Carrion Crown [PFS Pbp] (Inactive)

Game Master James Martin

When cultists seeking to free the imprisoned lich king Tar-Baphon violate the ruined prison of Harrowstone, the long-quiet ghostly inmates rise in undead revolt! Brought together by the death of a common ally, the heroes unite to save the residents of a tormented town and lay the spirits of Harrowstone to rest.

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Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

So then lets go to the north, unless we fear ankle deep water! Cireth says half jokingly.


Bonekeep Slides

Searching this room, even near the pit, reveals only a few charred bones and nothing to identify them. Seeing nothing of interest, you decide to brave the northern pond.

Wading through the cold, tepid water, you round the ruined wall to see a strange sight. A huge stone furnace dominates this room, large enough for a child to climb inside. An ancient fire has burned away the entire east wall the room, providing a panoramic, if eerie, view of the lake beyond. That same lake has gradually expanded into the room, flooding its eastern half. Above the furnace is a faded brass sign that reads "EMBER MAW" in block letters.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

zanu examines the furnace perception: 1d20 ⇒ 1


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3
Cireth Aldwulf wrote:
So then lets go to the north, unless we fear ankle deep water! Cireth says half jokingly.

"Perhaps Zanu can anger some water skulls this time." Xerice jokes.

-Posted with Wayfinder


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

Followed by Wind Skulls then Earth Skulls. Then by their power combined!


Bonekeep Slides

HEART!

Zanu sees nothing special about the furnace.


Bonekeep Slides

There is a single small door past the furnace. A strange smell of cooking meat is coming from the furnace, however. Where to?

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

Ezechias moves to the door, and asks if someone would inspect it before he opens it.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

perception: 1d20 + 12 ⇒ (20) + 12 = 32


Bonekeep Slides

Ezechias moves toward the door, while Caesare stares hard around the room. There's not much to see, save the furnace, when Caesare notices there are bones among the dust inside the furnace. Human bones.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Next room then?" Xerice suggests.

guessing Caesare's roll was to check the door for traps :). But tbh I think no traps will have survived the fire.


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Sonny walks to the furnace and begins smelling find out where the smell is coming from.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

Not yet, there is probably more here before moving on


Bonekeep Slides

Sonny's nose leads him directly toward the furnace. Inside he can see a faint red glow, as if dying embers were being fanned to life by a breeze. However before he can see much more the furnace's iron face springs to life! It ROARS, a loud sound that buffets Sonny with tangible force! He stumbles backward, but a tongue of fire lashes forth from the furnace's "mouth" and tries to strike him! Ranged Touch: 1d20 + 3 ⇒ (14) + 3 = 17 It hits and burns him for 4d6 ⇒ (5, 1, 5, 4) = 15 fire damage!

Initiatives!
Cireth: 1d20 + 5 ⇒ (13) + 5 = 18
Zanu: 1d20 + 9 ⇒ (19) + 9 = 28
Xerice: 1d20 + 2 ⇒ (16) + 2 = 18
Ezechias: 1d20 ⇒ 5
Cesare: 1d20 + 4 ⇒ (7) + 4 = 11
Sonny: 1d20 + 1 ⇒ (18) + 1 = 19

Round 1:
28 Zanu
19 Sonny
18 Cireth and Xerice
11 Caesare
10 Ember Maw
5 Ezechias

Everyone save Ezechias is up! The furnace seems to be alive, its iron grating leering wide like teeth and its fiery tongue lashing around!


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

knowledge religion: 1d20 + 3 ⇒ (18) + 3 = 21
omgawd I made it :d
Xerice studies the furnace and has an idea on how to defeat it!


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Sonny jumps and starts patting out the fires on him as he backs away from the furnace.

"Ouch! That hurts."

Kn: Religion: 1d20 + 6 ⇒ (14) + 6 = 20

Withdraw from furnace.


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

Whoa! You need to chill out!

Swift Action: Arcane Strike

Ray of Frost (vs touch AC): 1d20 + 2 ⇒ (6) + 2 = 8
1d3 + 1 ⇒ (3) + 1 = 4


Bonekeep Slides

Cireth, I don't believe Arcane Strike can be used to enhance a spell, only weapons. If you have any supporting evidence, let me know.

Xerice and Sonny, you believe this to be another haunt, possibly one fueled by the wrath of someone who died in the furnace's fires. If such a person's remains were retrieved and quenched of their burning torment, their soul could rest free...

Sonny beats a retreat from the furnace while Xerice studies the malevolent thing. Cirth's icy blast hits the furnace and seems to damage it; it lets out a howl of pain.


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

Supporting Evidence from when I made a thread more then 2 years ago!

Granted, wasn't 100% consensus but it looked like the majority felt like it was a legit application of the feat. I'd haven taken the feat regardless if it works on rays or not, so if you decide against it then I won't complain. But the gist of the argument is rays are considered weapons, arcane strike affects weapons, therefore arcane strike works with rays.


Bonekeep Slides

Interesting thread. I'll allow it.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice looks around the room to see if she can find a container of water and if so collect and run to the lake to fill the container with water.
She totally forgets to think about communicating this.

-Posted with Wayfinder


Bonekeep Slides

Xerice can find a few intact scorched and rusted pots.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

Zanu splashes water on the furnace with his water skin standing back from a distance, trying to reach. Then he moves back.

Let me know if I have to roll to make the water touch the furnace, pretty sure at least a few drops would come in contact with it.


Bonekeep Slides

Zanu splashes water, but very little hits the inside of the furnace, certainly not enough to drench whatever is inside!

Ranged Touch: 1d20 + 3 ⇒ (1) + 3 = 4 vs Zanu! The tongue of fire lashes out again, but Zanu is able to dodge it while retreating from the furnace!

Ezechias, then Round 2!

Round 2:
28 Zanu
19 Sonny
18 Cireth and Xerice
11 Caesare
10 Ember Maw
5 Ezechias


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

I think Xerice will be busy this round with filling the bucket with water. I'm guessing next round I could toss some water in.

-Posted with Wayfinder


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

If this is a haunt then positive energy should harm it as well right?!


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

knowRel: 1d20 + 9 + 1d6 ⇒ (17) + 9 + (5) = 31
Are those regular undead or a haunt?


Bonekeep Slides

Caesare, see the OOC entry above.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Found it, I guess to disarm it, it works opposite to the other with chill metal.


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

Alternatively, shall we use a haunt siphon on this? Regardless, cold seemed to work

Cireth will shoot another cold ray at it since at least that seemed to be somewhat effective against it.

Swift Action Arcane Strike
Ray of Frost vs touch AC: 1d20 + 2 ⇒ (13) + 2 = 15
1d3 + 1 ⇒ (1) + 1 = 2

He will then move and duck around a corner, not wanting to get licked with that nasty tongue.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

Zanu is too far away to do anything and he is out of spells, so he will pull out his scimitar, masterwork cold iron and ready an attack. unless of course we regained all spells upon leveling up, then he could magic missile

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

A firm believer that anything can be hit, Ezechias charges the flames and swings his mace through it!

Hope: 1d20 + 6 ⇒ (20) + 6 = 261d8 + 3 ⇒ (8) + 3 = 11
Confirmation roll, in case it can be critted: 1d20 + 6 ⇒ (1) + 6 = 71d8 + 3 ⇒ (3) + 3 = 6


Bonekeep Slides

Ezechias' mace clangs off the metal furnace, but it doesn't seem to damage the thing. Cireth's ray of frost seems to have more of an effect, causing the furnace to scream in pain and anger. Once again the ray of fire lashes out, this time at Ezechias! Ranged Touch: 1d20 + 3 ⇒ (3) + 3 = 6, but he is able to dodge the fire and step to the side just in time!

Ezechias, then Round 3!

Round 3:
28 Zanu
19 Sonny
18 Cireth and Xerice
11 Caesare
10 Ember Maw
5 Ezechias

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

Seeing that his physical might won't be of any use in these circumstances, Ezechias still swings his mace to draw the fire's ire on himself.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

Nothing Zanu can do, he just readies his attack from his distance. Hey should we just move on and get rid of this haunt when we are ready?


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

Well as long as his companions are fighting so will Cireth.

Cireth will move back into range and shoot more frosty goodness.

Ray of Frost: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d3 + 1 ⇒ (3) + 1 = 4


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Sonny casts cure light wounds on himself and then moves so he is 40' from the furnace.

"It's time to end this."

CLW: 1d8 + 2 ⇒ (5) + 2 = 7


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

With a bucket full of water, Xerice runs back in and throws it at the inside of the fireplace, trying to quench the water.

water ranged touch attack: 1d20 + 4 ⇒ (11) + 4 = 15


Bonekeep Slides

Once more Cireth's icy ray seems to wound the thing, so that it roars and shrieks. But it's Xerice's bucket of water that seems to do the trick! She throws it into the furnace and there is a terrible sound like metal tearing, then the furnace seems to vomit out the water and along with it the soaked and burnt skeleton of a man. As soon as the skeleton has left the furnace, the furnace goes still and silent and the heat disappears!

Nice job!

After a few moments of searching and checking the room, you content yourself that nothing of importance remains. The door to the next room is indeed not trapped, and opens onto what looks like an infirmary. Several moldy cots lay strewn around this room, while doors to smaller, more private sleeping cells hang askew to the west. Judging from the rest of this room’s decor, this must have once been the prison’s infirmary.

Although it does seem a bit moldy in places, you can see some vials and bandages that seem to have survived intact.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

With a satisfied smile Xerice pulls a hand through her hair and tosses the empty bucket with a lazy arch at Caesare to catch. "I guess I don't need a positive energy channel to be useful." She says teasingly with a wink and walks to the next room with a self satisfied strut.

-Posted with Wayfinder

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

Zanu examines the sleeping cells perception: 1d20 ⇒ 2
then he looks at the vials only to see if they have liquid in them.
and are the vials filled with liquid or are they empty when he looks at them?


Bonekeep Slides

Zanu sees more moldy mattresses and rusted medical implements in the private sleeping cells. Some of the vials appear to still contain liquid, though some seem to have been breached and are empty.


Bonekeep Slides

Hellooo? Anyone home? Are we waiting on anything?


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

"Interesting, but worthless. Let us move on."

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

It seems we are coming back to the great hall with many doors. How about exploring those?

Ezechias continues, only to find himself in known territory. He tries to open the first door on his right. See map.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Hmm perhaps some still hold healing potential" Xerice says as she casts detect magic and goes through the medicine cabinets, trying to find cure potions.

-Posted with Wayfinder


Bonekeep Slides

Xerice begins searching around, but before she can do much more than open cabinets, there is a sudden change in the room. Everyone feels a chill come over them as small objects in the room begin to shake and clack loudly. Then a scream of pain and rage as a spectral skeletal figure appears, floating above the infirmary floor!

Everyone needs to make a DC Will Save vs Mind-affecting Fear or be frightened for 1d4 ⇒ 1 rounds!

Initiatives!
Cireth: 1d20 + 5 ⇒ (19) + 5 = 24
Zanu: 1d20 + 9 ⇒ (11) + 9 = 20
Xerice: 1d20 + 2 ⇒ (18) + 2 = 20
Ezechias: 1d20 ⇒ 15
Cesare: 1d20 + 4 ⇒ (20) + 4 = 24
Sonny: 1d20 + 1 ⇒ (17) + 1 = 18
Foes: 1d20 + 1 ⇒ (9) + 1 = 10

Round 1:
24 Cireth and Cesare
20 Zanu and Xerice
18 Sonny
15 Ezechias
10 Poltergeist!

The heroes are up!

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

will: 3 + 1d20 ⇒ 3 + (15) = 18

Zanu doesn't know if it will do anything but he walks up to one with his cold-iron masterwork scimatar in hand hit: 3 + 1d20 ⇒ 3 + (8) = 11
damage: 1d8 + 1 ⇒ (6) + 1 = 7


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

will: 1d20 + 5 ⇒ (6) + 5 = 11
Xerice probably runs away.

-Posted with Wayfinder


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

will: 1d20 + 3 ⇒ (12) + 3 = 15
Know: 1d20 + 1d6 + 8 ⇒ (1) + (5) + 8 = 14
Attack: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 2 ⇒ (2) + 2 = 4conf: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 2 ⇒ (2) + 2 = 4

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