Chillblame's iron gods game (Inactive)

Game Master chillblame

The torch is reignited, but what is next for our heroes

Fort Map

river battle

Genni

Robot Nurse

Fires of creation round up


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Female Orc

Garman 21hp, blinded 2rds left
Savill 18hp,mirror image 2 left
ropefist ayla 8hp
ropefist sharae 0hp
ropefist valia 10hp

ropefist garman 15hp

New round (4)

Garmen
Creik
Sharee
Valia
The other
Ayla
Anody
Ropefists


Female Orc

Garman says Right, well done Bok. Guard the door and I'll be back in a moment. Then he exits the building.

secret stuff:
secret stuff: 1d8 + 1 ⇒ (3) + 1 = 4

Creik, Sharae, and Valia, you are up


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

"don't let him get away!" squeaks Criek, seeing Garmen stumble out the door.

He gulps an extract expeditious retreat and twitches a bit as it takes effect, then jumps down from the catwalk.

acrobatics: 1d20 + 5 ⇒ (13) + 5 = 18

can't update map on phone; intent is to give Valia a flank to finish off his ropefist. Will move token when I can.

Movement rate -> 50 feet for next 4 minutes


Female Orc

No problem.


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Valia slices at the nearby ropefist to clear the way for Criek.

attack: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
dmg: 1d10 + 4 ⇒ (7) + 4 = 11


Female Orc

The ropefist gasps as valia's attack strikes home, but he is still standing. He is not looking well though.


Female Orc

Sharae continues blocking and dodging the ropefist she is opposing.

Sanvil casts another spell, while in full cover

spellcraft DC 17:
bulls strength

Ayla and anody to act.


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Next round - Valia would like to distract the ropefist so that Criek can get past unharmed.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Spellcraft: 1d20 + 9 ⇒ (2) + 9 = 11

Anody tries to Daze the ropefist next to Criek and Val.

Dc13 Will save or no action next round


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Valia's had two solid hits, and this ropefist hasn't gone down yet? ...perhaps this wasn't the best idea.

spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14

His ears perk up at the sound of Sanvill muttering an incantation from behind the crates, but he can't make out the words of the spell.


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla keeps her foe with the Nodachi.
attack: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d10 + 4 ⇒ (10) + 4 = 14


Female Orc

Ropefist on Sharaae blnks as Anody's spell hits him
will: 1d20 - 1 ⇒ (2) - 1 = 1
And then blinks again starring into space loses next action

Ayla swings her Nodachi in a feint to the ropefists head, and converts it into a slash at his side, wounding him.
He is looking badly off.

Creik leaps acrobatically, landing to support Valia, flanking his foe

The rope fist facing Valia steps out of flank, and continues his attack on Valia

punch1: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13 power attack

punch2: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7 power attack

damage punch 1: 1d6 + 5 ⇒ (3) + 5 = 8

damage punch 2: 1d6 + 2 ⇒ (2) + 2 = 4

But stumbled on a box, ruining his attack

Ropefist Ayla looks at his injuries, then at Ayla.
Bugger this for a game of soldiers and runs
As he runs past Sanvil, Sanvil atttacks him (aoo)
longsword: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
damage: 1d8 + 4 ⇒ (7) + 4 = 11
Cutting him down.
Cannot stand cowards.

The ropefist facing Sharae, frowns, and does nothing.
Wha... Pretty lights

The ropefist on Garman pulls out a potion and drinks it.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Gargh! I hate the taste of those!


Female Orc

Garman 21hp, blinded 1rds left
Savill 18hp,mirror image 2 left
ropefist ayla dead
ropefist sharae 0hp
ropefist valia 21hp
ropefist garman 7hp

New round (4)

Garmen
Creik
Sharee
Valia
The other
Ayla
Anody
Ropefists


Female Orc

Garmen drinks a potion (out of sight) 2d8 + 3 ⇒ (8, 6) + 3 = 17

Creik and Sharae are up


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Seeing an opportunity, Sharae angrily slashes at her opponent with her starknife...

[ooc]Sharae, Starknife vs Ropefist: 1d20 + 3 ⇒ (17) + 3 = 20, for 1d4 ⇒ 1


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Criek... could you chase down Garmen perhaps? If possible of course.. Anody calls out and switches Daze to the Ropefist at the door.

Dc13 Will save or no action next round

Can't Daze the one on Sharae again unfortunately


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Is the area underneath the catwalk clear? Can I circle around underneath Sharae so I only have to dodge AOOs from the one ropefist by the door? Double-move x 50 foot speed looks like plenty to reach Garmen, even with tumbling.

Criek dashes around the cluttered warehouse floor and dives past the ropefist guarding Garmen's retreat. Spotting Garmen outside the building, Criek moves to menace him with his spear. "You won't get away with this!" he cries, attempting to hide the quaver in his voice.

acrobatics->avoid AOO: 1d20 + 5 ⇒ (3) + 5 = 8 okay, *that* didn't go well.


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Valia will attempt to aid Criek on his turn. aid acrobatics?: 1d20 - 1 ⇒ (3) - 1 = 2


Female Orc

Err, how do you aid acrobatics? Cheering?


Female Orc

Criek, yes the floor is clear under the cat walk.


Female Orc

creik, your action will take place before anody's spell. If you want, you can delay until after the spell cast. Otherwise the ropefist gets an aoo before the spell hits. So what's your choice

ropefist will: 1d20 - 1 ⇒ (6) - 1 = 5


Female Orc

Sanvil casts another spell

spellcraft DC 16:
magic weapon spell


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Since Anody managed to daze the problem ropefist maybe Valia could redo his action to attack instead?


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

My intent / square counting was to go north / under the catwalk, avoiding the ropefist next to Valia entirely, and then tumble past the one at the warehouse door. My guess is V can't assist from that far away (he could have distracted the one right next to him, maybe?

I hadn't seen that Anody's daze went off later, but I'll stick with my place in init for now and take my lumps in AoO. Anody's daze will (thankfully) keep the ropefist from immediately flanking me.


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

as said earlier, wanted to distract the thug.


Female Orc

The ropefist reacts to criek as he darts past.
punch: 1d20 + 7 ⇒ (8) + 7 = 15

boss, watch out! he yells as criek barely avoids he blow. Then anody's spell hits him (save above) and he is thinking about other things.

wha...pretty


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla replies to the sight of the betrayal of the thug
"One who has no respect for a man's life."

Ayla moves on Sanvil

attack: 1d20 + 7 ⇒ (11) + 7 = 18 +2 if charge
damage: 1d10 + 4 ⇒ (5) + 4 = 9


Female Orc

Ayla strikes sanvil, and...
1d3 ⇒ 1
Ayla, ignores the images dancing around him, strikes true. Sanvil looks pained, and then he cries quarter, quarter dropping his sword. He kneels hands in the air, surrendering.


Female Orc

Ropefist on Sharnae, sees the situation is going south fast, runs withdraw

The Ropefist on Valia does likewise withdraw

Garmen goes full defensive. blindness fades at the end of his action.

The whole party is up


Female Orc

Garman 4hp
Savill 18hp,mirror image 2 left, surrendered
ropefist ayla dead
ropefist sharae 0hp
ropefist valia 21hp
ropefist garman 7hp

New round (5)

Garmen
Creik
Sharee
Valia
The other
Ayla
Anody
Ropefists


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

”Let the scum run - concentrate on their paymaster!!! I’ll check on how Val is bearing up”

…if you’ve hurt her Garmen, if you’ve hurt her…

Sharae, seeing no steps within the room, follows Valia’s lead and jumps from the balcony…

Sharae, Acrobatics (Armour Check Penalty): 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3

…landing awkwardly.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Feeling a bit left behind Anody ducks under the railing and follows everyone else off the walkway.

Acrobatics: 1d20 + 5 ⇒ (2) + 5 = 7

... At least he lands on his feet... sort of.

If he can he'll also move towards the exit gasping Yes, Ayla, please secure the magician. Everyone else really must pursue their leader.

Moved on map. Let me know if I've moved too much


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Pwr atk: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25
dmg: 1d10 + 4 + 4 ⇒ (7) + 4 + 4 = 15

confirm: 1d20 ⇒ 3
Valia makes sure that the thug that fought him is not leaving unscathed. He swings at the injured Ropefist thug.


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla replies to Sanvil
"I'll accept your quarter, should you betray that, your life is forfeit."

She'll bind him with what is around.


Female Orc

Sharae takes fall: 1d6 ⇒ 6

Anody takes fall: 1d6 ⇒ 5

basically, jump (move action), then get up from prone (move action) so round over

Both anody and Sharae leap from the catwalk, but treacherous footing causes both to crash to the ground. Luckily no one is around to take advantage of your vulnerable position.

Valia pursues and strikes the fleeing ropefist and his foe drops, bleeding out his life.


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

5 foot step, ready action

Seeing the ropefists pour out of the warehouse, Criek takes a step back, trying to keep an eye on both them and Garmen. "Stay where you are!" he squeaks at the casino master, hoping his nerves hold out until his friends reach them.

if Garmen flees, or if a ropefist approaches Criek->bomb:

ranged touch, point blank, stim, bless: 1d20 + 7 + 1 + 1 + 1 ⇒ (20) + 7 + 1 + 1 + 1 = 30
cold damage, point-blank: 2d6 + 4 + 1 ⇒ (1, 3) + 4 + 1 = 9

confirm?: 1d20 + 7 + 1 + 1 + 1 ⇒ (6) + 7 + 1 + 1 + 1 = 16
crit damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6


Female Orc

Ropefist Sharae leaps for some boxes to descend safely

acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20

Landing safely, ending up next to valia, whom he tries to hit

swift action matial flexibility, power attack.

punch: 1d20 + 6 ⇒ (17) + 6 = 23 power attack

damage: 1d6 + 5 ⇒ (6) + 5 = 11

His punch slams into Valia.

The other ropefist recovers from the daze, after watching Valia drop his gang mate.

You slime.!

Fear forgotten he moves 5 feet and strikes with a flurry of blows

swift action martial flexibility power attack

punch one: 1d20 + 4 ⇒ (4) + 4 = 8 power attack

punch two: 1d20 + 4 ⇒ (12) + 4 = 16

damage 1: 1d6 + 5 ⇒ (6) + 5 = 11

damage 2: 1d6 + 2 ⇒ (2) + 2 = 4

but he misses his attack.

Garmen grins at the small rat man as his sight returns and the glitter fades.

That's better

He drinks a potion, and fades from view. Criek, waiting for him to flee to bomb him, stares in disbelief. By the time he can react, Garmen is invisible.


Female Orc

Party to act
Then ropefists and Garmen.


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla will use the twine in her backpack to bind Sanvil.


Female Orc

Being on 1 hp, he does not resist.


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

One might think that qualifies as an attempt to escape. Will you allow an attempt to sense motive and interrupt? If not, I'll take the shot when it becomes clear; roll for 50% miss chance?


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Grimacing at the pain shooting up her ankle and seeing Valia take a beating, Sharae raises her holy symbol towards the heavens, ”Song of Spheres, heal those who would follow your path”

Sharae, Channel Energy (selective to ignore Ropefist Thugs – can’t ignore Sanvil but he is now restrained): 2d6 ⇒ (1, 4) = 5 healing to allies, Sanvil and Val


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Is there a route for Anody to get outside without drawing AOO? If so how many feet

Utterly confused by the viciousness of the ropefists Anody calls out I thought they were running!


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

First, the veteran fighter strikes against the southern thug. COMBAT EXPERTISE for +2 AC(dodge)
atk: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15dmg: 1d10 + 4 ⇒ (7) + 4 = 11
Then, Valia carefully takes a sliding step to reposition himself.


Female Orc

Creik, your character is surprised at the disappearance of Garmen, but you may attempt to bomb him after the fact. Your character would realise he could not have moved far (move action to draw potion, standard to drink, possible five foot step), so pick a square and hit the square. Two options: firstly try to guess what square he is in a attack him (if you pick the correct square 50% miss chance applies) and secondly blast the square he was in initially (you will not hit him, but you will get the splash [NB he is a rogue so evasion may apply]). roll to hit in any case, of course striking the square only a one will miss


Female Orc

Anody, not through the door Valia is at (tumbling is possible, if you have it). The only other is out the front door, which is a long run

Ayla, sanvil is restrained, but that was a full round action. It looks like the fight is beaten out of him.


Female Orc

Valia strikes one of the ropefists, but apart from a wound and a grunt, the ropefist stands.

Both ropefists more around Valia somewhat (5 foot step) and attack, seeing Valia as blocking their escape.

Get the knife ears!

Ropefirst sharae
punch 1: 1d20 + 4 ⇒ (14) + 4 = 18
punch 2: 1d20 + 4 ⇒ (15) + 4 = 19

damage 1: 1d6 + 5 ⇒ (4) + 5 = 9
damage 2: 1d6 + 2 ⇒ (5) + 2 = 7

Ropefist door
punch 1: 1d20 + 4 ⇒ (14) + 4 = 18
punch 2: 1d20 + 4 ⇒ (11) + 4 = 15

damage 1: 1d6 + 5 ⇒ (6) + 5 = 11
damage 2: 1d6 + 2 ⇒ (1) + 2 = 3

Valia, is unfazed by the sustained attack, agilely avoiding blows, parrying where needed, showing elven fighting skill at its best, taking no hits.


Female Orc

I'll wait for creik to act before garmen acts. To bomb or not to bomb. This is the question


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Anody double moves to try and get past the ropefists to get to Criek.

Excuse me, coming through, don't mind me.

Stealth: 1d20 + 5 ⇒ (11) + 5 = 16
Tumble if needed first ropefist: 1d20 + 5 ⇒ (4) + 5 = 9
Tumble if needed second ropefist: 1d20 + 5 ⇒ (1) + 5 = 6

Gasping a bit Anody looks up at Criek. Where is he? He was right here. Did he get away?

Perception find Garmen: 1d20 + 8 ⇒ (16) + 8 = 24


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

"He was...right there -- can't be far?" Criek indicates Garmen's last position, cocking his head to listen for any sign of movement over the din of combat.

perception: 1d20 + 9 ⇒ (11) + 9 = 20

If I spot his square, bomb:

frost bomb, point blank, stim, bless: 1d20 + 7 + 1 + 1 + 1 ⇒ (2) + 7 + 1 + 1 + 1 = 12
bomb damage: 2d6 + 4 + 1 ⇒ (6, 4) + 4 + 1 = 15 and DC 16 Fort save or staggered[/dice]
50% miss chance, percentile: 1d100 ⇒ 37

[ooc]If I don't spot him, I'll move three squares straight north in hopes of intercepting an escape.

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