Carrion Crown [PFS Pbp] (Inactive)

Game Master James Martin

When cultists seeking to free the imprisoned lich king Tar-Baphon violate the ruined prison of Harrowstone, the long-quiet ghostly inmates rise in undead revolt! Brought together by the death of a common ally, the heroes unite to save the residents of a tormented town and lay the spirits of Harrowstone to rest.

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Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

Reflex : 1d20 + 6 ⇒ (19) + 6 = 25

-Posted with Wayfinder


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

Reflex: 1d20 + 2 ⇒ (4) + 2 = 6


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

Shocked by the sudden explosion Cireth just stands there. Still, the explosion does something funny - it seems to go around Cireth, only the faintest licks of the flame reaching him.

Resist fire 5, bringing the damage down to 1

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

perception: 0 + 1d20 ⇒ 0 + (13) = 13 to see or hear what the breathing is.


Bonekeep Slides

The pit appears to be deep enough that you can't tell what's in it unless you stand adjacent to it. But the breathing sounds human.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"There can't be anything alive down there that's for sure."

-Posted with Wayfinder


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

Cireth will cast light on a stone or other nearby piece of rubbish and then drop it into the pit, hoping to get a better look down there.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5
Xerice Lockhart wrote:

"There can't be anything alive down there that's for sure."

-Posted with Wayfinder

well, if it is a Demon pretending to be human, we need to get rid of it. Also, maybe, it is a long stretch, but an adventuring group just happened to go here hours before we did.


Bonekeep Slides

Cireth's stone falls for a few seconds, then clatters at the bottom. The breathing stops and as anyone leans over to look in, they can see that the rope is tied to the grate and seems to have frayed about six inches down. Thirty feet below lies a crumpled heap of a body, surrounded by a variety of objects: a crossbow, a mace, a length of frayed rope, and a key ring.


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

Just so we are clear, dropping the stone did not kill him. Right?

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Definitely did not kill him. He looks like he's been dead for some time.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Looking at Ezechias Caesare points down. "An undead would be noticeable to your ... special powers... wouldn´t it? If it was a guardsman... we should get him up and bury him!"


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice casts detect magic down the well.
"Let's not get hasty with trying to properly bury every set of bones we find in here. This place still has two ghosts we need to banish. However the keychain could be useful. If anyone has a grappling hook we could try to fish it out."

-Posted with Wayfinder

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

Ezechias inspects the body with his detect evil ability.

-Posted with Wayfinder


Bonekeep Slides

The body does not detect as evil.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Asking the paladin to turn around, maybe something else shows as evil, Caesare stays on guard, even drinking a extract of longarm.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

its not evil, does not mean, not undead, could be a restless soul. anyone want to try to communicate with it?


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

Cireth will cast detect magic and scan for traces, trying to block out the general necromancy that surrounds this place.


Bonekeep Slides

As the paladin begins to scan around for evil, he encounters it, rising from the round next to the pit! The shadowy figure of a man holding a handaxe that drips blood, his leg twisted and broken. It grins darkly, its voice murmuring over and again "Chop you cut you lop you up."

Initiatives!
Cireth: 1d20 + 5 ⇒ (12) + 5 = 17
Zanu: 1d20 + 9 ⇒ (9) + 9 = 18
Xerice: 1d20 + 2 ⇒ (1) + 2 = 3
Ezechias: 1d20 ⇒ 19
Cesare: 1d20 + 4 ⇒ (14) + 4 = 18
Sonny: 1d20 + 1 ⇒ (10) + 1 = 11
The Lopper: 1d20 + 7 ⇒ (1) + 7 = 8

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Round 1:
19 Ezechias
18 Zanu and Caesare
17 Cireth
11 Sonny
8 Lopper
3 Xerice

Everyone save Xerice is up first!

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

acid splash: 4 + 1d20 ⇒ 4 + (6) = 10 vs touch
dmg: 1d3 ⇒ 3 acid as zanu slings one at him.

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

Ezechias draws the haunted handaxe they've found earlier before striking the Lopper. Move N, N while drawing weapon, then single attack.
+1 handaxe, PA: 1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 71d6 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

booooo! :P


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Caesare looks at Zanu perplexed. "Do you have other spells, too?
KnowRel: 1d20 + 1d6 + 11 ⇒ (3) + (4) + 11 = 18
Before drawing his aspergillum and attacking twohanded.
Attack: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 121d6 + 3 ⇒ (3) + 3 = 6


Bonekeep Slides

Knowledge Religion: The Lopper appears to be some sort of wraith, but perhaps different from the standard model. He's definitely insubstantial, though Ezechias' attack with the handaxe seems to have been solid enough, or perhaps not solid enough to make the Lopper seem nervous.

Zanu's acid splash hits, but it does very little damage. Ezechias' swing of the bloodied handaxe misses, but the wake of its passing causes the Lopper to stare at it greedily. Caesare's swing passes right through the Lopper, doing no damage, but the holy water it sprinkles seems to burn and cause the phantom Lopper to twitch in pain.

Sonny and Cireth are still up!


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Sonny shouts, "Lopper it's time for your final judgement." and raises his holy symbol and channels his gods power, (excluding Xerice as she might enjoy it too much)

Positive Energy Channel Damage DC: 15: 2d6 + 4 ⇒ (4, 2) + 4 = 10

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

until I can get back to town for a long rest, all I have are at wills
he continues
spark, flare and light prepared now that you mention it.


Bonekeep Slides

Sonny's burst strikes the wraithly Lopper! Will: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17, but the horrible grinning thing seems to resist the bulk of the blast!

Cireth, when you post, we'll add you in!

The Lopper smiles and swings his axe at Ezechias! Melee Touch: 1d20 + 7 ⇒ (10) + 7 = 17 The axe seems to be made of shade-stuff, but it still causes Ezechias' skin to slice and burst, dealing 1d6 ⇒ 2 negative energy and 1d6 ⇒ 2 bleed damage! The blood spilled by the attack seems to flow into the wraith, healing it!

Cireth and Xerice are up!


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Bloody incorporials, you need magical weapons for them. Sonny you focus on damaging him. I will make sure Ezechias can still stand after suffering it's attacks." Xerice shouts and channels a little positive energy which heals most of Ezechias' wounds. As she moves closer to Ezechias with the wand of cure light wounds in her hands.

channel positive to heal: 1d6 ⇒ 3

Perhaps try to attack it with your weapon after you enhanced it with magics Zanu?


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

But not disrupt undead?

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5
Caesare Montoya wrote:
But not disrupt undead?

nope it did not click with me that carrion crown horror=undead, or the very least was only expecting a minor few. The good news is that I know all level 0 spells and can prepare 4 each day. When I was looking through and your character said something, I realized that should have been a spell to prepare.

at xerice, I could, I'm deciding on melee or not, which I might do.


Bonekeep Slides

Xerice heals the wounds of Ezechias, causing his bleeding cuts to heal over. The Lopper doesn't seem particularly bothered by this, swinging his axe in a casual manner!

Round 2!

Everyone save Xerice is up. Cireth, please take 2 rounds worth of actions when you post.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

zanu moves up, does an arcana pool and attacks with his masterwork cold iron scimitar hit: 5 + 1d20 ⇒ 5 + (13) = 18
dmg: 1d6 + 3 ⇒ (3) + 3 = 6

editoh right, thanks xerice.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

If you made it magic with arcana pool, don't forget to add another point of dmg ;)


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

Cireth will grow claws and attempt to move around it, striking at the creature.

Grow claws, all attacks with arcane strike, bludgeoning/slashing/magic.

Round 1
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Round 2

Claw 1: 1d20 + 5 ⇒ (16) + 5 = 21 +2 if flanking if possible
Damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Claw 2: 1d20 + 5 ⇒ (12) + 5 = 17 +2 if flanking if possible
Damage: 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

Ezechias renews his efforts to strike down the Lopper.

+1 handaxe, PA, flanking: 1d20 + 7 - 1 + 2 ⇒ (12) + 7 - 1 + 2 = 201d6 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Switching position with Cireth Caesare grabs another vial of holy water and throws it at the enemy.
"In the name of Pharasma I call you Anathema!" Attack: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 42d4 ⇒ (1, 1) = 2


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Heeding Xerices orders, Sonny channels energy again, excluding Xerice.

Positive Energy Channel Damage DC: 15: 2d6 + 4 ⇒ (4, 1) + 4 = 9

Reroll 1: 1d6 ⇒ 6 Total 14 damage DC 15

I see in his Will roll there was a +2. If that is channel resistance he doesn't get it against my channels due to my domain.

Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.


Bonekeep Slides

Zanu's magically enhanced sword finds purchase in the phantom flesh, dealing some damage to the wraith!

Cireth's claws fail to find purchase on the first round, but find some ethereal hold the second round, tearing deep strips of shadowy stuff from the wraith Lopper.

Ezechias' strike with the handaxe finds the wraith as solid as flesh, and cuts deeper than Ezechias expects, dealing an additional 1d6 ⇒ 4 damage! The Lopper lets out a sound that is between a moan of pain and loss and pleasure as the axe strikes him.

Caesare's holy water misses the wraith and splashes Ezechias, doing no damage to the holy warrior. Some of the drops do hit the wraith and cause part of him to boil away.

Sonny calls upon his holy powers and the wraith struggles to resist 1d20 + 7 ⇒ (14) + 7 = 21 His will is strong and the wraith does manage to weather the blast!

Still grinning, the Lopper swings his axe at Cireth! Melee Touch: 1d20 + 7 ⇒ (6) + 7 = 13 The axe seems to cut at his flesh even as it passes ethereally through him, dealing 1d6 ⇒ 5 negative energy damage and 1d6 ⇒ 6 bleed damage! Once more the blood flows to the wraith through the air, healing him!

Xerice is up, then Round 3!


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice uses a wand of cure light wounds to heal Cireth.

clw: 1d8 + 1 ⇒ (6) + 1 = 7


Bonekeep Slides

Cireth's bleeding wound stops and heals as Xerice waves her wand.

Round 3!

Everyone is up save Xerice!

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

Zanu will then wield the weapon two-handed masterwork cold iron scimitar for more power. hit: 5 + 1d20 ⇒ 5 + (16) = 21
dmg: 1d6 + 4 ⇒ (4) + 4 = 8


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6
Our Mysterious Benefactor wrote:


Still grinning, the Lopper swings his axe at Cireth! The axe seems to cut at his flesh even as it passes ethereally through him, dealing 1d6 negative energy damage and 1d6 bleed damage! Once more the blood flows to the wraith through the air, healing him!

I believe that this actually misses. Mage armor helps against incorporeal touch attacks from wraiths and ghosties and such, making Cireth's AC 15 in this case.

Claw 1: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Claw 2: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

Ezechias swings at the Lopper once again, only wishing to end this fight as soon as possible.

+1 handaxe, PA, flanking: 1d20 + 7 - 1 + 2 ⇒ (15) + 7 - 1 + 2 = 231d6 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11


Bonekeep Slides

Cireth, gotcha. I was going by your header, I didn't remember the mage armor spell. It's corrected in the wraith's HP now.

Zanu once more slashes the wraith with his magically enhanced blade, carving away some of its shade-stuff.

Cireth's first claw seems also to cut into the wraith, but the second barely misses!

Ezechias' swing drives the handaxe into the Lopper's chest, dealing an additional 1d6 ⇒ 2 damage as the handaxe bursts into cold light! The Lopper looks down at the axe buried in its chest, and grins once more, but blood fountains from his neck as his head falls from his shoulders and his whole body dissolves into a wave of phantom blood that disappears as it washes over the floor!

The Lopper is no more!

Three phantoms down! Two remain!

In the Oubliette, you find several items of value: 120 gp, a broken masterwork heavy crossbow, a masterwork longsword engraved with the words 'Till the end', a +1 heavy mace, and a stone of alarm in addition to a ring of keys.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Feeling better that together the party had defeated another of the infamous six, Caesare grins and claps Ezechias on the shoulder.
When the items are brought up he smiles sadly at the engraving.

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

Did the axe change when the Lopper was banished? Is it still magical?


Bonekeep Slides

The axe is still a +1 handaxe and the bloodstains on the handle can now be cleansed. It still deals +1d6 damage to headless or beheaded creatures.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Well done Ezechias, 2 more to go. Shall I keep the heavy mace with me for now? It might be useful for later if we encounter more ghosts."

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

"Of course, be my guest."


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

"Well done all! Another foul undead beast dispatched to its final rest!"

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