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Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Are we out of order here?


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Windom will move to attack the spider using a morning star two handed.
attack: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d8 + 3 ⇒ (2) + 3 = 5


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Zavar, the baddies had acted, so it was the party's turn. Everyone posts their actions, and the GM will process them in turn order, but we're not going to wait to post in turn order, or we'll never get anywhere.

Grand Lodge

Drasven Hammers wrote:

His eyes opened as healing washes over him and the realisation that a spider a really huge one is over him angers the dwarf as this thing was heavy!!!

He swings using his entire body to roll his axe over and into the spider.

Drasven:
You are also entangled by the web. Please make two more Poison Saves Fort DC 17 for the end of your Rounds 3 (you played dead) & 4 (you attacked). Need two consecutive successes and failure is 1d3 CON damage. The spider poisoned you at the end of its Round 2. I had to brush up on my poison rules here.

The black widow is badly wounded from punches to its abdomen, slashes to its head and one of its legs break from Windom's morningstar. It appears to be preparing a retreat after Zavar's turn.

ROUND 4
nDevere-Both attacks hit: 10 damage!
Zavar-action pending
Windom-Your attack hits: 5 damage!
Drasven-Your attack hits for 8 damage if you are still conscious from CON damage taken on Round 3. (reduces your HP 4 per 2 CON damaged taken).
Cass-Your attack hits: 8 damage!
Bads-after Zavar

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Zavar casts Arcane Bolt.

Ranged Touch Attack: 1d20 + 2 + 1 - 4 ⇒ (20) + 2 + 1 - 4 = 19
Damage: 1d4 + 2 ⇒ (3) + 2 = 5


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Confirm that crit my friend.

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Ah yes sorry I was at work and just hit submit and went back to work ;)

Confirm Critical: 1d20 + 2 + 1 - 4 ⇒ (16) + 2 + 1 - 4 = 15

Grand Lodge

That confirms! Roll damage again!

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Drasven:
Please confirm your HP at level 4. My calculation is 38 max not 34. I am doing 3/4 HD for HP after 2nd level.

Quote:
Constitution: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed.

Before CON damage, Status: 14/34 lethal, 2 nonlethal

Fort DC 17, Round 3: 1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 7
CON damage: 1d3 ⇒ 3

After Round 3, CON damage (6/-12 hp) Status: 2/22 lethal 2 nonlethal

Fort DC 17, Round 4: 1d20 + 7 - 3 ⇒ (7) + 7 - 3 = 11
CON damage: 1d3 ⇒ 3

After Round 4, CON damage (9/-16 hp) Status: -2/18 lethal 2 nonlethal.

Fort DC 17, Round 5: 1d20 + 7 - 3 ⇒ (9) + 7 - 3 = 13
CON damage: 1d3 ⇒ 1

After Round 5, CON damage (10/-20 hp) Status: -10/14 lethal 2 nonlethal

Drasven fell unconscious at the end of Round 3 because he had 2 nonlethal damage.

Heal DC 12:
The poison in his body will stop his heart within seconds if he does not receive restorative healing.

Zavar confidently stands from the safety of his perch. He sends a crackling bolt of force that explodes the red hourglass emblazed on the spider's back leaving those adjacent covered in its carnage. The large spider shudders for a second and then collapses. A greenish residue drip from its fangs onto the dwarf leaving him face to face with the dozen-eyed dead spider.

All is not well with your friend. You quickly notice Drasven eyes are closed and his face is pale. His veins begin to bulge as they turn purple. Drasven has not moved after the spider stepped on him just seconds ago.

ROUND 4
nDevere-badly wounded spider
Zavar-killed spider (and thus possibly saved Drasven's life)
Windom-your turn
Drasven-unconscious-roll stabilization check
Cass-action pending


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

heal: 1d20 + 2 ⇒ (10) + 2 = 12

Not today my friend.

cure light wounds from wand: 1d8 + 1 ⇒ (3) + 1 = 4


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

nDevere calls out as the spider falls. "Heal master Drasven quickly, I was saving some of those lesser restoratives for after my grave yard shift. I'll get them out."

round 5,6:
retrieve potion of lesser restoration, give to Drasven con damage healing: 1d4 ⇒ 4

Grand Lodge

It will be impossible to use a potion on Drasven until the dead spider is pulled off of his body. You can poke him with a wand however. Forcing him to drink a potion will require more effort whether he becomes conscious or not.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Is it possible for Cassandra to attempt a Heal Check while still entangled to help deal with the poison?

Grand Lodge

Quote:
Treat Poison: To treat poison means to tend to a single character who has been poisoned and who is going to take more damage from the poison (or suffer some other effect). Every time the poisoned character makes a saving throw against the poison, you make a Heal check. If your Heal check exceeds the DC of the poison, the character receives a +4 competence bonus on his saving throw against the poison.

I will allow it once the spider is dragged off.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Played dead? I was unconsious from non lethel damage. I'm gonna be out for a long time with that amount of Con damage. Based on Con Damage of 10 and negative modifiers, I'm dead. Long Gone Dead. No Healing required.
Con 16 - 10 COn Damage = 6 con.
-10 is way over 6 con = bye bye Drasven.
Poison Save/round is harsh. Too harsh for low level chars lol.


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

Ability damage does not effect your ability score. Like non lethal it counts up, but it applies penalties to appropriate checks.You have a Con of 16 and therefore a Con modifier of +3. The 10 points of Con damage means all Con related checks have a -5 penalty.(net -2 which is like having a 6 Con but not quite.)
Besides on your turn in round 4 you'll be at 2/18 thanks to Windom's wand use. Dropping to -2/14 after your turn in round 5. Assuming we spend our actions getting the spider out of the way rather than giving you more hp.
That said if reaching him to pour a potion down his throat is not possible nDevere would instead spend a her standard action helping to remove the spider.
@gm Is his axe trapped under there with him? or is it accessible to cut the spider open with?

Grand Lodge

1d2 ⇒ 2

The great axe handle pokes out of the web just enough for you to be able to grab it.

nDevere is correct and your CON score is still 16. Also, the party has a wand of lessor restoration in the loot list. The dice gods has not been kind to Drasven. Falling 20 feet, critical hit by spider, and failing Fortitude checks. On the bright side, those would have killed anyone else. I still think you short changed yourself with your hit point calculation as I give 3/4 max.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

I'm just laughing at the fact Drasven had all that happened to him. 10 Con Damage was really high.... Every Fort Save he failed too even with dwarven resistance. He is cursed I tell you, Cursed.
Also....level 4?? I must have missed it...


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Aye, Level 4 when we entered back into this accursed place.

What type of an action is it to get out of this blasted web now that combat is over?

Grand Lodge

The web is extremely resilient and remains intact. Breaking through the web requires a Strength check, Escape Artist or damaging it.

Luck, high is good: 1d3 ⇒ 3

Drasven:
Drasven feels Angradd's grace washes over him. The feeling of life shoots tingles your limbs waking you from a nightmare of being a spider's dinner.

Also, the wand of lessor restoration is tucked inside his belt.

At the end of Round 4, you will have CON damage (9/-16 hp) Status: 2/18 lethal 0 nonlethal.

Cass:
I am allowing your heal check without hindrance, since it is not a dexterity based skill and you are adjacent to him. The entangled condition has not changed and the threat of danger (friend is seconds from death) is still present. The web has DR and hit points, and it is not an automatic action. I previously posted its mechanics under a knowledge Nature check.

Also, the wand of lessor restoration is missing from your possessions.

ROUND 4
nDevere-badly wounded spider
Zavar-killed spider (and thus possibly saved Drasven's life)
Windom-healed Drasven
Drasven-now conscious! Your turn!
Cass-action pending


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

His eyes opens.... His bear feels sticky and he feels weak.
A good mug of hearty ale should cure all that.

With a bit of struggle and heaving of his broad shoulders, Drasven attempts to break out of the webs....

Strength Check, 1d20 + 3 ⇒ (14) + 3 = 17

Grand Lodge

Drasven rises to his feet as he shoulders the large dead spider off of him. He is still stuck to the webbing, but it is much easier to tend to his grievous wounds. A familiar wand of lessor restoration is dangling from his belt. It somehow was not snapped in half when the 500 lb carcass fell upon him.

STR DC 19 to break the webbing. STR DC 14 to stand.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

GM:
Since Cassandra does not have Knowledge Nature, she did not read any spoiler information contained in those checks.

Heal Check: 1d20 + 8 ⇒ (10) + 8 = 18 To help Drasven beat the poison


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Apparently Drasven took the Wand of Lesser Restoration from Cassandra at some point. Oh well, deleting it from my character now since he apparently has it.

Grand Lodge

It was divinely borrowed by grace of the gods to aid the survival of your companion. It was not stolen from you. No need to change it from your character sheet. It was the result of the luck roll.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

lol The gods have got to play some time. Drasven is but their play thing....

Drasven pushes stink, hairy something off him. His mind still fogged and realises that something else is upon him. Flexing he attempts to break.............

[ooc]Strength check to break webbing 1d20 + 3 ⇒ (2) + 3 = 5 and fails....

A little put off by a string of failures and feeling that Angrahhd expects something more from him, he breathes in deep and then FLEXES!!!!!
[ooc]Strength check to break webbing 1d20 + 3 ⇒ (18) + 3 = 21

Grand Lodge

Drasven struggles against the mighty webs like a wild boar stuck in a thorn bush.

Cass attempts to slow the poison in his body by holding his arm and bloodletting one the of bigger bulging veins.

Drasven is in a frenzy and ignores his dire condition. The poison has taken a severe toll on his body and doesn't appear to be acting rationally, but it has not deterred his tenacity. He turns white as a ghost is about to faint while tearing away the webs that entangle him.

I'm imagining Drasven as a patient in ER that is trying to leave his bed while receiving urgent care as Cass the nurse attempts to heal him. He just won't stand still!

Drasven:
I applaud your role-playing. He just wants out of those darn webs!

At the end of Round 4, Drasven will have CON damage (9/-16 hp/-4 to fort saves) Status: 2/18 HP, poisoned. Cass gives +4 competence bonus on the Round 5 poison save, but it is not enough (rolled earlier).

GM notes:
At the end of Round 4, Drasven will have CON damage (9/-16 hp/-4 to fort saves) Status: 2/18 HP, poisoned.

Fort DC 17, End of Round 5: 1d20 + 7 - 3 ⇒ (9) + 7 - 4 + 4 = 16 (Cass gives +4 competence bonus but it is not enough)
CON damage: 1d3 ⇒ 1

CON damage (10/-20 hp/-5 to fort saves) Status: -2/14 HP, unconscious, poisoned.

Fort DC 17, Round 6: 1d20 + 7 - 5 ⇒ (4) + 7 - 5 = 6
CON: 1d3 ⇒ 1

CON damage (11/-20 hp/-5 to fort saves) Status: -2/14 HP, unconscious, poisoned.

Fort DC 17, Round 7: 1d20 + 7 - 5 ⇒ (14) + 7 - 5 = 16
CON: 1d3 ⇒ 3

CON damage (14/-28 hp/-7 to fort saves) Status: -10/6 HP, unconscious, poisoned.

ROUND 5
nDevere-retrieves stored potion
Zavar-action pending
Windom-action pending
Drasven-struggles to break free of webs but fails (succeeds on Round 6 if conscious)
Cass-action pending


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Hits him again with the cure light wounds wand.
1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Drasven almost faints after his struggle with the web, but Windom's healing gave him just enough vitality to press on.

Drasven's body is weakened again (save missed by 1) by the poison despite Cassandra's best efforts. Will she try to aid him once again or another tactic?

nDevere, it will be impossible to administer the potion while Drasven is attempting to break free. Drasven would need to use a standard action to drink it if he is conscious. Something to think about for next round.

@Zavar: I sent you a private message.

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Zavar looks around nervously and then down toward his companions.

"I'm either losing my mind or we are not alone. I fear dark spirits are about."

Can I climb down without getting stuck in the web?


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra will once again attempt to assist Drasven in ridding his body of the poison.

Heal: 1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

Zavar the Loreseeker wrote:

Zavar looks around nervously and then down toward his companions.

"I'm either losing my mind or we are not alone. I fear dark spirits are about."

Can I climb down without getting stuck in the web?

Climb DC 5, accelerated DC 10, failure by 5 you will fall into the web.

Acrobatics DC 5 to swing away from the web after climbing down.

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

I'll stay put for now and wait.

Grand Lodge

Drasven manages to finally break free of the webs, but he is stumbling and losing feeling in his legs.

No one else hears voices that Zavar speaks of.

Cass, your best attempts fail again to stop the poison.

Zavar:
The dark whispers continue to taunt you when backstabbing your friends is most opportune. Please let me know when you want to come out of delay until the combat rounds are over.

ROUND 6
nDevere-potion is ready in handy; action pending
Zavar-delay
Windom-action pending
Drasven-succeeds breaking the webs!
Cass-action pending

Drasven:
Fort DC 17, Round 6: 1d20 + 7 - 5 ⇒ (4) + 7 - 5 + 4 = 10
CON: 1d3 ⇒ 1

CON damage (11/-20 hp/-5 to fort saves) Status: 2/14 HP, poisoned.


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Was there any anti poison items in the inventory? Phone will not let me access it.

Also who has the wand of restoration?

If two or three people can use it while I keep pumping CLW into him we could save him. Use the wand hand to your left create a restoration wand circle around the dwarf!


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Did you add in the +2 vs Poison? I think you saved for me on the last one but no matter. Being dwarf I have +2 vs Poison. lol. How much Con damage can I go?

The weakness persisted but his will was stronger. He couldn't tell what else was going around him, his heart beats sounding louder to his ears with every single beat becoming a defeaning cresendo. Someone holds him?

Did he accept that support? Why was he still free? His arms feel like lead and his legs molten fire. He grasps for his axe. He flexes once more, something as holding him down?

Strength Check 1d20 + 3 ⇒ (12) + 3 = 15 yep here's a very unruly patient.

Next round actions.
Fervor as a swift action1d6 ⇒ 1
War Mind as a standard action, Gives me +1 luck bonus to Saving Throw.
Don't Collaspe Save? Fort v DC17 Dwarven resistance+War Mind+ Cass heal check?1d20 + 7 + 2 + 1 + 4 ⇒ (3) + 7 + 2 + 1 + 4 = 17

His other hand lays itself on his chest asking for his patron's blessings and feels energy slugglish as it maybe begin to enter him.


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

@windom we had some but they were sold, Drasven has the wand
@Drasven damn that dice bot! you only missed by the Con penalty you forgot to include

nDevere puts gravel in her voice as she says in

Dwarven:
"Settle yourself and have a drink, we will have you ready for a fight before we release you into one."

She then thrusts the potion against his chest removing the cork as she releases it into his hands.
maybe i should knock him out to make treatment easier
Dwarven scolding continues:
"Your god saw fit to give you that wand. Could have repaired yourself. Now your friends struggle to give you aide. At least loose your blade to us, that we may cut the lady free."

nDevere calmly reaches for the axe, as she seems to chew Drasven out in his own language.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

We have a couple potions of Restoration, Lesser, a scroll, and a wand.

"As soon as these blasted webs are removed, I will use the scroll on you. Save the wand until we use up the harder to use items."


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Dammit you stubborn dwarf! I do not mean what I am about to do!

In addition to using another CLW charge from the wand he begins to give Drasven "Last Rights."

....and may the Lady comfort you and keep you. Let her guiding hands deliver you to an eternity of peace...

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Drasven Hammers wrote:
Did you add in the +2 vs Poison? I think you saved for me on the last one but no matter. Being dwarf I have +2 vs Poison. lol. How much Con damage can I go?

You took the Stubborn racial trait which replaces hardy so no bonuses vs poisons.

Drasven Hammers wrote:

The weakness persisted but his will was stronger. He couldn't tell what else was going around him, his heart beats sounding louder to his ears with every single beat becoming a defeaning cresendo. Someone holds him?

Did he accept that support? Why was he still free? His arms feel like lead and his legs molten fire. He grasps for his axe. He flexes once more, something as holding him down?

Strength Check 1d20+3 yep here's a very unruly patient.

Next round actions.
Fervor as a swift action1d6
War Mind as a standard action, Gives me +1 luck bonus to Saving Throw.
Don't Collaspe Save? Fort v DC17 Dwarven resistance+War Mind+ Cass heal check?1d20+7+2+1+4

His other hand lays itself on his chest asking for his patron's blessings and feels energy slugglish as it maybe begin to enter him.

Cassandra is your support and you feel much better after Windom's second cure light wounds charge. Please only post actions for the current round. It is time consuming tracking actions over multiple rounds.

Drasven' status, end of Round 6:
CON damage (11/-20 hp/-5 to fort saves) Status: 11/14 HP, poisoned.

Grand Lodge

nDevere is correct as you have a -5 to fort saves from the CON damage. Good news is that this is the last round of poison. Bad news is you failed the roll.

ROUND 7
nDevere-potion is ready in handy; action pending
Zavar-delay
Windom-cures Drasven a third time
Drasven-War Mind, last round of poison
Cass-action pending
OUT OF COMBAT!

1d3 ⇒ 3 OUCH!

Drasven Status, end of Round 7:
6/6 HP, 14 total CON damage, -28 hp and -7 to fort saves.

Grand Lodge

Windom wrote:
Dammit you stubborn dwarf! I do not mean what I am about to do!

Drasven receives a +2 bonus on any future roll for his role-playing stubborn racial trait when it was disadvantageous to do so. Nice job!

My apologies to Cassandra. I won't be switching gear around like that again.

The giant black widow spider is dead and the Drasven barely lives to tell the tale. No threat is obvious from your position. Zavar's dancing lights the cavern as he remains 20 feet above the dangling rope grining like usual. It is the only known route back to the surface.

Zavar:
Cut the rope and join us! We will give you power and knowledge that is otherwise unattainable! I can make you become immortal...

Give me a knowledge Arcane and Sense Motive check.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Where are we at now?


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Thank the goddess she let you live another day!

lesser restoration: 1d4 ⇒ 3

Will use the wand on D, snatching it from whomever has it.


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

nDevere will again attempt to hand Drasven the potion and then cut Cassandra loose using the axe.
"Losing your mind Zavar? Dammit! You read that spellbook. Cass, you should check him when you check the others for the curse's influence."


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

"Save the wand until we use our other options first."

"Get me out of these damned webs and I can deal with Drasven then."

Grand Lodge

Cassandra Corvellis wrote:
Where are we at now?

You haven't changed locations. You are in the first area of Harrowstone's dungeon knee deep in water.

nDevere is able to cut you free from the webs. There is a short tunnel heading west and no other exits.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

In regards to poison saves, I stand corrected on all accounts. I also print Screen Drasven's status lol. Am Saving it to show others how much the dice bot hated me.... Come on!!! How many max rolls on a d3?

He aches.
He feels numb.

Someone's talking about the lady wlecoming him to her home....Wait!!! I ain't Dead yet!!!! That last thought galvanises him

lol Attempted Fort Save.....1d20 - 7 + 7 ⇒ (7) - 7 + 7 = 7 Wow....Seriously Dice Bot? Triple 7s? Las Vegas lately?

"Blazes with that and give me mah durned AXE!!!!" he fairly roars even as he attempts to grasp for his axe and stand. His legs shaking and his breath labored. He does nothing else but stand stotically as the others tend to his wounds even as they can note his pale pallor and harsh breathing.

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

"I didn't touch the spellbook. Regardless, something foul is going on here. It's best we get cleaned up and regroup."

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