Our Mysterious Benefactor |
Searching this room, even near the pit, reveals only a few charred bones and nothing to identify them. Seeing nothing of interest, you decide to brave the northern pond.
Wading through the cold, tepid water, you round the ruined wall to see a strange sight. A huge stone furnace dominates this room, large enough for a child to climb inside. An ancient fire has burned away the entire east wall the room, providing a panoramic, if eerie, view of the lake beyond. That same lake has gradually expanded into the room, flooding its eastern half. Above the furnace is a faded brass sign that reads "EMBER MAW" in block letters.
Xerice Lockhart |
So then lets go to the north, unless we fear ankle deep water! Cireth says half jokingly.
"Perhaps Zanu can anger some water skulls this time." Xerice jokes.
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Our Mysterious Benefactor |
There is a single small door past the furnace. A strange smell of cooking meat is coming from the furnace, however. Where to?
Our Mysterious Benefactor |
Ezechias moves toward the door, while Caesare stares hard around the room. There's not much to see, save the furnace, when Caesare notices there are bones among the dust inside the furnace. Human bones.
Xerice Lockhart |
"Next room then?" Xerice suggests.
guessing Caesare's roll was to check the door for traps :). But tbh I think no traps will have survived the fire.
Our Mysterious Benefactor |
Sonny's nose leads him directly toward the furnace. Inside he can see a faint red glow, as if dying embers were being fanned to life by a breeze. However before he can see much more the furnace's iron face springs to life! It ROARS, a loud sound that buffets Sonny with tangible force! He stumbles backward, but a tongue of fire lashes forth from the furnace's "mouth" and tries to strike him! Ranged Touch: 1d20 + 3 ⇒ (14) + 3 = 17 It hits and burns him for 4d6 ⇒ (5, 1, 5, 4) = 15 fire damage!
Initiatives!
Cireth: 1d20 + 5 ⇒ (13) + 5 = 18
Zanu: 1d20 + 9 ⇒ (19) + 9 = 28
Xerice: 1d20 + 2 ⇒ (16) + 2 = 18
Ezechias: 1d20 ⇒ 5
Cesare: 1d20 + 4 ⇒ (7) + 4 = 11
Sonny: 1d20 + 1 ⇒ (18) + 1 = 19
Round 1:
28 Zanu
19 Sonny
18 Cireth and Xerice
11 Caesare
10 Ember Maw
5 Ezechias
Everyone save Ezechias is up! The furnace seems to be alive, its iron grating leering wide like teeth and its fiery tongue lashing around!
Xerice Lockhart |
knowledge religion: 1d20 + 3 ⇒ (18) + 3 = 21
omgawd I made it :d
Xerice studies the furnace and has an idea on how to defeat it!
Our Mysterious Benefactor |
Cireth, I don't believe Arcane Strike can be used to enhance a spell, only weapons. If you have any supporting evidence, let me know.
Xerice and Sonny, you believe this to be another haunt, possibly one fueled by the wrath of someone who died in the furnace's fires. If such a person's remains were retrieved and quenched of their burning torment, their soul could rest free...
Sonny beats a retreat from the furnace while Xerice studies the malevolent thing. Cirth's icy blast hits the furnace and seems to damage it; it lets out a howl of pain.
Cireth Aldwulf |
Supporting Evidence from when I made a thread more then 2 years ago!
Granted, wasn't 100% consensus but it looked like the majority felt like it was a legit application of the feat. I'd haven taken the feat regardless if it works on rays or not, so if you decide against it then I won't complain. But the gist of the argument is rays are considered weapons, arcane strike affects weapons, therefore arcane strike works with rays.
Xerice Lockhart |
Xerice looks around the room to see if she can find a container of water and if so collect and run to the lake to fill the container with water.
She totally forgets to think about communicating this.
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Zanu Turok |
Zanu splashes water on the furnace with his water skin standing back from a distance, trying to reach. Then he moves back.
Let me know if I have to roll to make the water touch the furnace, pretty sure at least a few drops would come in contact with it.
Our Mysterious Benefactor |
Zanu splashes water, but very little hits the inside of the furnace, certainly not enough to drench whatever is inside!
Ranged Touch: 1d20 + 3 ⇒ (1) + 3 = 4 vs Zanu! The tongue of fire lashes out again, but Zanu is able to dodge it while retreating from the furnace!
Ezechias, then Round 2!
Round 2:
28 Zanu
19 Sonny
18 Cireth and Xerice
11 Caesare
10 Ember Maw
5 Ezechias
Xerice Lockhart |
I think Xerice will be busy this round with filling the bucket with water. I'm guessing next round I could toss some water in.
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Cireth Aldwulf |
Alternatively, shall we use a haunt siphon on this? Regardless, cold seemed to work
Cireth will shoot another cold ray at it since at least that seemed to be somewhat effective against it.
Swift Action Arcane Strike
Ray of Frost vs touch AC: 1d20 + 2 ⇒ (13) + 2 = 15
1d3 + 1 ⇒ (1) + 1 = 2
He will then move and duck around a corner, not wanting to get licked with that nasty tongue.
Zanu Turok |
Zanu is too far away to do anything and he is out of spells, so he will pull out his scimitar, masterwork cold iron and ready an attack. unless of course we regained all spells upon leveling up, then he could magic missile
Ezechias |
A firm believer that anything can be hit, Ezechias charges the flames and swings his mace through it!
Hope: 1d20 + 6 ⇒ (20) + 6 = 261d8 + 3 ⇒ (8) + 3 = 11
Confirmation roll, in case it can be critted: 1d20 + 6 ⇒ (1) + 6 = 71d8 + 3 ⇒ (3) + 3 = 6
Our Mysterious Benefactor |
Ezechias' mace clangs off the metal furnace, but it doesn't seem to damage the thing. Cireth's ray of frost seems to have more of an effect, causing the furnace to scream in pain and anger. Once again the ray of fire lashes out, this time at Ezechias! Ranged Touch: 1d20 + 3 ⇒ (3) + 3 = 6, but he is able to dodge the fire and step to the side just in time!
Ezechias, then Round 3!
Round 3:
28 Zanu
19 Sonny
18 Cireth and Xerice
11 Caesare
10 Ember Maw
5 Ezechias
Ezechias |
Seeing that his physical might won't be of any use in these circumstances, Ezechias still swings his mace to draw the fire's ire on himself.
Cireth Aldwulf |
Well as long as his companions are fighting so will Cireth.
Cireth will move back into range and shoot more frosty goodness.
Ray of Frost: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Xerice Lockhart |
With a bucket full of water, Xerice runs back in and throws it at the inside of the fireplace, trying to quench the water.
water ranged touch attack: 1d20 + 4 ⇒ (11) + 4 = 15
Our Mysterious Benefactor |
Once more Cireth's icy ray seems to wound the thing, so that it roars and shrieks. But it's Xerice's bucket of water that seems to do the trick! She throws it into the furnace and there is a terrible sound like metal tearing, then the furnace seems to vomit out the water and along with it the soaked and burnt skeleton of a man. As soon as the skeleton has left the furnace, the furnace goes still and silent and the heat disappears!
Nice job!
After a few moments of searching and checking the room, you content yourself that nothing of importance remains. The door to the next room is indeed not trapped, and opens onto what looks like an infirmary. Several moldy cots lay strewn around this room, while doors to smaller, more private sleeping cells hang askew to the west. Judging from the rest of this room’s decor, this must have once been the prison’s infirmary.
Although it does seem a bit moldy in places, you can see some vials and bandages that seem to have survived intact.
Xerice Lockhart |
With a satisfied smile Xerice pulls a hand through her hair and tosses the empty bucket with a lazy arch at Caesare to catch. "I guess I don't need a positive energy channel to be useful." She says teasingly with a wink and walks to the next room with a self satisfied strut.
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Zanu Turok |
Zanu examines the sleeping cells perception: 1d20 ⇒ 2
then he looks at the vials only to see if they have liquid in them.
and are the vials filled with liquid or are they empty when he looks at them?
Our Mysterious Benefactor |
Zanu sees more moldy mattresses and rusted medical implements in the private sleeping cells. Some of the vials appear to still contain liquid, though some seem to have been breached and are empty.
Ezechias |
It seems we are coming back to the great hall with many doors. How about exploring those?
Ezechias continues, only to find himself in known territory. He tries to open the first door on his right. See map.
Xerice Lockhart |
"Hmm perhaps some still hold healing potential" Xerice says as she casts detect magic and goes through the medicine cabinets, trying to find cure potions.
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Our Mysterious Benefactor |
Xerice begins searching around, but before she can do much more than open cabinets, there is a sudden change in the room. Everyone feels a chill come over them as small objects in the room begin to shake and clack loudly. Then a scream of pain and rage as a spectral skeletal figure appears, floating above the infirmary floor!
Everyone needs to make a DC Will Save vs Mind-affecting Fear or be frightened for 1d4 ⇒ 1 rounds!
Initiatives!
Cireth: 1d20 + 5 ⇒ (19) + 5 = 24
Zanu: 1d20 + 9 ⇒ (11) + 9 = 20
Xerice: 1d20 + 2 ⇒ (18) + 2 = 20
Ezechias: 1d20 ⇒ 15
Cesare: 1d20 + 4 ⇒ (20) + 4 = 24
Sonny: 1d20 + 1 ⇒ (17) + 1 = 18
Foes: 1d20 + 1 ⇒ (9) + 1 = 10
Round 1:
24 Cireth and Cesare
20 Zanu and Xerice
18 Sonny
15 Ezechias
10 Poltergeist!
The heroes are up!
Zanu Turok |
will: 3 + 1d20 ⇒ 3 + (15) = 18
Zanu doesn't know if it will do anything but he walks up to one with his cold-iron masterwork scimatar in hand hit: 3 + 1d20 ⇒ 3 + (8) = 11
damage: 1d8 + 1 ⇒ (6) + 1 = 7
Xerice Lockhart |
will: 1d20 + 5 ⇒ (6) + 5 = 11
Xerice probably runs away.
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Caesare Montoya |
will: 1d20 + 3 ⇒ (12) + 3 = 15
Know: 1d20 + 1d6 + 8 ⇒ (1) + (5) + 8 = 14
Attack: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 2 ⇒ (2) + 2 = 4conf: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 2 ⇒ (2) + 2 = 4