Carrion Crown PbP - private (Inactive)

Game Master Vasari

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Ravengro
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Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Fort save: 1d20 + 6 ⇒ (1) + 6 = 7 Damage 14+20+1=35/37
Have 2 hp left


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Channel affects everyone for 2d6 healing but it'll burn out my remaining fervor. That means 0 uses of Fervor left ppl. lol

Drasven considers his options before deciding to bring his axe against the cowering enemy.

Attempt to hit, not counting penalties for cover yet. 1d20 + 7 ⇒ (1) + 7 = 81d12 + 4 ⇒ (9) + 4 = 13 <--yep miss


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

After securing the belt nDevere tumbles into a striking position.
acrobatics to avoid AoO: 1d20 + 17 ⇒ (17) + 17 = 34

Grand Lodge

GM Will save: 1d20 + 8 ⇒ (20) + 8 = 28

The force scimitar misses the ghost! Windom lands another solid blow with his ghost touch morningstar! Cass channels positive energy filling the room with a bursting light! The Splatter Man shrieks in pain perhaps for the last time!

Round 6 (Previous round)
Windom - casting silence on coin--1 round casting
Drasven - channeling touch attack 7 damage
Ghost - empowered magic missiles at Zavar
Cass - spiritual weapon 5 damage
nDevere - dons retrieve belt is a move action; moves toward ghost
Zavar - destroys another page, Dispel Magic, dealing 9 damage

Round 7 (Current Round)
Windom - attack hits for 13 damage
Drasven - channeling touch attack 11 damage
Ghost - hit Windom for 20 damage
Cass - channeling 9 damage (he saved for half)
nDevere - pending action (flurry ghost?) <------We are here
Zavar - pending action (destroys another page?)

Round 8 (Next Round)
Windom - pending action
Drasven - axe misses ghost
Ghost - ???
Cass - pending action
nDevere - pending action
Zavar - pending action

nDevere, Zavar, Windom then Ghost if he survives!

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Zavar slowly and deliberately rips out the next page from the moldy spellbook.

Damage: 1d6 + 1 ⇒ (3) + 1 = 4


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

Failing to find an exploitable gap is the Ghosts defenses, nDevere swings twice but only hits true with one.
from Roll20 exploit fail, flurry hit AC 28 &13 for 8 then 7 damage.

Grand Lodge

"NOOOOOOOOOOO!!!" (Click link for sound effects.)

The shout echoes in the stone cell block for five long seconds as the last remaining haunt of Harrowstone dissipates into a cold vapor cloud filling the room and coating your faces with its frosty residue. It quickly descends into the flooded oubliette.

Your search the room and discover The Splatter Man had confiscated Warden Hawkran’s magical gear. These items remain at the bottom of the flooded oubliette, under 30 feet of water with the corporeal remains of the Splatter Man himself. The items are a +1 keen longsword, a +1 mithral dagger, and a ring of protection +1 (Warden's wedding ring).

You have successfully defeated the five key spirits haunting Harrowstone from possessed victims being able to complete the spelling of Vesorianna’s name. If you failed to cleanse Harrowstone of its haunts in time, then as the last letter of the ghost widow’s name is completed, eerie cold blue light erupts out of every window, door, pit, and crack of Harrowstone as the spirits of dozens of violent criminals escape, transforming into full-fledged ghosts.

True victory requires not only defeating these five evil spirits but delivering the warden’s badge of office to his widow’s ghost. When you do this, Vesorianna reunites with her husband and together they are able to use their newfound symbolic authority to actually cleanse the ruin entirely, stripping it of both haunts and the five key spirits. As she does so, she sighs in thanks as she fades away as well, the warden’s badge settling softly to the ground as the happily married couple "until death do they part" vanish. The badge continues to glow softly from then on, and functions as a rod of lesser ectoplasmic metamagic.

Vesorianna and Warken Hawkran's ghost remains behind to serve as the prison’s new wardens—the ruins remain truly haunted in this event, but unless both are removed from the site, Ravengro has nothing to fear from these ghosts and evil spirits. Harrowstone’s reputation as a haunted building persists, but over the course of a few more generations, this reputation might fade as the truth of the new developments eventually settles in to Ravengro’s rumor mill.

Unfortunately, the town is in need of a new sheriff as his body was discovered butchered in The Ravengro Jail. Two of the cells' bars were bent with supernatural strength. His deputies were also found skinned alive in Gibs Hephenus’s shack. Gibs is nowhere to be seen. Anyone who is not willing to participate in the next chapter may retire from adventuring life and take upon this vacated role. However, Drasven is the town councils' favored choice in this matter as he previously served as Professor Lorrimor's bodyguard.

Kendra's health has remarkabiltiy improved. She thanks Windom for all of his love and support with scented letters and a gold necklace with a small portrait encased in a delicate heart. A long distant love relationship begins to bloom.

Cassandra wins the favor of Father Grimburrow despite sharing a different faith. He can be counted upon as a patron in times of need through written correspondence or message spells.

Zavar's extensive research and prowess of the arcane is requested to replace Alendru Ghoroven, a retired wizard-turned-teacher, as the new entreuprenuer of The Unfurling Scroll. The story's previous owner is will to sell it to him for a modest sum of 1,000 gold pieces, which is approximately the same value of its entire inventory, structure and land.

Sadly, nDevere entered the town as a stranger and leaves with little acknowledgement except for the part-time duties of a gravekeeper. Her purpose and ambition remains a mystery. Sorry, someone has to be the middle child.

Ravengro’s citizens notice the change the very next night as the strange events and eerie happenings that have been plaguing the town cease. The next day, the town’s citizens gather and cheer as the town council gifts each of you the promised reward of 100 platinum. Eventually, it becomes time for you to honor Professor Lorrimor’s final wish and make the delivery of his books to Lepidstadt (and to collect the promised stipend of another 100 platinum!).


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Go team danger!

Good game!

Cannot wait for part two!

Thank you for running the adventure!

-Posted with Wayfinder


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

WOW, that was an exhilarating final encounter.

Excellent job all.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Exciting indeed. Thanks for the running of such a great game. I'm looking forward to Part 2.

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