Chaos in Sarlona (Inactive)

Game Master 137ben

A map of the portions of the Starlight Tomb already explored can be found here.
Inside the Vault of the Starlight Tomb


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M Tiefling Magus Kensai 3 | Init +5 | HP 24/26 | AC 18 FF 12 T 17 | Saves +4/+3/+2 | Perception +5 | BAB +2 CMB +5 CMD +15

Tierney reaches into his pouch-belt and produces a small vial that he holds out to Revion. "If there are more confrontations then we need to be at full strength. This is a draught of healing." Tierney's speech pattern is odd and it is difficult to gauge him accurately based on it.

Potion of Cure Moderate Wounds


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Kiana joins her companions, and mostly keeps her own counsel. She doesn't trust any of the new people, so she keeps a watch, mostly going along with this due to her companions going along with it.

However, she does finally break her silence. "If things are calmed down, I'm going to get the halfling."

She goes out of the building and finds the halfling, telling her things seem to have calmed down now.


Nik'o looks at Kiana departing. Wow! I had completely forgot about the halfling... There were just us three for so long, and all of a sudden, there's so many people and so much confusion...

He truns to the others: "Before we delve further, can someone explain to me what that smoky thing was? We fought the wolverine, Minitash, the wolverine AGAIN, and those... Ghost rodents!! What, in The Keeper's name were those!"


When Kiana opens the door, the halfling runs towards her, still looking terrified.
"Oh! By the Host thou art still here! Just a moment ago some dark human-like monster emerged from yon hut, and ensnared and carried off the man who was with you earlier! It flew down into the wretched city!"

Sure enough, Gedeon is nowhere to be seen.


Female Strix HP (11)
Stats:
AC/Touch/Flat 15/15/10 | Fort/Ref/Will +4/+4/+3 | Init +2
Skills:
Acrobatics +6, Cr(Bow) +6, Fly +8, Intimidate +6, Perception +9, Pr(Cartographer) +7, Stealth +6
Zen Archer (1)

Sense Motive: 1d20 + 8 ⇒ (19) + 8 = 27

Assuming the halfling is on the up and up...

Kiana spits a curse word. "Alright, no more splitting up then. You, follow me." She leads the halfling back in. "Alright, no more splitting up, Gedeon is gone, and short and red says a nasty looking shadow creature carried him off into the city."


M Tiefling Magus Kensai 3 | Init +5 | HP 24/26 | AC 18 FF 12 T 17 | Saves +4/+3/+2 | Perception +5 | BAB +2 CMB +5 CMD +15

Gedeon? Oh yes, the red-haired man Tierney thinks. He is too embarrassed to admit that he lost track of the man during the approach to the building and the fray that ensued.

"If the creature was sufficient to overcome Gedeon and make off with him then it has probably slain him or will do so soon."

Now realizing that his words might have come across as cold to some here he adds "Sorry".


Kiana:
She seems to be telling the truth.

In response to Nik'o, Minitash explains
"I do not truly understand what happened, but I believe a villain of sorts brought those monstrous creatures from another plane, and subsequently enchanted me before fleeing and capturing your human companion."

Gedeon and Nik'o may have had even less interaction with each other than either had with Minitash, but Minitash doesn't seem to know that.

The room from which the halfling ran out of is much smaller than the one upstairs. Its walls are lined with glowing runes of different colors--they do not even seem to be all in the same language.
In the middle is a halfling-sized coffin, cracked open slightly.


M Tiefling Magus Kensai 3 | Init +5 | HP 24/26 | AC 18 FF 12 T 17 | Saves +4/+3/+2 | Perception +5 | BAB +2 CMB +5 CMD +15

Tierney gestures at the coffin and makes a lifting motion as if opening something. Then he silently mouths the words "surround it first?".


Nik'o nods and moves behind it.


M Tiefling Magus Kensai 3 | Init +5 | HP 24/26 | AC 18 FF 12 T 17 | Saves +4/+3/+2 | Perception +5 | BAB +2 CMB +5 CMD +15

Is the coffin flat on the ground or is it propped against a wall?


As he stands behind the coffin, Nik'o's thoughts drift back to Revlon.

Just like that!? Hard to come to term with... It could have been me! Kiana's right. We should stick together; the bad guys are definitely one step ahead of us...


The coffin is lying down flat, but it is on a mound/pedestal about three feet above the floor.

Spellcraft, 20:
The runes are a fragment of the Draconic Prophecy--knowledge of the inner workings of the universe made manifest. The beginning and end of the message are written in pure arcane symbols, and translates roughly to
And so two...one not mortal.
The middle of the message is written in a 'normal' language, spoken by common people. However it is a very old language and requires other skills to understand i.e., a linguistics check.
If you don't already know what the Draconic Prophecy is, then:
Knowledge (arcana, religion, or psionics) 20:
Spoiler:
The Draconic Prophecy is a complex network of symbols and messages, which are believed to contain knowledge of all events in the world.
The prophecy manifests in fragments like this one seemingly at random. Dragonmarks are prophecy symbols as well, though what they mean is a mystery. Each fragment contains too little context to understand without spending thousands of years studying the prophecy, so only immortal creatures (particularly dragons) ever gain a deep understanding.
Knowledge (arcana, religion, or psionics) 25:
Spoiler:
The prophecy is nondeterministic: it consists of conditional predictions and so is altered by people's choices. It also alters constantly, making perfect prediction of the future impossible even if you had complete knowledge of the prophecy (which no one does). Immortals who understand the prophecy sometimes try to use it to influence the future, by creating situations which the prophecy says will trigger circumstances the manipulator wants. Needless to say, this is extremely difficult.

Linguistics, 15:
About half of the runes surrounding the room are in an ancient Sarlonan language, possibly the parent language of both Riedran and Khorvairian Common.
The other half of the runes are in no natural language, but are arcane symbols [ooc]which require spellcraft to make sense of.

Linguistics, 20:
The portion of the message which is in ancient Sarlonan/Common is in the middle, and it says
"...arose, one mortal, and..."

perception, 15:
A faint, echo-like whispering sound comes from the coffin.
There is also line of runes, much like the one on the walls, on the sides of the pedestal under the coffin. These are very faint and difficult to notice, unlike their bright counterparts on the walls.
Understanding them is a DC 20 spellcraft check, and can be made with the same check used to open the other DC 20 spellcraft spoiler earlier in this post:
Spoiler:
These are more draconic prophecy runes. They roughly translate to
Descending is Arising from another view.

perception, 20:
There is a small, hidden switch in the crevice between the floor and the bottom of the pedestal under the coffin. It seems to be connected to something inside the pedestal (or inside the coffin?)


Male Elan Vitalist: 5 | HP: 38/38 (+20 temp hp) | AC:17 T:11 FF:16 | CMD:12 | Fort: +8(+12) Ref:+2(+6) Will:+8(+12) | Init: +3 | Perc: +12(+14) |
Resources:
Action Points 6/6 | Power Points 13/42 | Transfer Wounds 7/7

Apparently being interrupted in checking on Adharc, and now a flash of worry about his erstwhile companion Gedeon, Helac is swept with the group as they rush into the room originally behind the door covered in a piece of the Draconic Prophecy, which was in turn, blasted from its hinges when the halfling was resurrected.

Looking around the room, Helac is filled with a sense of foreboding.

Aid Another: 1d20 + 6 ⇒ (9) + 6 = 15
That's some creepy whispering there, and are those runes?

Perception: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
Looking a little closer at the crack between the floor and the pedestal, Runes... and a switch, by Bauble. Good... substitute sensory organ.

Aid Another: 1d20 + 1 - 2 ⇒ (9) + 1 - 2 = 8
Does it, say anything fun like "Eat at Joe's"?

Spellcraft: 1d20 + 6 ⇒ (20) + 6 = 26
Helac closes his eyes and thinks, Lessons of Patience.
No, Eroh. It's more of the Draconic Prophecy we saw on the door before it was blasted off its hinges and the mess with the ghosts started.

On the wall it says "And so two...one not mortal." while here on the pedestal it says "Descending is Arising from another view." Couple that with the bit of the Draconic Prophecy on the door to this room which said "Where the body is lain, two shall arise." I'm starting to think it is not a reference to the Quori as I previously believed.

Out loud Helac will intone, Where the body is lain, two shall arise. And so two...one not mortal. Descending is Arising from another view.

Raising the halfling was a trick to raise whatever this is, he says, gesturing at the coffin, or at least... that is my guess as to what... the fake Deenya was doing.

That is, of course, unless the halfling is now immortal and this... whatever is mortal. Glancing in the halfling's direction, Do you feel any different, ma'am? Any... bizarre urges you wish to discuss?

Apparent Impromptu Prophecy Lecture:
Aid Another: 1d20 + 1 - 2 ⇒ (12) + 1 - 2 = 11
So, the prophecy is inconstant? That doesn't sound useful.

Psionics: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
The Draconic Prophecy is a complex network of symbols and messages, which are believed to contain knowledge of all events in the world.

The prophecy manifests in fragments like this one seemingly at random. Dragonmarks are prophecy symbols as well, though what they mean is a mystery. Each fragment contains too little context to understand without spending thousands of years studying the prophecy, so only immortal creatures, like dragons, and possibly the undead elves, ever gain a deep understanding.

The prophecy is nondeterministic. It consists of conditional predictions and so is altered by people's choices. It also alters constantly, making perfect prediction of the future impossible even if you had complete knowledge of the prophecy (which no one does). Immortals who understand the prophecy sometimes try to use it to influence the future, by creating situations which the prophecy says will trigger circumstances the manipulator wants. Needless to say, this is extremely difficult.

So if you have a ridiculously long life span, and you don't buy into the belief that influencing Prophecy is a sucker's bet with too many variables involved, I imagine it could become an interesting pastime, this sticking your nose in to manipulate others.

I'm a rock. Could I live forever? Eroh asks, in a snarky mental tone.

No. You'd have to live first, my Bauble. Helac projects in kind.


M Tiefling Magus Kensai 3 | Init +5 | HP 24/26 | AC 18 FF 12 T 17 | Saves +4/+3/+2 | Perception +5 | BAB +2 CMB +5 CMD +15

Spellcraft
1d20 + 9 ⇒ (9) + 9 = 18

Perception
1d20 + 5 ⇒ (16) + 5 = 21


M Tiefling Magus Kensai 3 | Init +5 | HP 24/26 | AC 18 FF 12 T 17 | Saves +4/+3/+2 | Perception +5 | BAB +2 CMB +5 CMD +15

"I never learned anything of the Draconic Prophecy; I always thought it to be more fraud than fact."

"This is certain, however, there is something attached to the coffin below" Tierney adds while pointing to the hidden switch in the crevice between the floor and the bottom of the pedestal under the coffin. It seems to be connected to something inside the pedestal (or inside the coffin?) that is in the DC 20 Perception spoiler.

He also announces the presence of the whispering that emanates from it as he moves to the side of the coffin. If there are hinges on the lid then he will move to that side in hope of using the lid as a shield against anything inside.


Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Linguistics: 1d20 + 5 ⇒ (20) + 5 = 25

Nik'o forgets all other concerns as he realizes he can make some of the runes: "Mmmh... This is ancient... Sarlonan! Very ancient... Predates our own language if I'm not mistaken! Wait, not all runes are Sarlonan. These here, and here, I can't figure, but theses, in the middle, say: "...arose, one mortal, and..." Sounds like Karrnathi propaganda..."


A minute ago:
When Helac looked out the door, he sees his mount right where he was left, but Gedeon gone, as the halfling had described.

Now:
There are indeed hinges on the coffin, on the side opposite the door you entered from.

At Helac's questioning, the halfling responds timidly:
"N--no? Methinks not. Though I am alive, which I was not yesterday. Yet I feel no different from when I was last living."

Minitash enters behind you, and squints around at the room, apparently confused.

"Hmm, when we came in here earlier today, there were not runes on the walls. "


Male Elan Vitalist: 5 | HP: 38/38 (+20 temp hp) | AC:17 T:11 FF:16 | CMD:12 | Fort: +8(+12) Ref:+2(+6) Will:+8(+12) | Init: +3 | Perc: +12(+14) |
Resources:
Action Points 6/6 | Power Points 13/42 | Transfer Wounds 7/7

Well, Minitash, there was some on the door that is now gone. The shards of prophecy... seem a cat who will wander at will.

Shifting his gaze to the halfling he response, Forgive me, miss. That was more... what passes for humor in this head. Helac shakes his head slightly. No. Though I congratulate you on your return to... the material plane, I think it was managed in this place at this time... for awful purpose.

Though much like a forest may grow from a battle field, good may rise out of bad, so... I would say use this second stab at life to the fullest. Helac gives her a little half smile, then returns to his examination of the smaller set of runes near the switch.


The halfling must be freaking out... thinks Nik'o, listening to the conversation.


Even more anxious-sounding than before, the halfling recalls
"Wh--when I fled this r--room. Th--there was an earthquake, and the bottom of mine coffin fell into a tunnel underground."


Status:
HP 22/22 AC 15 | T 11 | FF 14 | CMD 16 | F +5 | R +2 | W +5 | Init +9 | Per +10

"I think that an ancient force is returning. If this is ancient Sarlonan it occurs to me that these people we have been following are the main source of helping this power to make its way here."

-Posted with Wayfinder


Nik'o looks at Revlon, puzzled, and asks: "How did you come up with that theory!?"


M Tiefling Magus Kensai 3 | Init +5 | HP 24/26 | AC 18 FF 12 T 17 | Saves +4/+3/+2 | Perception +5 | BAB +2 CMB +5 CMD +15

Nik'o's question intrigues Tierney and he momentarily forgets the coffin as he waits for Revion's answer.

The possessive of "Nik'o" looks strange.


The whispers Helac referred to grow louder (so that everyone can hear), and higher pitched. Then they abruptly fall silent.

After a moment the halfling speaks again.
"If I mayst speak...
there art hidden tunnels between important places in yon city. Perhaps such a thing ith here?
"


Male Elan Vitalist: 5 | HP: 38/38 (+20 temp hp) | AC:17 T:11 FF:16 | CMD:12 | Fort: +8(+12) Ref:+2(+6) Will:+8(+12) | Init: +3 | Perc: +12(+14) |
Resources:
Action Points 6/6 | Power Points 13/42 | Transfer Wounds 7/7

Helac looks at the halfling, then back to the coffin, then back to the halfling and back to the coffin. Are you suggesting that this coffin could actually hide a series of tunnels into the city we saw from the roof?... that is much less troublesome than what I was imagining.

To flip or not to flip? That is the question.

Oh, go ahead and flip the switch, Boss. What's the worst that could happen?

Death.

So? A little death only ever killed anybody once.

Eroh... I... that... what?!

A look of consternation and shock war on Helac's features.

Eroh. You are a Horrible advisor.


M Tiefling Magus Kensai 3 | Init +5 | HP 24/26 | AC 18 FF 12 T 17 | Saves +4/+3/+2 | Perception +5 | BAB +2 CMB +5 CMD +15

"Shall we open the whispering coffin?" Tierney asks the others.


Male Elan Vitalist: 5 | HP: 38/38 (+20 temp hp) | AC:17 T:11 FF:16 | CMD:12 | Fort: +8(+12) Ref:+2(+6) Will:+8(+12) | Init: +3 | Perc: +12(+14) |
Resources:
Action Points 6/6 | Power Points 13/42 | Transfer Wounds 7/7

I... suppose. answers Helac, from down on one knee, still examining the the smaller glowing runes and the crack between pedestal and floor.

However, I would ask... switch first or lid first?


From behind the coffin, Nik'o draws his sword, indicating he's ready.

I can always ask him later...


Female Strix HP (11)
Stats:
AC/Touch/Flat 15/15/10 | Fort/Ref/Will +4/+4/+3 | Init +2
Skills:
Acrobatics +6, Cr(Bow) +6, Fly +8, Intimidate +6, Perception +9, Pr(Cartographer) +7, Stealth +6
Zen Archer (1)

Kiana snorts. "If you're going to flip switches or open coffins when there's voices from inside, do me a favor and wait a moment." Kiana flies up to the farthest she can away from the coffin, yet remaining where she can easily fly out if things go bad. From afar, she calls down. "Ok, you can flip switches and open coffins now, I'll carry word of your horrible gruesome deaths back to the lady with gold coins who hired us, you may be sure." She draws a pair of arrows, one on the string, the other held between her knuckles.


"Kiana has a point..." grumbles Nik'o, torn between curiosity and wisdom.


M Tiefling Magus Kensai 3 | Init +5 | HP 24/26 | AC 18 FF 12 T 17 | Saves +4/+3/+2 | Perception +5 | BAB +2 CMB +5 CMD +15

"Does anyone have rope to bind the coffin shut while we hit the switch? This way it might foil any traps inside."


Too late, it seems. With a bang, the coffin's lid bursts off its hinge into the air...coincidentally flying right towards Kiana!
bull rush?: 1d20 ⇒ 12
Although the door has no noticeable effect on her.
From inside the coffin, a 6-foot tall humanoid creature rises up. It has the head of a tiger, and its arms and legs are coated in tiger-like fur (although it is yellow rather than orange.) It is about the size of a human male--larger than the coffin of a halfling...
in a thick, almost mechanical voice not unlike that of a warforged, it says
"Two shall arise!"


"And my name is Nikolai. Pleased to meet you?" says Nik'o, the words bursting out of him as he can't read whether this is a battle or a tense discussion... His sword arm collapses behind him, in a futile attempt to mask his intentions, and he smiles weakly at the tall smoking man.


perception, 15:
Contrary to the halfling's previous statement, the inside of the coffin appears to be just that--the inside of a halfling-sized coffin.
Also, the humanoid's furry, clawed hands are 'backwards': when its hands are by its sides, the palms of its hands face outwards.

perception, 20:
The creature's feet appear to be attached to the bottom of the coffin via metallic bolts.

perception, 25:
The creature's claws are not fully attached to its paws--they could be detached and thrown. Also, oddly, its claws appear to be made of wood.

perception, 30:
Hidden beneath the creature's fur, you can make out a metal core, and metallic joints. This thing is not a tiger-like humanoid; it is a metal and wood machine built to look like a tiger-like humanoid!


Male Elan Vitalist: 5 | HP: 38/38 (+20 temp hp) | AC:17 T:11 FF:16 | CMD:12 | Fort: +8(+12) Ref:+2(+6) Will:+8(+12) | Init: +3 | Perc: +12(+14) |
Resources:
Action Points 6/6 | Power Points 13/42 | Transfer Wounds 7/7

Aid Another: 1d20 + 6 ⇒ (20) + 6 = 26
It's still Bolted to the coffin!

Perception: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
Wait... it's a Warforged Rakshasa?!

You are... the oddest construct I have ever seen. Helac says after taking a step back. Though to be honest... I cannot remember having seen many.


Female Strix HP (11)
Stats:
AC/Touch/Flat 15/15/10 | Fort/Ref/Will +4/+4/+3 | Init +2
Skills:
Acrobatics +6, Cr(Bow) +6, Fly +8, Intimidate +6, Perception +9, Pr(Cartographer) +7, Stealth +6
Zen Archer (1)

Perception: 1d20 + 11 ⇒ (9) + 11 = 20

Kiana shrugs, and relaxes a few millimeters, after kicking the coffin lid to one side as it flies toward her, as if it were an every day thing.


M Tiefling Magus Kensai 3 | Init +5 | HP 24/26 | AC 18 FF 12 T 17 | Saves +4/+3/+2 | Perception +5 | BAB +2 CMB +5 CMD +15

Perception
1d20 + 5 ⇒ (19) + 5 = 24

"Its feet are stuck to the coffin! Stay out its reach!" Tierney exclaims. He stands ready to strike if it takes offensive action but otherwise he waits.


The constructs claws seem to grow longer...
but it seems unable or unwilling to answer Nik'o or Helac.


Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Nik'o takes a few steps back. "We should stay at a respectable distance... It's claws are growing, but I don't think it can move to us. Weird thing..."


Male Elan Vitalist: 5 | HP: 38/38 (+20 temp hp) | AC:17 T:11 FF:16 | CMD:12 | Fort: +8(+12) Ref:+2(+6) Will:+8(+12) | Init: +3 | Perc: +12(+14) |
Resources:
Action Points 6/6 | Power Points 13/42 | Transfer Wounds 7/7

Helac's voice becoming a little quiet he adds, That depends... on what kind of animating force is in that thing, Nik'o. It could be... more weird than it looks.

Helac takes his morningstar off his belt yet again.

Projecting to his temporary circle, Helac states Nik'o. Tierney. Revion. I have no more inner energy with which to invigorate or regenerate... not without real rest. Just... informing.


M Tiefling Magus Kensai 3 | Init +5 | HP 24/26 | AC 18 FF 12 T 17 | Saves +4/+3/+2 | Perception +5 | BAB +2 CMB +5 CMD +15

"This thing would cost too much money to be just for show. There must be something valuable, in one sense or another, nearby."

Tierney steps back so that he is nearly behind the figure.


Finally it opens its mouth again, directed at Tierney:
"I slew Lorenxo Uade."
Then its head pivots upwards towards Kiana, and it says
"I lead the Brelish to your family."
Then it's head pivots back towards the group, and it says
"Now I have carried off Gedeon"
It pauses for a moment, apparently done speaking. Then its head pivots again, this time towards Minitash
"And captured Deenya"
and then its head spins in a full circle before focusing on the halfling:
"I made sure Sharlon died in vain. Now I have come for you too!"
The halfling lets out a terrified scream...

sense motives, 21:
The construct does not seem to actually be sentient--it is just spitting out pre-recorded messages.


Female Strix HP (11)
Stats:
AC/Touch/Flat 15/15/10 | Fort/Ref/Will +4/+4/+3 | Init +2
Skills:
Acrobatics +6, Cr(Bow) +6, Fly +8, Intimidate +6, Perception +9, Pr(Cartographer) +7, Stealth +6
Zen Archer (1)

Sense Motive: 1d20 + 8 ⇒ (3) + 8 = 11

Kiana shrugs. "I have never seen anything with feet bolted to a floor lead anything anywhere." She never found out who attacked her family, so saying it's some random group isn't enough to set her off, she's still trying to find out who did it. Thus the uniform in her backpack.


Sense Motive: 1d20 + 8 ⇒ (10) + 8 = 18

What!? Startled by the number of revelations, Nik'o hesitates: "It... It knows you guys?"


M Tiefling Magus Kensai 3 | Init +5 | HP 24/26 | AC 18 FF 12 T 17 | Saves +4/+3/+2 | Perception +5 | BAB +2 CMB +5 CMD +15

"No, it tells lies to unnerve us" Tierney replies. All the same, he cannot help but recall his father on his deathbed, wasting away.

Sense Motive
1d20 ⇒ 1
It is trying to sell us encyclopedias!


Male Elan Vitalist: 5 | HP: 38/38 (+20 temp hp) | AC:17 T:11 FF:16 | CMD:12 | Fort: +8(+12) Ref:+2(+6) Will:+8(+12) | Init: +3 | Perc: +12(+14) |
Resources:
Action Points 6/6 | Power Points 13/42 | Transfer Wounds 7/7

1d20 ⇒ 20
I think it might just be a machine, Boss.

1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Nonsense. How would it know Gedeon, whom it has never met nor seen, has been carried off? It could not be privy to those things unless there was some animating consciousness.

Looking a little grim, Helac responds to Nikolai's question. It does not matter what it says, Nik'o. None of that is... currently relevant.


"Ok, I'll accept that. So what's next?"


Status:
HP 22/22 AC 15 | T 11 | FF 14 | CMD 16 | F +5 | R +2 | W +5 | Init +9 | Per +10

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Sense Motive: 1d20 + 9 ⇒ (4) + 9 = 13

Keeping his sword ready, Revlon waits to see if the machine tries to attack.

-Posted with Wayfinder


Male Elan Vitalist: 5 | HP: 38/38 (+20 temp hp) | AC:17 T:11 FF:16 | CMD:12 | Fort: +8(+12) Ref:+2(+6) Will:+8(+12) | Init: +3 | Perc: +12(+14) |
Resources:
Action Points 6/6 | Power Points 13/42 | Transfer Wounds 7/7

Taking another step back, Helac concentrates on the area of the construct and tries to sense if there is any poison. Sense Poison. Standard action to manifest. Cantrip level/At will while psionically focused.

Display Suppression: 1d20 + 7 ⇒ (6) + 7 = 13
Failure to meet the DC 15 + power level check.

Helac's eyes flash for a moment like points of silver fire while a rainbow-flash of light sweeps away from him to about arms length and dissipates. The construct and the coffin it stands in are briefly slicked with a translucent, shimmering ectoplasm for just a moment before dissipating as well.

Alchemy Check: 1d20 + 2 ⇒ (13) + 2 = 15
Thinking to himself, I really should spend a little time learning the recipes for antiplague and antitoxin.

Wisdom Check: 1d20 + 4 ⇒ (12) + 4 = 16
I cannot sense poison on this thing... but that is somewhat inconclusive.


M Tiefling Magus Kensai 3 | Init +5 | HP 24/26 | AC 18 FF 12 T 17 | Saves +4/+3/+2 | Perception +5 | BAB +2 CMB +5 CMD +15

"It somehow knows who we are and things about us. Either that or it is guided from afar. Either way, our enemies have some measure of us."

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