Our next plan will be so much better organized. Promise :)
Natalyah stands with her blades by her side and watches the flames start to consume the village. Vengence for all those who has come before and fell victim to the degenerate savages battle with a sickening feeling of torching the village by night for control. Rage finally wins as the first savages emerge into view. Tightening her grip on her weapons she moves to engage.
I'm guessing: Move action to get adjacent to the closest savage Standard action to attack: 1d20 + 8 + 2 - 1 ⇒ (17) + 8 + 2 - 1 = 26 (+2 favored enemy human, -1 power attack), damage 1d6 + 2 + 1 + 2 + 2 ⇒ (4) + 2 + 1 + 2 + 2 = 11 (+1 wheatstone, +2 favored enemy human, +2 power attack)
Atzi follows Caithan slowly, wary of charging into the now awakening village and takes up position at the front entrance of the village. She brought the Dragon to stand just in front of her left side and Quetza up to stand to her right, ensuring no one could circle around and flank her just yet while leaing her sight open for casting.
If we have a surprise round before Caithan started yelling~ up to you bossman. ;)
As Caithan yelled she started to chant quietly, summoning forth a ball of flame to appear momentarily between her clasped hands, as the flames began to take shape. Atzi quickly dipped her hand into it and pulled out but a small portion, before the ball vanished entirely. With the flame now dancing in her palm Atzi stood ready to face the savage host.
Cast - Produce Flames - 3 uses before its expended.
Setebo is in Q,13. A single move from the entry door. He has a Javelin in each hand. If possable he will hold a ready action to thrown one at the first baddie carrying a light that comes with in 60' of him.
Init if needed 1d20 + 4 ⇒ (17) + 4 = 21. Attack with javelin if needed, 1d20 + 5 ⇒ (14) + 5 = 19 please subtract 2 if range is more than 30'. Please add any needed modifer if they cannot see me. Damage if attack hits, 1d6 + 4 ⇒ (1) + 4 = 5.
Plan in tatters and the castaways in danger Setebo bresses his back against a wall and prepares to kill to keep the others safe.
Captain. Never got around to actually blocking any doors. So the fires are just removing any darkness advantage we had. Mind you that won't make too much difference to you and Atzi. You will both be contending for the "most perforated by javelins" title by the time the fires really take hold. heh Irony here would be surviving the fight but burning down the light-house.
Meh, lighting it up anyway. The lighthouse is made of stone and Caithan has no intention of igniting it anyway we'll start with the center building. Plus the light is precisely what we need to ensure that we don't miss on the whole murdering dudes things. Remember Caithan's operating under the assumption you've already killed a lot by now. He already knew once this pack of animals and loud clankty armor rolled through any chance at stealth would go flyin out the window. So he's opted for creating as much chaos and sheer terror as possible in the middle of the night. As such Place Caithan at S14 and Rollo at S15. Nice thing about the watch tower building is that our archers and casters can blink away with relative safety. Even better safety if Caithan can get up there adn start chopping up people that try to climb the ladder. We're not in bad shape yet.
Hehe I have some tricks up my sleeve, ;) I should have picked the stone call spell but entangle + produce flame and Flaming Sphere will be nice crowd control. >:) Entangle lasts 3 mins with a 40ft radius, Flaming Sphere. Also the shiv dragon makes a good companion as well~ I'm sure we will be fine. ;)
Atzi watches, happy that the dismay crossing her features was shrouded by the flickering shadows caused by the flames being spread by her companions. She doesn't add to it though, no. She saves her licking flames for the first of those to emerge, those who they had come to instill fear into. Tonight this village would fall, it would die and take all the sorrow, all of the pain it caused with it.
She clicks her tongue at Quetza, who responds with a quiet hiss and a low growl...
Readied action: Attack the first human to emerge from the huts.
Quetza hated the village, it stank. Like Rotten meat, but not as sickly sweet as the rot land they left. No, that place was better. But crowded. He crinkled his nose at the smell of this place. He stood his ground though, waiting for a reason to fight. So much waiting.
The Dragon didn't quite much care for either side, the strange woman it was following smelled good. Good enough to eat, but it wouldn't harm the woman. It was hungry though, always hungry and nothing to eat...
Three savages burst from the door at H10 and charge screaming across the central space..however the fire pit and Cauldron prevent them getting the straight line they need to attack Setebo
They end the move in L13, N11 and N10..this is savages group 1
The thatch of the large house begins to burn smokily as confused voices are heard from within...this is Savages Group 2
There won't be much happening there until people have woken up, stood up, grabbed their weapons and woken the ones who didn't make their DC 15 Perception rolls
Ok here we go.
Savages group 1..11
Savages Group 2..4
All controlled creatures go on the controllers initiative
All right, natural 20 on the initiative. You go girl!
Round 1, initiative 26 ac 17, touch 14, fleet-footed 13 cmd 16 hp 28/28 effects:
Natalyah stands poised to strike next to the hut door. She looks towards the firepit as she hears the savages emerge. Opting to wait the ranger peaks her ears to hear if there is movement within the hut she's guarding.
Perception check: 1d20 + 13 ⇒ (19) + 13 = 32 (+2 if favored terrain jungle applies, +2 if favored enemy human applies) Damn, it that was an attack it would have been a critical threat... :(
Setebo drops one javelin and charges the one marked by Helga, drawing his saber as he closes.
Saber attack on savage in N,10. Charging. 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15. Damage, whetstone 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13.
Reflex save 1d20 ⇒ 20 roll only - bonus to be added
But the Savage easily steps aside and avoids the flaming sphere.
Wellard - trying to make your live easier here. Let me know if you prefer to roll the savings throws yourself - but I felt that way you have one bit less to concentrate on.
But serves me right that I get a nat20 for the savage.
Ah I see where the confusion is...the rightmost 'building' is a roughly built stockade ..do you still want to move next to it?
Oh, that puts things into another perspective. In that case i would indeed have placed myself around P14. And i'd like to retcon my listen action to engage the closest savage (L13)
Round 1, initiative 26 ac 17, touch 14, fleet-footed 13 cmd 19 hp 28/28 effects: power attack
Natalyah stands next to the door poised to strike should anyone open it. Her vigil is disrupted by the three savages that burst out from one of the huts further away. Without hestitation Natalyah rushes forward to meet them, driving her sword as deep into one savage as she can.
Move action to N13 Standard action to attack the savage in L13: 1d20 + 8 + 2 - 1 ⇒ (19) + 8 + 2 - 1 = 28 (+2 for favored enemy human, -1 for power attack), damage 1d6 + 2 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 2 + 1 = 11 (+2 favored enemy human, +2 power attack, +1 wheatstone) Crit confirm: 1d20 + 8 + 2 - 1 ⇒ (8) + 8 + 2 - 1 = 17 (+2 for favored enemy human, -1 for power attack), damage 1d6 + 2 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 2 + 1 = 9 (+2 favored enemy human, +2 power attack, +1 wheatstone (or does that count on a crit?))
Thank you. Move to O13 poke last standing savage with sharp stick.
Whoa be unto thee who oppose the fuzzy rainbows of Thrune! Ware to thee as thousands of fluffy white bunny rabbits tumble over the hill laughing joyously at thy neon peril! RARRRGH! Embrace love and peace!
Caithan rushes forward yelling something that sounds terribly firghtening in the tongue of devils as he waves for Atzi to follow. Rollo pads along behind his master as if on some exciting boar hunt.