Carpy DM runs Serpent's Skull!

Game Master Wellard


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AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

"Ha! Good show Setebo old boy! Think that's the last of them?"


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

"No." Setebo looks depressed
"I think there was another passage out of the cave these were in. We should check together." The beast man smiles, "That way I won't have to run as far."

Playing the judas goat and all is fun but you lot might be bored if I have to range too far afield looking for unfriendlies. Happy to keep doing it but I think we should move the ambush point if nothing else.


"Enough, this is pointless!" Natalyah erupts. "If we're going to do this we might as well search these dungeons and root out the evil, instead of relying on bait", she continues and points her dagger at Setebo at the end of her sentence. She seems to agree with the barbarian, but is unable to say so.

Is it possible to use Survival to track the remaining ghouls?


Female Half-Elf Bard 2/Ranger 2

"I agree. Let's go."


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

That's 3 votes to leap into the maw of death. Off we go!

Setebo leads the group back to the cave where he ran from the three deadish things. If they are not interrupted, after checking this room for anything interesting he will lead them through the first unexplored opening Odd is clockwise: 1d4 ⇒ 2. counterclockwise from the entrance.


You enter the cave to find a single lacedon entering at the same instant from the other passageway. At te same time two more emerge ferom the waters at the western end.

Dressed in rags and with a snake skull amulet hanging from her neck the,female, ghoul does not leap to the attck but halts and speaks to you in a hissing croak whilst the other move to join her.

"Ahhh...killers of my children..I salute your persistence..Come join me in life eternal.Offer yourselves to my teeth and you can suffer the extacsies of the fever and then the joy of the hunger.Join me..or be food"


Female Half-Elf Bard 2/Ranger 2

Helga sights on the ghoul-leader and readies a shot in case she attacks or tries to cast a spell.


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Setebo looks to OLOB, Atzi and Amisi. This woman killed their captain and must have worked with the snake lady. They are the most aggrieved and should speak first.


"Who are you?!", Natalyah demands. Her eyes focus on the hag, searching for early tell tale signs of oncoming aggression. "What do you know of this island?"


The haggish ghoul lets her long purple tongue loll obscenely from her mouth for a moment the her hideous voice sounds again "ohhh..long ago it was, like a dream now...fading, fading..chooooooose huuuuumansssssss"


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Has it been more then two minutes DM Wellard? If so my produce flame has gone out. :)

Atzi doesn't wait, she had chosen the moment she had seen the first of these creatures and without hesitation she slapped her hands together. With all eyes on her she stared back at the obscene abomination before her and started something forth the strongest of her cleansing spells. Her voice rose high, outraged at the things that stood before her, these affronts to the natural order. It's more then obvious from her voice what she intended to do next. "Choose! I've chosen to watch you BURN!" The air around Atzi began to visibly cool and a light started to appear between her hands as she summoned forth her strongest spell.

Initiative 1d20 + 1 ⇒ (2) + 1 = 3

I plan on casting Flaming Sphere... When its my turn lol!

Well... THAT was anti-climatic... XD Have to get those low rolls out of the way.


Setebo 23
Natalyah 20
Caithen 17
Amisi 12
Ghouls 11
Helga 5
Atzi 3


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Round 1 init: 23

"I choose food!"

Ok not the worlds greatest battle cry.

Setebo leaps towards the haggish woman.

Charge if I can. Attack saber 2h. 1d20 + 7 ⇒ (19) + 7 = 26 add 2 for charge.
Crit? 1d20 + 7 ⇒ (7) + 7 = 14 add 2 for charge.
Damage, whetstone 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9.
Crit damage 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11


"Stop your squirming and anwser me!" Natalyah screams at the hag before she is passed by Setebo. Behind her a flame strike up from Atzi's palm.

Round 1, initiative 20
ac 17, touch 14, fleet-footed 13
fort +4, ref +7, will +3
cmd 19
hp 28/28
effects:

"No, you fool! Don't rush in there", she calls out to Setebo. Unable to stop the barbarian she resigns to have no choice but to follow. She engages the closest ghoul, putting her anger into a slash against it's chest.

Move action to engage the closest ghoul
Standard action to attack (if i can reach that is): 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15 (-1 power attack), damage 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8 (+2 power attack)


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

Caithan bellows. "How bout I choose your head on a pike bloody abomination! Haaaa!"

SWIFT: Challenge (-2 AC versus other targets, +3 damage +1 Circumstance bonus to attacks against this lacedon for my allies while I threaten.)

Charge! 1d20 + 10 ⇒ (7) + 10 = 17 +4 if he can get flank with Rollo
2d6 + 9 ⇒ (6, 5) + 9 = 20

Rollo will try to circle around if at all possible. If he can flank with his master he will.

1d20 + 4 ⇒ (8) + 4 = 12 +4 if flanking
1d6 + 2 ⇒ (5) + 2 = 7
CMB to trip 1d20 + 4 ⇒ (19) + 4 = 23+4 if flanking


Setebo's rush lets him cut a deep wound into the Ghoul hag, Natalyah wounds her target and Caithen brings his crashing down with Rollo's assistance

Scarab Sages

Amisi casts a flaming sphere.

Damage 3d6 ⇒ (2, 3, 2) = 7 reflex DC 17


No Target given therefore I'll assume it was directed at the normal ghoul

Reflex Save. 1d20 + 2 ⇒ (12) + 2 = 14

The Ghoul perishes howling in fire.


The haggish ghoul retreats a step and intones a spell which plunges the area into unnatural darkness


Female Half-Elf Bard 2/Ranger 2
Helga Evadottir Alfchild wrote:
Helga sights on the ghoul-leader and readies a shot in case she attacks or tries to cast a spell.

As the ghoul casts, Helga shoots.

Attack: 1d20 + 7 ⇒ (8) + 7 = 15 Damage: 1d6 + 1 ⇒ (5) + 1 = 6

On her action, Helga starts singing (inspire courage, +1 attacks, damage, saves).


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Mr. Wellard sir:
Does this darkness effect the darkvision enabled?

Dammit! I need step up!


Mr Setebo

Spoiler:
Darkvision is Nullified by Magical Darkness..I have run enough drow on both sides of the table to know this only too well

Helga's shot bounces off the creatures skin which seems unnaturally tough.


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

RGM:
Cool. So I'm blind as well. Mind you as far as third level spells go Deeper Darkness is a nice one.

we now return you to the TPK in progress.


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

Was already planning on step up eventually.


Atzi...

You can send your Sphere into the darkness but there is a base 50% chance you will miss the target.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Round 1

Miss 1d100 ⇒ 5

Atzi gives a coarse oath as the ball of fire appears from between her hands and rolls off into the darkness at where she last saw the hag and its foul children.

SA: Cast: Flaming Sphere

Move Action: Move at Last known location of hag, Missed.

FA: Five foot step backwards.

She stepped back, one hand held before her and twisting and turning as the flaming sphere tried to tear free of her control. Such a powerful flame had a mind of its own and if she wasn't careful it could strike her allies rather then her foes.


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Round 2?

Plunged into darkness and hearing the telltale crackling of at least two rolling balls of fire Setebo considers the better part of valor and backs up until he is clear of the unnatural dark.

Move: Back towards entrance until one space clear of darkness. Standard: ready attack is target presents itself: Attack saber two handed, song: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22. Damage, song 1d8 + 6 + 1 ⇒ (6) + 6 + 1 = 13.

Scarab Sages

Amisi also moves back outside the darkness (move action 1) and then orders the flaming spehere towards the place she last saw the hag.

Miss - low bad 1d100 ⇒ 77

Damage 3d6 ⇒ (1, 3, 5) = 9


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

Sensing things pulling back and the mages taking charge Caithan follows Setebo's lead and pulls back to the edge of the darkness and readies to strike at any targets that come out within reach.

1d20 + 8 ⇒ (4) + 8 = 12 Readied attack with power attack behind it.
2d6 + 9 ⇒ (2, 2) + 9 = 13

Rollo will follow his master and do likewise.

1d20 + 4 ⇒ (16) + 4 = 20
1d6 + 2 ⇒ (3) + 2 = 5
CMB to trip 1d20 + 4 ⇒ (3) + 4 = 7


Waiting for Natalyah's round two action.


Round 2, initiative 20
ac 21, touch 18, fleet-footed 13
fort +4, ref +7, will +3
cmd 19
hp 26/28
effects: total defence

"Amisi, i need light!" Natalyah calls out as she is blinded by the magical darkness conjoured by the ghoulish hag. She streaks her dagger in the air in front of her and around her to sense any attacks made against her as she quickly backs away trying to get out of the darkness.

Total defense as a standard action
Move action to move back (hopefully) out of the darkness, provoking an attack of opportunity i guess.

Is trying to locate creatures in the dark by listening a standard action? If not i would like to do so, 1d20 + 13 ⇒ (8) + 13 = 21[/ooc]


You all manage to escape from the area of darkness without being attacked however as you do a wave of some dark energy flows over you all

2d6 ⇒ (2, 3) = 5 DC13 will save for half damage


Female Half-Elf Bard 2/Ranger 2

Remember +1 morale bonus from bardic song!

Will save: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Helga's song flaters as the wave of energy strikes her, but she maintains it, notching another arrow and watching the wall of shadow for any emerging ghouls.

Scarab Sages

Will save 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20

"My magic isn't strong enough to fight the darkness.


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Will save, song: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22

Round 3.

"If that is the best you can do you will go hungry today!" Setebo's voice seems more guttural that usual.

[ooc]Maintaining ready action.


Will save: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7 => 5 damage :(

Round 3, initiative 20
ac 17, touch 14, fleet-footed 13
fort +4, ref +7, will +3
cmd 19
hp 21/28
effects:

"What do you mean? Atzi, Helga! Remove the darkness!", Natalyah commands as she stands ready to strike the first thing to emerge from the conjured darkness.

Ready action to strike the first thing to emerge from the darkness: 1d20 + 8 + 1 - 1 ⇒ (19) + 8 + 1 - 1 = 27 (+1 bardic song, -1 power attack), damage 1d6 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8 (+2 power attack, +1 bardic song)
Crit confirm: 1d20 + 8 + 1 - 1 ⇒ (2) + 8 + 1 - 1 = 10 (+1 bardic song, -1 power attack), damage 1d6 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10 (+2 power attack, +1 bardic song)

Why is it next to impossible to confirm a crit? :)


Waiting for Caithen then we will move on.


Male Orc Expert 5

Same action as above just keep the same rolls above.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Will Save - Pass! Barely... 2.5 damage aka 3~ :) 1d20 + 7 ⇒ (6) + 7 = 13

As the wave of dark energy passes over her Atzi tries not to sick up from the terrible feeling, as if something filthy had touced her very soul. Before she knew it though she was focusing on trying to control the ball of flame that was tearing free of her control. As she wrestled it back under her control she focused on finding the abomination's hiding in the darkness...


Caithen's save [doce]1d20+5[/dice]


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

1d20 + 2 ⇒ (13) + 2 = 15 Sorry let me get that. Will save for the negative energy correct?


Correct

Rollo's Save 1d20 + 2 ⇒ (10) + 2 = 12

Hag Ghoul1d20 + 4 ⇒ (4) + 4 = 8

As Amisi's sphere rolls into the darkness there is a hissing burble of pain.

Atzi's sphere round 2 miss chance low bad 1d100 ⇒ 37


Round 3

Setebo 23...holding
Natalyah 20...holding
Caithen 17...holding
Amisi 12
Ghouls 11
Helga 5
Atzi 3

Can I have Amisi's sphere Miss chance please


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Atzi's miss chance round 3 1d100 ⇒ 68


Amisi's miss chance round 3 1d100 ⇒ 87

Ghouls save1d20 + 4 ⇒ (1) + 4 = 5

Damage 3d6 ⇒ (6, 3, 3) = 12

Another pained Hiss comes from within the darkness..Folowed by a second wave of dark energy

Damage2d6 ⇒ (1, 2) = 3 Wow the dark gods must be feeling weak today

Save vs Atzi 1d20 + 4 ⇒ (15) + 4 = 19

Both spheres are now extinguished

Helga your third round action please


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Will save 1d20 + 4 ⇒ (16) + 4 = 20

Setebo smiles as the wave of dark energy passes.
"I am still here hag. I will always be here."

While he speaks Setebo gestures for the others to move back while signaling for the Captain (and OLOB if he can see her) to remain.


Female Half-Elf Bard 2/Ranger 2

Save vs. Dark Energy: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18

Helga backs away, keeping her song, and keeps her eyes on the darkness with an arrow drawn and ready to shoot anything that appears.

Falling back behind the party, held action to shoot anything that appears.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Will Save - PASS! 2 Damage since we always round half damage up right? 1d20 + 7 ⇒ (20) + 7 = 27

When the dark energy waved out and over her Atzi resisted it stoically, seeming to be almost unphased as she roared at the dark cloud before her. "Is that all you can do abomination?! Slither back in your hole and rot!"

HP 17/22


Will saves for the others

Amisi 1d20 + 4 ⇒ (4) + 4 = 8
Caithen 1d20 + 3 ⇒ (16) + 3 = 19
Rollo 1d20 + 3 ⇒ (16) + 3 = 19

Round 4

Setebo 23.
Natalyah 20.
Caithen 17.
Amisi 12
Ghouls 11
Helga 5
Atzi 3

Ghoul has taken 30 Damage


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

1d20 + 2 ⇒ (10) + 2 = 12 Caithan Will
1d20 + 2 ⇒ (18) + 2 = 20 Rollo Will

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