Captain Collateral Damage's Iron Gods (Inactive)

Game Master Captain collateral damage

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Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

Rosa pulls her hammer and attacks

Hammer 1d20 + 1 ⇒ (13) + 1 = 14 DMG1d8 + 1 ⇒ (8) + 1 = 9


INACTIVE - GAME DIED

Darian hurls a bomb as the creatures approach - hopefully before anyone gets into melee range.

Thrown bomb: 1d20 + 3 ⇒ (6) + 3 = 9 (+1 if I can wait 'til they're within 30')

That will almost certainly miss.


Male Human

The skeleton deftly avoids Rosa's strike, but she in turn blocks its claw. Darian's bomb misses, but the blast still manages to disable one of the oncoming skeletons, while 1 more closes to melee.

GM rolls:
1d20 + 4 ⇒ (3) + 4 = 71d20 + 1 ⇒ (13) + 1 = 141d4 + 1 ⇒ (1) + 1 = 2

Everyone is up, except Darian as he went early. (which is fine) :)


Male Android HP (16/23)
Stats:
AC/Touch/Flat 17/12/15 Fort/Ref/Will 6/5/0 Init +2
Skills:
Disable Device +7, Perception +7, Know (Eng) +8, know (arc) +7, stealth +7, survival +5
1 Galvanic Saboteur (Ranger)

Vezron will step up and attack the skeleton engaged with Rosa.

attack: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16 power attack
damage: 2d6 + 9 ⇒ (6, 1) + 9 = 16


Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

She swings again

Hammer 1d20 + 1 ⇒ (20) + 1 = 21 DMG to confirm 1d20 + 1 ⇒ (2) + 1 = 3 nope just1d8 + 1 ⇒ (8) + 1 = 9


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Azmerai shruggingly takes his flail again and flails at the closest skeleton.
Attack: 1d20 + 5 ⇒ (5) + 5 = 101d10 + 6 ⇒ (9) + 6 = 15


Male Human

Mid-round update:
Rosa and Vezron's attacks destroy the two attackers. The eerie green light present in the first skeleton's eyes fades, but then reappears in the closest oncoming skeleton.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Jolkum watches as the others begin smashing the skeletons one by one, impressed at how easy they make it look. Knowing that his skill set has a glaring weakness when it comes to non-living foes gills him with feelings of inadequacy. As the others seem to have this in hand, Jolkum pulls a knife and takes up a guard position in case something is attracted to the noise of battle.


HP: 9/9 Spells Cast: */2 Init +8, AC/T/FF 12/12/10 | F+2 R+2 W+2 | Perception +0

Lelet is about as useful here as Jolkum. She delays for the moment, since you can't put a skeleton to sleep, freeze it, or hit it with a crossbow bolt.

She does keep careful watch over those eyes, though.


Male Human

Three more of the skeltons get within striking distance, though none have time to attack.
Everyyone is up


Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

Sends her hammer flying at one

RT 1d20 + 2 ⇒ (9) + 2 = 11 DMG1d8 ⇒ 8

She then yanks its cord and it comes back to her.


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Azmerai spints forward swinging his flail.
Attack: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 121d10 + 6 ⇒ (5) + 6 = 11
As he again misses he starts to wail and turns around whirling the weapon away in frustration.


Male Android HP (16/23)
Stats:
AC/Touch/Flat 17/12/15 Fort/Ref/Will 6/5/0 Init +2
Skills:
Disable Device +7, Perception +7, Know (Eng) +8, know (arc) +7, stealth +7, survival +5
1 Galvanic Saboteur (Ranger)

Vezron plants his feet and takes a strong swing at the skeleton in front of him.

attack: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22 power attack
damage: 2d6 + 9 ⇒ (5, 6) + 9 = 20


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Ra Ra Ra, hit them in the jaw, Ra Ra Red, hit them in the head. Go team go.


INACTIVE - GAME DIED

Darian lobs another bomb just over the skeletons so that it lands behind them, splashing them with its contents but not hitting his party members.

Thrown bomb: 1d20 + 4 ⇒ (16) + 4 = 20

Targeting a floor space is generally AC 5. Should automatically do 5 splash damage to them, DC 14 Reflex save for half.


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

I would love to, but if I just roll below 6, that´s bloody unlikely


Male Human

What did you do to the dice roller so it hates you so much Azmerai? :P
GM Rolls: 1d20 + 4 ⇒ (9) + 4 = 131d20 + 4 ⇒ (7) + 4 = 111d20 + 1 ⇒ (12) + 1 = 131d4 + 1 ⇒ (2) + 1 = 3
Vezron smashes one while the two others fail to avoid Darian's bomb, and are blasted apart. The eerie light again shifts to the final skeleton, which moves up and claws at Rosa, but misses.
Everyone is up.


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Making a gaumtletet fist Azmerai succumbs to his rage and slams his fist in the last one. attack: 1d20 + 6 ⇒ (7) + 6 = 131d3 + 6 ⇒ (2) + 6 = 8


INACTIVE - GAME DIED

Well, at least that was above a 6.


Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

This time moves in for a hit
Th 1d20 + 1 ⇒ (2) + 1 = 3 Miss


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Continuing operation cheerleader.


Male Android HP (16/23)
Stats:
AC/Touch/Flat 17/12/15 Fort/Ref/Will 6/5/0 Init +2
Skills:
Disable Device +7, Perception +7, Know (Eng) +8, know (arc) +7, stealth +7, survival +5
1 Galvanic Saboteur (Ranger)

Vezron watches the others flail at the last enemy. Seeing it distracted by his comrades he steps up next to it and delivers a powerful swing.
attack: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24 power attack
damage: 2d6 + 9 ⇒ (6, 4) + 9 = 19
crit confirm?: 1d20 + 5 - 1 ⇒ (1) + 5 - 1 = 5 nope


Male Human

Stop stealing all Azmerai's good rolls, Vezron! :)
Vezron destroys tha last skeleton, and the vast desert is once again eerily quiet. Combat over
Some sort of path winds toward a cave entrance to the right, while several cave entrances are on the left, all on the far side of the desert.


Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

puts her hammer away and waits to see what the others do.


INACTIVE - GAME DIED

Darian crouches down to examine the remains. "I wonder what animated these?" he muses. "Certainly we've seen little to suggest some kind of graveyard or evil cleric here."


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

"Maybe they were evil things to begin with..."

Jolkum shrugs and slinks off to the left, heading around the area to get a look at the caves.

Can't tell if that is an opening up north or not

stealth: 1d20 + 8 ⇒ (19) + 8 = 27
perception: 1d20 + 5 ⇒ (8) + 5 = 13


Male Human

That's not an opening; I moved you to the nearset opening.
The interior walls of the cave are covered in paintings depicting fourarmed humanoids, who appear to be hunting strange creatures. Scattered around the sandy floor are a veriety of small gems and small works of art.

Appraise DC 20:
The items are worth about 250 gp in total.

Spellcraft DC 16:
One of the gems, a small garnet, acts as a pearl of power (1st level)


INACTIVE - GAME DIED

Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Azmerai shrugs and starts to collect them with a smile."Scavaging is good for the tribe. Barter for important things we do!"
This simple task brings finally some kind of smile on his eyes.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Jolkum pokes his head in to the next opening.

stealth: 1d20 + 8 ⇒ (18) + 8 = 26
perception: 1d20 + 5 ⇒ (18) + 5 = 23


Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

Spellcraft1d20 + 6 ⇒ (20) + 6 = 26

"Let me see that one, the small garnet, there is something about it. Humm a pearl of power, I think it is called. The weakest kind but still of use"

She says, she dose not take it buts lets the others work out what to do with it.


Male Human

As Jolkum moves down the cave, the strange pictograms no longer adorn the walls. At the end of the cave, he sees that the walls are covered in holes, remarkably similar to the strange rock at the entrance.


Male Human

Moving along, I guess.
The party moves to investigate the other opening. It appears to be a short dead end, but the end wall is strangely glowing with no apparent light source.

Will DC 11:
THe wall is a poorly crafted illusion of some sort.


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Will: 1d20 + 3 ⇒ (4) + 3 = 7
"Doh, seems we are at a dead end!"


INACTIVE - GAME DIED

Will save: 1d20 + 1 ⇒ (9) + 1 = 10

Darian says, "And still no sign of Khonnir? And no tracks? This is unfortunate."

He pauses for a moment, then says, "If Khonnir passed through this area, he should have left tracks in the sand."


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

1d20 + 1 ⇒ (15) + 1 = 16

Jolkum walks through the wall.


Male Human

Jolkum enters a room composed of the same dark grey metal as earlier. Panels on the ceiling fill the room with bright light, while machines similar to the ones in the room before the desert, but they hum and twitch.

Know. Engineering DC 5:
The machines are malfunctioning, potentially dangerously malfunctioning.

GM rolls:
1d6 + 1 ⇒ (6) + 1 = 7


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Well, I tend not to make untrained on things I would have no idea about anyway... moving on.

Jolkum heads in yet farther while the others figure out what he has done.

stelth: 1d20 + 8 ⇒ (14) + 8 = 22
perception: 1d20 + 5 ⇒ (18) + 5 = 23


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Azmerai looks dumbfold. "Jolkum, where are thee?"


Male Human

Jolkum moves into a relatively featureless corridor, although the glowing panels still illuminate the area. There are dorrs at 3 points along the corridor, each with different markings in Androffan.
I'm currently at a place with poor wi-fi, (and will be until thursday) so I can't edit the map.


Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

Follows but stays back


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Well, without knowing anything about the map, I will have to just go to the door directly in front of me and hope for the best. If there is not a door in front, then move along the left side of the room til I hit one and that is the one I take.


Male Human

Jolkum tries the first available door, but it is closed with some sort of technological lock.
If Rosa is going through the wall, she can attempt the Know. engineering check.


Male Human

New Map is up, I'm going to say that by this time everyone knows the wall is an illusion and everyone map pass through, roll the above know. engineering check, and act.


INACTIVE - GAME DIED

Darian pauses, then lurches through the invisible wall. "A most curious sensation," he opines flatly. "Unexpected."


Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

Know. engineering check. 1d20 + 6 ⇒ (11) + 6 = 17

"Unknown word, unknown word effect, odd its still running"


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Having been stymied by the door, Jolkum pops his head back in the other room.

"Hey, tall creepy girl, you seem to know tech. Can ya come in here and check out this door?"


Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

She walks in and looks at the door a while.

Kn Eng 1d20 + 6 ⇒ (16) + 6 = 22

If she can have use of the Tech lockpick, 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17

Then asking for the lockpick they found she works on the door mechanism.


Male Human

Rosa is unable to open the door with the e-pick, but realizes that the door will open for any level of access card, and opens the door.
The room seems to buzz and hum with energy. The panel on the cieling light this room as well, and many strange flickering windows are along the walls. In the center of the room sits a large glass table, while a desk covered in blinking lights is at the far end of the room. Next to it is a glowing pillar of black/purple metal, with a single glowing golden panel in its side. A thick layer of dust covers everything in the room, and many of the machines seem damaged.

Know. Engineering DC 15:
The flashing windows look to be screens, used to view imput from a camera, but it appear that all the connect camreas are destroyed.

Know. Engineering DC 10:
The glowing golden panel likley indicates that it should be pressed. It appears to be a reset button.


Male Human (Kellid) Rogue (Knife Master/ Scout) Lvl 2 Ac 17 hp 11/16 fort +2 ref +7 will +1 per +5 Init +10

Ok, I can't resist doing this. Probably going to get me killed.

Jolkum looks at the glowing panel.

"Hey, what does this do?" He says as he pokes the panel.

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