I tell ya, I've never seen so many pc's in one thread who have such amazing perception checks. Kuva had a great perception as well. Between the lot of us, there shouldn't be anything that gets past us.
"Looks like we got ourselves a hidden door, fellas. I'll see if I can check it out." Just before he attempts the climb, "Ummmmm, any o' you fellas got a rope? Mordecai was nearly rock art earlier and I'm really not interested in painting the ground either. Anybody?"
Climb check for whether we have rope or not(Just to avoid holding things up):
Climb:1d20 + 8 ⇒ (8) + 8 = 16WHOA! Man that's cuttin' it close. Still wanna be using rope if possible, though.
If the corridor is 5 ft. wide, we might as well stick to Tyrrol, Lothan, Mordecai and Lecian in single file. If it's 10 ft. wide, Tyrrol and Lothan can take up the front, while Mordecai and Lecian cower in the back. Er, I mean, 'lead from the rear,' of course. :)
Mordecai pulls out and opens his copper and blood agate locket of continual flame, as a light source.
Tyrrol pushes the door open. Just as it hits its stop, a burning rune flashes on the face of the door accompanied by a painfully shredding wail. Mordecai and Lecian flinch away from the sound but Tyrrol and Lothan face the full brunt of it.
2d8 ⇒ (5, 3) = 8 Sonic damage. DC 16 reflex save for half.
Beyond is a short five foot wide section which widens into a broad cavern. Water drips from the limestone walls and ceiling. The cavern floor is littered with a black burnt looking rock. The ceiling slopes upward away from you.
The hidden door faced north. The cave is roughly triangular with the west wall running almost straight north-south and 30-40 feet long. The north wall slopes from there to a point 20-30' north of you and about 20' to your east.
There are two passages out of the room aside from your door. They are in the northeast corner and about halfway along the west wall. There is no source of light except that streaming in through your door.
Perception DC 22:
Ever so faint sounds of movement and a whisper of steel from further in the cave.
"I have light," Mordecai says softly, so that his voice does not carry, gesturing at the glowing pendent around his neck. "Although Lecian's arcane light would also be welcome, so that we are never reliant on a single light source."
continual flame locket
He reaches forward to Lothan, intoning a soft word, and uses his wand to stitch up some of his most recent injury.
wand of cure light wounds on Lothan1d8 + 1 ⇒ (1) + 1 = 2
Suddenly a remarkable man clad in a chain shirt dashes into your vision. He'd be an elf, but for his coal black skin and demonically red-rimmed eyes. His rapier is leveled over the edge of his shield at Tyrrol as he charges.
It's hard to say whether this a a warcry or an alarm.
Lothan turns to Mordecai, a confused look on his face. "Any idea what the heck that gibberish was he just threw out there?" he motions over toward Tyrrol with a nod. "I think I've heard him spew that garble out before. I gotta say, it's just weird."
Lothan charges forward but finds that after eight steps, his light dims and the darkness deepens as the north-eastern corner of the cave narrows into a rough passage. He draws abreast a side passage barricaded with wood and stumbles on rocky rubble.
Ahead he hears a scuffing sound of leather and steel scraping stone and the chink of small rocks sliding ahead of him. In the shadowy light, he sees movement, a figure in the shadows, and fires.
Mordecai steps forward to behind where Lothan has entered the darkness, and calls upon Urgathoa. "As lights flicker and dim, so let life's flame gutter and die." The sound of buzzing carrion flies and the stench of rotting flesh fills the air as he grips his unholy symbol in a hand that grows pale and withered.
Channel negative energy to damage all living creatures within 30 ft. of his current location, selective channeling to exclude Tyrrol, Lecian and Lothan. Will save DC 16 for half damage.3d6 ⇒ (5, 3, 5) = 13
Tyrrol moves forward. Stepping past Lothan he can make out the form of a second dark elf. His mace is not fooled by the shadows and the elf's chest caves in leaving him helplessly sucking for air.
Mordecai arrives and the darkness rolls away from his torch-like locket. His negative energy attack leaves the dark elf completely dead, lying on a rockslide which blocks further progress down this passage.
The flaming amulet also illuminates the wood barricaded side passage and reveals symbols written on the wood.
Neither disturb nor pass this fence. Singing unlife lies beyond.
"The language is unknown to me as well, I leave it to your arcane scholarship." Mordecai says to Lecian, as he winces at the racket Tyrrol is making.
"It may be more conducive to study to move back a bit..." he adds, grabbing the strangely hued elf by the boot and dragging him back across the room, so that he is not so close to Tyrrols arcing flail.
He then thanks the goddess for stealing the life of this creature, and begs her indulgence to open his eyes to the glow of the arcane as he begins to search the dark elves bodies for swag.
"You know," Lothan starts as Tyrrol smashes away at the gate, "he sure makes a lot of noise. If you think about it, though, I guess that's a good thing. Instead of us having to go look for these dark colored elves, they'll just come to us! Clever, I gotta say."
The barricade appears to be no obstacle of substance and proves so when it collapses at the first blow.
As you peer inside, a ghostly bird-like creature with the head of
a beautiful woman forms in the center of the rough-walled room beyond the barrier. She cries out in a woeful voice, “Where is my Yaris? What has happened to him?”