Carrion Crown [PFS Pbp] (Inactive)

Game Master James Martin

When cultists seeking to free the imprisoned lich king Tar-Baphon violate the ruined prison of Harrowstone, the long-quiet ghostly inmates rise in undead revolt! Brought together by the death of a common ally, the heroes unite to save the residents of a tormented town and lay the spirits of Harrowstone to rest.

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Bonekeep Slides

Vesorianna gasps when you place the badge on the table. She glides to it, and picks it up. She closes her eyes for a moment and there is a feeling as if a heavy blanket were lifted from you. She sighs and seems to be getting brighter and brighter as she speaks, though her voice seems to be getting farther away. "Bless you, child. With my husband's badge, I have sent the souls here to their final judgement in Pharasma's hall. Now all that remains is for me to join them. This Prison will be vacant, finally. Thank you, thank you all...." She seems to fade and the badge falls to the ground.

Warden’s badge (3,000 gp; treat as a lesser ectoplasmic metamagic rod that must be held when activated; Pathfinder RPG Ultimate Equipment 188)


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

"What items did we finally find. We should pool them in the proffessors house. I like the ring myself!"

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

I'm just glad it is over, like really over. I'd don't remember bravery being part of the mission, it was probably in the fine print in the contract I signed Zano says jokeingly

now it is time to divide up whatever loot was left in that dungeon and unclaimed. I don't remember who had the link to the loot list. Something I always do when we get back to town, because it makes sense that way.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Recommend we divide it in discussion thread.

Xerice picks up the badge and tosses it around a bit. "Perhaps good things do happen to goody two shoes." she says with a proper amount of sarcasm and a wink in Sonny's direction.

She then heads out and proceeds back to the manor where she quickly heads upstairs with a bottle of wine and locks herself in the bathroom. It doesnt take long before the water starts running and you can smell a fire burning used to heat the bath.

-Posted with Wayfinder


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

This prison is empty and we have the keys. I would like to check that safe that we located earlier.


Bonekeep Slides

The safe is easily opened with the key. Although much of the remaining property is junk, a few items remain that may be of interest, including a set of masterwork thieves’ tools, a bronze war medallion from the Shining Crusade (worth 40 gp), an unframed Taldan painting of Stavian I (worth 100 gp), a set of a noblewoman’s silver hair clips (worth 35 gp), a masterwork punching dagger, a pouch containing a dozen masterwork shurikens, a masterwork silver war razor, and a wand of lesser restoration (12 charges).


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

We found that stash already, it was unlocked by the ghost? Wasn't there a safe in the Warden's office that was yet to be opened?


Bonekeep Slides

Ah! Whoops, sorry. Wrong description.

Within the safe are kept numerous (now out-of-date) legal documents, along with 500 gp (the prison’s payroll and petty cash fund) and a wooden rack on which sit emergency supplies (four potions of cure moderate wounds, three potions of lesser restoration, and two potions of remove disease).


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

Looks like we found some more goods. This coin will help with Sonny's recovery hopefully


Bonekeep Slides

This effectively ends Chapter 1. Chapter 2 will begin once the 30 days that Professor Lorrimor requested you spend before taking his books to Lepidstadt. Approximately one week has passed, so you have three weeks before it's time to leave. Furthermore, please level up to 4th level. As soon as you are ready, and assuming you are still willing, we will begin Chapter 2.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Almost done. Just need some shopping, and maybe some spell scribbing. Anyone want anything from the loot?
Depending on the money everyone gets.

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

yep, I too just need a day to shop, making sure everyone gets the loot they want and stuff is split before we move on.


Bonekeep Slides

Regarding the objects in town, the Silk Purse, a pawnshop, is currently selling the ring of feather falling and has a dusty rose ioun stone, but does not know it is magical. The proprietor, Luramin Taigh, is offering for sale for 500 gp as a "piece of smoky quartz." You may, of course, take advantage of this mistake or you may let him know of its true value.

In addition, Alendru Ghoroven, the proprietor of the Unfurling Scroll, a magic shop and scroll shop, is a 5th level wizard and may be able to create wondrous items, if there's something you're interested in but do not see.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice would love to take advantage of Luramin, but she doesn't know it's worth either since she has no spellcraft ranks :P


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Well with 650gp we cannot do much
Caesare will obtain a longspear to round up his weapons.
He would also try to get a potion of bulls strength. Is there a laboratory in the professors house, then he can make a few alchemistical items. Anyone want anything special?


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Oh and Caesare will return the battle apsergillum to the temple, donating 10gp for the safe exorcism of the haunted prison. He will also ask the headpriest to join him for a quick inspection, hoping this will diminish the fears of the populace. He will order a alchemical silver battle aspergillum from the local smith, willing and able to aid with alchemical process. If possible he would like the spearblade be made of cold iron.
In his leasure time he will read quite a bit in the library.


Bonekeep Slides

There is an alchemical lab in the Lorrimor home, which Kendra allows you to use. You may find any special material items for the usual cost.

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