Specialist Bas |
"The voidsuits will definitely be helpful even if they provide little protection our own armour will do nothing against environmental threats."
"I have a lascutter but meltabombs would be notably less cumbersome."
"Would it be possible to borrow a hellgun?"
Mordecai Rhones |
"Your advice and aid is appreciated, Lieutenant."
Mordecai pauses while the others speak and then continues.
"I would like to requisition frag and krak grenades, along with melta bombs. If a combat shotgun is available, I can make use of that in lieu of my autogun. I already have carapace armour, a shock maul, a respirator and rebreather so I believe I will be prepared for combat in hostile conditions."
Mordecai Rhones |
"Would a servo-skull or servitor equipped to detect radiation be a possible resource to borrow? I believe your suggestion of prioritising armour is a good one, though it would be useful to have voidsuits in reserve should we need to penetrate an area known beforehand to be void-open."
Fr. Tunt |
"Er, one last thing. I would like to speak to the ships chaplain. I haven't seen another man of the cloth in a while and I'd like to discuss some things with him and maybe see if he's willing to hear some confession and give us a blessing when we leave."
It's odd seeing Fr. Tunt dealing in matters like this, it's very against his character to be so passive and priestly.
Specialist Bas |
To the Lieutenant:
"Please inform us as soon as you have the first scan results."
Later when back with the trio:
"Does anyone want to me to check any weapons or armour while we have time?"
Just to confirm how many melta bombs do I get from the quartermaster? Other than this I believe we should all be getting a void suit and radiation badges.
Mordecai Rhones |
"We can take ten melta bombs aboard the shuttle and use them to breach areas as needed. And stun grenades would be helpful if available on consideration."
Mordecai waits for confirmation or rejection of this idea.
Looking for Combat shotgun, 4 clips total, 3 krak grenades, 3 stun grenades
Kevin O'Rourke 440 |
A day before you are due to approach the forlorn ship the requested equipment is available alongside three Shipboard Emergency Kits even though you didn't ask for them.
The reports shown to you indicate the ship's plasma drive is still operational, there are no signs of battle damage. No one has responded to hails but their is no reason to believe that the ship's systems are not receiving the message.
Even the most secure and reliable ship possesses emergency kits on most decks—though often decks can measure in the kilometres. Some work crews will also carry smaller versions in case of hull beaches or bulkhead failure. A standard kit weighs roughly 20kg and can include:
Glowstick: Good for 1d5 hours of steady illumination.
Universal Power Cell: Using either integral plugs or adaptor leads, it can power a glowstick or emergency vox for 1d5 hours or a laspistol for 5 shots.
Ration pack and water canister: Contains enough to provide sustenance for roughly 1 day, because if rescue doesn’t come by then it probably won’t come at all.
Emergency Vox: Usually pre-tuned to the ship’s vox, but advanced models are more versatile, and may also be capable of issuing automatic distress cants such as the standard “Voidfarer’s Prayer for Aid.”
Air bottle & mask: Contains roughly 30 minutes of air, usually enough to get through toxic passageways.
Anti-radiation tablets: Essential when exposed to plasma drive leaks or the raw energies of the void.
Hull sealant spray-gel: This foul-smelling gel can be sprayed onto vents and bulkheads to seal against the void.
Each tube can cover 20 or so small (10 sq cm) punctures.
Specialist Bas |
On the trolley we have the 3 emergency packs and 4 melta bombs.
Bas reports at the shuttle.
He is currently wearing his enforcer light carapace and all his gear except for his Long-Las and Medicae kit are neatly stowed in his combat vest.
Fr. Tunt |
Fr Tunt arrives wearing his armour but without the brazier attached this time. He is carrying the same large haversack you saw on him the first time ye met him but this time it's filled with spare flamer magazines. He drops it at his feet, holding the neck to prevent it from falling over. He has his flamer slung over his right shoulder with his servo skull floating behind him. An auspex hangs on his left, tied on to a buckle with some thick string attached to the scanners own clip ring. Half indicating the auspex Fr Tunt says to Bas. "Forgot to ask to a carry strap, silly of me. How do you like me chainsword?" He brandishes the newly cleaned weapon and shows the stenciling to Bas that he had done on the side. It reads iustitia dentium
"Get it?", he says, "Teeth of Justice, you know, because of the teeth?" He points to the cleaned and sharpened links on the blade. He is grinning at his own bad joke.
Kevin O'Rourke 440 |
Docking the shuttle will go without issue but it takes a little work to get the airlock to function, it appears that power flow through the ship is a little sporadic. No doubt the machine spirits have become irritable and surly without proper ministrations.
The corridor of the ship you enter is vacant, no one shows up to greet you... which may be a relief.
What would you like to do?
Fr. Tunt |
"None, lead on." Fr. Tunt will begin monitoring the auspex to detect any movement besides their own. He studies the scanner and makes a few minute adjustments than looks confused. Suddenly he slaps the machine lightly on the side and smiles. "Little trick an tech approved operator showed me for those spirits that are too stubborn for their own good"
Mordecai Rhones |
Mordecai steps out, his combat vest full of ammunition and equipment, his armour and weapons polished.
He half-smiles at Tunt's remark.
"There are subtleties to that action, mostly involving what words to invoke loudly while doing it. I also took the liberty of bringing a spare void suit for you. Your armour is even heavier than mine after all."
To Bas:
"I have no objections. Let us make steady progress towards the bridge."
Specialist Bas |
"A moment please."
Bas takes a close look but does not touch the bodies.
He is trying to spot signs of disease or contamination.
Medicae under 78 before modifiers: 1d100 ⇒ 44
Int 48, Medicae +10 and Superior Chirurgeon gives +20 to all medicae tests.
Kevin O'Rourke 440 |
Mordecai notices nothing beyond the obvious.
Bas looks over the bodies, they seem to be rotting after they died. Though it would be best to avoid contact they did not die of any kind of plague as far as he can tell... they were frozen to death. They have since thawed out and begun to rot. Given you don't know how long they were frozen, how quickly they were thawed out he doesn't know when they died.
To note the temperature in the corridor is normal.
Specialist Bas |
"These people were frozen to death, the rotting happened when they thawed. It wouldn't be possible to even guess how long they've been here."
"Let's keep moving but we should switch to void suits if we notice any significant jumps in temperature."
Fr. Tunt |
Fr Tunt looks up from the auspex and nods, his focus on the device for once occupying his mind so that he didn't speak beyond a small grunt of acknowledgement. More small adjustments follow as he peers at the screen only looking up to make sure he isn't walking into or onto anything.
Mordecai Rhones |
Mordecai approaches the door, looking for a way to bypass the lock. His old environmental training could be relevant.
Trade (Prospector), Base 42: 1d100 ⇒ 19 To cop to any potential hazard
Trade (Technomat), Base 42: 1d100 ⇒ 20 To spot warnings or find a rite to open the door
Security, Base 42: 1d100 ⇒ 36 To spot warnings and find a way to open the door
Fr. Tunt |
Fr Tunt stops at the door and checks the auspex while standing next to it.
-20 not known, +10 auspex
awareness 26: 1d100 ⇒ 82
Spending a minute turning controls, pressing options and nearly thumping it again he looks up."Well I can say for certain that I have no idea. I can't get the hang of this. Does anyone here know anything about the functions of it before I offend the spirit inside this infernal machine?"
Mordecai Rhones |
Also forgot that in DH2, *all* untrained, non-specialist skills can be attempted at a -20 penalty. So he'll still try security.
Mordecai turns to Tunt, putting the combat shotgun on its sling, and stretching out his hand for the auspex.
"Perhaps I can assist."
Tech-Use, Target 32 (Int 42, -20 untrained, +10 difficulty as per GM note): 1d100 ⇒ 26
He cajoles and attempts to soothe the recalcitrant machine spirits, and the auspex reading start to coalesce.
Mordecai Rhones |
Mordecai stares down at the auspex readings, then looks up at the door, then to the auspex again.
"Two things to note. The first is that I can open that door. The second is that behind that door is a great volume of water, full extent unknown. This could be useful for a purge of flame or entry of last resort, but I strongly recommend that we find another route into the bridge."
He hands the auspex back to Tunt and takes the shotgun back in hand.
Fr. Tunt |
Fr Tunt holds up his hand as Mordecai hands the auspex to him. "If you have the workings and acceptance of this machine would you be better in using it and I'll cover you? I have seen these used to great effect but could never get the hang of it. I wasn't really suitable for lookout duty, what with my protection he thumps his plate being a hinderence so I'm lacking in that area."
Mordecai Rhones |
Mordecai thinks for a moment and then replies to Tunt.
"While it will delay my response time in combat, I do appear to be better suited to using the auspex. So I will take over that duty."
Mordecai keeps the auspex in hand and will be keeping track with it.
+20 to awareness tests, not using tech-use by default.