Castle Caldwell and Beyond: (A 5e Campaign) - The Wrecking Crew (Inactive)

Game Master Terquem

The Wrecking Crew, a special last chance arm of the Solution Society, is about to take on the first task in a one year long probation.
Can they survive, let alone succeed? | Journal where details of the setting can be learned |

Journey to Limecracker Hovel


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Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Klodd is just drifting off to sleep, when another Mule enters the building. With a loud snort he turns over pulling his cloak over his head.

"One of the mules can take my watch. They'll probably keep me up half the night baying and crunching things anyway".


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male

Castle Caldwell, the Chapel

Sunset, Day 1

Victor and Ayita manage to make it to the southeast entry tower before the sun sets, and retrieve Ayita’s rope. The two make it back to the chapel just as the last bit of light of the setting sun fades away.

When Niall goes to get the Donkey and Cart, he is surprised to see that Victor is leading the animal back to the chapel, and for a moment there is a bit of confusion about exactly who owns the mule. Niall is sure it is his mule, and after a few exchanges with Victor it becomes clear to Niall that Victor is simply expressing a “group ownership” mentality and actually doesn’t mean to imply that the mule now belongs to him simply because he was generous with his own mule.

But then, when Victor walks away with a smile, Niall begins to wonder if the two men are on the same page at all.

Victor agrees to stand the first watch, staying near the open door so that he can watch the mule and the cart parked across the entryway.
The evening grows darker as the time passes. The first moon is low on the horizon, but it is half full and there are now clouds tonight, giving the courtyard an eerie, shadowy nature. Suddenly, Victor thinks he sees a strange, somewhat large dog prowling in the distance, near the stone wall some sixty feet to the south

Stealthy Creature is Stealthing: 1d20 + 5 ⇒ (2) + 5 = 7

With Dim light conditions prevailing, Victor has Disadvantage on Perception Skill Checks, so he cannot rely on his Passive perception to tell him that he did or did not actually see something. he will have to make a Perception Skill Roll, with Disadvantage if he wants to have a chance to spot what is headed this way...


Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2

Perception 1d20 + 2 ⇒ (1) + 2 = 3

Perception 1d20 + 2 ⇒ (11) + 2 = 13

Victor's eyes narrow as he looks to the anomaly that caught his attention, We should really have two people on watch...


male

A few tense moments pass as Victor stares into the dim light of the night, and then suddenly the donkey brays loudly.

A monster attacks the donkey


Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2

"Awake! We are attacked!"

Victor rushes to the mules aid, sword drawn!


Alodoan/Half-Elf | Warlock/1 | AC 13 | HP 9/9 | Darkvision (60ft)| PP: 13 | S= -1 D= +2 C= +1 I= +0 W= +3* Ch= +5 | Spell Slots Used: 0/1 | Insp:[ ] | *Charm (Immune to sleep.)

Ahh! Not my Ass !

Wisdom Save: 1d20 + 3 ⇒ (17) + 3 = 20


male

Niall wakes when he hears the bray of the donkey, but Victor’s shout soon rouses everyone else.

Attack on Donkey: 1d20 + 5 ⇒ (10) + 5 = 15

Damage to Donkey: 1d6 ⇒ 1

Donkey Save: 1d20 + 1 ⇒ (15) + 1 = 16

Damage Tracker:
Donkey - takes 1 damage

Victor rushes out into the night, and when he comes close to the donkey he sees a dark shape below the animals legs. It looks like a hairy, medium sized dog, in the dim light.

Victor can roll his initiative against the monster. He will fight pone round of combat while the others wake up. The rest of you can roll Initiative, and I will give Ayita and Niall a +2 to their rolls.

Crab Spider initiative: 1d20 + 5 ⇒ (13) + 5 = 18

DM Notes:
Mule, AC 10 | HP 11 | Large Crab Spider , Small beast, AC 13 | HP 10 | Bite +5, d6 +poison, con save DC 14 or take d4 poison damage


Human/Alodoan Bard 2 | HP 17/17 | AC 14 | Vision: Normal | PP 10 | S+4/D+4/C+2/I+1/W+0/C+5 | B.I. (1d6) 3/3 | Spell Slots: 1st (3/3) | HD 2/2 | Insp: [ ]

Init: 1d20 + 2 ⇒ (19) + 2 = 21


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Male Vangar/Human Cleric 2 | AC 18 | HP 17/17 | Standard vision | PP=12 | S +4 D +2 C +2 I +0 W +4 Ch +3

Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

His dreams tangled in a vision -- or memory -- of hand-to-hand fighting at a blood-stained ford, Magnus is slow to wake. Slowly, the shouting outside the shrine begins to drown out the shouts and screams in his dream, and he staggers to his feet, naked steel in hand.


Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]

Initiative: 1d20 + 5 ⇒ (14) + 5 = 19


Alodoan/Half-Elf | Warlock/1 | AC 13 | HP 9/9 | Darkvision (60ft)| PP: 13 | S= -1 D= +2 C= +1 I= +0 W= +3* Ch= +5 | Spell Slots Used: 0/1 | Insp:[ ] | *Charm (Immune to sleep.)

Initiative: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

1d20 ⇒ 18 Initiative


Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2

Round 1 Initiative 1d20 + 1 ⇒ (18) + 1 = 19

Victor takes a downward chop at the creature.

Longsword Attack 1d20 + 5 ⇒ (1) + 5 = 6
Longsword Damage 1d8 + 5 ⇒ (1) + 5 = 6

Man the dice roller is killing me lately...


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male

Initiative order:
Round 1
Victor – 19
Spider – 18
Round 2
Perry – 21
Ayita – 19
Victor – 19
Spider – 18
Klodd – 18
Niall – 8
Magnus – 6

Round 1

Victor dashes out into the darkness swinging at the dark shape which scurries out of the path of his blade disappears in the shadows under the donkey for a moment and then appears right next to him and lunges at his leg

Spider Bite, sorry non radioactive: 1d20 + 5 ⇒ (2) + 5 = 7

But Victor yanks his leg out of the way easily before the creature can get hold of him

Round 2…

The bray of the mule and Victor’s shout rouse the others from their resting. Perry and Ayita reach the door almost at the same time to see Victor, just a dozen feet or so away from the door, and it looks as if he is attacking the mule in the dark…

DM Notes:
Mule, AC 10 | HP 11 | Large Crab Spider , Small beast, AC 13 | HP 10 | Bite +5, d6 +poison, con save DC 14 or take d4 poison damage


Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]

Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Perception: 1d20 + 4 ⇒ (7) + 4 = 11

"What's going on out there? Giant spider?"

Ayita runs over to the spider and attacks.

Unarmed Strike: 1d20 + 5 ⇒ (5) + 5 = 10
Unarmed Strike Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Shortsword: 1d20 + 5 ⇒ (19) + 5 = 24
Shortsword Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2

Round 2 Initiative - 19

Victor takes a more measured swing this time now that Ayita is present.

Longsword Attack 1d20 + 5 ⇒ (10) + 5 = 15
Longsword Damage 1d8 + 5 ⇒ (3) + 5 = 8


Human/Alodoan Bard 2 | HP 17/17 | AC 14 | Vision: Normal | PP 10 | S+4/D+4/C+2/I+1/W+0/C+5 | B.I. (1d6) 3/3 | Spell Slots: 1st (3/3) | HD 2/2 | Insp: [ ]

Perception (DIS+0): 2d20 ⇒ (9, 4) = 13 4

"Huh? What?"


Male Half-Elf/Alodoan Rogue level 1 AC:15| HP10/10| Darkvision 60ft | Passive Perception 2 | str+1, *dex+4 , con+2, *int+4, wis+2, cha+2

wisdom: 1d20 + 2 ⇒ (17) + 2 = 19
initiative: 1d20 + 6 ⇒ (17) + 6 = 23

trying to wake up


Male Vangar/Human Cleric 2 | AC 18 | HP 17/17 | Standard vision | PP=12 | S +4 D +2 C +2 I +0 W +4 Ch +3

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

Magnus stumbles out into the night, sword drawn. Squinting, he can't quite make out what Victor is attacking, but he leaps forward regardless, hacking at anything that isn't mule or man.

Longsword w/ disadvantage?: 1d20 + 6 ⇒ (6) + 6 = 121d20 + 6 ⇒ (19) + 6 = 25 =12
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


male

Round 2…

Ayita barrels past Perry and when she is next to Victor she sees it. A small black hairy shape, no larger than a hunting dog, scurrying around on the ground near Victor’s legs

She tries to kick at it, but it is too fast, then she swings down with her sword, cutting off one of the creature’s legs

When the large spider like thing seems to stagger, Victor pins it to the ground with his sword. The beast quivers for a moment, and is then still as stone.

Perry runs up to the two and looks around in the dark, waiting for his eyes to adjust he asks what is going on

Lijan finally wakes and comes to the door as Klodd and Magus move out into the darkness.

The spider is dead


Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2

Victor shrugs, "I thought it was bigger than that! Still, it would have poisoned the mule if we did not stop it. We should be wary for more of them".


Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]

"Well, good thing I'll be keeping watch the rest of the night. I have very good eyes."


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Klodd mumbles under his breath... something about darn mules more trouble than they're worth, then returns to his snoring within about 5-minutes.


Male Half-Elf/Alodoan Rogue level 1 AC:15| HP10/10| Darkvision 60ft | Passive Perception 2 | str+1, *dex+4 , con+2, *int+4, wis+2, cha+2

What was that ?
Histoff asks, referring to the source of troubles and noises.


Male Vangar/Human Cleric 2 | AC 18 | HP 17/17 | Standard vision | PP=12 | S +4 D +2 C +2 I +0 W +4 Ch +3

"Hmmph. Well, perhaps some of us can remain abed the next time a spider needs swatting," Magnus says, before returning to his bedroll.


Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2

"Huge spider. I mean really big. It uh, deflated when I slew it, single handedly..." he explains to Lijan ready to come off of his shift and get some rest.


Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]

"Yes. Good job slaying that spider single-handedly." Ayita says sarcastically.


Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2

Victor calls back ,"You are welcome!"


Alodoan/Half-Elf | Warlock/1 | AC 13 | HP 9/9 | Darkvision (60ft)| PP: 13 | S= -1 D= +2 C= +1 I= +0 W= +3* Ch= +5 | Spell Slots Used: 0/1 | Insp:[ ] | *Charm (Immune to sleep.)

" Whatsamatter? " Niall says sleepy sitting up in his bedroll.


Human/Alodoan Bard 2 | HP 17/17 | AC 14 | Vision: Normal | PP 10 | S+4/D+4/C+2/I+1/W+0/C+5 | B.I. (1d6) 3/3 | Spell Slots: 1st (3/3) | HD 2/2 | Insp: [ ]

"Zzzzz..."


male

After dispatching the threat, the party settles back down for the night.

The rest of the evening is uneventful, and the sun rises in the east with glorious colors stretching across the sky.


Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]

"Good Morning!"


Yeah, good morning all
Histoff says in a rather sleepy tone.


Male Vangar/Human Cleric 2 | AC 18 | HP 17/17 | Standard vision | PP=12 | S +4 D +2 C +2 I +0 W +4 Ch +3

"Morning," Magnus says, stretching. "Whether it is good remains to be seen."

"Whose turn is it to burn the porridge? And shall we head back to the main house, or devise another plan for the day's labor?"


Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2

Victor stretches, "No further adventures last night eh? Good.

I think the main house should be our first target".


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Klodd grumbles and tries to pretend that this is a nightmare where everyone is cheerful and eager to awaken this early in the morning, but finally gives up, lurches clumsily to his feet, and heads outside to make water.


Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]
Magnus wrote:
"Whose turn is it to burn the porridge?"

"Porridge? I've prepared the most delicious raw spider leg, made from the freshest giant hairy spider available. It's been meticulously de-haired and stuck on a stick. I can pair it with a savory roast spider abdomen seasoned with local flora for a most incredible breakfast!"

"I agree, we should return to the manor house today. If the craven squatters were too cowardly to seek us out last night, I fear them not."


Human/Alodoan Bard 2 | HP 17/17 | AC 14 | Vision: Normal | PP 10 | S+4/D+4/C+2/I+1/W+0/C+5 | B.I. (1d6) 3/3 | Spell Slots: 1st (3/3) | HD 2/2 | Insp: [ ]

"...I don't think I'm hungry."


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

From outside...

"I'll bring in some freshly delivered golden dew from the grass outside to add to the fare in a minute".


Male Half-Elf/Alodoan Rogue level 1 AC:15| HP10/10| Darkvision 60ft | Passive Perception 2 | str+1, *dex+4 , con+2, *int+4, wis+2, cha+2

I think I will pass on the breakfast for today
Histoff says, after hearing Ayita description of breakfast.


Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2

"The spider legs sound fine for me, assuming you've cured the poison seeping into the meat. Though I will pass on Klodd's generous offer..."


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Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]

"Of course I cured the poison from the meat. I'm an excellent chef!"

Oh s$*#. Spiders have poison in their legs? I have no idea what I'm doing. I'm not a chef.


Alodoan/Half-Elf | Warlock/1 | AC 13 | HP 9/9 | Darkvision (60ft)| PP: 13 | S= -1 D= +2 C= +1 I= +0 W= +3* Ch= +5 | Spell Slots Used: 0/1 | Insp:[ ] | *Charm (Immune to sleep.)

LOL

Niall grumbles and hurries to begin burning some porridge for those who don't want spider leg poison, like himself...

" I'm keen to head back to the Manor House as well. Would you like porridge Valarie? "


Human/Alodoan Bard 2 | HP 17/17 | AC 14 | Vision: Normal | PP 10 | S+4/D+4/C+2/I+1/W+0/C+5 | B.I. (1d6) 3/3 | Spell Slots: 1st (3/3) | HD 2/2 | Insp: [ ]

"Yeah, let's see what was going on in there, now that we have some daylight."


NPC: F Baravkovian/Human Cleric/1 | HP 8/8| AC 19 | PP 13 | S +1, D +0, C +0, I +0, W +5, Ch +6

Yes that would be perfection Valarie says with a smile as she stretches.

When Perry mentions daylight, Valarie, says rather conversationally, between small bites Oh, its still pretty dark in the house during the day, maybe not as bad at night, but all the windows are boarded up, so the only light you get is what sneaks in between the boards. The first day I was here, hmmm, I tried to enter the house but I spotted some goblins in the hall in the distance, and quietly made my retreat.


Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2

Victor looks at Valerie, "Will you be coming with us? This time you will not be alone."


Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]

"So it was goblins that treated those wolves so poorly. Those intolerable green hellspawn. They won't receive any mercy from me when I find them."

Ayita punches a wall.


Male Vangar/Human Cleric 2 | AC 18 | HP 17/17 | Standard vision | PP=12 | S +4 D +2 C +2 I +0 W +4 Ch +3

"We should ready torches, then, or have magical means of creating light prepared," Magnus says, tying down his bedroll and other gear as he prepares for the day's adventures.


Human/Alodoan Bard 2 | HP 17/17 | AC 14 | Vision: Normal | PP 10 | S+4/D+4/C+2/I+1/W+0/C+5 | B.I. (1d6) 3/3 | Spell Slots: 1st (3/3) | HD 2/2 | Insp: [ ]

"No problem there," Perry answers. "There's a few of us who can provide light magically, so we should be fine."

Standing, Perry surveys the group. "Everyone ready?"


NPC: F Baravkovian/Human Cleric/1 | HP 8/8| AC 19 | PP 13 | S +1, D +0, C +0, I +0, W +5, Ch +6

Wolves? Valarie says when Ayita speaks up. I was only in the hose for a short moment, but I don't recall seeing any signs of wolves in the house. They must have gotten in there very recently

She looks at Magnus while he is matter-of-factly stating the need for good light while rolling up his gear, and answers Victor without turning toward him

I was going to start working on clearing the damaged stairs on the tower right next to the chapel here today, but I suppose I could follow you all into the house if you think you need my help?

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