Chillblame's iron gods game (Inactive)

Game Master chillblame

The torch is reignited, but what is next for our heroes

Fort Map

river battle

Genni

Robot Nurse

Fires of creation round up


2,901 to 2,950 of 2,963 << first < prev | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | next > last >>

Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

"None are going inside." ..but, many of them came from inside originally, right?


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Smiling inwardly as the orcs scatter, Sharae provides healing to her injured companion...

Sharae, Losing Returning Weapon for Cure Moderate Wounds on Nemina: 2d8 + 5 ⇒ (6, 2) + 5 = 13


Female Orc

er, who is nemina?


Male Human (Tian-Min) Fighter 6 Hp 45/65 AC 24 , FF 19, T 13, CMD 21, Fort +10, Ref +9, Will +6, Initiative +4, Perception +11, Diplomacy +9, Sense Motive +10
Active Effects:
Blur 6mins, Heroism 1hr, Shield of Faith 5mins

"Thank you, kind miss, I sorely needed that."

Sho's wounds glow as they partially close and the grimace of pain on his face lessens.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

The hawk isn't a monstrous creature but it certainly poses a threat to the smaller races such as gnomes and can cause damage to even the bigger races especially if...

Anody starts lecturing about hawks as he moves 20 feet closer to the door in.

+2 insight bonus to AC and on attack rolls and saving throws against extraordinary, supernatural, and spell-like abilities used by hawks. Naturalist performance


Female Orc

The hawks attack!

3d6 ⇒ (6, 3, 1) = 10

bite sho: 1d20 + 5 ⇒ (18) + 5 = 23

bite anody: 1d20 + 5 ⇒ (3) + 5 = 8

bite mel: 1d20 + 5 ⇒ (15) + 5 = 20

Sho and mel get slashed by the speeding birds, who shoot past back beyond reach.

damage: 1d3 + 1 ⇒ (1) + 1 = 2 to sho

damage: 1d3 + 1 ⇒ (2) + 1 = 3 to mel


Female Orc

Mel pulls out her crossbow and loads it
Sho, creik and ayla to act


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Don't forget Sho and Mel get +2 to AC against hawks! I think Nemina is safe!


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Criek follows Anody towards the doorway, drawing his longbow and taking aim at one of the circling hawks:

longbow, w/performance: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
longbow damage: 1d6 ⇒ 2


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla goes after another Orc
Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d10 + 4 ⇒ (9) + 4 = 13

She uses Fevor on herself Heal: 2d6 ⇒ (1, 4) = 5


Female Orc
Anody Gearon, Prof. wrote:
Don't forget Sho and Mel get +2 to AC against hawks! I think Nemina is safe!

fair enough. Sho takes no damage


Female Orc

Ayla steps up and hacks one of two orcs still in reach. Creik wings a hawk.


Male Human (Tian-Min) Fighter 6 Hp 45/65 AC 24 , FF 19, T 13, CMD 21, Fort +10, Ref +9, Will +6, Initiative +4, Perception +11, Diplomacy +9, Sense Motive +10
Active Effects:
Blur 6mins, Heroism 1hr, Shield of Faith 5mins

"I appreciate the instruction Professor, it was useful."

Sho will move to the fallen orc archer and strike him once changing from a double grip back to a reach grip to defend against the hawks.

Main: 1d20 + 14 ⇒ (4) + 14 = 181d8 + 6 ⇒ (4) + 6 = 10


Female Orc

Two more orcs drop.

Sharee and anody to act


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Oh no trouble at all. As you can see they're quite fast though susceptible to ranged attack, perhaps we should ignore them and the orcs and go after the leader?

Anody suggests, both continuing the lecture and moving further towards the building to see where Birdfoot got to.

The orcs are fleeing, the hawks are doing minor damage, I think we should go after the leader!


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

"Indeed... Birdfood's vassals are fleeing and, whilst we were out in the ooen at least, we have no credible way of dealing with these hawks", Sharae watches the sky as she starts to chase after Birdfood...

Sharae, Move and Total Defense.


Female Orc

indeed, let's cut off the head of this snake mel says.

The party advances inside.

There is a smell of bad meat and sweat in this place. It looks like it was well kept once, but has gone to ruin. Several side chambers seem to be sleeping chambers and the like. You move into a large room, filled with junk and chests. Standing before a throne of scrap you see birdfood. He seems to be talking to a screen.
those orc cowards have fled. I am exposed here. You must send help
On the screen you see a demonic face considering the panicking gang leader.
really? Why should I help you mortal. I who has delved into the darkest places in the universe, seen sights you can not imagine. You are a disappointment and a distraction, birdfood. Kill these intruders, and regain the favor of your god.
The screen stays on as the so called god watches
here they are. Amuse me worm
Birdfood spins, nocking an arrow.

Actions? Talk or fight.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Come now Mr.Birdfood. You are surrounded. You could just run away, on our honour we won't pursue you. And we'll get the Steel Hawks to let you leave Scrapwall peacefully! Anody pipes up. You could head out of Numeria! You should be safe especailly with your wondrous hawk companions, who we have avoided killing!

Diplomacy: 1d20 + 11 ⇒ (1) + 11 = 12

Anody also readies a cast of Capochonous Call to fire if Birdfood attacks.

You fill your target's mind with a blaring cacophony of discordant sounds, making it hard for the target to act and concentrate. The creature gains the nauseated condition for 6 rounds if it fails its Will save of DC15..

Uh the diplomacy check will succeed on DC10 right?


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

"you heard him--lower your weapon! Your 'god' is nothing more than a picture on a screen to you, and has clearly thrown you away!"

Criek readies a frost bomb to throw if Birdfood fires, doing his very best to look menacing.

intimidate: 1d20 - 1 ⇒ (17) - 1 = 16

readied attack, ranged touch: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
cold damage: 3d6 + 4 + 1 ⇒ (3, 1, 6) + 4 + 1 = 15 and staggered for 1 turn (DC 17 Fortitude negates staggered)


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Standing behind Criek and Anody, Sharae keeps her hand on her starknife... and half an eye on what is happening behind them - the hawks have not been forgotten...


Female Orc

Birdfood pales, then snarls. Behind him on the screen, the demonic visage smiles.
Let me help you and magical energy leaps from the screen to birdfood. Birdfood glows, his eye turn red, and he shoots

Ok a few readied actions go off, then initative

Birdfood shoots Sho.
then anody and creik's readied actions go off.

bow: 1d20 + 10 + 4 + 3 ⇒ (14) + 10 + 4 + 3 = 31

damage: 2d6 + 10 ⇒ (1, 5) + 10 = 16

An arrow slams into Sho. Poison save DC 14, or lose 1d3 CON

A split second later Anody opens his mouth and a blast of discordant sounds, like horns blaring, blasts Birdfood, and a blast of cold strikes as well.

will: 1d20 + 6 ⇒ (20) + 6 = 26
fort: 1d20 + 10 ⇒ (1) + 10 = 11

Birdfood screams back at the horns, defying the effect, when the frost bomb slams into his chest, staggering him.


Female Orc

anody: 1d20 + 1 ⇒ (16) + 1 = 17
creik: 1d20 + 3 ⇒ (3) + 3 = 6
sharee: 1d20 + 2 ⇒ (2) + 2 = 4
ayla: 1d20 + 1 ⇒ (3) + 1 = 4
Sho: 1d20 + 3 ⇒ (10) + 3 = 13
Mel: 1d20 + 6 ⇒ (9) + 6 = 15

birdfood: 1d20 + 7 ⇒ (9) + 7 = 16

sorted
anody
birdfood
Mel
Sho
Creik
Sharee
Ayla

Birdfood is staggered for a round.
HP taken 15
AC 21 T 17 FF 17

So...Anody
Birdfood
Everyone else


Male Human (Tian-Min) Fighter 6 Hp 45/65 AC 24 , FF 19, T 13, CMD 21, Fort +10, Ref +9, Will +6, Initiative +4, Perception +11, Diplomacy +9, Sense Motive +10
Active Effects:
Blur 6mins, Heroism 1hr, Shield of Faith 5mins

First up there needs to be a blur roll for Sho but just it in case it doesn't work I will roll fort anyway.

Fort: 1d20 + 8 ⇒ (12) + 8 = 20


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Spellcraft to identify what happened to Birdfood: 1d20 + 11 ⇒ (1) + 11 = 12
Anody tries to identify what's happening to Birfood as he casts Heroism on Sho.

Oh dear, whatever that spell is I think we should take care of him quickly

Sho gets a +2 morale bonus on attack rolls, saves, and skill checks for an hour


Female Orc

oddly enough the blur isn't effecting him

Anody cannot determine the spell, unfortunately


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Criek also tries to id the spell -- spellcraft: 1d20 + 10 ⇒ (1) + 10 = 11 spell? what spell?

I'm wondering about disabling the screen: How close is Birdfood to the screen--could Criek get to the screen without an AoO? Is the screen mounted on the scrap throne, or is it standing alone?


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Is there a Knowledge Check Anody can do to identify the screen person?


Female Orc

know religion to id the figure on the screen. The screen is mounted on the wall behind the throne, about ten feet from birdfood. The party is about 25 feet from him.


Male Human (Tian-Min) Fighter 6 Hp 45/65 AC 24 , FF 19, T 13, CMD 21, Fort +10, Ref +9, Will +6, Initiative +4, Perception +11, Diplomacy +9, Sense Motive +10
Active Effects:
Blur 6mins, Heroism 1hr, Shield of Faith 5mins

Sho will charge Birdfood and strike him with the blade of his naginata.

Attack: 1d20 + 17 ⇒ (8) + 17 = 25
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Btw, 2 nat 1's by 2 different pc's in a row is it's own kind of impressive.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Anody takes 20 on Kn:religion to identify person on screen for 30!


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Birdfood gets a move *or* a standard action before Sho closes on him, I think. I'm waiting on Birdfood's move before posting...


Female Orc

Birdfood continues to shoot sho, shooting the approaching warrior to powerful effect.

longbow: 1d20 + 15 ⇒ (13) + 15 = 28 deadly aim

damage: 1d8 + 14 ⇒ (5) + 14 = 19


Female Orc

anody:
You believe you are looking at the Visage of a powerful demon or minor diety. Hellion, the so called lord of scrap, one of the rumored iron gods. An iron god is a god that is linked to technology. His powers are usually linked to tech, especially reused or repaied tech.


Male Human (Tian-Min) Fighter 6 Hp 45/65 AC 24 , FF 19, T 13, CMD 21, Fort +10, Ref +9, Will +6, Initiative +4, Perception +11, Diplomacy +9, Sense Motive +10
Active Effects:
Blur 6mins, Heroism 1hr, Shield of Faith 5mins

Sho grunts in pain as Birdfoods arrow connects, but still continues with his blow.


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Criek moves towards the screen, trying to see if there's any obvious way to disable it or turn it off,

know(engineering): 1d20 + 13 ⇒ (5) + 13 = 18

...before tossing another bomb at Birdfood.

ranged touch, point blank: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
cold damage: 3d6 + 4 + 1 ⇒ (5, 4, 1) + 4 + 1 = 15 and staggered for 1 turn (DC 17 Fortitude negates staggered)

that's...exactly the same attack roll and damage as the previous round. what are the odds?


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla goes a Hawk
Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d10 + 4 ⇒ (6) + 4 = 10


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

I'll go again

Anody concentrates and tries to cover Birdfood's deadly bow with Grease.

Grease on the bow. DC14 Reflex save or drop. I think only Sharae left?


Female Orc

ayla, the hawks are outside, and you have entered the building. I'll change your attack to birdfood. Creik, the screen looks like glass.

More tomorrow


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Slow posting rate for me this week - on holiday until the weekend...apologies for that.

Before Sho rushes in, Sharae touches his shoulder... instantly, he feels less vulnerable, less exposed...

Sharae, Shield of Faith on Nemina Sho - granting a +2 deflection bonus to AC for 5 minutes.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Sho is pretty buffed out right now!


Female Orc

Sorry, sore and sorry at the moment, been a big day. Continued tomorrow


Female Orc

reflex: 1d20 + 11 ⇒ (19) + 11 = 30
Birdfood pretty much ignores anody's spell
and though his skin pales and blackens due to the cold he resists the ice bomb.
fort: 1d20 + 10 ⇒ (11) + 10 = 21


Female Orc

Mel advances and strikes
unarmed: 1d20 + 8 ⇒ (15) + 8 = 23

damage: 1d8 + 8 ⇒ (6) + 8 = 14


Female Orc

damage taken 52

Though badly hurt, birdfood, crazed by the spell, shoots sho at point blank range

aoo for sho and ayla

assuming he lives to shoot

longbow at sho: 1d20 + 15 ⇒ (16) + 15 = 31

longbow at mel: 1d20 + 15 ⇒ (11) + 15 = 26

longbow at sho: 1d20 + 10 ⇒ (14) + 10 = 24

damage sho: 2d6 + 10 ⇒ (1, 2) + 10 = 13

damage sho: 2d6 + 10 ⇒ (4, 3) + 10 = 17

damage mel: 2d6 + 10 ⇒ (6, 2) + 10 = 18


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Seeing Birdfood adequately mobbed by Sho, Ayla, and Mel, Criek moves to the screen, attempting to determine how the thing in the screen is seeing them and cut off its vision.

know(engineering): 1d20 + 13 ⇒ (9) + 13 = 22
disable device: 1d20 + 11 ⇒ (16) + 11 = 27
(with Technologist feat)


Male Human (Tian-Min) Fighter 6 Hp 45/65 AC 24 , FF 19, T 13, CMD 21, Fort +10, Ref +9, Will +6, Initiative +4, Perception +11, Diplomacy +9, Sense Motive +10
Active Effects:
Blur 6mins, Heroism 1hr, Shield of Faith 5mins

Attacks of opportunity?


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Yeah. He's using a ranged weapon while you are threatening him. That gets you a free attack before he can fire. Doesn't Mel get one too?


Male Human (Tian-Min) Fighter 6 Hp 45/65 AC 24 , FF 19, T 13, CMD 21, Fort +10, Ref +9, Will +6, Initiative +4, Perception +11, Diplomacy +9, Sense Motive +10
Active Effects:
Blur 6mins, Heroism 1hr, Shield of Faith 5mins

Just making sure he doesn't have an ability that cancels them, there are a few.

Attack of Opportunity: 1d20 + 17 ⇒ (12) + 17 = 291d8 + 5 ⇒ (8) + 5 = 13


Female Orc
Quote:
aoo for sho and ayla

from the post above. Mel does get one, but I was going to let sho and ayla try first. On that...

As birdfood draws his bow, sho sees an opening, and strikes, cutting the crazed archer down.

The figure on the screen chuckles, not an evil laugh, but the laugh of enjoyment in a good joke.

Excellent, excellent. What good sport this is. I hope you keep this up. Most extertaining. I shall be seeing you all very soon, I am sure.

Then the screen blackens, deactivating.

Mel looks at the rest of you

you don't think that thing is actually a god, do you? she asks nervously


Male Human (Tian-Min) Fighter 6 Hp 45/65 AC 24 , FF 19, T 13, CMD 21, Fort +10, Ref +9, Will +6, Initiative +4, Perception +11, Diplomacy +9, Sense Motive +10
Active Effects:
Blur 6mins, Heroism 1hr, Shield of Faith 5mins

"God? Hmph, fiend is more like it. Enjoying the deaths of those that serve it? I actually feel pity for those that worship that thing."

With a clack the butt of Sho's naginata hits the floor as he breaths heavily and presses his hand against the bloody gashes Birdfood left on his body. 'That pointy toothed freak was really quite dangerous. I actually felt the chill of death from that one.'

2,901 to 2,950 of 2,963 << first < prev | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Chillblame's iron gods game All Messageboards

Want to post a reply? Sign in.