Blood Veil Stats with the new Unchained Disease Rules


Curse of the Crimson Throne


Basically, I was wondering how you all would treat blood veil using the new disease track system from Pathfinder Unchained. My first instinct is to make it a Physical Disease Track, but I noticed that as written, it does both Con and Cha damage. Should I add something to represent the Cha damage?

Plus, I was thinking that since this is such a big part of the story, it might be fun to tweak the disease track a bit to make it more distinctive (and scary of course!) Maybe it would work to add in some of the stages from the Cha Poison Track such as pliable?


My party is mostly through Edge of Anarchy and will be starting Seven Days to the Grave in a few weeks.

I intend to play it as written in the book. It's horrific enough as written.

I do intend to go into some gory details on NPC's (or PCs if they fail enough saves) as the disease progresses. First day or two, they start coughing, feeling weak and fatigued and generally achy. Bloody blisters show up on the second or third day and get steadily worse. By the fifth day, the blisters are bursting and bloody pus soaks the sheets and clothing, buboes swell up in the patient's armpits and groin, and the skin becomes blotchy from internal bleeding. At that point, any patient has taken enough CON damage that it's nearly impossible to make two saves in a row and survive.


I would probably go with the normal Physical progression but throw the Mental Weakened condition on as well. Just add the mental weakened before the physical one, move everything up, and combine Bedridden with Disabled (since it acts fast once it starts going):

Spoiler:
Weakened: A character weakened by a mental disease suffers all the effects of the shaken condition. The DCs of her spells and spell-like abilities decrease by 2. If she is a spellcaster, she can no longer cast her highest level of spells.

It's an engineered plague, by Urgathoans, and this version would have all the great effects of killing off most common people while also being able to legitimately shut down a city if it hits their clerics; unable to cast remove disease, it gets more and more difficult to keep the plague from doing its work.

For the plague that the Urgathoans want it to be (the one that turns people into undead), probably just switch the Dead phase to Undead.

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