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| Lothan Robgard |
| Male Half-Elf Ranger 6 |
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"Okay. We're in a shell of a tower and piles of what used to be flooring and stairwell. Now what?" He asks again. "Is there a purpose for us to even being in here or are we just sightseeing? Cause you know, I'm not seeing a lot of starmetal in this place." He looks around at all the debris before concluding. "I'm just saying is all." He shrugs.
| Tyrrol Radanavich |
| Male Half-Elf Fighter (Two-Handed) 4 / Oracle (Battle) 1 / Barbarian (Urban) 1 |
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Tyrrol shrugs.
"I believe the idea was to find somewhere 'secure' to rest for the night, before we go prospecting on the 'morrow. However, by the looks of things, this place will not be particularly useful; it will not even keep the rain off of us."
| SD DM |
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Kuva climbs easily. There are plenty of chinks that provide narrow, but adequate hand and footholds for his small hands. The beam stumps or the empty sockets where they've rotted out entirely provide easy secure holds; they are a climber's dream.
At the top most of what he sees is water. Looking back toward the island he sees the sandy spit giving way to rising woods. A path thread between the trees climbing a winding path whose net direction is roughly parallel to the cliff edge.
It is a lonely desolate place.
It should be easy to rig a covering spanning the inside of the tower and covering a good portion of it, should you wish.
Kuva Azul
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| Male Halfing Barbarian 4 |
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Kuva settles himself down as best he can at the top of the tower. "This will suffice," the halfling says. "A view of the area, to see any foes before they see us - a few walls to rest ourselves in - and if you are so soft as to need to hide from the open skies, then we might make a cloth roof for your tender heads." He continues to gaze about the quiet island. "I shall stay here for now, to better see anyone who may wish to disturb us." He cooly draws his sling-staff and loads it.
| SD DM |
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Kuva stands his watch, alertly scanning sea, strand, and forest for any approaching foes.
Samarintha shrugs off her pack and peels off her long jacket. Sweat darkens her hair and spots her shirt. "That was more hiking than I've done in a long time. How about a bite to eat and we'll discuss our next move?"
| Mordecai |
| (AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6 |
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Sorry for the unscheduled absence, stuck in the boonies without internet last week!
"If this site is not defensible, we can set course for the crater site, and see what we can find." Mordecai says, not impressed with the potential of these walls to hold anything at bay, tentacle-hound or more human-shaped threat.
"Although it might be easier to let the other expeditions do the lion's share of the work gathering and transporting the ore, and just kill them..." he says quietly to Tyrrol.
| SD DM |
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The stone blocks seem sturdy and well-laid. The wooden portions of this tower have suffered. SOlid walls, a narrow doorway. It could be very defensible or a deathtrap.
Lecian:
| Lecian |
| Male Human Diviner Wizard 6 |
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"There's something here!" Lecian whispers loudly and points. "That way!" He alternates gesturing toward the area pointed out and fumbling with his spell components, while muttering some arcane words.
| SD DM |
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Samarintha straightens up. "Undead! Shouldn't we just move on? I'm sure we could reach Zincher's camp before sundown."
Lecian:
| SD DM |
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The undead seems in no hurry to slake his thirst for blood. For the next few minutes everyone follows Lecian's gaze as he spins slowly around the room following the undead's movements. Occasionally you get a glimpse of a spectral hand or enraged face that dips back into the stone.
Eventually the mage's spell expires.
| Mordecai |
| (AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6 |
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"The creature itself seems to be in no hurry to leave the protection of the stone to engage us. Unless you have the means to go into the stone and take the fight to it, I suspect we simply *cannot* kill it, at this time, Kuva." Mordecai says. "It's not a question of courage, it's a question of ability."
| Lecian |
| Male Human Diviner Wizard 6 |
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"This apparition is quite strong and may be a lot to handle if it decides to come out. Though I am spent and still weak from being licked by one of those zombies; I need preparation for whatever location we approach next. We should wait a while to see how this undead being acts."
| SD DM |
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Samaritha yawns and seconds Lecian, "I have used most of my spells. And I haven't slept in forever. If we are stopping I'd like a chance to sleep and study when I wake up. But I don't like the idea of staying here with the undead drifting around. Maybe we could find shelter under the trees instead?"
| SD DM |
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Samaritha finds a "comfortable" spot on the floor and after wrapping herself in her long coat, lies down. She smiles at Lothan and Lecian, drops her head onto her pack, and begins the chancy prospect of sleeping during daytime in an uncomfortable place. Eventually fatigue eases her into repose. The creases in her brow smooth.
As the sun goes down, so does the temperature. A breeze sets from the north. It brings a cool moistness which seeps into your joints.
| Mordecai |
| (AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6 |
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"Myself and Lecian should take first and last watch, respectively, so that we can prepare our own magics for the coming day," Mordecai says quietly, so as not to disturb Samaritha. He draws his wand of cure light wounds, and expends a charge on Lecian, and, again, checks the others for signs of injury that they've failed to mention.
Already done the Heal check thing, quite some time ago. Speak up if anyone needs a cure light wounds or lesser restoration!
cure light wounds on Lecian 1d8 + 1 ⇒ (1) + 1 = 2
He shakes the wand, disappointed, having expected more...
"I will wake Kuva for the second watch, he can wake Lothan, then Lothan can wake Tyrol, leaving Lecian and Samaritha for last watch. A couple hours on watch apiece should be fine"
| SD DM |
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It was nothing a couple nights of sleep wouldn't have fixed.
As the sun drops below the horizon of an angry red sky, it sends a shaft of light through the doorway. Half the room is cast into shadow. As the rest of the party tries to settle into sleep, Mordecai scans the room. In a shaded corner the cleric sees the haunt's head rise above the floor. It looks around, snarls silently, and ducks below the flagstones.
| Mordecai |
| (AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6 |
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As the rest of the party tries to settle into sleep, Mordecai scans the room. In a shaded corner the cleric sees the haunt's head rise above the floor. It looks around, snarls silently, and ducks below the flagstones.
Mordecai attempts to speak to the spectral form in a whisper before it disappears, "What do you want, deathless one." He produces his holy symbol to Urgathoa, and, if the spirit lingers, attempts to find out what drives it, what needs or hungers it seeks to sate.
Diplomacy 1d20 + 10 ⇒ (4) + 10 = 14
First time in history someone has attempted diplomacy with a ghost? Who knows!
| SD DM |
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Mordecai has a few moments to think the spectre gone, when, turning his gaze, he sees it emerge from the shadowed floor near Samaritha and plunge its cold, mistlike, claws into her. The half-elven woman shrieks, trembles, and struggles weakly.
OK. You guys wanted a fight. Initiative all around.
Ghost-specter-wraith -- 1d20 + 7 ⇒ (2) + 7 = 9
Samaritha --1d20 + 1 ⇒ (12) + 1 = 13
The surprise round belongs to your foe and he has acted. So we start on round 1. Everyone prone except Mordecai. If you beat the apparition post. Saritha's first round action will be to try to struggle away from this thing.
Mordecai -- Know religion 1d20 + 5 ⇒ (10) + 5 = 15 :
| Mordecai |
| (AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6 |
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Initiative 1d20 + 1 ⇒ (17) + 1 = 18
Knowledge Religion 1d20 + 5 ⇒ (8) + 5 = 13
"Awaken!" Mordecai shouts, leaping to his feet, "The undead attacks!"
He readies an action to cast magic weapon on Lothan's longsword, if the man wakes.
No reason casting it if he doesn't!
| Tyrrol Radanavich |
| Male Half-Elf Fighter (Two-Handed) 4 / Oracle (Battle) 1 / Barbarian (Urban) 1 |
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Initiative: 1d20 + 1 ⇒ (13) + 1 = 14, 1d20 + 1 ⇒ (16) + 1 = 17. I will keep the 17 :-)
Round 1:-
40/40, AC 24/13/23, CMD 21, Shield of Faith.
Staggering to his feat, in one smooth action Tyrrol draws his flail, and casts a spell (Shield of Faith).
"Felly mae'n dechrau."
| SD DM |
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Initiatives, Round 1
Mordecai, 18
Tyrrol, 17
Samaritha, 13
Lothan, 10
Wraith, 9
Lecian, 7
Mordecai:
I was making the roll for you there, Set. Sorry it did look like I was setting a DC 15 to peek.
Set, you may adjust your actions based on this information.
| 851 to 900 of 1,756 |
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