Natalyah Melethiell |
That was to find the pit..you needed a seperate one to listen once you had jumped it.
Since I was going to take 10 on all of the perception rolls (I don't trust the dice roller, or my own rolls IRL:) I figured that the same roll could do both, since the result on the second would be 23 as well.
Keeping the gruesome pool in the corner of her eye, Natalyah continues following the wall to the closed double door. She studies the door for traps and then tries to listen for sounds on the other side.
Take ten on perception check for a total of 10 + 13 = 23
DM Wellard |
Not so Fast Nat..
First round natalyah opens door steps in looks around..Setebo follows her.
Helga and Amisi jump pit
2nd round Helga and Amisi move into room Nat and setebo continue to move forward Atzi and Qetza cross pit and move into room
3rd round Nat checks doors at far end then opens them. Caithan and Rollo jump pit and move into room..
Natalyah Ref save..1d20 + 7 ⇒ (11) + 7 = 18
Just as Caithen and his dog clear the doorway, bronze sheets crash down over both doors..Natalyah spots the trap in time and manages to avoid being crushed.
Does Natalyah go forwards backwards or sideways.?
Natalyah Melethiell |
Does Natalyah go forwards backwards or sideways.?
That's a good question. Will her reflexes take control before she can think or will she manage to stop herself and stay with the group: 1d20 + 7 ⇒ (11) + 7 = 18. 1-15 => Stay with the group, 16+ => roll out of the room
Acting only on reflexes Natalayh rolls under the sheet of bronze and out of the room. As the ranger gains her feet she also regains her control and spins around to face the door.
She throws her shoulder on bronze barrier, trying uselessly to knock it down (I'm guessing that the frame is sturdier than a 105 lbs half elf). "Atzi! Helga!", she shouts and bangs on the door. "Can you hear me?"
Unless there is a big bad monster on the other side with me, that is
DM Wellard |
So far indeed..MWUUHHUHUH ..(evil Dm Laugh)
With no warning at all a Pendulum blade drops from the ceiling and scythes across the room
1d20 + 5 ⇒ (20) + 5 = 25
Critical confirm 1d20 + 5 ⇒ (14) + 5 = 19
Damage2d6 + 8 ⇒ (2, 2) + 8 = 12
Quetza hisses loudly as the blade hits him square on...it continues on it's way and retracts into the ceiling..
DM dice 1d8 ⇒ 7
Caithan Kalson |
"Bloody hell! Stay back away from cracks in the wall! Setebo try and help me lift this up!" With that Caithan attempts to lift the door snatching a crowbar from his pack if necessary to wedge under it and lever it up.
Setebo's stronger than caithan while raging so I'll let him make the roll first before determinign whether I should aid or make a roll myself.
Setebo |
The sailor runs to the door his breathing deepening as his shoulders broaden. {rage round 1}
“There's nothing ill can dwell in such a temple."
Setebo grabs at the heavy bronze panel, his black claws finding purchase where they may.
"If the ill spirit have so fair a house,"
Muscles strain, bones and armor creak .....
"Good things will strive to dwell with't”
Raging str check to lift door: 1d20 + 6 ⇒ (18) + 6 = 24
"RAAAAAaaaaa!"
DM Wellard |
With a groaning shriek the metal refuses to oift for Setebo..but Caithens extra weight on the bar moves it just enough for bothmen and natalyah to get a grip and heave the sheet up far enough for everyone to escape.
However tha is a full round action..and as they strain to hold the massive bronze sheet up and let the others through the pendulum blade swings down from the ceiling again and strikes at Caithen though it fails to penetrate his armour..
1d20 + 5 ⇒ (7) + 5 = 12
You all dash through the gap and crowd into the space that was meant to hold half your number.
Atzi |
Atzi grimaces over the injury that Quetza received and sighed. "Quetza has been but we best save our healing in case something worse befalls us..." She patted her stalwart companion and looked for a way out.
Perception - Look for anything out of the ordinary 1d20 + 8 ⇒ (11) + 8 = 19
Perception - Look for any non-obvious ways out~ :) 1d20 + 8 ⇒ (7) + 8 = 15
DM Wellard |
Perhaps the imposingly large doors that lead onwards?
I'm not going to hang about here as this adventure is nearing it's conclusion
The doors before you are not trapped but the bronze bas reliefs on them show more of what you have come to expect...Azlanti being devoured by winged demonic looking creatures.
A mere push on the doors causes them to open soundlessly despite their great age and you find yourself looking into a large room
Judging from this cathedral-like chamber’s decor, this area must have once been a significant temple dedicated to some vile god. To the west, a few steps lead up to a shrine presided over by a ten-foot-high statue of a beautiful, fanged woman, save that instead of arms she possesses two upraised bat-likewings and instead of feet her legs end in talons.
She looms over a glistening altar of blood-red stone that seems to weep blood into a trough below; this trough of blood runs the length of the room before disappearing to the east through a set of bronze bars in front of a wide opening in the wall that drops away into darkness. Stone pillars support the roof 25 feet above,and two dry fountains sit opposite each other against the walls in the middle of the room.
Three large alcoves, one to the south and two to the north, contain complex wall carvings. The entire chamber feels unnaturally cold, and now and then strange disembodied whispers slither through the air
Up by the Altar a hooded figure stands as if awaiting you..with nearly a dozen skeletal minions arrayed before it.
Helga Evadottir Alfchild |
"Quetza has been but we best save our healing in case something worse befalls us..."
"No, we may need to be at our best strength," Helga shakes her head, sings a snatch of song and places her hand on Quetza's wound.
Cure Light Wounds: 1d8 + 3 ⇒ (8) + 3 = 11
As the doors open wide, Helga looks around, trying to recognize the bat-winged figure.
Knowledge (religion): 1d20 + 7 ⇒ (4) + 7 = 11
Then her eyes settle on the cowled figure, and she notches a +2 arrow to her bow. Held action if possible: shoot the figure if she does anything hostile.
Setebo |
assuming rage-fatigue from the door has worn off
"Hmmm..Can't say I like the decor.....Natives look a bit thin."
Long spear held lightly in his left hand the hairy sailor draws a javelin with his right.
Draw Javelin of Lightning.
Atzi |
Initiative! 1d20 + 1 ⇒ (6) + 1 = 7
Cast Flaming Sphere~!
Atzi thankful to know Quetza was stronger and when they finally arrived in the alter room she gave a guttural growl at the sight of the abominations before her. Quetza leans forward spreading his wings wide as he hisses at his most hated foe. "ABOMINATIONS!"
Atzi's slaps the palms of her hands together with her palms together and her hands off to her left side. Her lips move as she pulls the power of nature from the very air, her hair begins to rise as an intense heat explodes from between her clasped hands. The force of the heat forces them apart and a ball of fire forms between her hands, rolling and enraged by the violent way it was contained by the frail looking druid.
Setebo |
I felt a cleaving in my mind
As if my brain had split;
I tried to match it, seam by seam,
But could not make them fit.
The thought behind I strove to join
Unto the thought before, ,
But sequence ravelled out of reach
Like balls upon a floor.
~The lost thought. Emily Dickenson
{Will save}
: 1d20 + 4 ⇒ (13) + 4 = 17
If I have an action:
Round 1. I 19
A] If not engaged in HTH combat or able to 5' step to get clear.
Setebo draws back his arm and with a bright flash unleashes the lightning. {prefered target order: 1)Snake lady, 2)Altar, 3)skeletons. Feel free to use Setebo's move action to get to position. AC for round is 18}
"Swift as a shadow, short as any dream,
Brief as the lightning in the collied night,
That, in a spleen, unfolds both heaven and earth,
And ere a man hath power to say, 'Behold!'
The jaws of darkness do devour it up:
So quick bright things come to confusion."
Javelin of Lightning; 5d6 lightning bolt 120' line ref dc 14 for half. damage: 5d6 ⇒ (5, 6, 6, 5, 4) = 26 or 13 with save.
B] If engaged and unable to get clear.
Free actions: Activate Rage 2/10 rounds used. Drop spear and javelin.
Move Action: Draw club. 5' step to gain/provide flank if possible.
Attack with club: 1d20 + 8 ⇒ (18) + 8 = 26-1 from buckler included, damage: 1d6 + 6 ⇒ (1) + 6 = 7.
attack with claw: 1d20 + 3 ⇒ (11) + 3 = 14 -5 secondary attack, -1 buckler included. damage: 1d6 + 6 ⇒ (3) + 6 = 9.
AC for round is 14.
As bones shatter around him Setebo chants.
“Full fathom five thy father lies;
Of his bones are coral made;
Those are pearls that were his eyes:
Nothing of him that doth fade,
But doth suffer a sea-change
Into something rich and strange.
Sea-nymphs hourly ring his knell: Ding-dong
Hark! now I hear them,—Ding-dong, bell.”
DM Wellard |
Maps are Dabblers Province..and Setebo has been quoting both the Tempest..(how now Caliban) and 'A Midsummer Nights Dream'
Helga's arrow Misses the Serpent Woman by a whisker. The skeletons surge forward to attack the bard.four manage to get into a position to attack.
1d20 ⇒ 8
1d20 ⇒ 19 damage 1d6 ⇒ 4
1d20 ⇒ 15
1d20 ⇒ 11
Setebo
Setebo moves to the Serpent Womans side and turns to face you all his spear held ready.
Setebo |
That was Dominate Person
Nice lady nice dominating snake lady..
My safe-word is ow!I would like to apologise in advance.
Natalyah Melethiell |
Round 1, initiative 14
ac 17, touch 14, fleet-footed 13
fort +4, ref +7, will +3
cmd 19
hp 19/28
effects:
Natalyah looks on in disbelief as Setebo runs up to the snake woman and prepares to defend her. ”What are you doing? Stab her!” she yells at the barbarian then moves up to the closest skeleton to help Helga.
5ft step to the left
Full round action to two weapon fight:
Main hand (mwk shortsword): 1d20 + 8 - 2 - 1 ⇒ (7) + 8 - 2 - 1 = 12 (-2 TWF, -1 power attack)
Damage: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5 (+2 strength, +2 power attack)
Off hand (+1 dagger): 1d20 + 8 - 2 - 1 ⇒ (13) + 8 - 2 - 1 = 18 (-2 TWF, -1 power attack)
Damage: 1d4 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7 (+1 str, +1 dagger, +1 power attack)
Setebo |
Let me know if you need anything from me short blue and all powerful. I am happy spectating. *settles back in his Papasan and sips ar a glass of dark rum.*
Caithan Kalson |
Seeing Natalyah having trouble wiht the skeletons Caithan roars of the clanking cacophony. "Natalyah try to get around and take her down! She has the poor chap bewitched! I'll handle these abominations! HRAAAAGGHH!!"
5ft. Shift up one and cleave!
Power Attack 1st target to north.
1d20 + 8 ⇒ (7) + 8 = 15
2d6 + 6 + 3 ⇒ (5, 2) + 6 + 3 = 16
Power Attack Second Target just south of first.
1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17
2d6 + 6 + 3 ⇒ (1, 6) + 6 + 3 = 16
Rollo follows suit gnawing at the knees of one skeleton in an attempt to get at the delightful marrow within.
Shift left one attack skeleton.
1d20 + 4 ⇒ (5) + 4 = 9 Bite
1d6 + 2 ⇒ (4) + 2 = 6 Bite damage (just a note bites do piercing, slashing and bludgeoning damage. :) )
CMB to trip if hits. 1d20 + 4 ⇒ (12) + 4 = 16
Atzi |
Atzi released the ball of fire, aiming it at the oncoming abominations, hoping to clear them out of the way so that they could press forward towards the woman.
SA: Cast Flaming Sphere
MA: Move Flaming Sphere to the north: Fire Damage to northern skeleton 3d6 ⇒ (3, 2, 3) = 8
Quetza gave a loud hiss as Atzi directed him towards the skeleton she was focusing her attack. He trundled forward awkwardly and snapped his massive maw at the skeleton as it tried to dodge the ball of flame near it.
MA: Move towards Skeleton north of Atzi.
SA: Bite Attack 1d20 + 1 ⇒ (16) + 1 = 17
Damage? 2d6 - 1 ⇒ (6, 2) - 1 = 7