Chapter 4: A History of Ashes

Game Master James Martin

Our heroes have left Korvosa to seek answers to its ills. But will they be able to negotiate the web of diplomacy between the Shoanti and their ways?

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Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

DM:

Spoiler:
Will 1d20 + 8 ⇒ (8) + 8 = 16 plus two to total, if against Illusions.


Bonekeep Slides

Suddenly Pai reappears on the floor next to a suddenly reappearing Ruperta! Both look slightly dazed and bear a light blue glowing tattoo of a Butterfly on the back of their left hands. For 1 week Pai and Ruperta receive a +4 to Perception checks!

Sial mumurs "Fascinating. The sphere must be sacred to Desna in some way."


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"What a pretty butterfly! Maybe I'll get it made permanent. Unless someone else wants this tattoo, let's go check the next room."


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

Corbyn begins examining the globe without touching it.

Perception: 1d20 + 14 ⇒ (1) + 14 = 15

Ouch.


Bonekeep Slides

Corbyn examines the globe. It seems to be stone, quite heavy and resting on three immoveable rods. Disabling any of them would cause the globe to fall.

Other than the giant stone plug, there is no more to this level.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"ok let's go back up and check the next level. There were several rooms and doors up there ."


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

"Which would you like me to check first?"


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"Pick your favorite. Any of them are fine. But, at least we get to ride that neat blue tube again!". Pai hops in and goes back to the first level.


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

Shaking his head at the gnome, Corbyn follows her back to the top.

Looking around, he will pick the next door on his left as he comes back out into the hall and approach it.

Perception: 1d20 + 14 ⇒ (16) + 14 = 30


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

Before going back up the portal, Slumper is going to look at the plug int he wall to see if he sees a way around or through it. I have no stone skills or anything, just taking a look

1d20 + 8 ⇒ (5) + 8 = 13percp


Bonekeep Slides

Slumper examines the stone plug, but it's far too large to shift. He believes the only way through it is with magic.

Corbyn moves to a door off the transport chamber, and opens it with little difficulty. A strange bronze statue stands in the center of the room. The statue depicts a half-snake, half-human creature with the lower body of a serpent coiled about a stand and the upper torso of a slender human woman. Her hands are crossed over her chest to clutch two objects at her shoulders—the right hand holds a large quill, while the left holds a jade-handled whip. Six birdlike wings emerge from the torso’s shoulders, and instead of a head, it has a disk bearing a seven-pointed star. A line of jade runes runs down the statue’s belly and along the length of its snaky lower body. The whip appears to be a separate item from the statue.


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Paxs and Thrak take a good look at the statue.

1d20 + 11 ⇒ (5) + 11 = 16 know planes
1d20 + 11 ⇒ (10) + 11 = 21 know arcane
1d20 + 10 ⇒ (3) + 10 = 13 know religion Thrak
langagues in case it matters: common, elven, abyssal, infernal, celestial, terran, auran, ignan, aquan, draconic


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Base roll to add to the appropriate skill modifier. 1d20 ⇒ 13.

Pai also searches the room and the statue, trying to recall if she had heard of anything resembling this before. Another appearance of the seven pointed star!


Bonekeep Slides

Pai recalls reading something about a goddess of runes in ancient Thassilon. Lissala, you think her name was.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Pai detects magic on the statue. "Those items in her hands look interesting. Let me check them a bit closer."


Bonekeep Slides

The whip appears to be magic. Roll a spellcraft check.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Spellcraft 1d20 + 17 ⇒ (14) + 17 = 31

"Corbyn, please check that statue for traps. It looks like that whip might be magical, if you'd like to collect that for us! I don't want you to rush in...this place seems like the kind of place that they'd hide a nasty trap."


Bonekeep Slides

Pai, the whip is a +2 axiomatic whip.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Pai tells the others of the whip's capabilities and invites anyone interested to take and use the weapon. "Care to lead on, Corbyn? Let's see what else is located down here. "


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

Corbyn will examine the room with the statue...

Perception: 1d20 + 14 ⇒ (4) + 14 = 18

he will then move on to the next door...

Perception: 1d20 + 14 ⇒ (12) + 14 = 26


Bonekeep Slides

Corbyn finds no traps upon the statue, nor in the room. The next door leads to a long hallway similar to the one where the Shadowcount and the chain devil were waiting. Small windows watch onto the room with the pool. The far door leads onto a long hallway running perpendicular to the one you're in, with several doors along it, including two sets of large double doors. One leads back into the pool room, but the other leads away from it. The remaining corridor ends abruptly at both ends, choked off by thousands of tons of collapsed rock and sand.


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

"Either this place isn't stable or something bad has happend here..."

Slumper thinks out loud looking at the rocks and thinking of that other passageway


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"I hope that dust storms didn't do this. If so, we might be in trouble." If none of her group claim the whip, she asks the newcomer if he would be interested in a magical weapon, and points out the whip to him.


Bonekeep Slides

The rock falls do not look recent.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"Hey Corbyn, how about we head through that set of double doors heading in the other direction? No telling what we might find back there."


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Paxs thinks better of leaving the possible useful weapon behind. "Thrak hop up there and get if for me if you will."


Bonekeep Slides

With a bit of wrenching, Thrak is able to free the whip from the statue and return it.

The double doors, as it turns out, are unlocked and easily pushed open. The walls of this chamber are decorated with six life-sized bas-relief carvings that depict a diverse collection of priests, each adorned in billowing robes draped in Thassilonian runes. An intricate scripture winds around each carving, coiling around them and along the walls like an immensely long tangle of ribbons.

Knowledge Religion to ID the priests' affiliation. Linguistics to read the script.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Know. Religion 1d20 + 13 ⇒ (14) + 13 = 27
Linguistics 1d20 + 10 ⇒ (8) + 10 = 18


Bonekeep Slides

DM Sekrits!:
1d20 + 8 ⇒ (7) + 8 = 15

Pai can't identify the religion in the murals, but she's pretty close to reading the script. It'll just take her some time.


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Paxs tosses the whip to Slumper, and walks over to Pai to help her out.

Assist on Religion from Thrak 1d20 + 10 ⇒ (20) + 10 = 30
Assist on linguistics myself 1d20 + 11 ⇒ (19) + 11 = 30


Bonekeep Slides

DM Sekrits:
1d20 + 7 ⇒ (16) + 7 = 23

Thrak thinks the images are of the priests of Lissala, the goddess of runes. Paxs moves over to help Pai, but feels a strange compulsion pass over him, a compulsion to keep reading the script. Pai, meanwhile, is too engrossed in the script to notice Paxs' sudden wave of dizziness. She waves away any attempt to help her as she keeps reading.


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

while they are doing that Corbyn will examine the rest of the room.

Perception: 1d20 + 14 ⇒ (19) + 14 = 33


Bonekeep Slides

Corbyn's searches reveal a thread of magical writing imbedded with the mundane script. It seems to have a compulsion effect on it. Pai, meanwhile, has eyes only for the writing.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"How interesting," Pai mutters as she focuses on the strange magical writing.


Bonekeep Slides

As Pai reads on, time goes by. She exhibits no indication that she will leave of her own volition. You suspect she will die from hunger and thirst before she breaks free... Someone has to break her free.


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

Is it possible to destroy the writing?


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

Slumper goes over and gives Pai a shake, while pulling her away from the writing.


Bonekeep Slides

It is possible to destroy the writing, though it is carved in stone.

Slumper shakes Pai, but she slaps his hand away and resumes reading. You're going to need a CMB check vs her CMD to drag her away from it!


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Pai's CMD is only 17, assuming I calculated it right!


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

1d20 + 13 ⇒ (9) + 13 = 22Slumper tries to turn her away from the writing forciably.


Bonekeep Slides

Pai struggles and shrieks as Slumper hauls her out of the room. Once out of the room her struggles and shrieks stop and she blinks, suddenly free of the compulsion.

However, from the pool room, a sound of water splashing and the slippery thwack of tentacles rises...


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"Ugh, I don't remember what happened in there. All of a sudden that infernal text was all I could think about! Thank you, Slumper...I might have been in there forever without you." As Pai is thanking Slumper, she hears what might be happening in the last room. "This is bad. Are we ready to try and defeat that strange sea monster?"


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

"I would rather not if we did not have too. Or at the very least be very far away from water when we do."


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

"If we can't find another exit from this place, I'm afraid we'll have no choice but to fight it."


Bonekeep Slides

Peering through the double doors reveals a strange sight: four warriors in insectile armor, the Red Mantis assassins, fight against Krojun and three of his Sklar-Quah warriors while two giant tentacles lash out from the pool. Krojun and his men are wounded and the Red Mantis seem to be pressing their attack!

What are you doing?


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Pai will not stand for Krojun, who might be an ally, to be attacked by assassins and eaten by a sea monster! "We must help them!" Pai picks the furthest Red Mantis warrior and unleashed one of her more devilish spells at it.

Cast Phantasmal Killer DC 22. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage.


Bonekeep Slides

So it's to be violence, then! Forsooth!

Will Save: 1d20 + 6 ⇒ (10) + 6 = 16 then Fort Save: 1d20 + 8 ⇒ (2) + 8 = 10 Suddenly one of the Assassins lets out a scream and falls backwards into the water!

Initiative!
Pai: 1d20 + 6 ⇒ (13) + 6 = 19
Slumper: 1d20 + 4 ⇒ (12) + 4 = 16
Paxs: 1d20 + 8 ⇒ (8) + 8 = 16
Corbyn: 1d20 + 9 ⇒ (17) + 9 = 26
Ruperta: 1d20 + 7 ⇒ (9) + 7 = 16

Round One:
26 Corbyn
19 Pai
16 Corbyn, Slumper, and Ruperta
15 Tentacles
10 Assassins and Sklar-Quah

You guys are up first!


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Isn't it always violence, lol?!

Pai moves forward into the room, again focusing her attacks on the evil assassins. She locates the closest one to her and casts yet another necromantic spell, striking it with a violet ray about the head and shoulders. "We are coming Krojun!"

Cast Blindness/Deafness. DC 18 Fort save to keep from being Blinded.


Male Human Rogue 14 HP 109/140; AC 27+2; F +10+2 R +16+2 W +10+3; Init. +10; Perc. +19 (+26 vs traps)

Corbyn flashes out the door and around the pool, getting close but not quite all the way to one of the assassins.


M Human Fighter 14 a.k.a Percivel a.k.a Alexi | 175/175 hps | AC 31 | F 15 R 11 W 9(+6 if Fear) | +5 Init +13 Percp

Slumper will move into the room to assist.

going north path, took double move but not the full move, already moved myself on roll20

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