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Castle Caldwell and Beyond: (A 5e Campaign) - The Wrecking Crew

Game Master Terquem

The Wrecking Crew, a special last chance arm of the Solution Society, is about to take on the first task in a one year long probation.
Can they survive, let alone succeed? | Journal where details of the setting can be learned |

Journey to Limecracker Hovel


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Male Half-Elf Bard 2 | Init +4 | AC 14 | HP 17/17 | Darkvision 60' | PP 14 | PI 14 | Str -2, Dex +5, Con +2, Int +2, Wis +2, Cha +6 | Advantage on Charms, Immune to Sleep

"I think we may have the time to allot for a brief detour." Isaiah says with a nod.


Male Half-Orc Rogue 2 | HP 18/18 | AC 13 | Saves Str +1, Dex +4, Con +1, Int +4, Wis +1, Cha +0 | Investigation +6; Perception +3; Darkvision | Init +2

Kerak nods. "We should also make sure to keep a careful eye out in general. Don't want the bandits to get the drop on us."


Male Halfling Rogue 2 | HP 15/15 | AC 17 | Saves Str +1, Dex +7, Con +2, Int +4, Wis +2, Cha +0 | Acrobatics +7; Investigation +4; Perception +4; Sleight of Hand +7; Stealth +9; | Init +5

"Sure I can help out." Merrum offers.


Female Human Druid 2 | AC: 16 | HP: 18/18 | | Init: +9 Perc: +5 | Saves Str +0, Dex +2, Con +2, Int +4, Wis +5, Cha +3 | Spells/day = 3

Choosing a choice apple Lilly smiles in satisfaction with both the taste and the decision to get rid of some bandits. I think we will work to make sure that never happens to you again Ballamy. Wish us luck.


Male Male Half-Elf Cleric 2 | AC 18 | HP 18 | Initiative -1 |
Saves:
Str +3 Dex -1 Con +2 Int +1 Wis +6 Cha +5
Spells Prepared:
Cantrips- Guidance, Light, Sacred Flame | 1st Level- Bless, Cure Wounds, Healing Word, Protection from Evil, Shield of Faith

"Sounds good to me. I cannot stand bandit scum. They claim too many lives."


male

After a pleasant exchange with the young elven woman, the group presses on to the east along the road toward the Mackenzie Crossing.

It’s a pleasant early afternoon walk of about six miles, and as the group approaches the Mackenzie Crossing they are surprised to see a generous amount of puffy grey smoke rising from one of the islands in the river.

Well before the group is near the entrance to the first covered bridge you see, on a scrub covered island where the first bridge reaches, a pair of old men, wearing warm cloths, standing in the river just to the west of the island, only a few feet from shore, with fishing poles in their hands. Behind these men, about fifteen feet from the shore of the island, there is a small tent and a campfire, and two women and two small children are active around the fire. It looks like one of the women is placing a large tea kettle on a stone near the fire, while the other woman is sitting on a log, with a tray on her knees and she is working something on the tray.

You feel no sense of danger, and proceed across the first bridge, and at this point the men in the river notice your approach, one of them points as he turns his head toward the camp site.

The children and women look your way.

When you reach the end of the first bridge you now see a hand cart parked near the second bridge, blocked from view by the angle of the first bridge. It has two large wheels, long handles, and is empty. It looks like an expensive cart.

The woman who placed the kettle and children at the campsite, which is about eighty feet to the west of you, wave, their faces are smiling, but they make no attempt to come to greet you. The other woman looks up from the tray, she is smiling as well, and then goes back to her work, which you can guess is cutting something in preparation for a meal.

You can head out on the flat, scrub covered island, toward the camp site to talk to these people, or continue on your way, crossing the second covered bridge which is longer than the first, and reaches the south bank of the river.


Female Human Druid 2 | AC: 16 | HP: 18/18 | | Init: +9 Perc: +5 | Saves Str +0, Dex +2, Con +2, Int +4, Wis +5, Cha +3 | Spells/day = 3

Best we meet these folk, see if they are as they seem, and get their story. Lilly advises.


Male Male Half-Elf Cleric 2 | AC 18 | HP 18 | Initiative -1 |
Saves:
Str +3 Dex -1 Con +2 Int +1 Wis +6 Cha +5
Spells Prepared:
Cantrips- Guidance, Light, Sacred Flame | 1st Level- Bless, Cure Wounds, Healing Word, Protection from Evil, Shield of Faith

"Fine by me."

Vash raises a hand, calling in greeting.

"Well met, good people! How fare you this day?"


Male Halfling Rogue 2 | HP 15/15 | AC 17 | Saves Str +1, Dex +7, Con +2, Int +4, Wis +2, Cha +0 | Acrobatics +7; Investigation +4; Perception +4; Sleight of Hand +7; Stealth +9; | Init +5

Merrum will be smiles and cheer, but not directly engage in any conversation.


Male Half-Elf Bard 2 | Init +4 | AC 14 | HP 17/17 | Darkvision 60' | PP 14 | PI 14 | Str -2, Dex +5, Con +2, Int +2, Wis +2, Cha +6 | Advantage on Charms, Immune to Sleep

Isaiah follows along with the group. Running into nice people and making pleasant conversation may not be something he'd write a song about but it was still much more appreciated than the many alternatives.


Male Half-Orc Rogue 2 | HP 18/18 | AC 13 | Saves Str +1, Dex +4, Con +1, Int +4, Wis +1, Cha +0 | Investigation +6; Perception +3; Darkvision | Init +2

Kerak tilts his head quizzically at the friendly people on the island. If there were bandits about, these people certainly didn't seem concerned - unless they were the bandits. A good ruse if so. He'd have to remember it in the future.

He lets Lilly and Vash take the lead in talking with them - after all, as a scout, he'd learned much by watching and listening as opposed to interrogating.


Female Human Druid 2 | AC: 16 | HP: 18/18 | | Init: +9 Perc: +5 | Saves Str +0, Dex +2, Con +2, Int +4, Wis +5, Cha +3 | Spells/day = 3

With agreement from the group Lilly heads towards the people, hailing them. Greetings. May we come and speak with you?


male

Lilly and the Preacher moved to the front of the small band and lead them toward the campers, calling out warm welcomes.

Well met, good sir and lady a woman says as she walks to meet them halfway. The two small children straggling along behind her, a boy and a girl, with the girl whispering things in the boy’s ear, to which his reply is a gentle shove.

Stopping about twenty yards from the campfire and tent, the woman opens her hand flat, and gestures back toward the camp saying, My husband, my sister and her husband welcome you to our camp. We hope you’ll stay a while and tell us where you’ve come from and what news you have. I am Cordeen, and my husband is Barthlan. My sister is Deborah, and her husband is Gregory, these are my nephew and niece, Gregson, and Maryann. We made camp on this little island yesterday morning. The men have heard the fishing here is the best around. We come from Gaderston and are planning to leave for Seaport tomorrow to meet with family there who are planning to emigrate to Urandoma, or Orimar, whatever they are calling it. So what brings you out on the road today?

She is a healthy woman, not overweight, but certainly not thin, and young, probably not yet in her twenties. She seems friendly and sincere.


Female Human Druid 2 | AC: 16 | HP: 18/18 | | Init: +9 Perc: +5 | Saves Str +0, Dex +2, Con +2, Int +4, Wis +5, Cha +3 | Spells/day = 3

Well met. I am Lilly Wildwood. I am glad to find you here and safe. We have a reliable report that bandits were active in this area and came here to see if the passage across was safe. Have you seen any signs of danger or banditry? Looking more closely Lilly adds You and your family look healthy. The hunting and fishing here must be good.


Male Male Half-Elf Cleric 2 | AC 18 | HP 18 | Initiative -1 |
Saves:
Str +3 Dex -1 Con +2 Int +1 Wis +6 Cha +5
Spells Prepared:
Cantrips- Guidance, Light, Sacred Flame | 1st Level- Bless, Cure Wounds, Healing Word, Protection from Evil, Shield of Faith

"As Lilly noted, we are here to help and protect those that might need it. I am Vash Urias. Has anything prodded your move? Is all well in Gaderston?"


male

Well, we’ve seen no one else here, and we’ve been camping since yesterday morning. the woman says. There wasn’t any talk in Gaderston that the crossing was dangerous, but we had heard that the Dukes were quarreling over who was responsible for protecting the road that goes east from here. As to the situation in Gaderston, well, it is a good as can be hoped, what with all the refugees coming in from the north. We hear terrible things are happening in Vurespania. Some sort of religious fervor is sweeping the hill country and many people are fleeing south to escape oppressive clergymen, not to mention the whole country is suffering a blight that has lasted three years now. We are letting cousins of ours from Vurespania tend our farm in Gaderston while we visit Bartlan’s father and his new wife in Seaport. The children have never seen the city and we intend to stay for a few weeks. I hear that ships from the island of Urandoma are bringing the finest wool ever seen and if we can make a bargain with Bartlan’s new inlaws we might be bringing some back to Gaderston where we could stand to make a strong profit.

She smiles and invites you all to come closer to the small camp fire.

It isn’t particularly cold, but the fire is warm and welcoming.

The men haven’t had any great luck fishing so far. We have plenty of provisions, even if they don’t catch anything so you are welcome to stay and share in what we have. Are you also headed to Seaport? Perhaps you can stay a day or two and we can all travel together?


Female Human Druid 2 | AC: 16 | HP: 18/18 | | Init: +9 Perc: +5 | Saves Str +0, Dex +2, Con +2, Int +4, Wis +5, Cha +3 | Spells/day = 3

Yes, a fire and a meal would be welcome. Perhaps I could help with the fishing. Lilly offers.

Survival: 1d20 + 5 ⇒ (10) + 5 = 15


Male Half-Orc Rogue 2 | HP 18/18 | AC 13 | Saves Str +1, Dex +4, Con +1, Int +4, Wis +1, Cha +0 | Investigation +6; Perception +3; Darkvision | Init +2

"We'd be happy to stay for the meal, but we aren't heading to Seaport. We have other business to attend to farther south," Kerak says, trying to avoid giving away too much about their mission. He will also attempt to help with the fishing, although he isn't particularly good at it.

Survival, Aid Lilly: 1d20 + 1 ⇒ (10) + 1 = 11


Male Half-Elf Bard 2 | Init +4 | AC 14 | HP 17/17 | Darkvision 60' | PP 14 | PI 14 | Str -2, Dex +5, Con +2, Int +2, Wis +2, Cha +6 | Advantage on Charms, Immune to Sleep

"It seems we'll be staying for while. Is there anything else you'd like assistance with?" Isaiah asks the campers.

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