"This will take days, and I would like to see what is in that cavern we uncovered once we have rested," Helga lays down the parts of the light with a sigh.
"We can do the cave tomorrow. I'm not as hard as Setebo or our lady of steel - so I need some sleep to regain my arcane powers. I just feel safer in a place with no windows or other holes.
Don't want to have a snake biting me while asleep.
With these words Amisi looks for a good place to sleep.
I think The Captiain could use whatever juice you have left.
"Here captain, I don't think the heavy armor agrees with you."
Setebo removes and returns the brestplate. Shrugging into his well worn leathers.
To Amisi. "You are with Helga and I in the watchtower. Plenty of windows but I'll keep an eye out for snakes.
Setebo works to clear the bodies out of the watchtower and the area around where Atzi wants to set up the ground watch. I think the skeleton pen is a good holding area.
Mainly the Jungle..You wont see anyone until they enter the village clearing..on the other hand a single lookout at the top of the light will see anyone coming along the path.
See the savages were overconfident and stupid to boot.
Natalyah will take any healing if Caithan doesn't need it. Otherwise she'll use her potion of CLW
Natalyah looks far from pleased with Helga's assessment for rebuilding the lighthouse, although she doesn't challenge it. Instead she is fast to get to work building a camp. She does her best to build a few makeshift alarms (like trying to hide something that makes noise when you step on it).
Perhaps a survival roll? Take 10 for 10 + 8 + 2 = 20 (+2 favored terrain)
Why drink a potion when Helga just offered free CLW spells? Wellard, can we redact that to Helga using a spell for 1d8+3 instead of wasting a potion for 1d8+1?
I think Natalyah is trying to be nice for once by letting Caithen have all the spells Helga can cast after all given our cute bards propensity for throwing 1s on healing rolls......
Natalyah sets up a few alarms in the general area..a couple of trip wires some hampering pungi traps that sort of thing.
That's right. Since Caithan needs healing i used the potion to heal Natalyah. Although i'm wondering if i can retcon the drink. If i remember correctly you regain your level in hit points every nights rest, and i'm only down 5 hit points now. That would mean that i regain 3 hit points from sleeping and then use a potion to heal only two hit points. Then that potion will be better saved for later.
So, if my rules assumption is correct and i am allowed to retcon, i would very much like to do so.
Please do not wait on Atzi trying to catch up but RL is killing me. Good Luck and if I don't post please forgive me. I will post if i'm unable to continue the game however. I'm hoping that won't happen. But time will tell... Good luck everyone and roll on!
I'll DMPC if you can't continue..I can't afford to lose another character now
Morning breaks and you take stock off your situation..You have basically 3 choices
1)Search for any remaining Cannibals
2)Work on the lighthouse..and hope the remaining Cannibals straggle in at some point.
3)Explore the cavern beneath you
However, as you consider these options, a low rumbling sound is heard coming from far to the East..A minor tremor runs through the ground but Atzi does not believe this is an Earthquake or the presager of one
Helga would lobby for investigating the cavern and brining the other castaways here. When the sound occurs she will see if she can see anything to the East from the top of the tower.
Helga looks out in the early light and can see nothing that might suggest where the sound came from..the camp itself sits on a high point and the lighthouse adds another 60 or 70 feet to that so she can see over the jungle and realise that almost 1/3 off the island is still unknown to her and her companions.
Natalyah wakes early. She grunts as she rolls over to stand up. Her arm is still sore from the cut the skeleton gave her. Tension grows as the ranger impatiently waits for everyone to get ready. She manages to raise the mood when she leaves to check on the trip wires she rigged before going to sleep, but soon returns empty handed.
Natalyah insists on exploring the cavern under the village when she is interrupted by the rumble. "What was that?", she demands. "What do you see", she calls out to Helga in the tower.
"Nothing...I have no idea. I agree, let's search that cave. Once we know everything that's here, we can bring the others from the smaller island, perhaps they can work on the light while we explore the rest of this place."
"What do you mean there's nothing?" Natalyah shouts back unable to think that such a sound would leave no trace. She quickly climbs the ladder and rushes past Helga to look for herself.
Take 10 on a perception check for a total of 10 + 13 + 2 = 25 (+2 favored terrain jungle)
Assuming she doesn't see anything Natalyah exhales a deep annoyed grunt and looks to Helga, feeling some shame that she didn't believe the half-elf. She throws a last glance over her shoulder then decends the ladder back to the camp.
"We should start by burying the dead. Their bodies will attract predators, and the smell will only get worse."
So we do the grisley job of disposing of bodies first, as they will rot quickly in the jungle heat. Then on to the cavern doors...what can we see by daylight?
Natalyah looks down in the pit. There's a frown on her face as she asks for a rope (unless there is a ladder or something similar that she can use to climb). "Amisi, give me a light", she says (unless the cavern is already lit) and starts to decend.
If this requires a climb roll i'd like to take 10 for a total of 10 + 5 = 15
The shaft goes down about 20 feet before emerging in the roof of a low cave.
The uneven floor of this ten-foot-high cave is stained with blood and scattered with pieces of wood, fallen leaves, broken weapons, and in places, bits of bone.
Just the +1 Scimitar from the chief. and the stuff in the witches hut..and the,at the moment, useless cash in the lighthouse also 12x50gp amulets and a 500gp amulet from the chief.
Natalyah draws both blades instantly when she hits the floor. She stands motionless for a moment, taking in the cave and listening for movements. From the remnants she tries to discern if this is the lair of some beast, or merely the cannibals waste pit.
Unless something unexpected happens "You can come down", Natalyah calls up to the group then moves carefully to examine the cave more thorough.
Take 10 on a perception check: 10 + 13 = 23 Take 10 on a nature check: 10 + 7 = 17
"This does not look good," Helga mutters, but doesn't hesitate to descend. As soon as she is on the floor of the cave she notches an arrow to her bow and scans about, seeking the high-water mark.
"I wonder if this is where victims were tossed," she mutters.
This cave is dry...if it was just the rubbish pit then there should be more bone here given that the cannibals have been here 70 years.Natalyah can hear the sounds of dripping water from elsewhere and there is a faint tang of corruption and salt water.
You move down the passage and the smell off corruption increases as you move along it until it emerges into a larger space.
The smell of decay is thick in the air of this wide but low
ceilinged cavern. To one side, the ceiling drops down to little more than three feet in height over a region strewn with bones and bits of old flesh, while to the other, the ceiling bulges upward in a dome shape—six circular, pod-like alcoves line the walls of the cave at this side.
Three bestial looking figures are here hunched over on all fours..they snarl at you as you enter then attack.Howevewr your natural wariness allows you all to act first.
Are these things something that you would recognise with a 10 + 7 = 17 Nature roll?
Round 1, initiative 23+ ac 21, touch 14, fleet-footed 13 fort +4, ref +7, will +3 cmd 19 hp 26/28 effects: total defense
Alert and quick to react Natalyah moves with blinding speed just past Setebo into the room where she has space to maneuver. She steels herself for the coming charge and readies a counter attack.
Move into the room next to Setebo. Total defense as a standard action.