Carrion Crown [PFS Pbp] (Inactive)

Game Master James Martin

When cultists seeking to free the imprisoned lich king Tar-Baphon violate the ruined prison of Harrowstone, the long-quiet ghostly inmates rise in undead revolt! Brought together by the death of a common ally, the heroes unite to save the residents of a tormented town and lay the spirits of Harrowstone to rest.

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Bonekeep Slides

The town guard soon disperse the crowd, leaving you to watch as one of the guards begins to wipe off the letters. He tastes a drop of it and spits. "Chicken blood." he mutters before washing the letters away.

What are you going to do today?

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

Zanu is going to wait for others to make a plan.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"I think it is time to explore the old prison...

Thought we might need to buy a wand of healing first."


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

"Alas, I think we have found out as much as we could. It is time to move to the prison! The healing wand, it sounds like a great idea, but I do not know, I do not have the funds."

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

"We need someone to heal our wounds. Our endeavor is bound to fail without one such person."

-Posted with Wayfinder


Bonekeep Slides

Aside from the bloody letters, the hot topic is the departure of Cassandra who left in the night. Kendra reports that she received word of a relation in danger and gave her regrets, including returning the ring she received as inheritance. The discussion is interrupted by a knock at the door. A coachman waits there, along with a man who shows signs of both human and outsider ancestry. Kendra directs the coachman to an empty room, while escorting the man into the parlor.

"Ladies and gentlemen, this is Sonny Wright. I sent Sonny a letter along with the rest of you, but his arrival was delayed. Please, get acquainted while I retrieve something for you, Mister Wright."

As you begin speaking, Kendra returns with a small wooden coffer and hands it to Sonny. "Father wished you to have this, as a remembrance. I kept it back during the reading of will, since I feared you were killed before you could arrive." Inside the coffer is a amulet on a simple leather thong. The amulet is a silver figurine of Saranrae, arms spread wide, with radiance flowing from her. However, it seems as if it was melted in a fire at some point, since it is slightly contorted and flowing. For now the amulet adds +1 healing to any channels you make to heal damage. It may display more powers as time goes by.

Feel free to roleplay out the greetings and bring Sonny up to speed in character.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

Nice to meet you Sonny. Our plan is this. Investigate the prison


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

As Sonny enters the parlor and waits for Kendra to come back, he looks at each of you and nods as your eyes meet. Ezechias and Xerice both get small smiles as he gaze pauses on them.

What you see before you is a man, dressed in scale mail trimmed in red and yellow. A wooden holy symbol of Sarenrae around his neck. He's taller than the average human at a little over six feet tall. His hair is silver, not the grey of human old age but like the coin in your pockets and his eyes are a sparkling metallic blue. By human standards a very good looking man. Among his gear you see a scimitar and dagger at his sides and a light crossbow across his back. He puts his backpack on the ground and address Kendra after she hands him the box.

Lady Lorrimor my deepest condolences on the passing of your father. I am delighted to meet you after hearing so much about you from your father I feel I know you already. I only wish our meeting were under better circumstances.

Sonny gasps as he opens the box. It is beautiful! Professor Lorrimor described this in his letters but his words do not do it justice! I am awed and humbled by his generosity. It even flows with Sarenrae's burning light.

With this he removes his wooden holy symbol and dons the new one and reverently puts the wooden one in his backpack.

I'm assuming this is a holy symbol. If it's a magic item that takes up the amulet slot let me know and I would be wearing both.

I first met the Professor in Katapesh. My mentor had just given his life to save me. We were set upon by what looked like normal zombies but they were much more powerful and intelligent. If it weren't for Henry I wouldn't be here. Shortly afterward Professor Lorrimor showed up and we spent a week discussing the creatures and investigating them. I don't know how I would have gotten through that time without him. Ever since we've managed to keep in touch though letters. How about you all? How did you get to know him?

Sonny shakes Zanu's hand. You've got me at a bit of a disadvantage. What plans. I came to pay my last respects to a great man. I don't know anything about any prison and didn't see one on my ride into town.


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

A blond, strong and charismatic man responds.

I'm Cireth. Simply put, we fear that Professor Lorrimor might not have died of natural causes and that his death may be linked to the prison in some way.

There has already been one strange case of possesion in the town already and letters of blood that seem to be spelling something out. Currently it is felt that we should look into the prison. It's dangerous but may be worth the risk.

We currently know the details of two of the worst prisoner's that were harbored in Harrowstone, and it's not pretty. If somehow they still lurk the halls, living or dead, it will be... problematic. And there is still plenty we don't know.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice, a beautiful women, seductively clothed, smiles back generously. Her skin has an exotic gray tone, her hair is raven black and when she speaks in her playful voice you notice that her canines are slightly longer than the average persons. She has a pair of exquisite wasp earrings in her ears and carries two whips on her belt. She offers her hand (for you to kiss) and says

"Greetings, my name is Xerice and I too had the professor influence my life, though he was a brazen and ...energetic... young man at the time.

It took some time to convince these men to go after the source of the evil in this town and properly investigate the professors death. I hope a cleric of Sarenrae is a man of action and not endless research. "
And a pretty one at that.


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Sonny takes the offered hand and kisses it as is expected of him. He then drops it and says I've been known to swing a blade. I will have to say though that knowing what you are getting yourself into is important. Preparation is the key to success.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Finally a young man bows gracefully. "It seems we finally got one of the cloth who is not utterly selfishly absorbed. And who valued the professor as the man he was. I am honored to meet you Father Wright."
Following the introduction Caesare will draw their findings on the wall with chalk. He explains the backstory of those of the 5 master villains they have researched and puts a big "?" after those they did not. He will also explain that we have loaned some hidden items from the pharasmen cult to battle the undead. He will admit that it seems that they found out as much as they could and it is time to move to the prison ruin.


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Sonny shakes Caesare's hand and says Please I'm Sonny not Father. He grins at his little joke and continues, From what you said, I would be worried if the letters spelled out my initials or the beginning of my name. They weren't SO or SW were they? You might want to warn anyone who fits that description. What supplies did you get?


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Listing from the back of his head:"Arrows: silver, a dozen; once dweomered,10, dweomered and spirit-hurting,5; dweomered and warded against undead, 2; Potions: Cure light wounds,5; Lesser Restoration,2. Scrolls: protection from evil,1; detect undead,1; Hide from undeath,2; 4 haunt siphons and a spirit planchette. And some mundane sun rods,4;


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Feighning hurt, Xerice responses "Why Ceasae, your words wound me. I am only trying to get to the bottom of the professor's murder as soon as possible, before the trail grows cold. The sooner we find out who did it, the quicker we can chase after the murderers, who likely have a large lead on us already. Not to mention the chaotic effect this haunted prison has on this town and it's people. Did you forget the old man who seemed possessed nearly killing the guard? My actions are only driven by what I think is best for the late professor, his daughter and this town."

bluff: 1d20 + 11 ⇒ (18) + 11 = 29
Xerice seems very sincere in her words and motivation.

And the sooner we are done with it, the sooner I can go back to the civilized world. This town is boring.

-Posted with Wayfinder


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Caesara looks at Xerice:"I did not! But I also did not forget you standing around and doing nothing but taunting a poor soul who was clearly not in control of his actions. You can fool others, but not me! I know exactly.... what you are!"


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Still looking shocked, Xerice with a trembling voice answers "I believed you strong men had the situation well under control. If it at any time you needed my help I would have jumped to come to your aid. As to the taunting I merely thought it the best method to make sure he was possessed and not at heart an evil man or someone who only walked in his sleep.

I do not know why you have it in for me Caesare, maybe you are jealous of the attention I give the other men of our group. Or maybe you were hurt by a woman in the past. But please stop. You are breaking up the group with your false accusations of which you have no proof.
Sure I have teased you a little, but I merely wish to help to the best of my abilities in solving the professor's murder."

bluff: 1d20 + 11 ⇒ (20) + 11 = 31 Tears stream from her eyes down her cheeks as she seeks comfort at Sonny's shoulder.

the bluff was mainly meant to try and get some tears flowing, but boy does she let them run.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Clapping hands Caesare smiles at her."Bravo. You could enter chelish opera. Now to something more important, who of you can use a bow? Arrows without a bow are useless. I am sure Ezechias can, I can use a bow, but who else? And I have to buy one in this city!"


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

But to make you happy. He saw through your bluff!
sm: 1d20 + 1d6 + 7 ⇒ (18) + (6) + 7 = 31
Another question for our GM. We were given 5pp to cover our traveling expenses. how much is left?

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5
Xerice Lockhart wrote:

Tears stream from her eyes down her cheeks as she seeks comfort at Sonny's shoulder.

the bluff was mainly meant to try and get some tears flowing, but boy does she let them run.

Zanu just watches. Why couldn't that been my shoulder

Edit: Zanu answer ceasers question I can also use a bow effectively. We Magus, unlike sorcerors and wizards can use martial weapons


Bonekeep Slides

Leftover funds: 1d4 ⇒ 1 Platinum.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

As Zanu heads to the prisoner with the others, he whispers something to Xerice and everyone else is to far away to hear it

xerice:
Dont' worry about Ceascer, he thinks he is perfect, I'm sure he has made mistakes in his lifetime.


Bonekeep Slides

So, is the goal to leave for Harrowstone this morning?


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

It feels a little rushed. I still think we should at least check on the other prisoners that we know of... However, checking around the grounds may give some worthwhile information. I'd like to see the spot where Professor Lorrimor died.


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Sonny pats Xerice on the back as she cries and comforts her and whispers in her ear.

Xerice:
Calistra would be most proud of your performance, you are quite the manipulative little one. Don't mistake me that is a compliment. However you might achieve more and the group as a whole would be better off if you were genuine. Asking for what you want would probably get you further with these guys than trying to manipulate them. Caesare doesn't necessarily dislike you, but he certainly dislikes what you are doing.

Sonny then straightens up, gives her a gentle kiss on her forehead, turns her around and gives her a slap on the rear to get her moving.

I agree Cireth. I just got here and you are rushing me off to a haunted prison. I would like to spend the day searching for any information on the other two prisoners you mentioned and getting all of us supplied. I'd like to get some holy water before heading there and some of us need to get bows. I've had a long trip and could use a good night's sleep before dealing with this. If however there is some urgency I don't know about I will go to the prison gladly today after we get supplies.

With that Sonny sits down in the most comfortable chair he can find.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Caesare adresses Sonny."Maybe you know more about ghosts and haunts? I heard dark rumors... but not more. And I can and will throw my last 19 gold into the pot to buy a bow. Or wait, I ask Kendra" Politly inquiring if the professor has a bow stashed away, knowing full well that the professor had a habit of collecting odds and ends.


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Kn: Religion: 1d20 + 5 ⇒ (18) + 5 = 23

Like all undead I know some about them. Incorporeal creatures are going to need magic to damage them, or holy water I believe, and that may not get rid of them for good. We may be better off trying to find out what keeps them here and trying to set that right to release them to Pharasma's judgement. That's why research is important in this case.

With that said, he winks at Xerice.

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

Ezechias observes Xerice's new antics with a sceptic look, then shrugs before walking to meet Sonny. He extends his large hand to the Aasimar, and greets him with a gentle smile, though his inner self is clearly still in turmoil.

"Well met, Sonny, I am Ezechias - a knight-protector of Sarenrae. I am certainly glad to see a holy man of the Dawnflower join us in our quest to accomplish the last will of the later Professor Lorrimor. We were instructed to do two things actally, protect Kendra for a time to the best of our ability, then travel further to Leipstadt and deliver some books. Our quest to redeem the restless souls of Harrowstone isn't per se the will of the Professor, though I like to think he would have accepted our help to conclude the task that ultimately claimed his life. You can count on my arm to defend you - as well as my mace, named Hope - which was bestowed to me by the Professor."


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Well played Sonny, well played. Instant like :)

A little confused and...excited...? Xerice turns around and looks at Sonny trying to get a grasp on what just happened.

Did he just...? So much like....
Leaving the thought unfinished, Xerice dries her eyes and leaves to grab a bottle of wine and a glass for herself. She sits down or stands somewhere to the side of the party. Pondering and observing Sonny, obviously his words and actions confused her.


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Sonny shakes Ezechias hand warmly Always glad to meet a strong arm of Sarenrae. Wether attending to the restless spirits was part of the Will or not is immaterial. As you know it is always our job to redeem those that need it. By the sword if need be.


Bonekeep Slides

Okay, if you want to perform some more research, give me some knowledge Local or History rolls. If you want to head to the Prison, let me know!


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Well we did not yet research the whispering way. We did not use the professors library for research I think. Or where did we research the inmates?


Bonekeep Slides

All the research so far has been in the professor's library or from interviewing local residents. There's also the town hall or Temple of Pharasma that are available.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

And the arcane library from Alendru Ghoroven
How about sonny researching ghosts and haunts in the temple and we do the townhall for the last 2 bad boys. And some try the whispering way in the professors library. And does Kendra have a bow stashed around I could borrow=?

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

"We should make sure no stone is left unturned before we venture there. Our survival may depend on it. Shall we research some more? What do you suggest, Caesare?"


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Caesare pulls out his notebook and starts to check.
"Well, so far we found out a bit about the inhabitants. We do not know about the guard, how many, did anyone survice by not being there, I mean having his day off? Then the professor wrote about some whispering way. We should explore that. And finally some more information about ghosts,posession and all things associated with them could really be of utmost importance! Xerice, Ezechias and Sonny, you could ask for information at the tempel. Pharasmas clergy is, as far as I remember very opposed to undeads. Cireth and me can check the town hall. And Zanu, you could check here, at the professors library for any clues about the whispering way. If anyone has any better idea, please tell me. But I think one more day done researching could do wonders."

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

"Very well Caesare, you can count on us." Ezechias visits the Pharasmin temple that day, hoping to get to know Sonny a little more in the process. He asks the priests about ghosts, possession, and the Whispering Way.
Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

Yeah I agree. Like I said, a trip into the prison felt hasty but there is some merit to the idea.

Aid Research of Caesare: 1d20 ⇒ 17

Not called for but.... if they come across anything planar related

K. Planes: 1d20 + 6 ⇒ (18) + 6 = 24


Bonekeep Slides

Ezechias:

Mother Grimburrow greets your questions with a tight lipped stare that, even though paladins generally don't feel fear, does make you feel like the butterflies in your stomach exploded into flames. However, as soon as she's dismissed you with a curt nod, one of the acolytes gestures at you from an alcove. He's human, around his late teens, and wears the robes of a novitiate in the temple. He's going prematurely bald, but his remaining hair is reddish. He looks somewhat nervous and checks twice to ensure Mother Grimburrow is out of earshot.

"Reverend Mother wouldn't approve of me telling you this; the Whispering Way is not something Pharasma wants spread about or perpetuated, but I figure you being a holy warrior and all, it's okay to tell you. The Whispering Way is a sinister organization of necromancers that has been active in the Inner Sea region for thousands of years. Agents of the Whispering Way often seek alliances with undead creatures, or are themselves undead. The Whispering Way’s most notorious member was Tar-Baphon, the Whispering Tyrant, although the society itself has existed much longer than even that mighty necromancer." He leans in closer and whispers the next part.

"The Whispering Way itself is a series of philosophies that can only be transferred via whispers— the philosophies are never written or spoken of loudly, making the exact goals and nature of the secretive philosophy difficult for outsiders to learn much about. The temple here has heard of rumors around Ustalav, and I spoke with the Professor a few times, but we've never heard anything solid. If we did, Mother Grimburrow would belt on her breastplate and let loose Hell. Sorry I can't tell you more. I have to go now. If you need aid, ask for Brother Haius." He smiles and quickly slips away before his absence can be noted.


Bonekeep Slides

You can always make un-called for skill checks if there's something you want to know or think your character might know.


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Well my friends I think we should talk to Brother Haius and get more information about ghosts and haunts. I know one reason I wanted to delay was so I could prepare Protection from Evil for tomorrow.

Kn: Religion: 1d20 + 5 ⇒ (19) + 5 = 24
Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22 if needed to get more info out of Haius
Sense Motive: 1d20 + 7 ⇒ (5) + 7 = 12 ya never know :)


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

assist diplo: 1d20 + 8 ⇒ (3) + 8 = 11

Though not actively asking for information. When the discussion go rough, Xerice will try to change the subject or find some way to grab the attention and smooth the conversation.

-Posted with Wayfinder


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Grabbing this and that book and teaming up with Cireth Caesare works his way through the townhalls library.
KnowHistory: 1d20 + 1d6 + 7 + 2 ⇒ (20) + (1) + 7 + 2 = 30 Father Charlatan
KnowHistory: 1d20 + 1d6 + 7 + 2 ⇒ (17) + (2) + 7 + 2 = 28 Marauder
KnowHistory: 1d20 + 1d6 + 7 + 2 ⇒ (17) + (6) + 7 + 2 = 32 Surviving Wardens
KnowHistory: 1d20 + 1d6 + 7 + 2 ⇒ (4) + (6) + 7 + 2 = 19 a plan of the prison
KnowHistory: 1d20 + 1d6 + 7 + 2 ⇒ (9) + (6) + 7 + 2 = 24 an area plan


Bonekeep Slides

Cireth and Caesare dive into the town hall's archives after sweet-talking the elderly female clerk. They discover some information about the two remaining prisoners.

Of the five notorious prisoners, only Father Charlatan, real name Seflick Corvin, was not technically a murderer, yet his crimes were so blasphemous that several churches demanded he be punished to the full extent of Ustalavic law. Although he claimed to be an ordained priest of any number of faiths, Father Corvin was in fact a traveling con artist who used faith as a mask and a means to bilk the faithful out of money in payment for false miracles or cures. He became known as Father Charlatan after his scheme was exposed and his Sczarni accomplices murdered a half-dozen city guards in an attempt to make good the group’s escape.

The Mosswater Marauder (Ispin Onyxcudgel: Only 5 years before his hometown of Mosswater was destined to be overrun and ruined by monsters from the nearby river, Ispin Onyxcudgel was a well-liked artisan and a doting husband. When he discovered his wife’s infidelity, he f lew into a jealous rage and struck her dead with his hammer, shattering her skull and his sanity with one murderous blow. Wracked with shame and guilt, Ispin became convinced that if he could rebuild his wife’s skull she would come back to life—but unfortunately, he could not find the last blade-shaped fragment from the murder site. So instead, Ispin became the Mosswater Marauder. Over the course of several weeks, the cunning dwarf stalked and murdered nearly 20 people while searching for
just the right skull fragment. He was captured just before murdering the daughter of a visiting nobleman from Varno, and was carted off to Harrowstone that same night.

He finds the names of the guards who lived, but all of them seemed to have died since the closure of Harrowstone. They also find some faded maps of the grounds of the prison, but nothing on the actual prison layout. The elderly clerk tells you that such maps were only kept at the prison to deter any would-be break-out artists and burned when the prison burned.

Sonny and Xerice pursue Brother Haius, asking him questions about haunts and their ghostly cousins. He knows a bit about the unquiet dead, telling you that most spirits and haunts linger for a reason, usually unfinished business or because of a traumatic event. He says that they can be disrupted by overwhelming them with positive energy or by consecrating the ground. He also conjectures that if spotted early, they may be avoidable. However, having been mostly a scholar he has no real advice to share. He is interrupted by the unsmiling face of Mother Grimburrow, who curtly reminds him of his obligations to tend to the shrine at the cemetery. He smiles, bows and runs off.

Grimburrow turns on you, her tight face even tighter as she stares at you. "Kindly stop filling my novice's mind with tales of adventure, outsiders. We've had quite enough of adventure in Ustalav. Good day." She says in a clipped voice and sweeps away to tend to the shrines.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

14 posts when I dissappear. Is there still more stuff to research?


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

No offense meant my Lady. There has been evidence of one of these creatures possessing one of the older townsfolk. Our goal is to put these creatures to rest so Pharasma can judge them and safeguard the townsfolk.

Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

The manner of the old woman irritates Xerice to great extend. "We are merely trying to do something against the haunted prison, as everyone else in this town seems to be too scared to do anything about it. Meanwhile ghosts are possessing townsfolk, making them attack and almost kill guardsmen if it wasn't for us. And you are trying withhold information from us? Surely a righteous cleric of Pharasma would aid us to their full extent in our noble goal?"

aid diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

And Xerice doubted that spending some extra time would be fruitless. This has been fairly productive in my estimation. Cireth says to Caesare.


Bonekeep Slides

Mother Grimburrow turns and steps close to all of you. "Do you know what I spend my days doing, young ones? I help give birth to the children of this town and when their time is up, I help send them out of it. I have no desire to see any of them end their time early through 'adventuring'. And when the times comes, I will see to your corpses as well. So don't mistake me: If I had the information to save your lives I would gladly share it. But I will not aid in your deaths by making any of it sound sexy or glamorous. If you know of one of my flock who needs aid, bring them to me or tell me know. Otherwise, kindly refrain from dying any sooner than Pharasma wishes."


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

I have only arrived in town today, but my friends here ran into a possessed man last night while he was attacking one of the towns guard. They may be able to give you a name, though by now I would have expected it to be all over town.
As for adventuring, there is nothing glamorous about it. We're not here to recruit your townsfolk but to protect them. I can only speak for myself, I have a strong dislike for the undead and seek nothing more than to set them to rest. If you want to call that adventuring that is your prerogative, I however call it setting things right. We will bother you no more. If you have any aid you think of you can find us at the Professor's house.

With this he bows to the high priestess and waits for the others to give any information they have about the old man.

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