Carpy DM runs Serpent's Skull!

Game Master Wellard


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That was to find the pit..you needed a seperate one to listen once you had jumped it.

My bad..there is a second double door on the opposite side of the room


DM Wellard wrote:

That was to find the pit..you needed a seperate one to listen once you had jumped it.

Since I was going to take 10 on all of the perception rolls (I don't trust the dice roller, or my own rolls IRL:) I figured that the same roll could do both, since the result on the second would be 23 as well.

Keeping the gruesome pool in the corner of her eye, Natalyah continues following the wall to the closed double door. She studies the door for traps and then tries to listen for sounds on the other side.

Take ten on perception check for a total of 10 + 13 = 23


once again Natalyah finds nothing..the rest off you clear the pit ..who was taking the tail end charlie position? Even Rollo can jump this easily.


Natalyah throws one last look of disgust at the pool of blood, opens the door and sneaks into the room beyond.


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

I think it was either me or setebo taking up the tail end.


Female Half-Elf Bard 2/Ranger 2

Helga looks around curiously.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9


Not so Fast Nat..

First round natalyah opens door steps in looks around..Setebo follows her.

Helga and Amisi jump pit

2nd round Helga and Amisi move into room Nat and setebo continue to move forward Atzi and Qetza cross pit and move into room

3rd round Nat checks doors at far end then opens them. Caithan and Rollo jump pit and move into room..

Natalyah Ref save..1d20 + 7 ⇒ (11) + 7 = 18

Just as Caithen and his dog clear the doorway, bronze sheets crash down over both doors..Natalyah spots the trap in time and manages to avoid being crushed.

Does Natalyah go forwards backwards or sideways.?


DM Wellard wrote:

Does Natalyah go forwards backwards or sideways.?

That's a good question. Will her reflexes take control before she can think or will she manage to stop herself and stay with the group: 1d20 + 7 ⇒ (11) + 7 = 18. 1-15 => Stay with the group, 16+ => roll out of the room

Acting only on reflexes Natalayh rolls under the sheet of bronze and out of the room. As the ranger gains her feet she also regains her control and spins around to face the door.

She throws her shoulder on bronze barrier, trying uselessly to knock it down (I'm guessing that the frame is sturdier than a 105 lbs half elf). "Atzi! Helga!", she shouts and bangs on the door. "Can you hear me?"

Unless there is a big bad monster on the other side with me, that is


Natalyah is in a 10' square area with another set of double doors leading onwards..off course she might want to exercise a little caution.

Dm Roll1d8 ⇒ 4


DM Wellard wrote:

Natalyah is in a 10' square area with another set of double doors leading onwards..off course she might want to exercise a little caution.

She will once she catches her wits. She's just reacting to her allies disappearing behind a sheet of bronze. She's not a psychopath :)


Female Half-Elf Bard 2/Ranger 2

I assume we are trapped in the room...

Helga turns to look at the holes in the wall, dreading what will come.

"We're alive so far!" she shouts.


So far indeed..MWUUHHUHUH ..(evil Dm Laugh)

With no warning at all a Pendulum blade drops from the ceiling and scythes across the room

1d20 + 5 ⇒ (20) + 5 = 25

Critical confirm 1d20 + 5 ⇒ (14) + 5 = 19

Damage2d6 + 8 ⇒ (2, 2) + 8 = 12

Quetza hisses loudly as the blade hits him square on...it continues on it's way and retracts into the ceiling..

DM dice 1d8 ⇒ 7


Female Half-Elf Bard 2/Ranger 2

"But not for much longer!" Helga glances at the blank bronze door, not much chance of a release switch being there but...

Helga darts to one of the recess and investigates.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

"Bloody hell! Stay back away from cracks in the wall! Setebo try and help me lift this up!" With that Caithan attempts to lift the door snatching a crowbar from his pack if necessary to wedge under it and lever it up.

Setebo's stronger than caithan while raging so I'll let him make the roll first before determinign whether I should aid or make a roll myself.


Helga..right wall or left..this is important.


Natalyah looks for a grip or something that would let her try to lift the bronze sheet blocking the entrance to the room.


Female Half-Elf Bard 2/Ranger 2

Nearest one - let's say the left as we enter the room.


The recess shows no indication of any switch..

Amisi mutters a few words then looks around..but sees nothing of import.

1d20 + 10 ⇒ (3) + 10 = 13


Female Half-Elf Bard 2/Ranger 2

Helga goes on to check each recess in turn along that side.


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

The sailor runs to the door his breathing deepening as his shoulders broaden. {rage round 1}

“There's nothing ill can dwell in such a temple."

Setebo grabs at the heavy bronze panel, his black claws finding purchase where they may.

"If the ill spirit have so fair a house,"
Muscles strain, bones and armor creak .....

"Good things will strive to dwell with't”

Raging str check to lift door: 1d20 + 6 ⇒ (18) + 6 = 24

"RAAAAAaaaaa!"


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

Aid another check on Str. This will give him +3 for a total of 27

1d20 + 4 ⇒ (12) + 4 = 16


Male Orc Expert 5

Great now I'm trying to figure out what books/play/bible Setebo is quoting.


With a groaning shriek the metal refuses to oift for Setebo..but Caithens extra weight on the bar moves it just enough for bothmen and natalyah to get a grip and heave the sheet up far enough for everyone to escape.

However tha is a full round action..and as they strain to hold the massive bronze sheet up and let the others through the pendulum blade swings down from the ceiling again and strikes at Caithen though it fails to penetrate his armour..

1d20 + 5 ⇒ (7) + 5 = 12

You all dash through the gap and crowd into the space that was meant to hold half your number.


Natalyah releases her grip on the bronze sheet and leans panting against the wall. "Is anybody hurt?", she asks between breaths.


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

"I'm going to need a new cloak" Caithan says with a breathless chuckle. "This is going to make leaving this place rather difficult. No choice but to press on then."


Female Half-Elf Bard 2/Ranger 2

"There may be another way, or the trap may reset," Helga shrugs.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Atzi grimaces over the injury that Quetza received and sighed. "Quetza has been but we best save our healing in case something worse befalls us..." She patted her stalwart companion and looked for a way out.

Perception - Look for anything out of the ordinary 1d20 + 8 ⇒ (11) + 8 = 19
Perception - Look for any non-obvious ways out~ :) 1d20 + 8 ⇒ (7) + 8 = 15


Perhaps the imposingly large doors that lead onwards?

I'm not going to hang about here as this adventure is nearing it's conclusion

The doors before you are not trapped but the bronze bas reliefs on them show more of what you have come to expect...Azlanti being devoured by winged demonic looking creatures.

A mere push on the doors causes them to open soundlessly despite their great age and you find yourself looking into a large room

Judging from this cathedral-like chamber’s decor, this area must have once been a significant temple dedicated to some vile god. To the west, a few steps lead up to a shrine presided over by a ten-foot-high statue of a beautiful, fanged woman, save that instead of arms she possesses two upraised bat-likewings and instead of feet her legs end in talons.

She looms over a glistening altar of blood-red stone that seems to weep blood into a trough below; this trough of blood runs the length of the room before disappearing to the east through a set of bronze bars in front of a wide opening in the wall that drops away into darkness. Stone pillars support the roof 25 feet above,and two dry fountains sit opposite each other against the walls in the middle of the room.

Three large alcoves, one to the south and two to the north, contain complex wall carvings. The entire chamber feels unnaturally cold, and now and then strange disembodied whispers slither through the air

Up by the Altar a hooded figure stands as if awaiting you..with nearly a dozen skeletal minions arrayed before it.


Female Half-Elf Bard 2/Ranger 2
Atzi wrote:
"Quetza has been but we best save our healing in case something worse befalls us..."

"No, we may need to be at our best strength," Helga shakes her head, sings a snatch of song and places her hand on Quetza's wound.

Cure Light Wounds: 1d8 + 3 ⇒ (8) + 3 = 11

As the doors open wide, Helga looks around, trying to recognize the bat-winged figure.

Knowledge (religion): 1d20 + 7 ⇒ (4) + 7 = 11

Then her eyes settle on the cowled figure, and she notches a +2 arrow to her bow. Held action if possible: shoot the figure if she does anything hostile.


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

assuming rage-fatigue from the door has worn off

"Hmmm..Can't say I like the decor.....Natives look a bit thin."

Long spear held lightly in his left hand the hairy sailor draws a javelin with his right.

Draw Javelin of Lightning.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Initiative! 1d20 + 1 ⇒ (6) + 1 = 7

Cast Flaming Sphere~!

Atzi thankful to know Quetza was stronger and when they finally arrived in the alter room she gave a guttural growl at the sight of the abominations before her. Quetza leans forward spreading his wings wide as he hisses at his most hated foe. "ABOMINATIONS!"

Atzi's slaps the palms of her hands together with her palms together and her hands off to her left side. Her lips move as she pulls the power of nature from the very air, her hair begins to rise as an intense heat explodes from between her clasped hands. The force of the heat forces them apart and a ball of fire forms between her hands, rolling and enraged by the violent way it was contained by the frail looking druid.


'Ieana'25
Helga 22
Skellies 19+
Setebo 19
Natalyah 14
Caithen 10
Amisi 4
Atzi 7

The serpent woman you knew as Ieana lifts her hand and hisses a sibillant phrase.

Setebo..will save please.


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

I felt a cleaving in my mind
As if my brain had split;
I tried to match it, seam by seam,
But could not make them fit.
The thought behind I strove to join
Unto the thought before, ,
But sequence ravelled out of reach
Like balls upon a floor.
~The lost thought. Emily Dickenson
{Will save}
:
1d20 + 4 ⇒ (13) + 4 = 17

If I have an action:

Round 1. I 19

A] If not engaged in HTH combat or able to 5' step to get clear.

Setebo draws back his arm and with a bright flash unleashes the lightning. {prefered target order: 1)Snake lady, 2)Altar, 3)skeletons. Feel free to use Setebo's move action to get to position. AC for round is 18}

"Swift as a shadow, short as any dream,
Brief as the lightning in the collied night,
That, in a spleen, unfolds both heaven and earth,
And ere a man hath power to say, 'Behold!'
The jaws of darkness do devour it up:
So quick bright things come to confusion."

Javelin of Lightning; 5d6 lightning bolt 120' line ref dc 14 for half. damage: 5d6 ⇒ (5, 6, 6, 5, 4) = 26 or 13 with save.

B] If engaged and unable to get clear.
Free actions: Activate Rage 2/10 rounds used. Drop spear and javelin.
Move Action: Draw club. 5' step to gain/provide flank if possible.
Attack with club: 1d20 + 8 ⇒ (18) + 8 = 26-1 from buckler included, damage: 1d6 + 6 ⇒ (1) + 6 = 7.
attack with claw: 1d20 + 3 ⇒ (11) + 3 = 14 -5 secondary attack, -1 buckler included. damage: 1d6 + 6 ⇒ (3) + 6 = 9.
AC for round is 14.

As bones shatter around him Setebo chants.
“Full fathom five thy father lies;
Of his bones are coral made;
Those are pearls that were his eyes:
Nothing of him that doth fade,
But doth suffer a sea-change
Into something rich and strange.
Sea-nymphs hourly ring his knell: Ding-dong
Hark! now I hear them,—Ding-dong, bell.”


Female Half-Elf Bard 2/Ranger 2

Helga darts forward to close the range to 30', draws back her bow and looses a magical (+2) arrow:

Attack: 1d20 + 8 ⇒ (9) + 8 = 17 Damage: 1d6 + 3 ⇒ (4) + 3 = 7


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

Hmmmm so with amisi gone does that mean no maps? Cause I can do them if you want. Or was the soemoen else?


Maps are Dabblers Province..and Setebo has been quoting both the Tempest..(how now Caliban) and 'A Midsummer Nights Dream'

Helga's arrow Misses the Serpent Woman by a whisker. The skeletons surge forward to attack the bard.four manage to get into a position to attack.

1d20 ⇒ 8
1d20 ⇒ 19 damage 1d6 ⇒ 4
1d20 ⇒ 15
1d20 ⇒ 11

Setebo

Spoiler:
You hear a voice in tour head "come..protect me" and though you try and resist it the compulsion is too strong...You are under the effects of Dominate Person

Setebo moves to the Serpent Womans side and turns to face you all his spear held ready.


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

Waiting on Natalayah. BTW anyone going to spell craft that?


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Sorry! Spellcraft! 1d20 + 4 ⇒ (16) + 4 = 20


That was Dominate Person


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1
DM Wellard wrote:
That was Dominate Person

Nice lady nice dominating snake lady..

My safe-word is ow!

I would like to apologise in advance.


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

No worries. Just waiting on NAtalyah.

By the by is there a clear charge lane between me and her?


Round 1 map with actions so far taken into account


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

I cant walk through the ble thing can I?


The blue thing counts as difficult terrain and therefore you cant charge through it..you can indded walk though


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

Just going to wait to see waht OLoB does then.


Round 1, initiative 14
ac 17, touch 14, fleet-footed 13
fort +4, ref +7, will +3
cmd 19
hp 19/28
effects:

Natalyah looks on in disbelief as Setebo runs up to the snake woman and prepares to defend her. ”What are you doing? Stab her!” she yells at the barbarian then moves up to the closest skeleton to help Helga.

5ft step to the left
Full round action to two weapon fight:
Main hand (mwk shortsword): 1d20 + 8 - 2 - 1 ⇒ (7) + 8 - 2 - 1 = 12 (-2 TWF, -1 power attack)
Damage: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5 (+2 strength, +2 power attack)
Off hand (+1 dagger): 1d20 + 8 - 2 - 1 ⇒ (13) + 8 - 2 - 1 = 18 (-2 TWF, -1 power attack)
Damage: 1d4 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7 (+1 str, +1 dagger, +1 power attack)


Natalyahs dagger chips some bone from the Skeleton her sword just skitters in the spaces of it's ribcage.


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Let me know if you need anything from me short blue and all powerful. I am happy spectating. *settles back in his Papasan and sips ar a glass of dark rum.*


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

Seeing Natalyah having trouble wiht the skeletons Caithan roars of the clanking cacophony. "Natalyah try to get around and take her down! She has the poor chap bewitched! I'll handle these abominations! HRAAAAGGHH!!"

5ft. Shift up one and cleave!

Power Attack 1st target to north.
1d20 + 8 ⇒ (7) + 8 = 15
2d6 + 6 + 3 ⇒ (5, 2) + 6 + 3 = 16

Power Attack Second Target just south of first.
1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17
2d6 + 6 + 3 ⇒ (1, 6) + 6 + 3 = 16

Rollo follows suit gnawing at the knees of one skeleton in an attempt to get at the delightful marrow within.

Shift left one attack skeleton.
1d20 + 4 ⇒ (5) + 4 = 9 Bite
1d6 + 2 ⇒ (4) + 2 = 6 Bite damage (just a note bites do piercing, slashing and bludgeoning damage. :) )

CMB to trip if hits. 1d20 + 4 ⇒ (12) + 4 = 16


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Atzi released the ball of fire, aiming it at the oncoming abominations, hoping to clear them out of the way so that they could press forward towards the woman.

SA: Cast Flaming Sphere
MA: Move Flaming Sphere to the north: Fire Damage to northern skeleton 3d6 ⇒ (3, 2, 3) = 8

Quetza gave a loud hiss as Atzi directed him towards the skeleton she was focusing her attack. He trundled forward awkwardly and snapped his massive maw at the skeleton as it tried to dodge the ball of flame near it.

MA: Move towards Skeleton north of Atzi.
SA: Bite Attack 1d20 + 1 ⇒ (16) + 1 = 17
Damage? 2d6 - 1 ⇒ (6, 2) - 1 = 7

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