Carrion Crown [PFS Pbp] (Inactive)

Game Master James Martin

When cultists seeking to free the imprisoned lich king Tar-Baphon violate the ruined prison of Harrowstone, the long-quiet ghostly inmates rise in undead revolt! Brought together by the death of a common ally, the heroes unite to save the residents of a tormented town and lay the spirits of Harrowstone to rest.

Map Link


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AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

is it only a yes no question?

-Posted with Wayfinder


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

*Consults the spirits*

Yes.

:)


Bonekeep Slides

No, it can be any question. The board is a Ouija type, with the alphabet and a YES or NO spot on it.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

than ask it how to banish it/lay to rest id say

-Posted with Wayfinder

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

Oh, I forgot to mention this, but I still am a bit hurt from a few fights ago, just one will do please before we get our rest to return spells to us to make use of them. It'd be appreciated

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

Apologies, I was certain it was only a yes/no question. All the better!

Ezechias concentrates, and communicates with the spirit.

"How do we banish your soul to rest?"


Bonekeep Slides

The board begins to shake as the planchette whirls across the letters.

REST WHY WOULD I WANT TO REST FREEDOM I WANT FREE FROM THIS HELLHOLE DESTROY THE WOMAN DESTROY THE WARDENS WIFE FREE ME FREE ME FREE ME

The planchette gives a sudden lurch and flies into the air to land at the feet of the corpse.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Well at least we know his spirit is still here..." Xerice says dryly.

"Unless anyone has an idea on what to do I suggest moving on, maybe the other spirits are easier to vanquish."

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

"It was worth a try. Let's move on as you suggest. Maybe we'll be able to banish him once we've dealt with his physical manifestation?"

Ezechias leads the group towards the next door.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

I agree Zanu is somewhere in the middle for marching order.


Bonekeep Slides

As you move out of the door, Cireth feels a slight chill down his neck.

Row upon row of ten-foot-square prison cells line the walls, each separated from the passing hallway by a series of iron bars fitted with a narrow iron door. Skeletons slump in many of the cells, the bones scattered where they lie and coated with a mixed layer of ancient ashes and fresh mold. From somewhere down this hallway you can hear faint piping music and the stirring of tiny wings.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

everyone get ready, we are about to run into some fairies but he says this quietly enough so that anything down the hallway won't hear, just us.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

"Wasn´t one called a Piper and didn´t we find some flutes. Be prepared for bardic music. Logically, if we are deaf, it wouldn´t work. Caesare takes a candle and lights it to jury rig plugs.


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

Well that was dramatic. [/dice] Cireth mentions as the board goes flying.

[B]Perhaps the wings we hear are more of those giant mosquitoes.

Let's go check it out


Bonekeep Slides

Moving forward toward the faint sound of piping you see even more skeletons, one to each cell. All bear signs of burning. Most of the cells are closed, but five stand open or have fallen down. Suddenly the piping grows louder and seems to become disconcerting, shaking you to your core!

Cireth Will: 1d20 + 2 ⇒ (6) + 2 = 8
Caesare Will: 1d20 + 3 ⇒ (10) + 3 = 13
Zanu Will: 1d20 + 3 ⇒ (6) + 3 = 9
Ezechias: 1d20 + 7 ⇒ (3) + 7 = 10
Xerice Will: 1d20 + 5 ⇒ (14) + 5 = 19
Sonny: 1d20 + 6 ⇒ (1) + 6 = 7

Everyone except Xerice is shaken by the song! -2 penalty on attack rolls, skill checks, saves and ability checks!

With a lurch, all of the skeletons in the cells come to life, but the five in the cells with broken doors are free to leave their cells!

Initiatives!
Cireth: 1d20 + 5 ⇒ (19) + 5 = 24
Zanu: 1d20 + 9 ⇒ (3) + 9 = 12
Xerice: 1d20 + 2 ⇒ (14) + 2 = 16
Ezechias: 1d20 ⇒ 9
Cesare: 1d20 + 4 ⇒ (13) + 4 = 17
Sonny: 1d20 + 1 ⇒ (2) + 1 = 3
Foes: 1d20 + 6 ⇒ (19) + 6 = 25

Round 1:
25 Skeletons
24 Cireth
17 Caesare
16 Xerice
12 Zanu
10 Piper
9 Ezechias
3 Sonny

The skeletons rise and begin to march toward the party! The skeletons near the doors reach through the bars to claw at you!

Skeleton vs Xerice: 1d20 + 2 ⇒ (7) + 2 = 9
Skeleton vs Xerice: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
Skeleton vs Ezechias: 1d20 + 2 ⇒ (10) + 2 = 12

The skeletons scratch and scrape, but none penetrate your armor!

Cireth, Caesare, Xerice and Zanu are up! Ezechias and Sonny are on deck!

Battle Map Google Drive Link


Drinking a shield extract, Caesare draws a flask of holy water.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice withdraws away from the skeletons.

ending up south of zanu

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

zanu will shift south if possible and cast acid splash on the skeleton behind him. this includes cover penalty and firing into melee penalty

hit: 4 - 4 + 1d20 ⇒ 4 - 4 + (15) = 15 vs touch
dmg: 1d3 ⇒ 1


Bonekeep Slides

NPCingCireth grows claws and slashes at the northern skeleton!
Claw: 1d20 + 3 ⇒ (9) + 3 = 12 and Claw: 1d20 + 3 ⇒ (13) + 3 = 16 One claws lands for 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7 damage!

Zanu's acidic splash hits the skeleton, dissolving some of its bones! Caesare buffs and Xerice scoots away, trying to avoid the bad bones!

1d7 ⇒ 1 Suddenly Cireth hears the piping music intensify! Cireth Will: 1d20 + 2 ⇒ (19) + 2 = 21 Out of the corner of his eye he sees the Piper, floating slowly toward him, surrounded by his pet stirges! The song builds as they fly forward to sink their beaks into him! Cireth Will: 1d20 + 2 ⇒ (6) + 2 = 8 Suddenly, as everyone watches, holes appear in Cireth's neck and blood begins to flow freely, dealing 1d6 ⇒ 3 damage to him! Cireth Will: 1d20 + 2 ⇒ (4) + 2 = 6 He suddenly falls to the ground, unconscious!

Cireth Only!:
You feel your blood flow and darkness rises to meet you. After what seems like forever, you suddenly sit up, gasping as air fills your lungs with a burning urgency. You lay on a simple wooden table. A genial looking red-haired man stands by you, wearing a holy symbol of Saranrae. "Peace, son, peace! You've been dead for quite some time and I've only just raised you from the grave. You are undoubtedly confused; your friends and you died in Harrowstone. A local lad, on a dare to enter that accursed place, found one of your finger bones where the rats left it, and brought it back to me. It's been seventy-three years since you died, lad. I regret that your friends are long dead and their remains lost." What do you do?

As wounds mysterious appear on Cireth's body with no discernible source, the skeletons circle!

Ezechias and Sonny are up, then round 2!


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

"This is the piper! Who has the flute? Present the flute maybe that will help!"

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

Ezechias swings his mace at one of the skeletons.
Hope: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 3 ⇒ (1) + 3 = 4

"I don't have it, I just have the axe!" yells the half-orc, smashing the brittle bones around him.

I'm not sure if anyone said they'd have it. Xerice maybe?


Bonekeep Slides

Ezechias smashes the skeleton next to him, the mace demolishing the brittle bones!

Sonny is up!


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

im not sure how we spread them around, but lets say I have it. That way I can be useful, probably :p

-Posted with Wayfinder


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Sonny steps up and channels the power of Sarenrae.

"Begone you foul beast and find the rest you deserve."

Positive Energy Channel Damage DC 15: 1d6 + 3 ⇒ (6) + 3 = 9


Bonekeep Slides

A wave of positive energy flows from Sonny, blasting through the cells and destroying the skeletons nearby. The only skeletons that remain are those locked in cells to the north. At the same time the piping becomes discordant, reaching a screeching note before continuing, slightly diminished. At the same time, Cireth's prone form begins to thrash as invisible chains seem to constrict him and bite into his flesh, small imprints of holy symbols appearing on his skin at odd intervals!

Round 2!
25 Skeletons
24 Cireth
17 Caesare
16 Xerice
12 Zanu
10 Piper
9 Ezechias
3 Sonny

The skeletons rake and claw against their doors, but are unable to escape. Cireth, Caesare, Xerice and Zanu are up!


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice grabs the holy symbol chain she got from the vault and puts it on Cireths body, hoping it has an effect.

know religion to see what to do : 1d20 + 3 ⇒ (16) + 3 = 19

She also takes out the flute if putting on the chain of symbols is enough, so that someone else can use it.

-Posted with Wayfinder


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Waiting for Xerice to do anything, Caesare grabs the flute. What to do with a flute? By Asmodeus hoofs, lets play.Putting the flute to his lips he tries to playperfwind: 1d20 + 1d6 - 1 ⇒ (5) + (1) - 1 = 5


Bonekeep Slides

Xerice lays the chain of holy symbols on Cireth, whose twitches become somewhat lessened. Waiting on Cireth before I say more..

Caesare grabs the flute and raises it to his mouth. The first note is discordant, but suddenly his playing becomes mournful as he begins to play a somber funeral dirge. Caesare Fort: 1d20 + 2 ⇒ (13) + 2 = 15 Still as he plays blood begins to run from his eyes, ears and fingertips, dealing 1 point of damage to him! But the haunt's piping suddenly becomes pained and lessened as the song rings out! 1d6 ⇒ 4 However, now that he is playing, Caesare realizes that he cannot stop playing!

Cireth and Zanu are up!

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

since ceasear is taking damage from the flute, zanu will try to knock the flute out of his hands without damaging ceasear. he uses his masterwork cold iron scimitar.

hit: 3 + 1d20 ⇒ 3 + (14) = 17 I did not apply any penalties I would take for trying this without injuring my ally. Sweet, hopefully that 17 will do the trick.

and if I need to roll damage. dmg: 1d6 + 1 ⇒ (1) + 1 = 2


Bonekeep Slides

Zanu knocks the flute from Caesare's hands, ending the song. However the piping of the haunt surges as the flute's dirge ends!

I PM'd Cireth. If he doesn't post by tonight, I'll DMPC him tomorrow and move on.


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

Sorry, I've been having some technical trouble with my internet the last several days. Will get a post up shortly.


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

Meant for that to go in the discussion forum. I do sincerly apologize for my absence.

Cireth is very confused. He looks around and tries to collect his thoughts.

No, that cannot be.... Cireth stretches and reaches for his magic, to see if he can still feel it, seeing if it still works for him.

You are the trickster. The charlatan!

Cireth tries to cast protection from evil on himself.


Bonekeep Slides

Cireth Will Save: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 1d6 ⇒ 4

Cireth:
You attempt to reach for your spell, but you can feel sudden chains engulf you and begin to constrict, dealing 4 points of damage to you! Your magic seems to flee from you in light of the pain. Suddenly the image shifts, and your are lashed down with chains as the kindly priest stands over you. "Your sins will drag you down, son, into the darkness unless you repent! Repent of your wicked ways!"

Make a Will Save with a +2 bonus!

Suddenly Cireth's body begins to spasm and shake as the spectral chains tighten on him!

The Piper's song intensifies and 1d6 ⇒ 6 Sonny seems to stiffen! Sonny Will Save: 1d20 + 6 ⇒ (9) + 6 = 15 He manages to shake off the paralysis, but not before he can see the spectral form of the Piper of Illmarsh floating toward him, surrounded by a swarm of his spectral stirges! Sonny Will Save: 1d20 + 6 ⇒ (20) + 6 = 26 Sonny manages to fight through the fear and the Piper's spectral form vanishes before his eyes! Note: Only Sonny sees this. Everyone else can hear the Piper, but not see him!

Sonny and Ezechias are up!

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

The roll20 map isn't working, and the googledocs isn't up to date. Could you provide us with an updated map, please? I have no idea of how things are at the moment.


Bonekeep Slides

Updated Google Map!


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

"I see the Piper!"

Sonny moves to where he last saw the piper and channels positive energy once again, excluding Xerice as usual.

Positive Energy Channel Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Bonekeep Slides

Sonny steps forward, once more channeling holy energy, and there is a sudden shriek of pipes as the light fills the room. With a crashing crescendo, the pipes end and there is a lightening in the room's atmosphere. At the same time, the chains around Cireth seem to slacken slightly.

Cireth:
The red-headed priest suddenly flickers as a bright white flash fills the room you're bound in. His image seems to waver between the red-headed priest and a decaying corpse of the same man, his form bound with the chains of holy symbols cutting deeply into the rotting flesh. I'll go ahead and make the will save for you! Cireth Will Save: 1d20 + 2 + 2 + 4 ⇒ (10) + 2 + 2 + 4 = 18 1d6 ⇒ 5

You concentrate on the corpse-priest, knowing now with certainty that you are right, that this is a phantom, a liar. Your force of will seems to burn into him, and for a moment he is outlined in white fire, then with a scream he burns away into nothingness! With a blink, you open your eyes to see your very much alive friends standing over you, looking concerned.

Cireth gives a moan and opens his eyes as the chains disappear! From the cells, the skeletons all crash to the floors of their cells, the animating force of them suddenly cut!

Two haunts defeated! The Piper and the Charlatan are defeated and the spirit of Vesioriana is able to keep them from re-forming. In addition, you gain a level!


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

nice one guys :d


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

AWESOME!


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Two down, two more to go. Now who wants to take out those last squabbling skeletons in the cages? I suggest we take a breather after we cleared this level before we go to the cellar. I could use a hot bath."

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

With the banishment of the Piper of Illmarsh, Ezechias takes a deep breath, then lets it out.

Sarenrae be praised, we've done it.

"Your tactical insight is a good one, we should retreat to our safe haven to rest and discuss what to do next."


Bonekeep Slides

The skeletons fell apart when the Piper dissolved. No more skellies.


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

Wish I had been more involved, but not the fault of anyone but me.

Assuming Cireth regains consciousness -

That was not something I ever want to repeat again. The false priest... He gets into your head with lies and false accusations. He deserved to be here.

Cireth visably shudders as he stands.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

with his new magus arcana/hex he just got from leveling up, he will use heal on himself before moving forward. heal: 1d8 + 3 ⇒ (3) + 3 = 6 it acts like cure light wounds spell

edit: best part of all, as long as I have an arcana pool, I can use it on other people, but I can only do it to each person once per 24 hour period, still can never have enough healing.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Grabbing the flute and putting it back into the lootbag Caesare leads the others back to the city for a good nights sleep and some hot food to fill their bellies.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

seeing that sonny is still down a bit, he will use another arcana pool on sonny. unless you forgot to update your hp. sonny heal yourself heal: 1d8 + 3 ⇒ (2) + 3 = 5


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

shouldn't we clear and search the top level and first?

-Posted with Wayfinder


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

"I agree. Let's clear this level and then we can rest downstairs."

All leveled up. Took Extra channel.


Bonekeep Slides

Exploring the rest of the level reveals a large privvy to the north and a cell with rubble and a ladder heading to a hatch on the ceiling. If you try the hatch, it's stuck. Make a Strength check to open it!

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

Strength: 1d20 + 3 ⇒ (4) + 3 = 7
Strength: 1d20 + 3 ⇒ (12) + 3 = 15
Strength: 1d20 + 3 ⇒ (1) + 3 = 4
Strength: 1d20 + 3 ⇒ (9) + 3 = 12
Strength: 1d20 + 3 ⇒ (17) + 3 = 20

It takes several attempts before Ezechias can muster enough strength to hope and open the trap door.

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