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Children of the Void (Inactive)

Game Master therealthom

part 2 of Second Darkness


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Expert 3/Slacker 4/Layabout 2

OOC thread for Children of the VOid.

Character generation - 3rd level, 1 trait, Wealth appropriate to level. (Could someone look up the number?) 20 point buy or roll 4d6 six times keeping best three and arrange them in order desired. (Floor for rolling is an equivalent 16 point buy.) Max HP at first level. Roll thereafter, there is a floor for hit points of about 25% of max for levels above first.

Given this is a one shot starting at level three let's give item creation feats a miss, but we'll work out something for any wizards. Also I have it in for Rapid shot and Multishot. They have higher prereqs than RAW. There won't be much opportunity to exercise Leadership.

Feel free to ask for clarification of any of my rather foggy, ill-worded house rules.

If you want to bring in other rules material, you may present it, we'll discuss it and I will consider it. I may allow it without reservation or provisionally with intent to playtest and possibly nerf it later. I may just say "NO!"

Grand Lodge

Ok - planning a halfling barbarian. Contemplating making him a Qadiran freed slave; would the Dervish trait from Pathfinder Society OP be acceptable?


Ok, I am working on a druid as we speak, I should have something fleshed out in a few hours.

Oh and 3rd lvl wealth by lvl is 3,000 gp.


I am choosing the 20 point buy so I won't be rolling for stats. I do need to roll for hp's which I will do here:

Myself:

1d8 ⇒ 6
1d8 ⇒ 1

Animal Companion:

1d8 ⇒ 7
1d8 ⇒ 4

Edit: Question, will that 1 become a 2 with your 25% ruling?


Expert 3/Slacker 4/Layabout 2

Hmmm. Monster ate my last post.

Jelloarm, I'll need to see the text of the trait. I can't find it in the PRD.

Aravan, good to be gaming with you again. Yes, bump that 1 hp to a 2.

You will start in Riddleport, the Mos Eisely of Varisia. When a large meteorite hits a nearby island, the race is on to recover the fabulously valuable sky-metal.

As for back-story it would be nice if someone had a connection to a merchant or fishing family. You guys are going to need a boat.

Grand Lodge

Dervish (Qadira Faction): You trained at a secret fighting school in Katheer, where you learned the art of rapid movement in combat. You gain a +1 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. Dodge bonuses stack with each other, unlike most types of bonuses.

If this seems to problematic, I'll probably just go with Freed Slave from the LoF Player's Handbook


Expert 3/Slacker 4/Layabout 2

That's not a problem. I rather like that.

Grand Lodge

Me too - that's why I picked it!

So thoughts on backstory:

Raised a slave for the gladitorial pits, Kuva quickly distinguished himself with his distinctively savage fighting style. He was quietly bought up before his renown in the pits grew too much, and quietly trained in shadowy fighting schools to serve as an agent of Qadira in the lands abroad. He was sent to Riddleport to investigate whether the strange blot in the sky would be a disruption to trade, and if it were deemed a valuable resource, to help gain control of it for the Pactmasters. When a star falls out of the sky, he is immediately ordered to gain it, or die trying.


Expert 3/Slacker 4/Layabout 2

Cool. I should note I was planning to kick off the campaign with the star falling. Your orders will arrive shortly thereafter.

For those of you unfamiliar with Riddle port, I highly recommend the Wiki.

Since the adventure starts as a treasure hunt, little connection to the previous AP story-line is required. If any of you want to incorporate any of that story into your background, run it by me.


Male Human Diviner Wizard 6

DM:
I'd like to incorporate the previous AP story, but don't know how it ends. I got as far as being co-owner of the Gold Goblin with Saul and investigating the death of one of Saul's employees.


Expert 3/Slacker 4/Layabout 2

Joshua (Lecian) , we can work that out. Good to have you aboard.


Male Human Druid 3

Aravan here with Wiliam Tayhorn, druid.

I got the basics down last night, I will finish the background up today. The link you provided is very helpful since I am unfamiliar with both the AP or the location so I am changing a few things from my original idea.

I should have the background finished sometime today, after I get off work. Oh and it is nice to be gaming with you as well.


Male Human Diviner Wizard 6

HP: 2d6 ⇒ (2, 2) = 4


Male Human Druid 3

Almost Complete, background is finished, all stat blocks should be done, though they could use some formatting for ease of reading. I think the only thing missing is my appearance.


Expert 3/Slacker 4/Layabout 2

Barbarian, druid, wizard. We could use a couple more. Do any of you have friends you would like to invite in or shall I advertise?

Grand Lodge

I'd say advertise. Put you in control of picking the group, and then anyone that we think might be interested we can send to the ad.


Expert 3/Slacker 4/Layabout 2

Advertised.

I invited prospects to meet the party here. Jelloarm, can you set up an alias with an outline for your PC, even if it's not the final version?


Expert 3/Slacker 4/Layabout 2

We've got an excellent cleric coming played by Set. I've gamed with him before. Good RP player, nice guy.


To answer your question to if I am ok with having 3 divine casters, I don't have a problem with it. I do find it amusing that between 3 divine casters we will still have less total healing available than we would with a single good aligned cleric. Though our melee prowess will be quite nasty with the battle oracle.

I might change the wand of cure light wounds to something else if we have 2 more divine casters. I only took it because I was worried about being the only healer


Male 'Half-Elf' Fighter (Two-Handed) 4 / Oracle (Battle) 1 / Barbarian (Urban) 1 / Ranger (Trophy Hunter) 1

Actually, straight-class fighter is a better long-term damage-producer:

Optimised* level 3 Fighter: +10 to hit, 2d6+11 points of damage.
Optimised* level 4 Fighter: +12 to hit, 2d6+18 points of damage.

(*Built assuming Core rule book and APG)

Optimised* (including min/lvl self-buffs) level 3 Oracle: +10 (+8 base) to hit, 2d6+10 (2d6+9 base) points of damage.
Optimised* (including min/lvl self-buffs) level 4 Oracle: +11 (+9 base) to hit, 2d6+12 (2d6+9 base) points of damage.

Regarding healing, just remember that no-one in the party can spontaneously convert to produce cure spells...

Realistically, I am happy to play either the Oracle or the Fighter build - the character will be the same, either way :-)


Male 'Half-Elf' Fighter (Two-Handed) 4 / Oracle (Battle) 1 / Barbarian (Urban) 1 / Ranger (Trophy Hunter) 1

Speaking of which, some hp rolls would probably be in order: 2d10 ⇒ (7, 5) = 12


I want to make it clear I was in no way trying to imply that I thought the battle oracle was an overpowered or somehow unbalanced class. I was simply musing that having a barbarian, battle oracle, druid focused on melee combat and an animal companion would make for an effective melee group.

In no way are any of the 3 the most optimal melee combatants for their level but I think they should be darn good at what they do.

As for healing neither the evil cleric nor the druid are terribly good at it, though the oracle should be decent. Since an oracle casts like a sorcerer, and automatically gets cure spells if good, or the choice between cure or inflict spells if neutral that is nearly the same thing as being able to convert.


(AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6

Greetings all. Silent partner in the Golden Goblin, Mordecai, servant of the Pale Lady, at your service. Please ignore any scurrilous gossip about me. Yes, I did once have a slave, but he died, and it was through no fault on my part. I spoiled the fool outrageously, and healed him from the brink of death on a daily basis, for the three days it took before he suffered a wound beyond even my ability to staunch.

Updating to 3rd level, back soonish with a more accurate profile. While Mordecai is evil, and selfishness incarnate, he's also got slightly more brains than a tsetse fly, and realizes that there is no way he will survive in this world without allies, preferably the sort of allies who will not consider him unreliable and abandon his arse in a trice... Indeed, if he's got a fatal flaw, it's the same one Urgathoa herself has, considering herself to have no enemies, and just wanting to be left alone to exist in peace, despite Sarenrae and Pharasma considering her an abomination that must be destroyed. He's somewhat blind to the concept that some people, you just can't reason with.


Male 'Half-Elf' Fighter (Two-Handed) 4 / Oracle (Battle) 1 / Barbarian (Urban) 1 / Ranger (Trophy Hunter) 1

1d8 ⇒ 6

Right, I have finished tweaking and polishing Tyrrol, who is now a Fighter 2 / Oracle 1 - The plan is to keep taking Fighter levels; the level of Oracle is in there more for thematic reasons than anything else.

This makes him a trifle sub-optimal, but I should still have fun with him :-)


(AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6

Hit points for levels 2 and 3.

2d8 + 4 ⇒ (1, 1) + 4 = 6

Spectacular!

The goddess truly wants me at her side, forthwith!


Male 'Half-Elf' Fighter (Two-Handed) 4 / Oracle (Battle) 1 / Barbarian (Urban) 1 / Ranger (Trophy Hunter) 1

Mordecai, it is probably of minimal consolation, but therealthom said that there was a minimum of 25% for HD after 1st level, so those 1's count as 2's :-/


Mordecai is sure he can hear cynical laughter from somewhere.

Sorry to pop up here, but Angvar was the slave Mordecai mentioned. They had a truly bizarre relationship .

Qadira

Male Halfing Barbarian 4

One Qadiran Halfling Barbarian, fresh off the press! I have him statted for level one right now, it should be a quick matter to get him to level three and get him equipment after work.

Osirion

Some dude
Angvar Thistlecritt wrote:
Mordecai is sure he can hear cynical laughter from somewhere.

Hahaha! Angvar's revenge!

Qadira

Male Halfing Barbarian 4

Hp...
2d12 ⇒ (11, 1) = 12
So 14 with the floor, right?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Was thinking of going with a half-elf ranger then. If that's cool, what do recommend as a favored enemy? I was thinking along the lines of human since they are the ones I've had the bad dealings with. But if there is something else you prefer, it's fine with me.

Out of the gold we start out with, is there a maximum limit we can spend on one item?

Just to clarify, when you say "floor for rolling is a 16 point buy", if I were to roll all 10's, that would mean I could go with a 16 point buy instead? Wanna be sure I understand this correctly.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

By the way, hello to all. Most of you I've never seen (not real shocking seeing how I'm hardly ever on the boards) but Set I have. You're one of the ones who's been on these boards since the dawn of time. ;)


Expert 3/Slacker 4/Layabout 2
Kuva Azul wrote:

Hp...

2d12
So 14 with the floor, right?

Yes.

Javell DeLeon wrote:

Was thinking of going with a half-elf ranger then. If that's cool, what do recommend as a favored enemy? I was thinking along the lines of human since they are the ones I've had the bad dealings with. But if there is something else you prefer, it's fine with me.

Out of the gold we start out with, is there a maximum limit we can spend on one item?

Just to clarify, when you say "floor for rolling is a 16 point buy", if I were to roll all 10's, that would mean I could go with a 16 point buy instead? Wanna be sure I understand this correctly.

Correct, there is a mitigated downside risk to rolling, but the upside is much greater.


Expert 3/Slacker 4/Layabout 2
Angvar Thistlecritt wrote:

Mordecai is sure he can hear cynical laughter from somewhere.

Sorry to pop up here, but Angvar was the slave Mordecai mentioned. They had a truly bizarre relationship .

No need to be sorry sir. I've long been an admirer of your work.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Then I am going to roll the 4d6 then. I have built my character according to a 16 point buy and it works well for me. So why not.

4d6 ⇒ (2, 6, 1, 3) = 12
4d6 ⇒ (4, 6, 3, 4) = 17
4d6 ⇒ (5, 3, 4, 3) = 15
4d6 ⇒ (5, 3, 1, 4) = 13
4d6 ⇒ (4, 1, 6, 3) = 14
4d6 ⇒ (1, 5, 1, 4) = 11

16 point buy it is.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Forgot Hp's:

1d10 + 1 ⇒ (7) + 1 = 8
1d10 + 1 ⇒ (3) + 1 = 4

Osirion

Some dude
Javell DeLeon wrote:
By the way, hello to all. Most of you I've never seen (not real shocking seeing how I'm hardly ever on the boards) but Set I have. You're one of the ones who's been on these boards since the dawn of time. ;)

Yeah that's me, older than dirt.

"And on the third day, God said, 'What should I make next?' and I said 'Dirt!'"

In retrospect, I should have aimed higher...

Qadira

Male Halfing Barbarian 4
Javell DeLeon wrote:

By the way, hello to all. Most of you I've never seen (not real shocking seeing how I'm hardly ever on the boards) but Set I have. You're one of the ones who's been on these boards since the dawn of time. ;)

Nice to meet you too! I'm around some, but most of my posting is done with aliases in PbPs. I'll occasionally chip in two cents on a rules thread or a forum game, but I'm a bit of a lurker otherwise.

Almost done equipping and statting Kuva - excited to play!


I know I've got to review character sheets, but work is rearing its ugly head. I won't get to it today .

Meantime, previous incarnations of Lecian and Mordecai had connections to the Golden Goblin and the AP's first chapter. If Josh and Set could work out that relationship, 'twould be good. Javell's character has a history as a gambler, he might tie in with those two.

Kuva, Tyrrol, and Tayhorn have good independent reasons for wanting to go.

I'm thinking the three gamblers set up an expedition as an investment and the other three sign on as crew. Or all three gamblers need cash and you all sign on as hirelings for an expedition. Either is a little better than you're all in a bar one night....

Osirion

Some dude
SD DM wrote:
Meantime, previous incarnations of Lecian and Mordecai had connections to the Golden Goblin and the AP's first chapter. If Josh and Set could work out that relationship, 'twould be good. Javell's character has a history as a gambler, he might tie in with those two.

Mordecai helped stopped Angvar and Thuvalia's robbery attempt, along with some people who will have 'moved on to new opportunities,' as they say, and Lecian presumably was involved in the same scenario. We can retcon our respective parties to include each other.

Mordecai was slated to work as a 'pit boss,' putting his high Perception score (and halfway-decent social skills) to work.

The only 'colorful' bit was that he took as his share of the treasure from the foiled robbery the person of Angvar, the Chelish wizard, who had survived the combat. (His girlfriend, not so much. Hors de combat, as they say.) His attempt at raising his status to 'slave-owner' was foiled by Angvar's abysmal luck, as the man ended up at negative hit points every single day. (On the up side, for Mordecai, every hit that Angvar took would have otherwise been taken by Mordecai, so he basically served as a walking, talking False Life spell...) For the purposes of this game, we'll assume he didn't survive the rest of that adventure, to Mordecai's apparently genuine regret (our game stalled at the arrival at Lymas Smeed's flat, in search of Larur, so there was plenty of combat remaining, and, if his luck continued in vein, Angvar would have left on a stretcher each time).

Despite choosing a slave as his share of 'party treasure,' Mordecai has been pretty free with the healing (which he's not great at) and works well with others, for a thoroughly macabre individual whose goal in life is to survive long enough to become a lich. He's all-too-aware that life is cheap, particularly around Riddleport, and prefers to surround himself with others, whom he surprisingly doesn't regard as expendable, as he somewhat frugally regards the time he's spent interacting with (and healing) them as an 'investment' and doesn't want to have to start all over with some new people (that might well prove less reliable, in this hive of scum and villainy...).

Lecian (and Javell's character, Lothan?) will have noted that he's got a fascination with arcane magic, and that his devotion to his goddess is equally intertwined with matters of death and magic (and the point where these interests intersect, using magic to overcome or delay death, or speed others on their way out of this life).

He's got an instant fascination with Tyrrol, perhaps instinctively sensing the man's interest in the dark faith of Groetus (although I doubt that sort of thing has been spoken of!), and smiles at Kuva in that distant manner which Kuva recognizes as the polite expression of someone who has *completely* underestimated him, because of his Halfling stature, perhaps being one of those condescending buffoons who thinks that all Halflings are rogues, at best. He comes up with the opposite reaction to Willam Tayhorn, clearly thinking the large brute of a man is some sort of warrior, and not really treating him as a fellow divine caster, even if the situation is explained to him.

As he and his fellow partners at the Gold Goblin are 'skint broke' as they say, with the death of it's owner, they can offer only a token sum upfront, but offer equal shares of the rumored skymetal to be found (and any other treasures found, perhaps from other treasure-hunters or local bandits or whatever else lurks on the isle), following Saul's shady practice of avoiding upfront payment...


I have been silent for a day or two, it isn't that I went away or am ignoring this game I was just waiting for others to get set up and ready. I will have some responses later today and maybe post my general day to day activities. I assume I arrived at the city at least a month before the meteorite.

As a point of note I absolutely will follow the game during the day while I am at work, and will be able to make short responses like a quick sentence of RP, or an imitative roll. Long drawn out speeches or something that takes time to form a response, will have to wait until the evenings for me to post.


Male Human Diviner Wizard 6

While doing personal research on the Blot, Lecian was lodged at the Golden Goblin the night the 'Cheat the Devil' tournament took place. He participated, but quickly lost his buy-in, just before Angvar and crew busted in, trying to take the tournament's grand prize chest. Lecian and a few others fought back and thwarted the robbers, and in return, Saul offered the wizard a position as a business partner at this fine establishment.

Lecian took Saul's offer, working as a special events manager and game designer at the Golden Goblin. This lasted for weeks, up until the disappearance of the dwarven floor manager, which ultimately led to an investigation at Smeed's home. The investigation didn't go as planned, as the end result was that of Lecian and the others breaking into Smeed's home and murdering him.

Some time later, while visiting the street rat informants of a fellow business partner, Lecian discovered that they had been beaten and robbed by someone known as the Beggar King. Lecian ended up at St. Casperian chapel, looking for this Beggar King...and the game ended in the middle of this scenario.

If Saul ends up dead, then Lecian has reason to adventure, especially if it may having something to do with the Blot.

Before working at the Golden Goblin, Lecian had connections to a cell of liberators.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Set wrote:
Javell DeLeon wrote:
By the way, hello to all. Most of you I've never seen (not real shocking seeing how I'm hardly ever on the boards) but Set I have. You're one of the ones who's been on these boards since the dawn of time. ;)

Yeah that's me, older than dirt.

"And on the third day, God said, 'What should I make next?' and I said 'Dirt!'"

In retrospect, I should have aimed higher...

LOL!

Yes, Lothan is my character. Lothan. Still working some things out but hoping to finish him up tonight. (My kids like to force me into some Wii bowling, so I'll try to get it wrapped before the guilt of putting them off again and again kicks in.) :0

As he and his fellow partners at the Gold Goblin are 'skint broke' as they say, with the death of it's owner, they can offer only a token sum upfront, but offer equal shares of the rumored skymetal to be found (and any other treasures found, perhaps from other treasure-hunters or local bandits or whatever else lurks on the isle), following Saul's shady practice of avoiding upfront payment...

This works for me. Lothan's not concerned with any upfront money (it's not enough anyway) ;) but the equal shares sparks his interest.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hey SD DM, Is it okay to purchase a Masterwork Backpack? The difference is you treat your Str score as +1 higher when calculating carrying capacity. It's in the APG. Pretty sure I read somewhere that you don't have that book and this is Core only pbp, so I figure I better ask to be safe.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Is a half-elf automatically proficient with an elven curve blade? Or is that just strictly elves?

Osirion

Some dude

Both in game and out of game note;

Despite Mordecai, Lecian and Lothan 'hiring' the other three, Mordecai is totally behind this 'equal partner' thing. He's got zero interest in telling people what to do (particularly since he's smart enough to know that he'd be utterly useless telling a fighter, rogue or wizard what to do, since he doesn't know the finer points of their fighting style...), and the player (me) has zero interest in having his character bossing around other characters (since, when I've ended up in that sort of situation in the past, with one PC in a position of authority over others, it's generally led to annoyance).

If Mordecai acts at all pretentious (likely) or bossy (less likely), feel free to tell him where to stick it. :)


Male Human Druid 3

Upon arriving at Riddleport nearly a month ago Wilam quickly realized that it was (pardon the pun) an entirely different beast than the wilderness in which he spent most of his life. Quickly he decided that the mystery of the Cyphergate, while still important was probably not an immediate problem. The more pressing problem was the fact that he was entirely unsuited to gathering information inside a city. Not only did he not know how, or whom to ask questions of, he wasn't entirely sure he knew what the right questions even were.

As frustrating and at times demeaning as it was he quickly decided the best way to integrate himself into society was to be the person they assumed he was. With his sturdy build, towering height and unkempt hair most who met him assumed he was a warrior of one of the various clans, and as best he can he tries not to give people a reason to think otherwise. Recently he has been working as hired muscle which he considers a means to an end.

As best he can he has been trying to work for scholars and mages, while also trying to avoid any work that would break his moral code. Slowly he is learning how to carry himself in a city while also learning who are the important local figures. He was quite ready to turn this into a long term operation figuring with a little patience and some luck he would be able to get in a position to actually gain knowledge that would actually be useful.

The crashing of the meteorite is an indecent that is too unusual to ignore. At the very least Wilam feels it's his duty to at least check into it to make sure it is nothing more than it seems. However not wanting to throw away his long term goals simply continues to act like hired muscle and looks to hire on for 'treasure hunting'.

Qadira

Male Halfing Barbarian 4

Kuva hails from Qadira, where he was raised as a gladitorial slave. Noted for his savage fighting style, he was quietly bought up by Pactmaster agents and trained in one of Katapesh's shadowy fighting schools, taught to channel his inner ferocity into something more refined.

He has been sent to Riddleport to maintain Qadira's interests in the area. His standing orders are to protect Qadiran scholars who are studying the Cyphergate from the daily routine of robbery, murder, and other larcenous pursuit, and to monitor the mysterious blot in the sky, in case it is something that could either help or harm Qadira.

When the star does fall, Kuva will immediately assume that he is to investigate it whether or not he gets orders saying so. He will travel to the crash site by any means necessary.


Lecian, reviewed and looks good. Take 3 more spells learned, at least one of which must be 1st level. Also 3 scrolls, they may be of any spell you can cast.


Male 'Half-Elf' Fighter (Two-Handed) 4 / Oracle (Battle) 1 / Barbarian (Urban) 1 / Ranger (Trophy Hunter) 1

I just thought that I should point out that I am still around; I just have not posted anything, as I have finished building Tyrrol.

I am happy with the concept of the three gamblers casting around for additional 'partners' to investigate the meteorite - After all, the meteorite is, essentially, what Tyrrol is in Riddleport for :-)

@Mordecai - Tyrrol does not go out of his way to hide his affiliation, but neither does he shout about it - Groetus' holy symbol is etched on the outer casing of his pocket-watch, and emblazoned on the hilt of his heavy flail, so with a DC 10 Perception check, and then a DC 20 Knowledge(Religion) check, you could certainly identify the 'origin' of his accoutrements.

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