Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Carpy DM runs Serpent's Skull!

Game Master Wellard


651 to 700 of 955 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

Totem Barbarian 4. AC/tou/ff. Norm17/12/15, Rage14/10/12, Fatig16/11/14 Save norm/rage/fatig Fort6/8/6, Ref3/3/2, Will4/6/4

Rule question or the mighty blue dwarf:
So I think my javelin actually missed. If I am reading things correctly a failed save on Hideous laughter drops you prone with no actions possable. Then on your next turn you can make a full-round action to save again. If that is correct then the chief was prone when I threw the stick at him and the AC bonus should have applied.

So what am I missing?


He was already down when Amisi cast the hideous laughter..that was before we went into initiative.

On the first round he used his full round action to move 5' and stand up then you threw the javelin...Hope this clears it up.


Totem Barbarian 4. AC/tou/ff. Norm17/12/15, Rage14/10/12, Fatig16/11/14 Save norm/rage/fatig Fort6/8/6, Ref3/3/2, Will4/6/4
DM Wellard wrote:

He was already down when Amisi cast the hideous laughter..that was before we went into initiative.

On the first round he used his full round action to move 5' and stand up then you threw the javelin...Hope this clears it up.

herm... I am still missing something.

Preround: Grease and Laughter cast. Chief fails both saves.
Round 1: Chief has to take a full round action to get a second save to break laughter per the spell description.

So how did he get up? I don't see where the move action to stand could fit.
Not asking for a ret-con or anything,you are already being very generous to us on the caltrop front. I've just never seen Laughter used in battle and it seems a tad overpowered to me.


Oh come on you aren't exactly having trouble here..even with me forgewtting about the second save being a full round action

And when it works to its full effect Hideous Laughter can be an incredibly effective end the fight immediately spell


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

lol, thats why Atzi went off on her own. The rest of the group was cleaning house without her and her lizard brigade. xD

Grand Lodge

Actually as Setebo likes it proper - the 18 with the scimitar should have been a thread.

I know - online GMing can be great as you have time looking up stuff - it can be awkward because you post over long times and details just get lost when you quickly post.


Its Caithen anyway..but it's still a threat..thank you to those who pointed it out


Totem Barbarian 4. AC/tou/ff. Norm17/12/15, Rage14/10/12, Fatig16/11/14 Save norm/rage/fatig Fort6/8/6, Ref3/3/2, Will4/6/4
DM Wellard wrote:

Oh come on you aren't exactly having trouble here..even with me forgewtting about the second save being a full round action

And when it works to its full effect Hideous Laughter can be an incredibly effective end the fight immediately spell

Did not mean to cause trouble and I realize that so far this has been a bit of a cakewalk, that said I have not yet read the results of that possible crit. I just like to see how things are done. I am thinking of starting a PBP myself so learning how you run the excellent game that you do is important to me. Please freel free to let me know if I get annoying.


A heads up. I'll be on vacation abroad between the 18th june (this coming monday) to the 2nd of july. During this period (probably the 3rd as well to account for possible jetlag) i will probably not be able to post at all, since i won't bring a laptop and posting on my phone is a pain in the behind.

So Natalyah won't be active during that period.


Totem Barbarian 4. AC/tou/ff. Norm17/12/15, Rage14/10/12, Fatig16/11/14 Save norm/rage/fatig Fort6/8/6, Ref3/3/2, Will4/6/4

Lady of Blades Bot activate!

Should be simple enough, we just need her to say hurtful things to Atzi, belittle Setebo and glare menacingly at the Captain and we are good to go! :7)

Have fun Patrick. Where are you off to?


I'm going to travel to New York, rent a car and visit Washington, before i drive to Fort Mill to visit my brother and his family.


Totem Barbarian 4. AC/tou/ff. Norm17/12/15, Rage14/10/12, Fatig16/11/14 Save norm/rage/fatig Fort6/8/6, Ref3/3/2, Will4/6/4

Ye gods five ones! That was one sorry excuse for a magic stick.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

Tell me about it.


Totem Barbarian 4. AC/tou/ff. Norm17/12/15, Rage14/10/12, Fatig16/11/14 Save norm/rage/fatig Fort6/8/6, Ref3/3/2, Will4/6/4

Adding +1 Scimitar & red pearl amulet worth 750GP to loot sheet. Marking the weapon as in Helga's possession.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Setebo - Excellent work on the loot log, sorry I wasn't any help with it lol. ITs definitely pretty snazzy and will make unloading all of the stuff we found really easy. :) Just thought I would say that :)


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

I'll add the scimitar to the party loot in a moment!


Male Orc Expert 5

Just letting everyone know that I've opened recruitment for a skull and shackles game for anyone interested.


Already in one but thanks


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

Looked interesting but I am in enough games and you seem to have enough players.


Totem Barbarian 4. AC/tou/ff. Norm17/12/15, Rage14/10/12, Fatig16/11/14 Save norm/rage/fatig Fort6/8/6, Ref3/3/2, Will4/6/4

IEEEE! I hope I don't fail but if i do you may want to reconsider that spell. We have a pair of Two handed sword wielding 18 str meat shields. The door will fall one way or the other. Given hardness and the reduction of elemental damage vs. inanimates that spell would be better used against something with a pulse.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

WEll since its posted that would be up to Wellard, Atzi was only trying to move things along lol. Frigid Touch is pretty BA though :)


Totem Barbarian 4. AC/tou/ff. Norm17/12/15, Rage14/10/12, Fatig16/11/14 Save norm/rage/fatig Fort6/8/6, Ref3/3/2, Will4/6/4
Atzi wrote:
WEll since its posted that would be up to Wellard, Atzi was only trying to move things along lol. Frigid Touch is pretty BA though :)

I was hoping I could catch you within the edit window. Unforgivably meta-gamy I know but there it is. And yes frigid touch rocks.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

I had to add a user-kun-do feeling to it. Sorry lol. One inch punch with frigid touch. :)

Thanks for trying though!


It's moot anywayas the casting was conditional on Setebo failing and he didn't

Grand Lodge

Just an ahead warning. I will be helping a friend, fellow player and colleague later this week. I will be off home Thrusday afternoon to Saturday evening.
Friday to Saturday lunchtime I will be in he Netherlands. I will try to keep posting as much as possible but will do so from my phone while on the UK and likely not at all while abroad. You pay a lot of roaming charges - unless I find a free WiFi that is unlikely.


Totem Barbarian 4. AC/tou/ff. Norm17/12/15, Rage14/10/12, Fatig16/11/14 Save norm/rage/fatig Fort6/8/6, Ref3/3/2, Will4/6/4

Setebo steps over to a nearby table and settles comfortably into the deep purple leather. A raised finger summons a waiter and a gimlet soon sits on the table. As Setebo sips his drink the gooey thing with claws starts a lively beat on the bongos while a small band of cannibals come in on sax, base, clarinet, and keyboard. The band sets a liquid bosso nova beat while the monkey now in a slinky silver dress begins a seductive version of Girl from Ipanema.

Or

Bump.


NP Thod I'll NPC Amisi as needed

Grand Lodge

DM Wellard wrote:
NP Thod I'll NPC Amisi as needed

??

I thought I was still in the right round. Amisi did throw a magic missile at the monster.


sorry io took it from your last post that you might need to have her NPC'd..

It's still round 1 as the lemure didnt become solid enough to damage until then.

Grand Lodge

Yes - I never updated. The Netherland trip was cancelled short notice. Saves me 20 hours on the road over two days. It would have been a favour for a friend and fellow gamer.
But I don't mind to stay in the UK instead.


Totem Barbarian 4. AC/tou/ff. Norm17/12/15, Rage14/10/12, Fatig16/11/14 Save norm/rage/fatig Fort6/8/6, Ref3/3/2, Will4/6/4

Bump? Or are we waiting for someone?


OK Folks I need some input here..

Sunday will see the second Anniversary of this game and we are still only 3/4 off the way through book 1. I don't intend to hand wave the remainder off this but am condidering doing that with most off book 2 which is a 50+ day trek through the Mwangi expanse.Does anyone have any especially strong feelings on this.

I can't handwave the Shiv part because without it you don't get the handle for the rest of the campaign


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

A 50 day trek through the Mwangi expanse is something that could be handled by a few rolls and some descriptive text, really - I certainly wouldn't slog a table-top team through the whole thing with random encounters and interactions with local tribes.


Totem Barbarian 4. AC/tou/ff. Norm17/12/15, Rage14/10/12, Fatig16/11/14 Save norm/rage/fatig Fort6/8/6, Ref3/3/2, Will4/6/4

I am not that familiar with book 2 but is it that dull? I don't see role playing out simple days of travel but there must be something in the book worth saving? skipping/limiting random encounters makes sense with a pbp but if I know pazio there are some fun setpeices/encounters and good loot along the way. Not to mention the fact that a safari through the expanse sounds right up the Captains alley.

That said if you are bored and not having fun then something is wrong and maybe the handwave/compression is needed.

So i guess my vote is to include as much as you are intersted in running.


I'm fine with shortening a 50 day trek through the jungle.


I should have made my intentions clearer what I was considering doing was handwaving the journeys between the various important encounters and cutting out a couple of the minor ones that really do nothing but offer background on the Expanse

I just don't want you guys wondering when the real adventure is going to start when we are another 3 years down the road as books 1 and 2 are a very extended prologue to the meat of the AP


Male Human (Chelaxian) Cavalier 4

I'm fine with handwavin the majority of the padding. It's something of an issue with these more sandboxy AP's in that they take forever since the AP 's speed is entirely based upon the players either getting lucky or figuring it out quickly.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

It would be useful to pick up more background, but not if we have to spend six months for one page of text. I'm sure you can write it into the other sections we do complete.


I will paraphrase and condense stuff a lot..but then I already do

Grand Lodge

I just go with the majority

Grand Lodge

Off three days to Germany. Posting might suffer. Back Wednesday.


I'm abit busy this at the moment and will probably not be able to post until sunday.

So, Natalyah will be passive until then. Fighting doesn't take that long to write, but anything more substantial will have to wait.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Back! Working on catching up!


We still have Caithan and the creatures act before we finish up round 2, right?


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

I'm thinking about getting a different animal companion, as much as Quetza is cool, it seems that the dungeon crawls will be more and more prominent. So I may try for a more mobile and accessible ally. This is of course upto DM wellard if that is at all possible. But this is just a thought for now, I don't know how this adventure progresses or whether or not Quetza's presence will cumbersome or helpful later on... :/

Also i'm guessing its a handwavey moment for what happened to the dragon, which is fine with me as Atzi would have released him back to the Wild after the fight was over. She had no reason to harm it and didn't want it to give the others a reason either. :)


Yeah the Dragon was gone in the Morning..as for Quetza..The later adventures are about 50/50 outdoors/dungeon crawl..until the end game which is almost entirely underground.

If Atzi wants to release Quetza that's ok but she'll have to go the normal length off time before she gain a new companion


Thinking further on Atzi I'#ll come up with an in game reason for leaving Quetza on the island.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

Attractive female pterosaur nesting in the mountains?


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Yeah, as much as it would have been righteous to fly around he will be useless once we start doing a bunch of dungeon crawls. =/

I could see leaving him behind to guard the Island when Atzi is gone and I will just put it in her story that she plans on returning to the Island eventually to reunite with him. Simple and easy. :)

The normal length of time is 24 hrs at least correct? I know she has to go through the ritual again but I will double check how long she has too wait.


Ok Seriously not understanding this total defence stuff on the first round of every combat.

The ex-captain is in a 5 'tunnel and cannot exit it unless you let him .Natalyah Caithen and Setebo are outside that tunnel and within striking distance.Perhaps I am at fault for not explaining things more clearly.I cant do maps of caves because my mapping system isn't up to it

651 to 700 of 955 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post Discussion / Carpy DM runs Serpent's Skull - Discussion All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.