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| 3,101 to 3,150 of 3,412 |
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| Natalyah Melethiell |
| Half-elf Ranger (Skimisher) 3, 19/28 hp |
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Haven't made a save for the third round negative energy: 1d20 + 3 ⇒ (2) + 3 = 5 vs DC13 => 3
Round 4, initiative 20
ac 17, touch 14, fleet-footed 13
fort +4, ref +7, will +3
cmd 19
hp 18/28
effects:
The dark energy continues to get the best of Natalyah. She cringes and steps backwards. "Get back", she snarls. "We can't fight it while its inside the cloud. How long will it last?" the ranger demands to know.
Move action to move back 30ft
Standard action to ready an action to slash a ghoul should one come within range: 1d20 + 8 + 1 - 1 ⇒ (7) + 8 + 1 - 1 = 15 (+1 song, -1 power attack), damage 1d6 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11 (+2 power attack, +1 song)
| Setebo |
| Totem Barbarian 3. AC/tou/ff. Norm15/12/13, Rage13/10/11, Fatig14/11/13 Save norm/rage/fatig Fort5/7/5, Ref3/3/2, Will4/6/4 |
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The dark energy continues to get the best of Natalyah. She cringes and steps backwards. "Get back", she snarls. "We can't fight it while its inside the cloud. How long will it last?" the ranger demands to know.
Good time for a spellcraft check to ID the spell/effect and get a duration?
Setebo falls back along with Natalyah and hopefully the Captain. The sabre still raised to strike. Ready standard action to attack anthing I can see.
| DM Wellard |
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ok I already made saves for Caithen Amisi and Rollo..please read the posts..and it's will not fort..
Amisi identifes the spell as Darkness..it's duration is dependant on the power of the caster but it will be up for a minimum of 6 more rounds.
Going back 30' will take you out off this cave..is that what you want given that Helga and Atzi will be left alone before the ghoul acts?
| Natalyah Melethiell |
| Half-elf Ranger (Skimisher) 3, 19/28 hp |
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ok I already made saves for Caithen Amisi and Rollo..please read the posts..and it's will not fort..
Amisi identifes the spell as Darkness..it's duration is dependant on the power of the caster but it will be up for a minimum of 6 more rounds.
Going back 30' will take you out off this cave..is that what you want given that Helga and Atzi will be left alone before the ghoul acts?
I'll retreat to stand in front of the casters, gesturing for them to get back and out of the room
| Atzi |
| Female Human: Jambala Jaeg Descendent) and Quetzacoaltus EXP = 2359 Gold 433 Silver 7 Copper 5 |
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Atzi gives a low feral growl as she falls back behind the line and into the passage beyond. Saying nothing as she prepared to fight to the death. By the earth mother this place would be clensed.
MA: 30 ft - Minimum of behind the line or further back into the hall we entered from to watch our backs.
SA: Readied Action, cast and attack with Frigid Touch at anything that attacks her.
| DM Wellard |
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I'll point out that the ghoul will act before Atzi and Helga can fall back so you will all still be in range of the channel this round. I am then assuming you all fall back out of range and Amisi begins to prepare the flaming sphere just needing the completion phrase to activate it
Channel Negative Energy 2d6 ⇒ (5, 3) = 8
You can post your saves with the actions for next round.
Amisi
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"You shouldn't have shown yourself old hag - eat fire !!"
The flaming sphere bursts forward.
Damage 3d6 ⇒ (6, 2, 2) = 10 Reflex DC17 to avoid
Will save 1d20 ⇒ 17
GM - please let me know if you like me to roll reflex saves in the future to make it more easy for you. Need to check if this was the second (prepared) or third (arcane bond) spell of the day.
| Natalyah Melethiell |
| Half-elf Ranger (Skimisher) 3, 19/28 hp |
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Will save against negative energy: 1d20 + 3 ⇒ (9) + 3 = 12 => 8 damage
Round 5, initiative 20
ac 17, touch 14, fleet-footed 13
fort +4, ref +7, will +3
cmd 19
hp 10/28
effects:
The wave of negative energy has Natalyah reeling. "Get back!" she snarls at Amisi. She moves back (although staying in front of Amisi, Atzi and Helga) trying to get out of range for the hag's burst of negative power.
Move back as much as i can and still see the cloud of darkness
Is it possible to use perception to try and estimate how many creatures there are moving around in the darkness? (check: 1d20 + 13 ⇒ (15) + 13 = 28)
| DM Wellard |
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That was the round 4 channel Amisi ..the ghoul is still in the darkness at that point...I was assuming you had moved out of range of the channel on round 4 then it goes off and the rest fall back to join you.
Natalyah is certain that the hag is the only creature facing the party.She can just see the edge of the darkness from the position of safety the party is now in.
| Natalyah Melethiell |
| Half-elf Ranger (Skimisher) 3, 19/28 hp |
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Round 6, initiative 20
ac 17, touch 14, fleet-footed 13
fort +4, ref +7, will +3
cmd 19
hp 10/28
effects:
Natalyah switches her blades for her bow with well practiced speed. She places an arrow on the string and listens intently to try and locate the ghoul hag.
Move action (or free action if Quick draw applies) to sheath my sword and dagger
Move action (or free action if Quick draw applies) to draw my bow
Perception check to try and locate the hag (if i have a action to spend): 1d20 + 13 ⇒ (15) + 13 = 28
Free action to point out her whereabouts if i can find her
Amisi
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"Caithan - I will do my best. Try to retrieve me if I don't come back from the darkness after I have cast."
Amisi walks forward into the darkness in the direction she hears the chanting from. She tries to remember the layout before the darkness engulfed them as good as she can - to take an educated guess where she might be.
She then streches her hands forward - concentrating on her ring - flames spring forward from her fingers and she listens intently for any signs that her spell did find the target.
Burining hands Damage 3d4 ⇒ (4, 2, 3) = 9 DC16 reflex to half
Concentration check 1d20 + 8 ⇒ (10) + 8 = 18 In case she gets an AoO
Spellcraft in hope to identify from the chant what is cast 1d20 + 11 ⇒ (8) + 11 = 19
It is a 15 feet cone. Amisi will try to get to approx. 10 feet distance following the chanting. She hopes the hag isn't threatening while chanting (?) and that she might disrupt the spell if it is a full round action spell. And off course that she isn't getting too close to even trigger an AoO.
Too many variables - so will leave it to Wellard to sort it out as he sees fit. I will accept whatever ruling you do.
| DM Wellard |
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Reflex save1d20 + 4 ⇒ (19) + 4 = 23
Not that it mattered..the ghoul had 3 hp left.
A burbling scream answers the gout of flame and the darkness winks out to reveal the smouldering remains of the ghoulish Hag.
Don't know if I ever told you that I have always run that persistent spells die with the caster
| Atzi |
| Female Human: Jambala Jaeg Descendent) and Quetzacoaltus EXP = 2359 Gold 433 Silver 7 Copper 5 |
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Atzi's hand glows with a spell uncasted and she shakes off the beginning s of what could have only been frost covering her fingers. As she shakes her hand she scatters the gathered water and follows the others back into the room to warily inspect the corpse.
"Where are the other's that were with it?" Atzi looks around cautiously, her hands open and her faith that she can cast quickly at the ready.
Perception-Look for tracks leaving the room 1d20 + 8 ⇒ (13) + 8 = 21
| Natalyah Melethiell |
| Half-elf Ranger (Skimisher) 3, 19/28 hp |
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Natalyah looks in disgust at the smoldering remains. "Are you happy now? Can we leave this cave behind?" As the adrenaline from the battle starts to wear off she notices that her strength is diminished. No physical wounds, she just feels drained. "What was that thing?" she asks and opens one of her healing potions.
Potion of cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6
| Atzi |
| Female Human: Jambala Jaeg Descendent) and Quetzacoaltus EXP = 2359 Gold 433 Silver 7 Copper 5 |
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Take the highest peaks and create a Weyr for creatures of the scaled and flying nature, ruling both the air and sea with a freedom that gods would envy. Woe to the pirate or evil sailor that savaged the shores of this peaceful isle.
Caithan's side gets a pass so long as they stay away from the Weyr of Qetza-zakol. ;)
Atzi for the first time in a long time feels relieved, they had battled the savages and casted them down. They had fought the abominations of the isle, removing the stain of the fungus men and the underground horrors of the walking dead. She took a breath and laughed. "All that remains is Red Mountain and the creature that resides there and the light house. But I think we should move our other comrades here first and rebuild our camp."
She throws her hands in the air, like a prisoner casting away there shackles and gives a great whooping shout in triumph. Looking at her comrades and brushing back her lengthening hair. "Sorry couldn't help myself."
| Atzi |
| Female Human: Jambala Jaeg Descendent) and Quetzacoaltus EXP = 2359 Gold 433 Silver 7 Copper 5 |
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Atzi sighs wearily, the other survivors would have to wait then. It seemed they were detined to fight yet another terror of this poor mistreaterd land. She hefts her javelin, despite being bone weary and almost out of spells she points to the mountain. "We may have to go now or else this may get worse..." She looks to Quetza and nods to her towering scaled companion, who quickly sidles up alongside of her. Following loyally while eyeing the mountain with a wary and narrow slitted glare.
| 3,101 to 3,150 of 3,412 |
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