Shine* |
Shine casts her Produce Flame spell and throws at the nearer troll dog, searing in the damage and preventing any regeneration.
Range Touch: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 5 ⇒ (2) + 5 = 7
Ozak Zhou |
Ozak moves up trying to sneak behind the dog and attacks.
Stealth: 1d20 + 14 ⇒ (14) + 14 = 28
Attack: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Damage: 1d6 + 1 + 2 + 2d6 ⇒ (5) + 1 + 2 + (6, 5) = 19
Then spends a Ki point to vanish
Should we make another perception check to see if we notice the burning as we get closer?
Aramil Sionadel |
Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Fort. save: 1d20 + 5 ⇒ (6) + 5 = 11
Completely caught off guard, Aramil stumbles to regain his footing (I'll take the aoo...) and slashes at the creature with his sabre.
Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Chaosorbit |
As Aramil stumbles to his feet the trollhound continues the onslaught as it lashes out again with it's sharp teeth.
Trollhound AOO: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d10 + 6 ⇒ (1) + 6 = 7
Aramil can't avoid the bite, but slashes at it hitting the hound with his sabre.
Ozak sneaks up on the other trollhound quickly slashing it with his weapon cutting the hound badly, dropping it.
@Osak re: perception yes
The sound of Kelson's inspiring song fills he air, and Onix runs down the stairs eager to get into the battle.
Shine produces flame tossing it on onto the beast attacking Aramil. Burning it as it yelps in pain.
On fire and angry the trollhound attempts to continue to make Aramil his new chew toy.
Trollhound Attack: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d10 + 6 ⇒ (6) + 6 = 12
But this time the half elf is ready and dodges.
The half orc drops his Falchion, draws his bow and fires an arrow at Shine.
Bow Attack: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d8 + 2 ⇒ (1) + 2 = 3
But the gnome is a hard target and the arrow misses.
Round 2 Slave Ships 3
Creature Moon 14 dmg - fire damage
Kennel Master
Aramil 23 dmg
Creature Sun 35 dmg - down
Ozak
Kelson
Farg
Onix
Shine
Aramil is up!
Chaosorbit |
As the trollhound near the slaves drops, Onix, Karg, and Ozak notice the gagged gnome makes a secret Pathfinder Society hand signal, which indicates she is your enslaved Pathfinder. Here eyes glimmer as you easily cut down the first trollhound.
Aramil Sionadel |
Gravely wounded but left with no alternative, Aramil grits his teeth as he fully attacks the creature.
attack: 1d20 + 8 - 2 + 1 ⇒ (20) + 8 - 2 + 1 = 27
Confirm Crit.: 1d20 + 8 - 2 + 1 ⇒ (11) + 8 - 2 + 1 = 18
Damage: 2d8 + 2 ⇒ (7, 8) + 2 = 17
attack: 1d20 + 8 - 2 + 1 ⇒ (18) + 8 - 2 + 1 = 25
Damage: 1d8 ⇒ 4
Thank you, Kelson!
Chaosorbit |
Aramil's two attacks drop the creature.
Even as it is unconscious the trollhound near the slaves wounds begin to heal.
stablize for th sun: 1d20 + 2 - 5 ⇒ (11) + 2 - 5 = 8 not stable
Ozak smells something burning and moves toward the back doors.
@Osak which door are you trying to open? straight back or to your right?
Kelson heals Aramil.
Round 2 Slave Ships 3
Trollhound Moon 35 dmg - fire damage - down
Kennel Master
Aramil 12 dmg
Trollhound Sun 33 dmg - down
Ozak
Kelson
Farg
Onix
Shine
Bolds are up
Chaosorbit |
@Onix the 4 along wall there are chained and are slaves. The half orc on the other side is an enemy.
@Ozak sort of hard to say but you think the door on the right. It is however locked!
Shine* |
Ignoring the half orc for now, and seeing that Aramil has been healed, Shine moves forward and touches the unconscious troll hound by the prisoners, burning it badly and preventing further fast healing.
Melee Touch vs unionscious target: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 5 ⇒ (4) + 5 = 9
Chaosorbit |
Ozak attempts to enter the door but is unable to force it open.
Shine burns the trollhound badly.
Meanwhile, Onix hustles over to engage the half orc kennel master.
Farg is up.
Chaosorbit |
@Farg The slaves are manacled you can attempt to break, disable device, damage them, or look for a key; and also the gnome is gagged
As Onix rushes up to the half orc, he drops his bow and bends down to pick up his falchion, realizing his plan to drop it and switch to his bow was likely flawed all along.
@Onix feel free to take an AOO.
After Onix's attack the Kennel Master (half orc) attempts to attack the man of stone.
Falchion attack: 1d20 + 7 ⇒ (11) + 7 = 18 Miss!
damage: 2d4 + 3 ⇒ (1, 2) + 3 = 6
Round 3
Trollhound Moon 35 dmg-down
Kennel Master
Aramil 12 dmg
Trollhound Sun 42 dmg -fire damage - down
Ozak
Kelson
Farg
Onix
Shine
Party is up
Onix |
AOO, Inspire, Strength of Stone: 1d20 + 9 ⇒ (15) + 9 = 24
1d8 + 6 ⇒ (7) + 6 = 13
Onix's magical enchantment protects him all thanks to the ninja.
After taking his opportunistic swing, he throw a pair of rocky blows.
Inspire, Strength of Stone: 1d20 + 8 ⇒ (2) + 8 = 10
Inspire, Strength of Stone: 1d20 + 8 ⇒ (20) + 8 = 28
Confirming: 1d20 + 8 ⇒ (7) + 8 = 15
1d8 + 6 ⇒ (4) + 6 = 10
Extra possible crit damage: 1d8 + 6 ⇒ (6) + 6 = 12
Chaosorbit |
Alas no
Ozak struggles to force the door open but is unable to break it in.
Meanwhile, Onix nails the Kennel Master with two blows, missing with one, taking the wind from his sails.
15 does not confirm.
Aramil Sionadel |
With the trollhound down, Aramil steps over it to aid Onix in his fight against the half-orc.
Attack: 1d20 + 8 - 2 + 1 ⇒ (11) + 8 - 2 + 1 = 18
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Attack: 1d20 + 8 - 2 + 1 ⇒ (13) + 8 - 2 + 1 = 20
Damage: 1d8 ⇒ 7
Farg |
Farg removes the Gnomes gag and begins to fidget with the manacles.
Disable Device 1d20 + 12 ⇒ (7) + 12 = 19
Chaosorbit |
Aramil misses with both strikes. Kelson heals Aramil. Farg removes the gag from the gnome and begins to work on the manacles, unable to get them lose on the first attempt.
Excitedly, the gnome shouts out. Well met, follower of the Open Road! Get my hands free and I can join in on this fight. I'm Rilla. Beware the Captain is still afoot and she is a cruel one! She's in her cabin over there. Gesturing to the door Ozak is attempting to force open.
stablize th moon: 1d20 - 2 + 2 ⇒ (12) - 2 + 2 = 12 stable
stablize th sun: 1d20 - 12 + 2 ⇒ (4) - 12 + 2 = -6 not stable
Round 3 Slave Ship 3
Trollhound Moon 32 dmg-down
Kennel Master
Aramil 10 dmg
Trollhound Sun 43 dmg -fire damage - down
Ozak
Kelson
Farg
Onix
Shine
Shine is up.
Farg |
Btw I forgot about heroism on my DD roll so that should have been a 21 on the roll.
Farg continues to fidget with the Gnome's manacles as he calls out to Ozak.
Here that Ozak? the captain is in there...
Chaosorbit |
@Karg -- yes that gets it.
A little more fiddling and Farg opens Rilla's manacles.
Init for Rilla: 1d20 + 2 ⇒ (3) + 2 = 5
As soon as she's free she immediately leans over and casts Cure Light Wounds on the slave girl bitten by the trollhound.
CLW on Slave girl: 1d8 + 3 ⇒ (7) + 3 = 10
Chaosorbit |
Shine's flames leap at the half orc and as the flames wash over him he falls.
Just you think the immediate danger has passed, the trollhound Aramil is standing over suddenly springs back to life. It seems that if they aren't put to the flame there wounds heal at an alarming rate.
He bites at Aramil picking up were he had left off.
Attack: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d10 + 6 ⇒ (9) + 6 = 15
The slightly woozy hound misses the bite.
However -- behind closed doors -- the Captain lurks, the smell of burning growing stronger in the hold.
stablize km: 1d20 - 2 + 1 ⇒ (20) - 2 + 1 = 19 stable
stablize th sun: 1d20 - 10 + 2 ⇒ (20) - 10 + 2 = 12 stable
Round 4 Slave Ship 3
Trollhound Moon 29 dmg- UP!
Kennel Master 32 dmg
Aramil 10 dmg
Trollhound Sun 40 dmg - down
Ozak
Kelson
Farg
Onix
Shine
Rilla
Heroes your turn!
Chaosorbit |
No sooner than the trollhound comes back around and tries to bite Aramil, than Kelson drops it once more with a timely, well aimed Alchemist's Fire.
Onix, Aramil, and the downed Kennel Master will take 1 splash damage.
Farg |
Farg continues to remove the manacles from the remaining slaves a bit amused that the man who hunts the shadows is unable to open a simple lock.
If we are out of combat I'll take 10 on the remaining manacles.
Farg |
DD 1d20 + 14 ⇒ (19) + 14 = 33 DD 1d20 + 14 ⇒ (20) + 14 = 34 DD 1d20 + 14 ⇒ (17) + 14 = 31
Chaosorbit |
Per PRD - Action: The amount of time needed to make a Disable Device check depends on the task, as noted above. Disabling a simple device takes 1 round and is a full-round action. A tricky or difficult device requires 1d4 or 2d4 rounds. Attempting to open a lock is a full-round action.
By my reading, if it's a lock then it's only a full-round action.
Let me know if I have it wrong.
Ozak turns the lock with his tools, click it opens.
Kelson Bard character |
on my next action I'll ask the slaves something
To the slaves (in Common) are there anymore slavers on board? we will to free you but we want to make sure there's no more enemies about?
Diplomacy: 1d20 + 12 ⇒ (4) + 12 = 16
Chaosorbit |
Aramil and Onix move across the room. Farg frees another of the slaves.
Rilla and the other slaves call out to Kelson, The Captain's in there! Pointing to where Ozak is opening the door.
Ozak opens the door. He sees a room that serves as the private quarters for Captain, it contains an uncomfortable bed, a desk, a small chest, and a brazier bolted to the floor. Within the brazier a roaring fire blazes, pieces of parchment and leather bound tomes send the flames leaping above the top of the brazier. A door to the stern of the ship sits slightly ajar. The room appears to be unoccupied.
Shine channels healing her fellow pathfinders, then moves toward the others.
Rilla takes note that the trollhound's wounds that seem to be healing. Now that wouldn't be good if if they pop back up! Suddenly, a flaming sphere leaps forth onto the nearest trollhound.
flaming sphere: 3d6 ⇒ (1, 1, 6) = 8
Round 5 Slave Ship 3
Trollhound Moon 35 dmg - fire damage - down
Kennel Master 32 dmg
Aramil 5 dmg
Trollhound Sun 45 dmg - fire damage - down
Ozak
Kelson
Farg
Onix
Shine
Rilla
Party is up!
Shine* |
The cleric will drop her fire and cast Create Water inside the brazier, dousing it with 12 gallons of liquid and possible saving some of the papers from the flame. Ware the steam. she warns.