A little place to chat - keep each other updated on RL situations - and maybe a release if you want to yell at me (or a player) even though your character wouldn't LOL.
Hoping to get to that white dragon soon (like two years, this is pbp).
Preview:
AC: 24
HP: 115
melee: bite +17 (2d6+9)
breath weapon - think standing in a freezer over night in your undies >:)
I reviewed both the character and the bloodline and corrected some issues.
1: The languages should be correct now.
2: The Draconic Bloodline gets Mage Armor as it's 3rd level bloodline spell, so I swapped out to Magic Missile, which was going to be my next pick anyway.
Oh, and I'm looking forward to...discussions...with that white dragon as well. ;)
Heading to work in half an hour will update this game first thing tonight.
So you can play/post you have unloaded everything and headed back to the tap room for a drink. Shalelu and the other PCs will enter the Rusty Dragon tonight. Should be home around 10:30pm EST.
And I will have the whole group in the same room. Awesome.
I had debated from the start using the Tattooed Sorcerer archetype. Would you allow a change at this point?
Things that would change:
Class Features: HD [d8]; Skill Ranks [8+]; BaB [as Ninja]; Fort [as Sorcerer]; Ref [as Ninja], Will [as Sorcerer]: Bloodline Powers [Familiar Tattoo; Thrush (+3 diplomacy)], Cantrips, Bonus Feat: Varisian Tattoo [Conjuration (idolis): acid splash], Spells Known [0th: 4; 1st: 2], Spells/day: 1st: 4 (3 + 1 [cha]); Poison Use, Sneak Attack +1d6
I loose the Eschew Materials feat class feature, replaced by the Bonus Feat: Varisian Tattoo and I gain Familiar Tattoo as my 1st level bloodline power instead of claws (which haven't come into play yet). The Thrush familar grants me +3 diplomacy (which also hasn't come into play yet). I also gain acid slpash as a spell-like ability 3x/day.
I would take Eschew Materials as my 3rd level feat and replace the trush familar with a pseudodragon at 7th.
Alternately, this change could be a result of the McGuffin in Brinewall.
If you don't feel you can allow this, it's not a problem, just let me know one way or the other, and if you do allow it, how you want the change to work.
Also, if the rest of the players object, I withdraw the request as well.
I think it will be ok for everyone to play their characters a bit before "locking" them in.
So everyone will have till level 2 to decide if their current class combo, feats, skills, spell selection, etc. are what they want. But after level up things will be set.
If your sure you wish to make the switch now then that would be alright with me.
NOTE: We aren't using XP we are going by the adventure track in the module which says everyone should be level two after dealing with things in Brinestump Marsh.
I am thinking of remaking Radko too. Before we settled for the current party format, he was intended to be a haunted character, a bit of a rogue/hunter type on the run from his past. But now as we are gestalt and have two ninjas, this build doesn't make much sense anymore. I'll try to mold him into some kind of a combat healer, maybe ranger/fighter on one side and cleric/oracle on another.
Still here and following the game, though I must admit I'm slightly disoriented as to what the party is going to do next.
I thibk that next we get info on the swamp and the goblins from Walthus, then we head out to goblintown to find them and explain to them that they shouldn't be using fireworks on sentients, and that since they can't be trusted to play nice, we're going to have to confiscate the fireworks.
The gobins, of course, will imediately see things in the proper light and hand the fireworks over to us. Or not. In which case we may have to be a little more forceful in persuading them.
The game is only alive as long as the players are posting (more than once a week) AND has a GM Running the show and posting.
If the players aren't posting OR the GM vanishes, the game starts to die.
As Few to No posts == players' losing or lost interest.
I'll try to post more often next week, especially if a sense of direction appears. If I fail to do so, I might decide to bow out altogether rather than drag everyone's game. I think this character didn't pan out quite as I envisioned him and I am having difficulties playing him out so far.
I'll try to post more often next week, especially if a sense of direction appears. If I fail to do so, I might decide to bow out altogether rather than drag everyone's game. I think this character didn't pan out quite as I envisioned him and I am having difficulties playing him out so far.
I thought Radko was fun, but if you're not having fun with him then work with the GM on a change. I'd be ok with you making a new character if you'll enjoy the game more that way.
@Radko. BTW, you're right about this part of the AP. Until you hit the last part of the swamp bit, it doesn't seem to make sense. I think that's why 'We Be Goblins' exists, to hint at the connection earlier.
This early bit is just the part before the credits roll...
new sorcerer bloodline (Oni), Wizard school and a new spell (Call of the void),
no ninja stuff, but one new archetype for Bard, Samurai, Witch, and Ranger.
I, too have minor posting issues this week. My daughter, who is cyber-schooled, is in 11th grade. Here in Pa that means she has to take a battery of state assessment tests. Since she's cyber-schooled, the have to be at an off-campus site. In this case the convention center in downtown Pittsburgh between 2 - 5 PM. it's a 1 hr bus trip. I have to be there, too, as her 'learning coach' and legal guardian.
They do have wi-fi. $50/day. So, I'll be posting either early morning or late evening.
We definitely need a healer. I like the combo I currently have, and I'd like to keep at least the ninja part. I was going with a dragon theme, which is why sorc. If no one else wants to be the healer, I could swap out, however I'm a cleric in my other PbP, filling the slot as an NPC in my RL Carrion Crown, and playing a Psychic Theurge in another. I'm kinda Cleric'd out.
Mai Sagara(Female Tielfling(Half-elf) Ninja / Fighter (2-Weapon))
I know what you mean, I have played a load of clerics.
1. We have to gather 750 gp or loot the wand off somebody to get it.
2. Radko can swap True Strike for CLW, and gain access to 2 castings/day.
3. I was planning on changing Radko anyway, looking at ranger/cleric or paladin/oracle combo.
As Sir Alfric is a ranger already, I'm leaning towards the second option. How does Paladin (Warrior of Holy Light) of Erastil / Oracle of Battle with the Tongues curse sound? That would be more in theme with Radko having divine gifts he's not fully aware of which I've begun setting for him.