training, Adaptibility [Skill Focus (heal)], Cantrips, Consume Spells, Elven Immunities, Elf-Blooded, Favored Class (arcanist), Keen Senses, Lowlight Vision, Spontaneous Healing
Combat Gear dagger; Other Gear potion of cure light wounds (2)
Misc Gear Wizard's Kit, Healer's Kit, Traveler's Outfit, Handy Haversack, 827gp in misc gems
Spell Book
1st-mage armor, unseen servant, hypnotism, grease, enlarge person, color spray, hydraulic push, vanish, snow ball, alter winds
--------------------
Special Abilities
--------------------

Arcane Training Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class, and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if one level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait.
Arcane Reservoir An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist's arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist's level. Each day, when preparing spells, the arcanist's arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.
Points from the arcanist reservoir are used to fuel many of the arcanist's powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell's DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.
Consume Spells At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir's maximum are lost.
Ice Missiles (Su) The arcanist can unleash a freezing projectile by expending 1 point from her arcane reservoir and making a ranged touch attack against any one target within 30 feet. If the attack hits, it deals 1d6 points of cold damage + the arcanist's Charisma modifier, plus an additional 1d6 points of cold damage for every 2 levels beyond 1st (to a maximum of 10d6 at 19th level). In addition, the target is staggered for 1 round. It can attempt a Fortitude saving throw to negate the staggered condition.
Failed Winter Witch Apprentice You gain a +1 trait bonus on Knowledge (arcana) and Spellcraft checks to identify spells or magical effects with the cold descriptor, and one of these skills (your choice) is a class skill for you. In addition, you gain Hallit or Skald (this does not count toward your number of languages).
Magical Lineage Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level. (snowball)
Spontaneous Healing (Su) At 1st level, a white mage can expend 1 point from her arcane reservoir to use one of her spell slots to cast a cure spell (any spell with "cure" in its name) from the cleric spell list as if it were on her spell list and prepared. The spell must be of a level the arcanist can cast. At 10th level, the white mage can expend 5 points from her arcane reservoir and a spell slot of at least 5th level to cast breath of life.
This ability replaces the arcanist exploits gained at 1st and 9th levels.

Backstory:
Lialda was born to a tired of winter elves after an ulfen raid when her mother was taken by the victorious warriors and left. While her family could well have gotten rid of here and no one would have complained, they kept and raised her in her early years. As she began to reach adolescence, she began manifesting a strange talent to heal people magically, though her power had no obvious source. It was not long after this that the tribe was to fulfill a bargain with the winter witches that required them to turn over a promising child in exchange for continued protection and assistance in the harsh climates. So, leaving her home for the last time, Lialda was taken in for training.

She spent the next few years attempting to learn the magic as the witches practiced it, but while she could pick up some of the spells they did, she could never attract a familiar from Baba Yaga, or master the hexes that are a part and parcel of the witches craft. Eventually, it was determined that her magic was incompatible with that of the witches, though they had helped her understand her power with magic better. What they decided, was that she was more of a strange wizard than a witch. They had several spell books sitting around and being slowly used up for their own familiars so they let her study them and found that she was a natural at it. One of the first spells she mastered was a snowball, a spell she had been on the receiving end of on several occasions, and one that was particularly vicious in her hands leaving people staggered. She has learned that spell and learned it very well.

When she reached adulthood, the witches felt it was necessary to send her on her way, and aided her in getting to a nearby village. She began to travel and practice her skills at healing to earn her keep by traveling a circuit of villages. Unbeknownst to Lialda though, the witches are still watching her to this day for signs of treachery, and maybe something more.


Elmae Valmia wrote:
Oh... Is Yh'ari's background too long? :x

No, no. Your background is ok. I was simply saying the minimum.


The adventure is currently in taldor, btw. Your backgrounds should refect this. Sorry for not noting it earlier, my bad. You still can have winter witch/irisen links but explain why you are here.


Pathfinder Adventure Path, Rulebook Subscriber

I figure Lianda is simply getting fresh supplies before her next circuit through the villages. Not really sure where Taldor is in relation to Irisen. I'll do some digging and figure it out though.

*Edit
Holy crap, didn't realize how far away Taldor was from Irissen. I'll work on tweaking the backstory today and have it reposted this afternoon sometime.


I'd love to see what Camris might come up with. Safe to say...we've gamed together. ;)


Oh hey Camris! I didn't even notice it was you! Reiko here!


Yh'ari is pretty much in the same boat, Drogeney. She's just making her annual visit for supplies, then it's back to her cozy little cave in the middle of secluded nowhere...or so she thinks. =w=


Carn would have heard about the knowledge to be found in Taldor, and traveled there, disillusioned with the prejudice of people wherever he was before.


Pathfinder Adventure Path, Rulebook Subscriber

Lialda's update back story, the only changes where in the very last paragraph.

Backstory:
Lialda was born to a tired of winter elves after an ulfen raid when her mother was taken by the victorious warriors and left. While her family could well have gotten rid of here and no one would have complained, they kept and raised her in her early years. As she began to reach adolescence, she began manifesting a strange talent to heal people magically, though her power had no obvious source. It was not long after this that the tribe was to fulfill a bargain with the winter witches that required them to turn over a promising child in exchange for continued protection and assistance in the harsh climates. So, leaving her home for the last time, Lialda was taken in for training.

She spent the next few years attempting to learn the magic as the witches practiced it, but while she could pick up some of the spells they did, she could never attract a familiar from Baba Yaga, or master the hexes that are a part and parcel of the witches craft. Eventually, it was determined that her magic was incompatible with that of the witches, though they had helped her understand her power with magic better. What they decided, was that she was more of a strange wizard than a witch. They had several spell books sitting around and being slowly used up for their own familiars so they let her study them and found that she was a natural at it. One of the first spells she mastered was a snowball, a spell she had been on the receiving end of on several occasions, and one that was particularly vicious in her hands leaving people staggered. She has learned that spell and learned it very well.

When she reached adulthood, the witches felt it was necessary to send her on her way, and aided her in getting to a nearby village. She began to travel and practice her skills at healing to earn her keep on her travelings, moving southeast and eventually finding herself near the country of Taldor, almost as if she were drawn there for some reason. Unbeknownst to Lialda though, the witches are still watching her to this day for signs of treachery, and maybe something more.


Chillblame, are we using the full spell list, such as the one on Archives of Nethys? From what I understand, those are the fully-updated ones, which would put Snowball on the Witch's spell list. If we're allowed to consult that, I'm adding Snowball to Yh'ari's spells known.


Mmmkay, I think I updated these properly. Still not sure what to spend that last bit of gold on, honestly, so I just saved it for now.

Yh'ari Malivies Level 3

Ran (Artic Fox Familiar) Level 3

Background:
Originally born in her native country of Tian Xia, near the mountainous region of Xi Ha, Yh’ari was born a human with Samsaran humans for her first life. At a young age, she was given away by her parents, allowing her to live her first life on her own and to “find her own balance”, so to speak. She was given to her adoptive family and was transported via ship to the Inner Sea, and lived a fairly comfortable life in Taldan, raised amongst the locals. Being from another region, however, the Taldans considered her to be of inferior breeding and education. These attitudes slowly molded her mindset as she noted their rejection of her as well as their attitudes towards outsiders as a whole. When she actively questioned their attitudes, she was met with laughing and sneers instead of proper reasons. One day, she finally received an answer, one that she would never forget.

“Leave it to someone of your...insignificance to question the basic laws of the world. The world is made up of two kinds of people. Those who are superior, and those who are inferior, like yourself. You have no place in this world.”

A few years later, Yh’ari began taking up adventuring jobs in a desperate attempt to prove the man wrong and prove that she wasn’t inferior, that she deserved her spot in the world. She was eventually given an important task in a desert region, one that involved infiltrating a hideout belonging to a group of thieves. The thieves had been mugging locals who’d come to the oasis for water, as the water in town was far too expensive. As she explored the hideout and searched it, she was shocked to find that the thieves had been hired by the chief of the village. Looking over the documents and notes, she realized the plan was to raise the price of water to exorbitant prices, forcing the locals to drink at the oasis. Once there, the rogues would mug them, discouraging them from returning. That, in turn, would leave them with no choice but to buy the water at the prices that were set. She made haste to apprehend the leader, but she was rewarded with death instead.

Her cycle continued, as she was reincarnated as a true Samsaran this time. Though her memories of her past life were fleeting, she recalled the answer the Taldan had given her, as well as the conspiracy she’d discovered moments before her death.

“Why do people do these things to each other?” she wondered, thoroughly confused by what she’d experienced. She decided to re-visit the village years later, at the tender age of 26, only to find that in the time it’d taken her to grow up, the village had effectively destroyed itself due to revolts. It stood no longer. Upon witnessing the flames and destruction that had befallen the area, she denied those recurring words with all of her being, not wishing to believe them.

“No, there’s no way everyone is like this...I refuse to believe this! I’ll travel this world if I need to to prove them wrong! Humanity can’t be this cruel!”

Once more, she set out on a journey of discovery, aiming to explore as much of the world as she could. As she traveled, she found settlements, villages, towns, and large, sprawling cities. However, no matter where she traveled, she came across traces of corruption, racism, sexism, violence, and various abominations. Finally, she found herself in the wintery lands of the linnorm kings. She found travelling in these lands difficult in itself, to say nothing of the myriad of mythical fey and assorted creatures that inhabited it. As she forced herself through the wilderness, she came across a cave with a lit bonfire, and decided to take up residence inside, taking shelter from the cold. As the hours passed and the sky grew dark, one of the natives entered the cave, shocked to find her inside of his temporary shelter. She explained herself and he seemed to understand, asking her kindly to turn around as he changed into warmer garments. She did so, happy to find someone who seemed kind on her journey.

She awoke a few hours later, bound and gagged with hemp rope. The man was behind her, grinning wickedly as he made his intentions known. She had been stripped bare and he took it upon himself to take her innocence for himself, feeling it was his right as one of the strong in this place. She fell unconscious soon after the ordeal, and though he could have, he didn’t take her life. No, he left that to the freezing temperatures outside, as he threw her body out into the snow, leaving her to the fates. She perished from the temperatures, freezing to death as her corpse grew pale.

She was born once more as a Samsaran, though her body was stranger still this time. She wasn’t a pale blue like her comrades, but a nearly white tone, with shock white hair and almost clear eyes. She was an albino, and though it had no impact on her as a person, she was mocked simply for being different as she grew up, teased and bullied by those around her.

“Even amongst my own kin, I can’t escape this…?” she pondered quietly, enduring the harships as she took care of herself, doing her best to avoid the eyes of those around her. Time passed, and relations around the world changed accordingly. As it happened, a band of cutthroats were nearby. One night, as she lay in her bed awake, the sound of various voices yelling filled the air. Moments later, the screams of the villagers joined the orchestra. Panicking, she escaped her home through an open window, narrowly avoiding the invaders. She wandered the lands, eventually fainting from exhaustion. She awoke in a hut of some sort about two weeks later, greeted by a strange white-haired woman.

“I found you passed out on the ground in Tian Xia, young one. I take it from your appearance you’re from the tribe of Samsarans that were laid to rest recently, then?”

She realized what had happened, and, though her kind were known for typically accepting death, she mourned.

“Why are people so cruel?” she asked flatly.

“It’s the way of the world, child. Just as you were scorned for your appearance, people find no end for reasons to hate, kill, and destroy. In this world, those who can defend themselves and prove themselves strong are the ones who survive. And you seem to lack that, am I correct?”

She nodded, and soon after, the white-haired woman agreed to teach her how to defend herself with magic.

Many years passed, and eventually, she felt strong enough to hunt down those who had wronged her in her previous life. She hunted down the cave and left him for dead after brutalizing him, feeling some sense of closure on that, at least. In her pride, she failed to notice he still breathed, and many nights later, a group of vikings burned the hut down, killing her teacher, who had been teaching her the ways of ice witchcraft. With her dying breaths, she cast some strange magic on Yh’ari, and a spell upon the vikings. Yh’ari found herself encased in unnaturally hard ice, while the vikings were impaled upon icicles. Two nights later, she found herself free of the ice, which thawed out magically. Seeing what her brief years of happiness had devolved into, she cursed the world, making herself a pact.

“Damnable world! Why am I cursed to be denied any happiness I might find, however brief it might be?! Fine...If this is the world I am cursed to live in, then I shall forego it as much as I am able. I shall hide myself from the cruelties and abominations I have seen, and be as a fleeting shadow.”

And so it was that Yh’ari found a small cave and over the years, made it her living place, gathering tomes and spellbooks and all manners of intrigue. Unfortunately, she soon realized she would run out of materials, and begrudgingly accepted that she would have to make visits to a town of some sort to re-stock, at least once a year. She began travelling to Heldren once a year, making herself scarce. Over time, the townsfolk took note of her, and word slipped that she was indeed a witch. She finds herself in Heldren once again, for her routine purchases.


Ok, recruitment is closed. I'll give you the decision in a day. It's going to be hard, as the entriesare good.


Got Lialda's Alias put together finally, here's hoping. Good luck all.


Ok we have decided.

Firstly thanks to the applicants, the submissions were good.

But the chosen player is Yh'ari, the winter witch. Could you dot onto the gameplay and discussion threads, and the game will continue. I will think on an introduction and will let you know in a few hours.

EDIT: I may be choosing a second character to join, watch this space.


Pathfinder Adventure Path, Rulebook Subscriber

Grats Yh'ari.


Will do so when I'm home about 3that hours from now)


Lialda is accepted in the game, also. congrats. Pls dot the game page and dicussion threads.

Thanks for everyones patience and efforts. It is appreciated.


Woohoo! Thanks!


It seems that we have lost our GM to the perils of RL and we're looking for another brave soul willing to take us up.

We're a rather solid group focused on the Roleplaying aspect and we kinda like the feel and groove we have gotten playing with each other.

So if Any GM would care to step up it'd be much appreciated.


As the former GM, let me recommend this group. If work was not an issue, I would be continuing.


We're going to miss you, Chill


We don't bite, I promise!


Gives all of the prospective gm's a cute sad little half-elf look.

Please sirs, may I lay some more?


1 person marked this as a favorite.

My work situation is stabilizing. If you want, i could resume gm'ing early next week
(Xmas holidays, about eight weeks worth. Not as good as it sounds, no pay for that period. Ah the life of a doctral student with part time jobs)


That's fine with me.


I'm good with that as well if we can't find another GM.

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