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Cele's Jade Regent

Game Master Celestine8


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M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

welcome back, Balth.!


female DM

The loot total stands at 616 for the goblin bounty (including the 300 gp for Gutwad and his pocket change and other misc coins, some of them Minkaian), a cloak of resistance +1, mwk composite longbow (with +1 str), 5 +1 animal bane arrows, 2 potions of cure light, mwk chain shirt, mundane gear including a small spear and medium leather armour, 6 mwk shuriken and art items worth 380 gp ( a hairpin, a fan w/ map and the box it was in).


HP 27/27; AC 17 (T 15, FF 12); saves F +2, R +10, W +2; bab: 3; melee 4(+8), ranged +8; CMB 4, CMD 19; speed 30; init +5, Kitsune Rogue/4
skills:
acrobatics 15, bluff 8, climb 6, diplomacy 7, disable 12, escape artist 6, perception 11, perform: comedy 6, craft: carpentry 5, sleight of hand 12, stealth 12, knowledge: local 8

Hijiro would like the hairpin as part of his share - if it's value is higher than 1/4 of the art items value, he'll kick in additional gold to cover it... but i guess we need to know the value of each item for that - I think we're keeping the fan for the map, but the box and the hairpin are fair value, right? Unless we're going to gift the box and hairpin to Ameiko, which Hijiro would totally be onboard for (in fact that's why he wants the hairpin). I think Irnk took the mw chain shirt and the mwk longbow - which are probably size small because they came from a goblin, so no one else here can use them anyway. the rest of the gear if anyone wants it is up for grabs... Hijiro wouldn't turn down use of the cloak unless someone else has claimed it or wants it really badly - but he does have a 0 will save bonus and could use the help. On the other hand, if someone else really wants/needs it, he's not gonna make a big deal about it either, being kind of an easy-going sort.


Male Human (Varisian) Monk 2 / HP 20 of 20 / F+4 R+5 W+5 / AC 16.16.13 / Init. +2 / Perc +7

Balthazar already has the shurikens, since it is not an exotic weapon for him. The 614 gps amount for 154 for each of us. As I said before, Balthazar would like to keep one potion; I have no problem with Hijiro keeping the cloak of resistance, though I call dibs on future armor enhancing items :) Since Irnk is the only one using a bow, the animal bane arrows should go to him, too.

I suppose it will be simpler if we worry about the art items after we have the chance to convert them into money.

So, if no one opposes, the bounty, this time, goes like this:

Irnk:
mwk small chain shirt, mwk small composite longbow +1, (5) +1 animal bane arrows, 154 gp

Balthazar:
(6) mwk shurikens, 1 potion of cure light wounds, 154 gp

Hijiro:
cloak of resistance +1, 154 gp, currently carrying the minkaian art objects for now

Sienna:
1 potion of cure light wounds, 154 gp

Unless Sienna wants the cloak. Anyway, the next loot should probably be split in a way to balance out this one. How do you guys feel about this division?


HP 27/27; AC 17 (T 15, FF 12); saves F +2, R +10, W +2; bab: 3; melee 4(+8), ranged +8; CMB 4, CMD 19; speed 30; init +5, Kitsune Rogue/4
skills:
acrobatics 15, bluff 8, climb 6, diplomacy 7, disable 12, escape artist 6, perception 11, perform: comedy 6, craft: carpentry 5, sleight of hand 12, stealth 12, knowledge: local 8

works for me unless sienna really wants the cloak - like i said Hijiro isn't one to make a fuss over something like that. Now if it were shiny or sparkly, he might *wink wink*... anyway, as for 'carrying' the art objects, he probably would have stored the box and hairpin in his digs in town, not carrying those out into the swamp. He does have the fan with him, because we need the map.


Male Human (Varisian) Monk 2 / HP 20 of 20 / F+4 R+5 W+5 / AC 16.16.13 / Init. +2 / Perc +7

Got it.

How big is this box, anyway?


female DM

Not very large or heavy, otherwise it would have been mentioned. Probably deep, but not very wide or long.


Male Goblin Paladin 2 HP 1/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

I have no objections to that division.


Female Human Druid, Pace: 6 Parry: 8 (3) Toughness: 6 (+2 vs ranged) Charisma: 0, Wounds 3/3, Bennies 3/3, Power points 15/15

I'm fine with that too.


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

still here and watching ... just not posting for obvious reasons... Cele - let me know when it's time for me to roll for stabilization. In the meantime, for the rest of you - kick some skeleton bones for me.


female DM

Sorry Hijiro! Didn't mean to knock you down again! I feel really bad, but hopefully, you'll be up on your feet in no time. I know we have potions and such.


Male Human (Varisian) Monk 2 / HP 20 of 20 / F+4 R+5 W+5 / AC 16.16.13 / Init. +2 / Perc +7

Is it possible to give a potion to a fallen ally without touching him?


female DM

I would say so.


Female Human Druid, Pace: 6 Parry: 8 (3) Toughness: 6 (+2 vs ranged) Charisma: 0, Wounds 3/3, Bennies 3/3, Power points 15/15

I do have 2 CLWs today so I would suggest you hit the skeletons while I deal with healing as I can't really contribute much else at the moment. Obscuring fog will stop ranged stuff hitting us and I don't think the skeletons have bows.


Male Human (Varisian) Monk 2 / HP 20 of 20 / F+4 R+5 W+5 / AC 16.16.13 / Init. +2 / Perc +7

Cele, you ok?


Female Human Druid, Pace: 6 Parry: 8 (3) Toughness: 6 (+2 vs ranged) Charisma: 0, Wounds 3/3, Bennies 3/3, Power points 15/15

She might have hit a busy spot or internet might have gone down. Probably something like that is my guess.


female DM

Sorry guys, my father in law died last Tuesday and we're arranging stuff with lawyers and trying to get to the funeral. Be back on within the next few days!


HP 27/27; AC 17 (T 15, FF 12); saves F +2, R +10, W +2; bab: 3; melee 4(+8), ranged +8; CMB 4, CMD 19; speed 30; init +5, Kitsune Rogue/4
skills:
acrobatics 15, bluff 8, climb 6, diplomacy 7, disable 12, escape artist 6, perception 11, perform: comedy 6, craft: carpentry 5, sleight of hand 12, stealth 12, knowledge: local 8

I'm so sorry to hear that. Take care of you and yours, we'll wait.


Male Goblin Paladin 2 HP 1/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

Ouch. As Hijiro said, family comes first.


Female Human Druid, Pace: 6 Parry: 8 (3) Toughness: 6 (+2 vs ranged) Charisma: 0, Wounds 3/3, Bennies 3/3, Power points 15/15

Sorry to hear that Cele, take your time coming back. Family first like Irnk has pointed out.


Male Human (Varisian) Monk 2 / HP 20 of 20 / F+4 R+5 W+5 / AC 16.16.13 / Init. +2 / Perc +7

Hey Cele, my condolences. Take the time you need, we're not going anywhere. ;)


HP 27/27; AC 17 (T 15, FF 12); saves F +2, R +10, W +2; bab: 3; melee 4(+8), ranged +8; CMB 4, CMD 19; speed 30; init +5, Kitsune Rogue/4
skills:
acrobatics 15, bluff 8, climb 6, diplomacy 7, disable 12, escape artist 6, perception 11, perform: comedy 6, craft: carpentry 5, sleight of hand 12, stealth 12, knowledge: local 8

just checking in so the thread doesn't fall into archive mode for me... hope all is well with everyone.


Male Goblin Paladin 2 HP 1/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

Doin' alright, gettin' good grades. The future's so bright. I gotta wear shades.

not really...


Female Human Druid, Pace: 6 Parry: 8 (3) Toughness: 6 (+2 vs ranged) Charisma: 0, Wounds 3/3, Bennies 3/3, Power points 15/15

While we wait for Cele to come back shall we share a few stories? Anyone got a favourite character they've roleplayed or seen someone else roleplay?


Male Goblin Paladin 2 HP 1/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

Ooh, I'll have to think about that.


Female Human Druid, Pace: 6 Parry: 8 (3) Toughness: 6 (+2 vs ranged) Charisma: 0, Wounds 3/3, Bennies 3/3, Power points 15/15

Well I can start with something. I had some friends who played an old 3.5 campaign and somewhere along the way they had created Xark and pals. This was an orc with 2 goblins. The original characters the players had were not these 3 characters, they were mercenaries that they had obtained through the leadership feat, a sorcerer, a bard and a barbarian respectively.

However the 3 players had their original characters killed so were allowed to reroll as these 3 characters, being Xark, Snarf and I forget the sorcerer's name. The orc was someone stupid at int of 4, not quite animal dumb but getting there. So Snarf came up with an idea, he created a magic item that gave Xark -2 or +2 int depended on which way it was set on his head. The DM ruled that he would either be intelligent enough to hold a conversation or be an animal depending on which way the item was placed on his head.

This gave Snarf another idea, being a goblin he had awesome ride checks. So he took the mounted combat feat to defend his friend Xark if he was riding on his shoulders like a mount. As long as Xark was currently Int 2 as an animal. Xark thus become a powerful mount wielding a magic sword, while Snarf buffed him with song. They soon found out that their ranged capabilities were lacking. So they teamed up with the sorcerer and a supply of sovereign glue. They stuck the sorcerer to Xark's breastplate so that Xark could carry him into battle with his potent magic. Thus they became Xark and pals, they had many an adventure even into space. Then what would happen to Xark, he could not hear Snarf's music in space. Snarf was crafty, he carried around a tuning fork that he could play (and had skill ranks in) to play music through Xark's armour if he himself could not speak.

Xark and pals, rampaging through the world as a barbarian with song constantly in his ears and a magical goblin turret in the form of sorcerer strapped to his chest. They lived and pillaged happily until they died at the ripe old age of 30.


female DM

lol, that's hilarious Sienna. I'm back guys! Sorry for the long as hell delay.


HP 27/27; AC 17 (T 15, FF 12); saves F +2, R +10, W +2; bab: 3; melee 4(+8), ranged +8; CMB 4, CMD 19; speed 30; init +5, Kitsune Rogue/4
skills:
acrobatics 15, bluff 8, climb 6, diplomacy 7, disable 12, escape artist 6, perception 11, perform: comedy 6, craft: carpentry 5, sleight of hand 12, stealth 12, knowledge: local 8

Welcome back, Cele!!! as I recall we were in the middle of fighting for our lives... well, the others were... Hijiro was out cold, lol


Male Goblin Paladin 2 HP 1/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

The important thing is you were able to do what you needed to & you and your family are alright.


Male Human (Varisian) Monk 2 / HP 20 of 20 / F+4 R+5 W+5 / AC 16.16.13 / Init. +2 / Perc +7

Heh, I liked Xarq and pals. Welcome back, Cele, hope you are all doing better now!


female DM

Yeah, sorry about that Hijiro. Hopefully this won't be a trend? Thanks for understanding guys!


HP 27/27; AC 17 (T 15, FF 12); saves F +2, R +10, W +2; bab: 3; melee 4(+8), ranged +8; CMB 4, CMD 19; speed 30; init +5, Kitsune Rogue/4
skills:
acrobatics 15, bluff 8, climb 6, diplomacy 7, disable 12, escape artist 6, perception 11, perform: comedy 6, craft: carpentry 5, sleight of hand 12, stealth 12, knowledge: local 8

no problem Cele - family always comes first and you had a devastating family blow. I think we all understand. As for Hijiro - I hope it's not a trend too. lol.. keeps happening to me in these pbp's tho. sigh


HP: 10/10 AC 16/14/12: F+2, R +4, W+2, Per:+4, Init: +6

My sympathies. I hope your husband's doing okay. Losing a parent isn't easy.

By the way, I sent you a PM (As my main AdamWarnock).


female DM

Thanks and yes, we're doing much better now.


HP 27/27; AC 17 (T 15, FF 12); saves F +2, R +10, W +2; bab: 3; melee 4(+8), ranged +8; CMB 4, CMD 19; speed 30; init +5, Kitsune Rogue/4
skills:
acrobatics 15, bluff 8, climb 6, diplomacy 7, disable 12, escape artist 6, perception 11, perform: comedy 6, craft: carpentry 5, sleight of hand 12, stealth 12, knowledge: local 8

So how do we get this thing started up again - I think at this point Cele, if everyone is willing and ready to get on with it (I know I am!), we need a sort of recap from you, to let us know where we are, who's turn it is, that sort of thing...

anyone else have any different or other ideas?


Female Human Druid, Pace: 6 Parry: 8 (3) Toughness: 6 (+2 vs ranged) Charisma: 0, Wounds 3/3, Bennies 3/3, Power points 15/15

Well we've actually already started up again in the gameplay thread, has yours not been updating?


HP 27/27; AC 17 (T 15, FF 12); saves F +2, R +10, W +2; bab: 3; melee 4(+8), ranged +8; CMB 4, CMD 19; speed 30; init +5, Kitsune Rogue/4
skills:
acrobatics 15, bluff 8, climb 6, diplomacy 7, disable 12, escape artist 6, perception 11, perform: comedy 6, craft: carpentry 5, sleight of hand 12, stealth 12, knowledge: local 8

nope - hasnt been updating for me... sigh - I'll go catch up now.


Male Goblin Paladin 2 HP 1/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

Hijiro, don't feel bad. I had the exact same problem in another PbP I am in, a week or so ago. I missed something like a dozen or so posts.


HP: 10/10 AC 16/14/12: F+2, R +4, W+2, Per:+4, Init: +6

Dots go away after a week or so now. (Guess to encourage more frequent posting *Shrugs*).


Male Human (Varisian) Monk 2 / HP 20 of 20 / F+4 R+5 W+5 / AC 16.16.13 / Init. +2 / Perc +7

Mine wasn't updating either...

Hijiro, I think undead are not subject to critical hits ;)


HP 27/27; AC 17 (T 15, FF 12); saves F +2, R +10, W +2; bab: 3; melee 4(+8), ranged +8; CMB 4, CMD 19; speed 30; init +5, Kitsune Rogue/4
skills:
acrobatics 15, bluff 8, climb 6, diplomacy 7, disable 12, escape artist 6, perception 11, perform: comedy 6, craft: carpentry 5, sleight of hand 12, stealth 12, knowledge: local 8

actually in pathfinder undead can be crit - that was a 3.5 rule

fyi undead traits


Male Human (Varisian) Monk 2 / HP 20 of 20 / F+4 R+5 W+5 / AC 16.16.13 / Init. +2 / Perc +7

Sweet. :)


Male Human (Varisian) Monk 2 / HP 20 of 20 / F+4 R+5 W+5 / AC 16.16.13 / Init. +2 / Perc +7

Hey guys, just wanted to inform that on top of a killer week on my job, my fianceé's grandfather passed away this morning and we'll be attending the funeral. Long story short, I won't be able to post for at least until tonight, hope to find some time later so as to not let you guys down. See you later.


Male Goblin Paladin 2 HP 1/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

Ouch. As I posted earlier, family comes first.


HP: 10/10 AC 16/14/12: F+2, R +4, W+2, Per:+4, Init: +6

Not fun, I'll keep you in my prayers.


HP 27/27; AC 17 (T 15, FF 12); saves F +2, R +10, W +2; bab: 3; melee 4(+8), ranged +8; CMB 4, CMD 19; speed 30; init +5, Kitsune Rogue/4
skills:
acrobatics 15, bluff 8, climb 6, diplomacy 7, disable 12, escape artist 6, perception 11, perform: comedy 6, craft: carpentry 5, sleight of hand 12, stealth 12, knowledge: local 8

Sorry to hear that. Take care - family first.


Male Human (Varisian) Monk 2 / HP 20 of 20 / F+4 R+5 W+5 / AC 16.16.13 / Init. +2 / Perc +7

Back.

Now on to the game... I'm a little confused, since we're in a different chamber, do we know the skeletons are coming?


Male Goblin Paladin 2 HP 1/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

My posting for the next week or so is going to be curtailed I fear. I should still be able to post at least once or twice a day, but not likely to be much more than that.


female DM

My sympathies, Balthazar. Sorry guys, I'm REALLY back this time, it's just been sort of chaotic. Promise that there's a lid on it now.


Male Goblin Paladin 2 HP 1/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

@Wanwa'lasse: Hurray! You're back! I foresee very interesting character interactions between you, Shalelu & Irnk in the future.

Very interesting
Heh heh heh...

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