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Children of the Void (Inactive)
Game Master therealthom

part 2 of Second Darkness



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Qadira

Male Halfing Barbarian 4

Kuva doesn't slow, instead heading right up the path to the tower, falchion in hand. He turns to look at Lothan. "We go inside, longshanks. I would think that was apparent." He turns his attention back to the path, carefully navigating his way up.


Inside the tower a pile of rotted wood and stones indicates there was once stairs and floors inside. Stumpy broken wood beams poke out from holes in the walls where the floors once stood. Now the lighthouse is an empty shell open to the sky above.


Male Half-Elf Ranger 6

"Okay. We're in a shell of a tower and piles of what used to be flooring and stairwell. Now what?" He asks again. "Is there a purpose for us to even being in here or are we just sightseeing? Cause you know, I'm not seeing a lot of starmetal in this place." He looks around at all the debris before concluding. "I'm just saying is all." He shrugs.


Male Human Diviner Wizard 6

Lecian takes a minute to scan the area for magic.


Male Half-Elf Fighter (Two-Handed) 4 / Oracle (Battle) 1 / Barbarian (Urban) 1

Tyrrol shrugs.

"I believe the idea was to find somewhere 'secure' to rest for the night, before we go prospecting on the 'morrow. However, by the looks of things, this place will not be particularly useful; it will not even keep the rain off of us."

Qadira

Male Halfing Barbarian 4

Kuva begins to climb up the tower's walls, from beam to broken beam, to see what is visible from the top of the tower.

Climb: 1d20 + 4 ⇒ (8) + 4 = 12


Kuva climbs easily. There are plenty of chinks that provide narrow, but adequate hand and footholds for his small hands. The beam stumps or the empty sockets where they've rotted out entirely provide easy secure holds; they are a climber's dream.

At the top most of what he sees is water. Looking back toward the island he sees the sandy spit giving way to rising woods. A path thread between the trees climbing a winding path whose net direction is roughly parallel to the cliff edge.

It is a lonely desolate place.

It should be easy to rig a covering spanning the inside of the tower and covering a good portion of it, should you wish.

Qadira

Male Halfing Barbarian 4

Kuva settles himself down as best he can at the top of the tower. "This will suffice," the halfling says. "A view of the area, to see any foes before they see us - a few walls to rest ourselves in - and if you are so soft as to need to hide from the open skies, then we might make a cloth roof for your tender heads." He continues to gaze about the quiet island. "I shall stay here for now, to better see anyone who may wish to disturb us." He cooly draws his sling-staff and loads it.


Kuva stands his watch, alertly scanning sea, strand, and forest for any approaching foes.

Samarintha shrugs off her pack and peels off her long jacket. Sweat darkens her hair and spots her shirt. "That was more hiking than I've done in a long time. How about a bite to eat and we'll discuss our next move?"


Male Human Diviner Wizard 6

If there's no magic to be found inside the tower, then Lecian will detect thoughts inside and outside the tower, up to 60 feet.


(AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6

Sorry for the unscheduled absence, stuck in the boonies without internet last week!

"If this site is not defensible, we can set course for the crater site, and see what we can find." Mordecai says, not impressed with the potential of these walls to hold anything at bay, tentacle-hound or more human-shaped threat.

"Although it might be easier to let the other expeditions do the lion's share of the work gathering and transporting the ore, and just kill them..." he says quietly to Tyrrol.


The stone blocks seem sturdy and well-laid. The wooden portions of this tower have suffered. SOlid walls, a narrow doorway. It could be very defensible or a deathtrap.

Lecian:

Spoiler:
There is a sentience here. Intelligence about 13 (+/- 2). The thoughts run something like, [i] Intruders! Defilers! Can no one leave Virashi and I alone? ~Images of bloody death~ I'll settle them.


Male Half-Elf Fighter (Two-Handed) 4 / Oracle (Battle) 1 / Barbarian (Urban) 1

Tyrrol shrugs.

"As far as I can tell, there is only one large group of prospectors left. I agree, that could work, but it would not hurt to continue to explore the island, whilst we wait for them to do so..."


Male Human Diviner Wizard 6

"There's something here!" Lecian whispers loudly and points. "That way!" He alternates gesturing toward the area pointed out and fumbling with his spell components, while muttering some arcane words.

Spoiler:
Lecian casts See Invisibility then Detect Undead in the direction of the thoughts.


Lecian:

Spoiler:
See invisible does nothing for you. It is undead and it seems to be below the floor. It's aura is "strong". 5-10 HD

Qadira

Male Halfing Barbarian 4

Kuva is alert and whirling his sling staff around his head immediately, peering intently towards where Lecian directs his gaze.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18


Male Half-Elf Ranger 6

Lothan draws his bow as he quickly turns toward the area Lecian indicates. "What? What do you see?"

Perception: 1d20 + 14 ⇒ (2) + 14 = 16


Male Human Diviner Wizard 6

"I sense an undead presence beneath this floor, and it's angry that we're here. It seems it's sick of having intruders."

Qadira

Male Halfing Barbarian 4

Kuva begins to climb down the tower at Lecian's words. "I, for one, am sick of having distractions. Let it come, so it may die again," the fiery halfling says.

Taking 10 on the climb down.


Samarintha straightens up. "Undead! Shouldn't we just move on? I'm sure we could reach Zincher's camp before sundown."

Lecian:

Spoiler:
tracking the undead essence across the floor, you get a glimpse of ghostly ratty coat sleeve moving across the corner between the floor and the wall. Whatever it is begins circling upward. A few seconds later you get a glimpse of a tormented man's face, then it fades back into the stone.


(AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6

"I am loathe to disturb the rest of this spirit, as well." Mordecai says, readying his morningstar, which he fears may be useless in the upcoming confrontation. "Those who have defeated death itself are rarely easy foes..."

Qadira

Male Halfing Barbarian 4

"I imagine that the same could be said of those who still hold to life," the halfling says. "We have shelter here. Why not take it?"


Male Half-Elf Fighter (Two-Handed) 4 / Oracle (Battle) 1 / Barbarian (Urban) 1

Tyrrol shrugs.

"It will be a shame to waste the workforce, but I suppose I could do with a little exercise before resting for the night... Zincher and his lackeys will provide a sufficient challenge, I am sure."


The undead seems in no hurry to slake his thirst for blood. For the next few minutes everyone follows Lecian's gaze as he spins slowly around the room following the undead's movements. Occasionally you get a glimpse of a spectral hand or enraged face that dips back into the stone.

Eventually the mage's spell expires.

Qadira

Male Halfing Barbarian 4

Kuva has replaced his slingstaff and grips his falchion, face clearly pained at the thought of leaving a foe behind. He looks towards the rest of the party. "Are we fighting this, or are we fleeing like children?," the halfling asks, a note of yearning in his voice.


(AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6

"The creature itself seems to be in no hurry to leave the protection of the stone to engage us. Unless you have the means to go into the stone and take the fight to it, I suspect we simply *cannot* kill it, at this time, Kuva." Mordecai says. "It's not a question of courage, it's a question of ability."


Male Half-Elf Fighter (Two-Handed) 4 / Oracle (Battle) 1 / Barbarian (Urban) 1

"Well, there is another tower on the other side of the island that we could try; unless you would prefer to clean-out the 'Zincher' infestation at this time?"


Male Human Diviner Wizard 6

"This apparition is quite strong and may be a lot to handle if it decides to come out. Though I am spent and still weak from being licked by one of those zombies; I need preparation for whatever location we approach next. We should wait a while to see how this undead being acts."

Qadira

Male Halfing Barbarian 4

Kuva gives a wide smile at Lecian's words. The halfling drops his bag upon the ground, his falchion-hand restlessly twitching. "Then wait we shall," he says.


Samaritha yawns and seconds Lecian, "I have used most of my spells. And I haven't slept in forever. If we are stopping I'd like a chance to sleep and study when I wake up. But I don't like the idea of staying here with the undead drifting around. Maybe we could find shelter under the trees instead?"


Samaritha finds a "comfortable" spot on the floor and after wrapping herself in her long coat, lies down. She smiles at Lothan and Lecian, drops her head onto her pack, and begins the chancy prospect of sleeping during daytime in an uncomfortable place. Eventually fatigue eases her into repose. The creases in her brow smooth.

As the sun goes down, so does the temperature. A breeze sets from the north. It brings a cool moistness which seeps into your joints.


(AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6

"Myself and Lecian should take first and last watch, respectively, so that we can prepare our own magics for the coming day," Mordecai says quietly, so as not to disturb Samaritha. He draws his wand of cure light wounds, and expends a charge on Lecian, and, again, checks the others for signs of injury that they've failed to mention.

Already done the Heal check thing, quite some time ago. Speak up if anyone needs a cure light wounds or lesser restoration!

cure light wounds on Lecian 1d8 + 1 ⇒ (1) + 1 = 2

He shakes the wand, disappointed, having expected more...

"I will wake Kuva for the second watch, he can wake Lothan, then Lothan can wake Tyrol, leaving Lecian and Samaritha for last watch. A couple hours on watch apiece should be fine"


Male Half-Elf Ranger 6

Lothan nods. "Sounds good to me." He then finds a "comfortable" place to lie down.

Lothan could use one of those. Was down a bit more than I thought.


(AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6
Lothan Robgard wrote:
Lothan could use one of those. Was down a bit more than I thought.

cure light wounds from wand on Lothan 1d8 + 1 ⇒ (5) + 1 = 6

Qadira

Male Halfing Barbarian 4

Kuva is down to 30 out of 38, so wouldn't say no to a little wand-lovin'.

The halfling sets his bag upon the ground, settling it as a pillow. Within a few moments, he is asleep, his ferocity melting away in sleep and leaving him looking simply childlike.


(AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6

Cure light wounds for Kuva, before he goes to sleep. I'm not poking a sleeping barbarian!

1d8 + 1 ⇒ (4) + 1 = 5


Male Human Diviner Wizard 6

Lecian needs lesser restoration.

Lecian eats some of his rations before rolling out his bedding for a night's rest.


Male Half-Elf Fighter (Two-Handed) 4 / Oracle (Battle) 1 / Barbarian (Urban) 1

Tyrrol shrugs, and then beds down for the night.


(AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6
Lecian wrote:

Lecian needs lesser restoration.

Zap goes the lesser restoration, 1d4 pts of ability damage cured. 1d4 ⇒ 3


It was nothing a couple nights of sleep wouldn't have fixed.

As the sun drops below the horizon of an angry red sky, it sends a shaft of light through the doorway. Half the room is cast into shadow. As the rest of the party tries to settle into sleep, Mordecai scans the room. In a shaded corner the cleric sees the haunt's head rise above the floor. It looks around, snarls silently, and ducks below the flagstones.


(AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6
SD DM wrote:
As the rest of the party tries to settle into sleep, Mordecai scans the room. In a shaded corner the cleric sees the haunt's head rise above the floor. It looks around, snarls silently, and ducks below the flagstones.

Mordecai attempts to speak to the spectral form in a whisper before it disappears, "What do you want, deathless one." He produces his holy symbol to Urgathoa, and, if the spirit lingers, attempts to find out what drives it, what needs or hungers it seeks to sate.

Diplomacy 1d20 + 10 ⇒ (4) + 10 = 14

First time in history someone has attempted diplomacy with a ghost? Who knows!


The apparition leers unpleasantly, an angry malevolent look, and slips beneath the stone.

Nice idea though.


Mordecai has a few moments to think the spectre gone, when, turning his gaze, he sees it emerge from the shadowed floor near Samaritha and plunge its cold, mistlike, claws into her. The half-elven woman shrieks, trembles, and struggles weakly.

OK. You guys wanted a fight. Initiative all around.

Ghost-specter-wraith -- 1d20 + 7 ⇒ (2) + 7 = 9
Samaritha --1d20 + 1 ⇒ (12) + 1 = 13

The surprise round belongs to your foe and he has acted. So we start on round 1. Everyone prone except Mordecai. If you beat the apparition post. Saritha's first round action will be to try to struggle away from this thing.

Mordecai -- Know religion 1d20 + 5 ⇒ (10) + 5 = 15 :

Spoiler:
With your first good look at this wraith, you might suspect you're in trouble. There's precious little sunlight (which keeps wraiths powerless) left and most of the room is shaded.


(AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6

Initiative 1d20 + 1 ⇒ (17) + 1 = 18
Knowledge Religion 1d20 + 5 ⇒ (8) + 5 = 13

"Awaken!" Mordecai shouts, leaping to his feet, "The undead attacks!"

He readies an action to cast magic weapon on Lothan's longsword, if the man wakes.

No reason casting it if he doesn't!


Male Human Diviner Wizard 6

Initiative: 1d20 + 3 ⇒ (4) + 3 = 7

Lecian wakes up startled.


The waist and legs of the ghostly apparition remain hidden in the floor. Its hands are plunged deep into Samritha's chest. It lifts its face to Mordecai. Its translucently blue brow and cheeks are strangely puffy with dark splotches on its left brow and cheek.


Male Half-Elf Ranger 6

"What the...!" Lothan immediately jumps up and draws his sword in anticipation of an oncoming attack.

Intiative: 1d20 + 5 ⇒ (5) + 5 = 10


Male Half-Elf Fighter (Two-Handed) 4 / Oracle (Battle) 1 / Barbarian (Urban) 1

Initiative: 1d20 + 1 ⇒ (13) + 1 = 14, 1d20 + 1 ⇒ (16) + 1 = 17. I will keep the 17 :-)

Round 1:-

40/40, AC 24/13/23, CMD 21, Shield of Faith.

Staggering to his feat, in one smooth action Tyrrol draws his flail, and casts a spell (Shield of Faith).

"Felly mae'n dechrau."

Aklo:
So it begins.


Initiatives, Round 1

Mordecai, 18
Tyrrol, 17
Samaritha, 13
Lothan, 10

Wraith, 9

Lecian, 7

Mordecai:

Spoiler:
With your first good look at this wraith, you might suspect you're in trouble. There's precious little sunlight (which keeps wraiths powerless) left and most of the room is shaded.

I was making the roll for you there, Set. Sorry it did look like I was setting a DC 15 to peek.

Set, you may adjust your actions based on this information.


(AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6

Same action, since he's assuming that magic weapons will be needed to hurt this creature.

Recognizing the creature, Mordecai says, "It's a wraith, it's touch can kill and sunlight renders it powerless. It was waiting for nightfall..."

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