Criek Prisil |
"don't let him get away!" squeaks Criek, seeing Garmen stumble out the door.
He gulps an extract expeditious retreat and twitches a bit as it takes effect, then jumps down from the catwalk.
acrobatics: 1d20 + 5 ⇒ (13) + 5 = 18
can't update map on phone; intent is to give Valia a flank to finish off his ropefist. Will move token when I can.
Movement rate -> 50 feet for next 4 minutes
Criek Prisil |
Valia's had two solid hits, and this ropefist hasn't gone down yet? ...perhaps this wasn't the best idea.
spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14
His ears perk up at the sound of Sanvill muttering an incantation from behind the crates, but he can't make out the words of the spell.
chillblame |
Ropefist on Sharaae blnks as Anody's spell hits him
will: 1d20 - 1 ⇒ (2) - 1 = 1
And then blinks again starring into space loses next action
Ayla swings her Nodachi in a feint to the ropefists head, and converts it into a slash at his side, wounding him.
He is looking badly off.
Creik leaps acrobatically, landing to support Valia, flanking his foe
The rope fist facing Valia steps out of flank, and continues his attack on Valia
punch1: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13 power attack
punch2: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7 power attack
damage punch 1: 1d6 + 5 ⇒ (3) + 5 = 8
damage punch 2: 1d6 + 2 ⇒ (2) + 2 = 4
But stumbled on a box, ruining his attack
Ropefist Ayla looks at his injuries, then at Ayla.
Bugger this for a game of soldiers and runs
As he runs past Sanvil, Sanvil atttacks him (aoo)
longsword: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
damage: 1d8 + 4 ⇒ (7) + 4 = 11
Cutting him down.
Cannot stand cowards.
The ropefist facing Sharae, frowns, and does nothing.
Wha... Pretty lights
The ropefist on Garman pulls out a potion and drinks it.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Gargh! I hate the taste of those!
Sharae of the River |
Seeing an opportunity, Sharae angrily slashes at her opponent with her starknife...
[ooc]Sharae, Starknife vs Ropefist: 1d20 + 3 ⇒ (17) + 3 = 20, for 1d4 ⇒ 1
Anody Gearon, Prof. |
Criek... could you chase down Garmen perhaps? If possible of course.. Anody calls out and switches Daze to the Ropefist at the door.
Dc13 Will save or no action next round
Can't Daze the one on Sharae again unfortunately
Criek Prisil |
Is the area underneath the catwalk clear? Can I circle around underneath Sharae so I only have to dodge AOOs from the one ropefist by the door? Double-move x 50 foot speed looks like plenty to reach Garmen, even with tumbling.
Criek dashes around the cluttered warehouse floor and dives past the ropefist guarding Garmen's retreat. Spotting Garmen outside the building, Criek moves to menace him with his spear. "You won't get away with this!" he cries, attempting to hide the quaver in his voice.
acrobatics->avoid AOO: 1d20 + 5 ⇒ (3) + 5 = 8 okay, *that* didn't go well.
Criek Prisil |
My intent / square counting was to go north / under the catwalk, avoiding the ropefist next to Valia entirely, and then tumble past the one at the warehouse door. My guess is V can't assist from that far away (he could have distracted the one right next to him, maybe?
I hadn't seen that Anody's daze went off later, but I'll stick with my place in init for now and take my lumps in AoO. Anody's daze will (thankfully) keep the ropefist from immediately flanking me.
Ayla Noya Aiba |
Ayla replies to the sight of the betrayal of the thug
"One who has no respect for a man's life."
Ayla moves on Sanvil
attack: 1d20 + 7 ⇒ (11) + 7 = 18 +2 if charge
damage: 1d10 + 4 ⇒ (5) + 4 = 9
Sharae of the River |
”Let the scum run - concentrate on their paymaster!!! I’ll check on how Val is bearing up”
…if you’ve hurt her Garmen, if you’ve hurt her…
Sharae, seeing no steps within the room, follows Valia’s lead and jumps from the balcony…
Sharae, Acrobatics (Armour Check Penalty): 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3
…landing awkwardly.
Anody Gearon, Prof. |
Feeling a bit left behind Anody ducks under the railing and follows everyone else off the walkway.
Acrobatics: 1d20 + 5 ⇒ (2) + 5 = 7
... At least he lands on his feet... sort of.
If he can he'll also move towards the exit gasping Yes, Ayla, please secure the magician. Everyone else really must pursue their leader.
Moved on map. Let me know if I've moved too much
chillblame |
Sharae takes fall: 1d6 ⇒ 6
Anody takes fall: 1d6 ⇒ 5
basically, jump (move action), then get up from prone (move action) so round over
Both anody and Sharae leap from the catwalk, but treacherous footing causes both to crash to the ground. Luckily no one is around to take advantage of your vulnerable position.
Valia pursues and strikes the fleeing ropefist and his foe drops, bleeding out his life.
Criek Prisil |
5 foot step, ready action
Seeing the ropefists pour out of the warehouse, Criek takes a step back, trying to keep an eye on both them and Garmen. "Stay where you are!" he squeaks at the casino master, hoping his nerves hold out until his friends reach them.
ranged touch, point blank, stim, bless: 1d20 + 7 + 1 + 1 + 1 ⇒ (20) + 7 + 1 + 1 + 1 = 30
cold damage, point-blank: 2d6 + 4 + 1 ⇒ (1, 3) + 4 + 1 = 9
confirm?: 1d20 + 7 + 1 + 1 + 1 ⇒ (6) + 7 + 1 + 1 + 1 = 16
crit damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
chillblame |
Ropefist Sharae leaps for some boxes to descend safely
acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20
Landing safely, ending up next to valia, whom he tries to hit
swift action matial flexibility, power attack.
punch: 1d20 + 6 ⇒ (17) + 6 = 23 power attack
damage: 1d6 + 5 ⇒ (6) + 5 = 11
His punch slams into Valia.
The other ropefist recovers from the daze, after watching Valia drop his gang mate.
You slime.!
Fear forgotten he moves 5 feet and strikes with a flurry of blows
swift action martial flexibility power attack
punch one: 1d20 + 4 ⇒ (4) + 4 = 8 power attack
punch two: 1d20 + 4 ⇒ (12) + 4 = 16
damage 1: 1d6 + 5 ⇒ (6) + 5 = 11
damage 2: 1d6 + 2 ⇒ (2) + 2 = 4
but he misses his attack.
Garmen grins at the small rat man as his sight returns and the glitter fades.
That's better
He drinks a potion, and fades from view. Criek, waiting for him to flee to bomb him, stares in disbelief. By the time he can react, Garmen is invisible.
Criek Prisil |
One might think that qualifies as an attempt to escape. Will you allow an attempt to sense motive and interrupt? If not, I'll take the shot when it becomes clear; roll for 50% miss chance?
Sharae of the River |
Grimacing at the pain shooting up her ankle and seeing Valia take a beating, Sharae raises her holy symbol towards the heavens, ”Song of Spheres, heal those who would follow your path”
Sharae, Channel Energy (selective to ignore Ropefist Thugs – can’t ignore Sanvil but he is now restrained): 2d6 ⇒ (1, 4) = 5 healing to allies, Sanvil and Val
Anody Gearon, Prof. |
Is there a route for Anody to get outside without drawing AOO? If so how many feet
Utterly confused by the viciousness of the ropefists Anody calls out I thought they were running!
Valia |
First, the veteran fighter strikes against the southern thug. COMBAT EXPERTISE for +2 AC(dodge)
atk: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15dmg: 1d10 + 4 ⇒ (7) + 4 = 11
Then, Valia carefully takes a sliding step to reposition himself.
chillblame |
Creik, your character is surprised at the disappearance of Garmen, but you may attempt to bomb him after the fact. Your character would realise he could not have moved far (move action to draw potion, standard to drink, possible five foot step), so pick a square and hit the square. Two options: firstly try to guess what square he is in a attack him (if you pick the correct square 50% miss chance applies) and secondly blast the square he was in initially (you will not hit him, but you will get the splash [NB he is a rogue so evasion may apply]). roll to hit in any case, of course striking the square only a one will miss
chillblame |
Valia strikes one of the ropefists, but apart from a wound and a grunt, the ropefist stands.
Both ropefists more around Valia somewhat (5 foot step) and attack, seeing Valia as blocking their escape.
Get the knife ears!
Ropefirst sharae
punch 1: 1d20 + 4 ⇒ (14) + 4 = 18
punch 2: 1d20 + 4 ⇒ (15) + 4 = 19
damage 1: 1d6 + 5 ⇒ (4) + 5 = 9
damage 2: 1d6 + 2 ⇒ (5) + 2 = 7
Ropefist door
punch 1: 1d20 + 4 ⇒ (14) + 4 = 18
punch 2: 1d20 + 4 ⇒ (11) + 4 = 15
damage 1: 1d6 + 5 ⇒ (6) + 5 = 11
damage 2: 1d6 + 2 ⇒ (1) + 2 = 3
Valia, is unfazed by the sustained attack, agilely avoiding blows, parrying where needed, showing elven fighting skill at its best, taking no hits.
Anody Gearon, Prof. |
Anody double moves to try and get past the ropefists to get to Criek.
Excuse me, coming through, don't mind me.
Stealth: 1d20 + 5 ⇒ (11) + 5 = 16
Tumble if needed first ropefist: 1d20 + 5 ⇒ (4) + 5 = 9
Tumble if needed second ropefist: 1d20 + 5 ⇒ (1) + 5 = 6
Gasping a bit Anody looks up at Criek. Where is he? He was right here. Did he get away?
Perception find Garmen: 1d20 + 8 ⇒ (16) + 8 = 24
Criek Prisil |
"He was...right there -- can't be far?" Criek indicates Garmen's last position, cocking his head to listen for any sign of movement over the din of combat.
perception: 1d20 + 9 ⇒ (11) + 9 = 20
If I spot his square, bomb:
frost bomb, point blank, stim, bless: 1d20 + 7 + 1 + 1 + 1 ⇒ (2) + 7 + 1 + 1 + 1 = 12
bomb damage: 2d6 + 4 + 1 ⇒ (6, 4) + 4 + 1 = 15 and DC 16 Fort save or staggered[/dice]
50% miss chance, percentile: 1d100 ⇒ 37
[ooc]If I don't spot him, I'll move three squares straight north in hopes of intercepting an escape.