Carpy DM runs Serpent's Skull!

Game Master Wellard


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Repeating initiative for the new page
Natalyah 23+
Setebo 23
Helga 21
Atzi 19
Amisi 17
Caithen 12
Creatures 11

Natalyah is unable to identify the creatures but the charnel stink from them reminds her off the treasure pit.

Scarab Sages

Amisi casts a flaming shpere and let it roll into the field of one of the beasts.

Damage 3d6 ⇒ (6, 1, 3) = 10 DC17 reflex to negate


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Assuming the capt' has his armor back but he has not given up the long spear. If this is incorrect please replace the following with brace spear for charge. AC 18, touch Ac 12 if still in the breastplate.
Attack 1d20 + 7 ⇒ (18) + 7 = 25, damage 1d8 + 6 ⇒ (1) + 6 = 7.

Setebo moves beside Our lady leaving a 5' gap between if there is room.
His hairy hands draw the rust stained greatsword as he assumes a defensive stance.

Total defence, current AC 21 touch 19. Gods bless the acrobatics skill.


Atzi?

I thought Atzi was back?


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

I am sorry about that! RL is still killing me~ Changed my spells and updated my character page to show the change.

Cast Produce Flame (3 uses, Rnged Touch Attack

Throw Flame @ creature #1 1d20 + 3 ⇒ (16) + 3 = 19
Damage -> 1d6 + 3 ⇒ (1) + 3 = 4

Atzi had been sad to leave Quetza and the Dragon behin, but both of them would be more encumbrance then use down in the dank dark of the underground. She felt somewhat vulnerable and hung back at the rear of the group pulling what little heat was in the air to form a flame that encompassed her hand.

As soon as the smell of these creatures hit her nostrils, her eyes narrowed and she snarled. "Abominations!" As the word left her lips she tossed a flaming ball at one of them hoping to strike it down and burn its foul body to ashes.


Caithen??

Reflex save vs Flaming Sphere1d20 + 1 ⇒ (20) + 1 = 21

One creature hisses as Atzi's flame scorches it's stinking flesh, but the second hurdles Amisi's flaming sphere as if it was a farm gate. They rush upon Natalyah and Setebo snapping at them with viscious jaws their hooked claws ready to slash.

Bite Setebo 1d20 + 2 ⇒ (1) + 2 = 3

Bite Setebo 1d20 + 2 ⇒ (14) + 2 = 16

Bite Natalyah 1d20 + 2 ⇒ (8) + 2 = 10

..the weaving blades of the stalwart pair however, manage to keep them from connecting.


Round 2, initiative 23+
ac 17, touch 14, fleet-footed 13
fort +4, ref +7, will +3
cmd 19
hp 26/28
effects: none

Natalyah is able to anticipate the creatures attack and she gracefully evades its bite. Her short sword lashes out to test the creatures defences. Her dagger follows pressing the creature to the uttermost to defend itself.

Full round action to take a 5ft to the left of one of the creatures (to hopefully be able to flank with Setebo next round) then attack twice:
Main hand (mwk short sword): 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9 (-2 two weapon fighting), damage 1d6 + 2 ⇒ (2) + 2 = 4
Off hand (magic dagger): 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18 (-2 two weapon fighting), damage 1d4 + 2 ⇒ (4) + 2 = 6


Female Half-Elf Bard 2/Ranger 2

Helga casts her spell of icy ground (grease) under the creatures.

Reflex save DC14


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

Stepping forward Caithan jabs a spear at the nearest creature. While Rollo tries to circle around the weaving blads hisses and grease of the group.

1d20 + 7 ⇒ (5) + 7 = 12
1d8 + 6 ⇒ (6) + 6 = 12

If adjacent I'll cleave

1d20 + 7 ⇒ (17) + 7 = 24
1d8 + 6 ⇒ (3) + 6 = 9


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Round 2, Initiatve 19

Atzi hung back and tossed yet another of flame at these abominations. She target her original target and waited for the right moment to toss another ball of flame at it.

SA: Cast Produce Flame (2 uses, Rnged Touch Attack, Throw Flame @ creature #1 1d20 + 3 ⇒ (9) + 3 = 12
---> Damage 1d6 + 3 ⇒ (5) + 3 = 8


Natalyah's Sword misses but the dagger finds flesh. A splatter of viscous matter erupts from pustules on the creatures body and the smell is disgusting.The Ranger however manages to prevent her disgust overwhelming her.

Natalyah Fortitude Save1d20 + 4 ⇒ (9) + 4 = 13

Scarab Sages

Amisi directs the flaming sphere back to one of the creatures - hoping for more luck this time.

Move action

Damage 3d6 ⇒ (1, 1, 4) = 6 DC 17 Reflex to negate

She then casts Mage Armour


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Round 2

Setebo abandons his guarded stance forcing the creature before him to react to his attack. Hopefully drawing attention from Rollo and OLOB.

Attack thing closest to Rollo to try to open a flank. Attack w/ 2h sword 1d20 + 7 ⇒ (13) + 7 = 20. Damage, whetstone 2d6 + 6 + 1 ⇒ (2, 2) + 6 + 1 = 11.


I neglected to state that Caiithen barely missed last time

Setebo severely hurts the middle creature which is so far unhurt.

Helga creates an area of slick ice under their feet and miraculously all three manage to stay upright.

Ref. Save1d20 + 1 ⇒ (17) + 1 = 18

Ref. Save1d20 + 1 ⇒ (17) + 1 = 18

Ref. Save1d20 + 1 ⇒ (19) + 1 = 20

Atzi's target is badly burnt.

Then Amisi's target manages to also avoid the sphere for a second time

Ref. Save1d20 + 1 ⇒ (19) + 1 = 20

Something must be wrong I'm actually getting decent dice rolls for once


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

round 3
Hoping to break their line Setebo continues to focus on the wounded center creature. Faking a slice to its head he spins into a stabbing attack to the exposed chest.
Attack greatsword, 1d20 + 7 ⇒ (4) + 7 = 11. Rats! Well I can always pray for flank. Damage 2d6 + 6 ⇒ (1, 4) + 6 = 11.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Round 3, Ini 19

SA: Attack w/ Produced flame (1/3 Uses, Last use, Rng Touch attack 1d20 + 3 ⇒ (20) + 3 = 23
Confirm? 1d20 + 3 ⇒ (15) + 3 = 18

Damage 1d6 + 3 ⇒ (4) + 3 = 7
+Crit Damage - If applicable 1d6 + 3 ⇒ (3) + 3 = 6

Atzi continued to target the abomination she originally burned and her final throw was a lot more skillful then her last one. She somehow managed to toss the ball of flame right as the creature opened its foul maw and smiled in delight as it yelped from the flame that struck the back of its foul throat...

Scarab Sages

Amisi mutters "it's too wet down here - I've problems with the fire moving across the floor."

But she isn't giving up

Move action - flaming sphere Damage 3d6 ⇒ (5, 5, 6) = 16 Reflex DC17 to avoid


Female Half-Elf Bard 2/Ranger 2

Helga draws back and lets fly again. Point Blank Shot, Precise Shot.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13 Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Taking Caithen into DMPC mode

Caithen stabs again with the spear taking one of the foul beings down then stabs at its neighbour and misses.

1d20 + 7 ⇒ (15) + 7 = 22Damage1d8 + 6 ⇒ (8) + 6 = 14

1d20 + 7 ⇒ (5) + 7 = 12Damage1d8 + 6 ⇒ (2) + 6 = 8

Round 3

Natalyah 23+
Setebo 23
Helga 21
Atzi 19
Amisi 17
Caithen 12
Creatures 11

Nat and Caithen to post.


Round 3, initiative 23
ac 17, touch 14, fleet-footed 13
fort +4, ref +7, will +3
cmd 19
hp 26/28
effects:

Confident in her ability to penetrate the creatures defences Natalyah contines to press the attack. This time her strikes are more violent but less accurate.

Move another 5ft to try and get into a flanking position with Setebo
Full round action to attack:
Main hand: 1d20 + 8 - 2 - 1 ⇒ (11) + 8 - 2 - 1 = 16 (-2 two weapon fighting, -1 power attack), 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 (+2 power attack)
Off hand: 1d20 + 8 - 2 - 1 ⇒ (2) + 8 - 2 - 1 = 7 (-2 two weapon fighting, -1 power attack), 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4 (+1 power attack)

Add +2 to both attacks if i manage to set up a flank


Natalyah does indeed move into a flanking position with Setebo.Once again ichor spatters her as she lays her target low the disf=gusting smell seems to have absoloutly no effect

Fort Save1d20 + 4 ⇒ (20) + 4 = 24

Setebo's slash at the remaining foe fails to connect as does Helga's shot with the bow then Atzi reduces it to ash

Amisi pouts as her sphere no longer has a target.

You make a quick search off this cave..finding nothing of worth but something of interest..a strip of Leather Armour written on in letters of blood.

The message reads

I am Captain Alizandru Kovack, betrayer of my crew and destroyer of the good ship Jenivere. Hell would be a welcome escape from what hideous unlife looms before me, but it is no less a punishment than I deserve. That I was enslaved mind and body to a serpentine demon who wore a Varisian’s skin does not pardon me. It is my weakness that led the Jenivere, her crew, and her passengers to their doom.

That Ieana has abandoned me here is nothing more than the fate I deserve. I do not beg forgiveness, but I despair that she lives still, and that she seeks something dire on this forsaken isle—she seemed
particularly interested in Red Mountain.

If you read this and you be a kind soul, seek out what I have become and destroy me, and then seek out Ieana and slay her as well. And to those whose lives I have helped destroy, I can only apologize from this, my dark cradle and darker grave.


"What?" Natalyah exclaims as the message is read. "One of these things was the captain?!"

Is there any other exit in this cave other than the one we came through?


Female Half-Elf Bard 2/Ranger 2

"That explains what happened to your ship's captain...my friends, the Red Mountain seems to call us."

Helga looks around, searching for any other exits from the cave.


There is another exit almost immediately opposite the passage you entered by


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

Back from con.

"Hmph. Betrayal and seduction. Sounds all too familiar. I went on this holiday to get the bloody hells away from such simpering and cowardly intrigues."


Female Half-Elf Bard 2/Ranger 2

"Let's go onward, there may yet be something else here, some other clue," Helga suggests, notching another arrow.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Atzi signs a ward against evil, she didn't like this place, not a wink. But she would see it cleared of these evil abominations and so she followed quietly behind the others.

Perception 1d20 + 9 ⇒ (17) + 9 = 26


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

"This woman turned her captain to this?"
Setebo wipes the blood from the sword on one of the less roasted things.

"Perhaps....we should leave her be. She must have been the snake that stayed here. She is skilled at changing her form and twisting people's minds. Would it be better to leave the red mountain to her? We should clear this cave so we can sleep safely but should we pursue her after that?

DM Wellard wrote:
There is another exit almost immediately opposite the passage you entered by

Dark-vision see anything down it?


It curves sharply to the right


Female Half-Elf Bard 2/Ranger 2

"Have you no sense of justice? We are many and aware of her tricks now, the captain was one and alone."


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Atzi whispered her own reason it was simple and true in he mind. "Just like the savages, whats to stop her from doing this again for what she wants?"


"Nothing none of our concern. We should concentrate on getting off this island, not hunting some kind of snake creature. Let the next castaways deal with her if they want", Natalyah says dryly.


Female Half-Elf Bard 2/Ranger 2

"She's the one who caused you to be wrecked here and killed many of your friends - I'd be out for blood if I were you," Helga retorts.

Scarab Sages

"And if the snake knows of a way off this island. She didn't appear to me stupid and seemed to know what she wa doing. Possibly planning a lot long in advance."


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

Caithan waves them off. "Neither here nor now. Let's be done with the current crop of troubles before worrying about the next hm ladies?"


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

"Aye, Captain. Sit tight, I'll take a gander."

As silently as he can (Hey I have a positive stealth mod! What do you know.) Setebo creeps to the bend in the passage. Crouching he sticks his hairy head round and sees what there is to see.

stealth +2 at the moment


The passage continues to curve round to the right but more gently than before you can hear the sound of water lapping more clearly here.


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

*creep*creep*quietly draw javelin*creep.......

In other words Setebo goes quietly round the bend.


Well I went there years ago

Setebo creps further round until he can gain a view off a wider area.

Stealth1d20 + 2 ⇒ (1) + 2 = 3

Unfortunately a dry old bone escapes his notice and cracks under foot with a noise like a whip lash.There is a hissing and two figures move quickly towards him.Thankfully in this narrow tunnel they will only be able to engage him one at a time.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Perception 1d20 + 9 ⇒ (5) + 9 = 14

Atzi will move to assist Setebo if she can hear the hisses fromt hat general direction. She would aid another on his AC. :)


Natalyah stands waiting unpatiently at the tunnelentrance, waiting for Setebo to come back. She listens for if she can hear any sign of the barbarians progress (Perception check (taking 10): 10 + 13 = 23).

If she can hear that something is amiss (like Setebo yelling, etc.)

"The lights!", she barks at Helga and makes her way down into the tunnel with her blades drawn.


Female Half-Elf Bard 2/Ranger 2

Helga sends the lights down the passageway, and starts to sing.

Bardic performance, +1 to saves, hit & damage.


Combat stats:
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig
Half-Orc Totem barbarian 1

Well I had the javelin ready...

Setebo's arm flashes forward sending one of the savages javelins streaking towards the closest figure. Hoping than slowed them down Setebo falls back towards the previous chamber, drawing the rusty greatsword as he does.

Standard Action:Attack, javelin, assuming song has not kicked in yet 1d20 + 5 ⇒ (19) + 5 = 24. Damage 1d6 + 4 ⇒ (1) + 4 = 5.
Move Action: 40' back towards party drawing greatsword as part of move.

Growling in frustration at the glancing hit Setebo calls back to the others. "Two more chasing me!"


The lead creature snarls as the Javelin hits it and Setebo withdraws around the corner arriving back in the cavern just as Natalyah prepares to come to his aid.


AC13 HP 12/12 Init + 2 Pass Percept + 3 Pass Insight + 1 Saves:*Str:+5 *Dex:+4 Con:+2 Int:+0 Wis:+1 Cha:-1

Caithan arrives around the corner though the crowd in the tunnel prevents him from getting too far in.

Scarab Sages

"What is following you?"

Waiting for actual targets and to know if the targets are alive.


Natalyah arrives and sees Setebo standing with his sword ready. "Don't just stand there, what is it?" she barks.


No-one has left the cavern apart from Setebo so no corners to go round

"That" says Setebo as the first off the creatues arrives at the tunnels mouth.Natalyah immediately recognises the rnow ripped and stained clothing it wears..it is the Captain and she can have a +2 circumstance bonus against him

Setebo 14
Atzi 12+
Amisi 12
Natalyah 10
Caithen 9
Lacedons 9-
Helga 7

Scarab Sages

Atzi - let me cast first before you rush in.

Cast Disrupt Undead - ranged touch: 1d20 + 2 ⇒ (17) + 2 = 19

Damage: 1d6 ⇒ 1

I have no clue if this is already combat and if anyone is in front. So I can have modifier between 0 (no cover, no combat) and -8 (cover and combat). Amisi will move if this avoids cover..
Okay - just spot the damage roll :((


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Thats fine Amisi :), I think the tunnel is pretty packed now anyways if i'm correct Natalyah is down there with Setebo.

Atzi stares in shock at the abomination the Captain had become and as Amisi's spell harms it ever so slightly she searches her mind for what she could possibly use against it in such tight quarters...

Delay until next round~

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