Carrion Crown PbP - private (Inactive)

Game Master Vasari

ROLL20 LINK
Ravengro
Loot list


851 to 900 of 1,210 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

sort of exploit weakness bypasses all dr if check is successful. So the one hit did 6 damage

Grand Lodge

nDevere punches a spirit but it is still attacking. Drasven, you will be squeezing with nDevere unless you drop into another square. Since the bads are last others may take their turn too.


ROUND 1
nDevere-25
Zavar-15 is up!
Windom-14
Drasven-13
Cass-9
Bads-3


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Are the rest of us down the rope?

Grand Lodge

Two medium size creatures can straddle opposite sides of the rope when climbing down. More than two is squeezing.

nD-ground
Drasven-5' from ground
Cassandra-10'
Zavar-10'
Windom-15'

I should have required two climb checks for each move action which is 1/4 of your speed rounded down, or 5' for most. Accelerated climbing allows double climb speed with -5 penalty.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Drasven will go down the rope and find himself space to swing.


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Here are a couple of rolls for the climb to keep things moving.

climb: 1d20 + 2 ⇒ (1) + 2 = 3
climb: 1d20 + 2 ⇒ (10) + 2 = 12
climb: 1d20 + 2 ⇒ (12) + 2 = 14
climb: 1d20 + 2 ⇒ (16) + 2 = 18

Grand Lodge

Windom doesn't make progress initially, but is currently adjacent to Drasven five feet from the ground as they cling to the knotted rope. Thankfully, Windom's light illuminates the rope and menacing threat.

Seeing the spirits surround nDevere and the bottleneck at the bottom of the 20 foot rope, Zavar decides to quickly climb back up and cast arcane bolt at the injured spirit from a safe position.

Accelerated Climb: 1d20 + 2 - 5 ⇒ (9) + 2 - 5 = 6 Success!

Arcane Bolt: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 121d4 + 2 ⇒ (4) + 2 = 6 Success!

One of the spirits dissipates into thin air. Cass is up!

@Drasven: I need three more climb checks from you unless you accelerate climb. One for the surprise round and two for Round 1. Zavar only need one climb check before the surprise round and then one Round 1, because he did not have a surprise round action and chose accelerated climb.
@Everyone: See climbing application for Drasven and what distance you are on the rope.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra will drop to the ground, taking whatever damage is appropriate. She then channels to harm undead.

From Roll 20: 12 damage
Will DC 16 for Half
No Channel Resistance allowed.

Grand Lodge

5d20 ⇒ (10, 20, 12, 2, 7) = 51

All but one spirit disappear as Sarenrae's divine energy washes over the room.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

May the Dice gods have mercy!!
Climb 1 1d20 - 4 ⇒ (18) - 4 = 14
Climb 2 1d20 - 4 ⇒ (4) - 4 = 0
Climb 3 1d20 - 4 ⇒ (9) - 4 = 5
Superb!!! I might not even survive past first round!!

Grand Lodge

nDevere, please make a reflex save. 200+ lbs of dwarf is falling on you. You can attempt to catch him or step out of the way. Strength check to catch him and remain standing.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Which spirit is the remaining one?


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

Ref: 1d20 + 7 ⇒ (7) + 7 = 14,STR check (fingers crossed): 1d20 ⇒ 1 -2 if still shaken
nDevere shifts her stance to give the dwarf a place to land. She reaches out and braces for impact in hopes of guiding the dwarf to an upright landing, but serves instead as a flesh & bone landing pad.

Grand Lodge

Drasven falling damage, lethal: 1d6 ⇒ 3
Drasven falling damage, nonlethal: 1d6 ⇒ 5
nDevere falling damage: 1d6 ⇒ 3
nDevere falling damage, nonlethal: 1d6 ⇒ 2
Cass falling damage: 1d6 ⇒ 2
Cass falling damage, nonlethal: 1d6 ⇒ 4

Drasven's grip slips and he plummels into nDevere knocking her to the ground. Both of you are prone and bruised. A second later Cassandra drops to the caverns floor while channeling positive energy.

Spirit-4 attack on Drasven: 1d20 + 3 + 4 ⇒ (12) + 3 + 4 = 19
damaged, Fort DC 14 charisma based or be shaken 1 rd: 1d6 + 2 ⇒ (6) + 2 = 8

Web, ranged touch: 1d20 + 4 ⇒ (17) + 4 = 21

Cassandra, Windom, Cassandra and the spirit are suddenly encampsulated with sticky webbing shot from the west! The creature is unable to be seen under the current cirmstances as the webbing obscures your vision.

Web:
Web (Ex) Creatures with the web ability can use webs to support themselves and up to one additional creature of the same size. In addition, such creatures can throw a web up to eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the web spinner. An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC equal to 10 + 1/2 creature's HD + creature's Con modifier. Attempts to burst a web by those caught in it suffer a –4 penalty.


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

Windom and Zavar are not on the ground and based on where the web token is...am I right to think nDevere is entangled, pinned under Drasven's weight (more than double my maximum load), prone, under water (knee high is deep when you are lying down), and at least no longer shaken

Grand Lodge

Correct.

Grand Lodge

ROUND 2
nDevere-25
Zavar-15
Windom-14
Drasven-13
Cass-9
Bads-3

Party up!


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

holding breath and delay till Drasven gets off of me.

Grand Lodge

Wait a minute, did you just call him fat? ; )

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

What can I see from my position?

Grand Lodge

You are standing at the top if the cavern hole 20 feet high and saw your friends get webbed from Windoms light spell. The baby spiders that you are carrying are suddenly very excited.

DC 13 Nature:
You can expect the spider to come out soon and eat its stationary prey.

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Know: Nature: 1d20 + 6 ⇒ (18) + 6 = 24

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Zavar will delay. Am I able to see the area in between the party and what looks like a tunnel?


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Lol I'm sorry about being fat. I'll have you know I'm stout!!
Fort Save vs DC 14 1d20 + 6 ⇒ (16) + 6 = 22

"Urghh...." Drasven groans as he struggles to push himself up and away from his impromptu hard landing.

"Sorry..." he mutters his apologies even as he shakes his head to clear it.

Grand Lodge

Web DC Strength 19.

@Zavar you could see it if you had a light source in that area

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Zavar will cast Dancing Lights in that area.

Grand Lodge

Zavar sends his dancing lights to illuminate the cavern and tunnel. Zavar and Windom get a glimpse of a long-legged spider at the end of the tunnel. The spider has cover at the moment from both of you.

Cass, Drasven and nDevere are unable to see the spider until they break out of the webbing. If they were not prone and stuck to the floor, then those with darkvision would have seen the spider before the dancing lights appeared.

They can attempt to break out of the web during their turn in Round 2 with a DC 19 strength check or successful Escape Artist check, both standard actions.
@Windom: what would you like to do?


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra STR check of 11 (from Roll 20).
"I guess I'm spider food"


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

Once Drasven is no longer on top of her, nDevere will slip her shoulder joints loose and wriggle out of the web.
escape artist: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
Then she stands up into the adjacent space (since the one she in is occupied) and gasps for air. provokes from remaining spirit


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Is the Web flammable? If so what is the damage for being burnt by it (1d4, 2d4?). If it is a low amount he will light it on fire to free those below him with minor damage.

Grand Lodge

@Windom: Are you asking Zavar or myself? You can make a knowledge nature check with a low DC 10. What would you use to start the fire?

AoO: 1d20 ⇒ 11 Miss

Grand Lodge

Waiting for Windom and Drasven. Will bot later this evening.


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Asked a question above. Looking for answer.

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

From GM:
"@Windom: Are you asking Zavar or myself? You can make a knowledge nature check with a low DC 10. What would you use to start the fire?"

Grand Lodge

Nature DC 10:
Natural webs are venerable to fire and not as combustible as magical webs.

Nature DC 13:
Each 5-foot-square section of web has a number of hit points equal to the Hit Dice of the creature that created it and DR 5/—.

Nature DC 18:
This spider is a giant black widow. Its poison is especially strong and so are its webs. It is immune to mind affecting spells and has tremorsense of 60'.

Arcane DC 17:
The strands of a web spell are flammable. A flaming weapon can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames. Natural webs are treated differently

Grand Lodge

Windom continues climbing down. Drasven attempts to break through the webs.

Drasven STR: 1d20 + 3 ⇒ (11) + 3 = 14 failure

Current Conditions:
nD-free from web
Drasven-webbed, entangled, prone
Cassandra-webbed, entangled, prone
Zavar-standing on above rope 20' above cavern
Windom-5' from ground, flat footed as he climbs rope (spent Surprise round, Round 1 & 2 climbing, failed twice, DC 5)

The spirit floats toward Windom and attacks.

Spirit: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 2 ⇒ (5) + 2 = 7 Fort save DC 14, charisma based, or be shaken 1 round

The black widow moves toward Drasven using its pedipalps to hold the webbed dwarf while its large fangs bites into his flesh.

Spider: 1d20 + 6 + 4 + 2 ⇒ (20) + 6 + 4 + 2 = 32
damage: 1d8 + 6 ⇒ (5) + 6 = 11
confirm crit: 1d20 + 6 + 4 + 2 ⇒ (18) + 6 + 4 + 2 = 30
damage: 1d8 + 6 ⇒ (1) + 6 = 7
Fort save DC 17, failure effect 1d3 Con and staggered;

ROUND 3
nDevere-25
Zavar-15
Windom-14
Drasven-13
Cass-9
Bads-3
Party up!


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

fort: 1d20 + 6 ⇒ (15) + 6 = 21
cure light wounds: 1d20 + 5 ⇒ (11) + 5 = 16
cure light wounds: 1d8 + 4 ⇒ (4) + 4 = 8

Windom responds with a cure light wounds to the spirit.

edit: will dc 13 for 1/2 damage. Will drop last 5 feet to the ground.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Strength Check vs DC 191d20 + 3 ⇒ (1) + 3 = 4
Fort Save vs DC 17 1d20 + 6 ⇒ (2) + 6 = 8
Con Damage - 1d3 ⇒ 3
Non Lethal - 8 dmg
Damage from Spirit - 8 dmg
Damage from Spider - 18 dmg
Total Lethal Damage - 26
Non Lethel Damage - 8
Conclusion - Drasven isn't getting up anytime soon.
I am out of combat and likely to be dead soon.

Drasven doesn't move even when the spider bites him, his body lying exactly where he is, the blows from spirit, spider and fall doing him in.

Grand Lodge

The remaining spirit diss spates after Windom's touch spell. The spider's attention moves toward Cass struggling in its web.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra Channels to heal party 6 points Healing (From Roll 20). Don't forget, it heals that many lethal and non-lethal at the same time.

If Windom's CLW finished off the remaining spirit, Cassandra will stand up.

Grand Lodge

You will need a strength check or escape artist check as a move action to stand up since you were webbed to the ground. DC 14. It is a DC 19 to break out of the webs.
1d20 ⇒ 14
You were successful!

Will Zavar and nDevere save Cassandra from the poisonous spider?


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

nDevere looks for weakpoints on the spider. Then makes a couple of jabs at the mandibles with little effect.
From roll20: exploit weakness 21, hits ac 13 & 27 for 4 & 3 damage respectively.

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Zavar hurls a Snowball at the Widow.

Ranged Touch Attack: 1d20 + 2 + 1 - 4 ⇒ (13) + 2 + 1 - 4 = 12
Damage: 4d6 ⇒ (3, 1, 1, 1) = 6

(fort save or staggered for 1 round)

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Blah thats horrible!

Grand Lodge

Spider's Fort DC 15: 1d20 + 7 ⇒ (8) + 7 = 15

@nDevere: Does your attack rolls include the exploit weakness +2 bonus?

After taking a punch or two and cold damage from Zavar's ray, the spider steps on a prone, webbed, poisoned, and badly wounded Drasven with its 500 lb frame and attacks Cassandra.

Spider bite: 1d20 + 6 ⇒ (1) + 6 = 7

Two of its eight legs slip off the webbing that nDevere broke away earlier. Its bite wildly misses in a fit of hunger rage.

Party up!

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

"Well, looks like we found mama. I can't say that I am happy to see her. Let's take her down before she can do any more damage."


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

@GM yes, I sure hope we aren't facing a CR11 creature. Also Cassandra's channel would have been enough to awaken Drasven. He would be at 4/30hp with 8 nonlethal (and therefore unconsious) before and 10/30hp with 2 nonlethal after. assuming 34 was his level 4 max before the con damage
nDevere reevaluates the spider. And lands a right cross and a left hook on the flailing legs as the spider stumbles over Drasven.
From roll20: exploit weakness 18, hits ac 19 twice for 5 damage each. (exploit bonus included)

Grand Lodge

Two CR 3 encounters which is considered challenging for party of four level 4 PC's. This encounter is a foreshadow that the dungeon is deadlier than the other areas of Harrowstone. I previously thought you would not level again, but it is probably you will hit level 5 by the end.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra attempts a Scimitar Attack while Entangled.

From Roll 20 AC 18 for 6 Damage


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Status:

Strength Check vs DC 191d20 + 3 ⇒ (1) + 3 = 4
Fort Save vs DC 17 1d20 + 6 ⇒ (2) + 6 = 8
Con Damage - 1d3 ⇒ 3
Non Lethal - 8 dmg
Damage from Spirit - 8 dmg
Damage from Spider - 18 dmg
Total Lethal Damage - 26
Non Lethel Damage - 8
Healed - 6

HP: 10/30 non lethal 2
Dang Spider... Quit standing on me!!!

His eyes opened as healing washes over him and the realisation that a spider a really huge one is over him angers the dwarf as this thing was heavy!!!

He swings using his entire body to roll his axe over and into the spider.

Attack with prone penalties 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 191d12 + 4 ⇒ (4) + 4 = 8

851 to 900 of 1,210 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Carrion Crown PbP - private All Messageboards

Want to post a reply? Sign in.