Carpy DM runs Serpent's Skull!

Game Master Wellard


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Skeletons 18
Helga 16+
Amisi 16
Atzi 14
Natalyah 13+
Setebo 13
Caithen 12

The bridge is 40 feet above floor level and 10 fet wide..so it is possible to hide underneath it.the doors however are 15 feet beyond the far edge of the bridge so you would be vulnerable to fire if trying to open them. You can also take cover in the alcoves


Female Half-Elf Bard 2/Ranger 2
Natalyah Melethiell wrote:
"Do you see a way up there?"

"I have rope. Let Amisi's fire cleans them off and it'll be an easy climb."


I will try and put a map up tonight


Apologies folks many many things getting in the way of the map


At last

Map


Can you place us on the map as well? :)


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Okay so where in the ini are we? ^^; That way I can get caught up with you all again lol and sorry for the absence!


Female Half-Elf Bard 2/Ranger 2

Oh my goddess! We're trapped in a giant guitar! Cast enlarge on my and I'll play it to liberate us!

Helga is sheltering behind one of the pillars, peeking around to see how the skeletons fare against the ball of fire.


Mapping isnt my strong point especially when it needs to be photoshopped..thats Dabblers forte..just note which square you are in and I'm sure he'll come up with something

This is the first full round off combat

Skeletons 18..holding actions
Helga 16+.delaying?
Amisi 16..casting Flaming Sphere
Atzi 14..?
Natalyah 13+..
Setebo 13..?
Caithen 12..?


Round 1, initiative 13
ac 17, touch 14, fleet-footed 13
fort +4, ref +7, will +3
cmd 19
hp 19/28
effects:

Natalyah dares a glance from behind her pillar, seeing what effect the flaming orb has on the skeletons.

Delay


A javelin goes wide as Helga peers out from behind her pillar

1d100 ⇒ 32

Amisi takes cover in one of the alcoves and leans out to direct her sphere at the target..her casting draws a javelin from one of the skeletons....

1d100 ⇒ 5

...which rattles off the wall next to her

Reflex save for Skeleton 1d20 + 3 ⇒ (5) + 3 = 8

In return she directs the sphere onto that skeleton which fails to avoid the flames and is scorched.It is still active however.[6 damage]


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

I am assuming Setebo made it to safety under the bridge, if not he will run towards the bridge before unlimbering his hook to toss next round.

Softly whistling a snatch of a working song the shaggy and scared sailor spins the hook twice 'round his head before launching it at the ledge.
Attack bridge with grappling hook, Four range increments. 1d20 + 5 - 6 ⇒ (10) + 5 - 6 = 9. Yea hit AC 5! Good enough Mr. Wellard?


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Atzi and Quetza, having enough of hiding, advance. Quetza gives the undead a powerful screech and Atzi focuses her attacks on the already scorched undead while taking cover behind one of the pillars. "Butn Abominations!"

Atzi Move to 08.08 and Quetza to 07.08 Granting Atzi some cover... I think! ^^; Quetza, despite being intelligent, is still an animal and I don't think he'd understand seeking 'cover' at least not until he's injured~

Produce Flame - Ranged Touch attack 1d20 + 3 ⇒ (12) + 3 = 15

Damage? Flame Damage 1d6 + 3 ⇒ (6) + 3 = 9

Placing myself at 10.06 and Quetza at 9.06

Quetza stands in the open beside his companion and gives another loud hiss at the moving bag's of bones. He disliked their smell and soon would be crushing them between his teeth...


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

Caithan and rollo follow behind Setebo.


Azi throws a basll of flame up at the skeletons and hits the same one that Amiis got with the sphere.

Ok..so everyone is under cover.

Round 2

Skeletons 18
Helga 16
Atzi 14
Natalyah 13+
Setebo 13
Caithen 12

The skeletons surprise you all by simply stepping off the bridge

Skeleton 1 takes 4d6 ⇒ (4, 4, 3, 3) = 14 damage and is a pile of smouldering bones

Skeleton 2 takes 4d6 ⇒ (4, 1, 5, 2) = 12 damage

Skeleton 3 takes 4d6 ⇒ (2, 3, 2, 2) = 9 damage


Round 2, initiative 13
ac 21, touch 14, fleet-footed 13
fort +4, ref +7, will +3
cmd 19
hp 19/28
effects: total defence

Natalyah draws her weapons and enters a defensive stance. As she waits for the skeleton to come closer she scans the chamber for anyone controlling the undead or somebody hoping that the skeletons jump will draw her out from cover..

Total defence as a standard action


Female Half-Elf Bard 2/Ranger 2

Helga starts singing a thrilling Ulfen saga.

Inspire Courage, +1 hit, damage, and saves all round!


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Seeing the abominations drop down, destroying one of them in the process only fuels Atzis fury. she emerges from behind the pillar and advances towards the remaining skeletons. her hand still covered in dancing flames.

Produce Flame - Ranged Touch attack up to 120ft 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15

Damage? Flame Damage 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

She aims for whichever one she can see the best and advances a full 15ft towards them with her companion standing just behind her so 7.09 for Quetza and 7.10 for Atzi


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Round 2 i13-

Abandoning the rope Setebo turns as the undead crash to the ground. Confusion at this behavior turns to horror as the scattered bones pull themselves pact form.

Setebo looks at the skeletons.... He looks past them at friend Helga, Amisi, Atzi and Quetza facing the skeletons unprotected.

Something snaps.

"Lay these Bones in an unworthy Urn, Tombless, with no Remembrance over them."

Entering rage. Round 1 of 10. Not sure where I am on the map so giving 2 options.
A)If within 5' of skeleton: Full attack w/ claws: Claw 1, song, buckler: 1d20 + 9 + 1 - 1 ⇒ (5) + 9 + 1 - 1 = 14 damage, song: 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11. Claw 2, song, buckler: 1d20 + 9 + 1 - 1 ⇒ (16) + 9 + 1 - 1 = 25 damage, song: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8. Setebo's AC 13.
B)If not within full attack range, Setebo will charge if able. Claw attack, song: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16. Add 2 if charge is possable. Damage, song: 1d6 + 6 ⇒ (4) + 6 = 10. Setebo's AC 15 or 13 if the charge was made.


Atzi scores a hit on one of the skeletons which Setebo then turns into boney rubble

Boney Rubble?..wasn't he Fred Flintstones neighbour..:)

Amisi pulls her sphere off the bridge and directs it at the remaining skeleton...

Reflex Save 1d20 + 3 ⇒ (14) + 3 = 17

However the undead snakeman is able to avoid the flames

Caithen and Rollo?


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

Caithan orders his dog to stay put. An easy feat for an animal not particularly used to the undead.

Caithan charges the remaining skeleton. His man chopping blade hewing through bone as easily as if butter.

1d20 + 11 ⇒ (20) + 11 = 31 Attack
Damage 2d6 + 7 ⇒ (4, 6) + 7 = 17


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

1d20 + 11 ⇒ (11) + 11 = 22 Crit Confirm
2d6 + 7 ⇒ (6, 3) + 7 = 16 Crit damage.

Dusty dusty skeleton.


Caithen demolishes the remaining skeleton with a single mighty blow that cleaves it apart.

You can salvage 7 javelins from the remains if you want them


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Atzi expends the last of her flames burning the unburned remains of the last abomination that Caithan struck down. Then she looks around, seeing what ways were open to them, searching the chamber slowly to make sure she doesn't miss anything.

Perception 1d20 + 9 ⇒ (2) + 9 = 11

Quetza waddles up behind her and idly scatters the bones with a massive swipe of his large wingspan, then liking his row of fangs in distate continues to waddle after her...


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Sweet then Setebo never Rages which means no fatigue! Hooray for low init!

Setebo looks confused as the Skeletons are shattered. "Why did they jump?"

The sailor pokes at the javelins but unless there is something unusual about them he leaves them where they lie. (Perhaps someone with detect magic or the appraise skill could take a gander, just in case.)

Unless it has been done Setebo checks the alcoves for anything interesting.

Recoiling his rope and grapple he asks "Should I take a look up top?"


Can we see the passage way from where they came?

Natalyah looks up at the ledge. "Take a look what's up there, but don't wander off. I will check the doors", Natalyah tells Setebo and moves up to examine the door (eyes only at first, no touching from about 5 ft away).


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

"aye" Setebo tosses the grapple to the ledge (Attack bridge with grappling hook, Four range increments. 1d20 + 5 - 6 ⇒ (19) + 5 - 6 = 18 A hit a palpable hit!) and quickly climbs up. (Climb unknotted rope is DC15 taking 10 for 20 total allowing accelerated climbing, up in 2 rounds.)

Anything to see?


Each end of the Bridge features a closed double door suggesting that there is an easier way up.


Helga salvages the javelins, casts a swift detect magic to see if they are anything special, and then slips them into her quiver. She also checks over the remaining bones for anything else valuable. That done, she checks the alcoves for hidden or secret doors - after all, the main doors look to much like a trap for her liking.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

If that turns up a blank, she'll scan the main door with a detect magic to see if it is magical...


Nothing special in this chamber.

Setebo are you returning to the main floor or investigating the doors?


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Oops Didn't realize I was holding things up, sorry

Leaving the rope and grapnel hanging down Setebo makes his way to the right-hand-as-you-face-the-way-we-came-in door.

whew!


Do you listen or just open it?..


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Setebo tries the door. (and OLOB's patience)

You know listening never even occurred to me. Maybe I am getting into the barbarian mindset.


Setebo

Spoiler:
a 10' wide corridor stretches ahead off you to the limits of your vision

Helga I need a perception roll for each alcove..please specify which one each roll is for by direction


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Setebo closes the right hand door and jogs over to the other.
It too will be opened and inspected.


Female Half-Elf Bard 2/Ranger 2

Helga's checks:

NE Alcove: 1d20 + 7 ⇒ (3) + 7 = 10
SE Alcove: 1d20 + 7 ⇒ (13) + 7 = 20
NW Alcove: 1d20 + 7 ⇒ (8) + 7 = 15
SW Alcove: 1d20 + 7 ⇒ (18) + 7 = 25


Setebo

Spoiler:
This door leads into a 'L' shaped room, the walls of which are carved in a myriad of runes

Helga finds nothing of interest in the alcoves


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Setebo returns to the bridge and calls down.

"A long passage and a room with writing or such all over the walls. Should I come down or are you coming up?"

Setebo will either shimmy down the rope and return it to his pack or aid the others coming up as needed. I expect the Capt'n and I can haul up anyone who can't hit the DC 15 climb.


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

Looking about at the dark chambers Caithan grumbles about bloody non-humans and their bloody dark eyes and retrieves a blood everburning torch from Rollo's bags tying it on to one in order to provide some source of light.


Female Half-Elf Bard 2/Ranger 2

Helga returns to the bridge, and scans the bloody doors with her arcane senses casts detect magic.


No Magic seems to be involved with the doors..and they are indeed weeping what appears to be blood..The torch gives you more light to see by..


Female Half-Elf Bard 2/Ranger 2

Helga will move closer and examine them closely.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Atzi and Quetza having found nothing in their search, follow Helga just in case something else appeared to assail them...


Helga appraoches the doors reaches out and collcts a tiny drop of the liquid on a gloed finger then snffs it.."it is blood" she states.

You have no idea how the blood is being produced however.


"The faster we get this over with the better", Natalyah mutters and moves to open the doors. "Help me get this open"


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Atzi nods and attempts to help while Quetza huffs and puffs at the rank air of this filthy den of evil!

Str check assist Natalyah 1d20 - 1 ⇒ (1) - 1 = 0

Liberty's Edge

The Explored Lands Downrightamazed

Wow, I scored a zero... lmao FANTASTIC!


Don't think I've ever seen anybody roll a 0 before :)


The doors open with ease, indeed if anything Atzi slows their opening slightly getting in Nat's way.

You discover a short anteroom 20' long with 10' gaps in the walls to the east and west.. both gaps lead to staircases going up


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

@Natalyah: Well now you have! HAHA! xD

Hel Yes Atzi slow's those doors, imagine if they were open quickly we'd get too much done! Am I right! >.>; Errr... <.<; Perhaps not... *sulks off to the corner*

Whilst tripping over her own two feet and being all thumbs Atzi eventually and quite successfully trips over Natalyah. In turn slamming into Quetza who spreads his wings in an attempt to steady himself and, failing at that, crashes to the floor in a heap of skin, scales and hissing noises as Atzi knocks the wind out of her companion in her fall. REcovering from a most epic failure as a human being, Atzi bounces back with her usual big grin whilst looking all sorts of apologetic to her companions.

"Next time I will leave door opening to Setebo, or else Quetza might get hurt..." She pats her winded companion as he hissed in annoyance at her before he too slowly rises to his feet once again. Once he was standing he gave Atzi a strong hip check, nearly tumbling the weak druid to the floor again. However she managed to stay on her feet and chuckled. "I deserved that."

Looking into the anteroom she gives a low whistle and nods to Natalyah and the others. "Quetza and I can take the right if'n you all want to go left, i'm sure it circles up above to the other doors perhaps?"

So Atzi will go up the western stairs if there are no objections. :)

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