Captain collateral damage |
Okay, new page, I'm making a list, sorted by main role (At least how I see it, if you consider your character to fall into a different role let me know.)
Divine
DBH-Amestri Khair, Half-elf cleric of Desna
Arcane
JAF0-Leithe, Half-elf magus
KatGrey-Surena Allwyne, Human witch (Feytouched hexer)
CaptainFord-Arreix Wyrmclaw, Kobold Sorcerer
Martial
Saiman-Half-elf ranger? (unfinished/unsubmitted)
Javell Deleon-Joe, Human fighter (two-handed fighter)
Mjolbeard89-Eudelia Sigvisdottir, Human magus (Skirnir)
Cam James-Big shield person? (unfinished)
Skilled
chuffster-Mikraft Pachis, Half-orc investigator (empiricist)
Mishima-Vigan, Elf unchained rogue
No character
Profession Smith 6 ranks
Olaf the Holy
DarkOne7141981
I'll be closing recruitment on Thursday, then people who have posted have that day to finish and finalize characters, then I'll make my decision and start on Friday.
Deevor |
Will get you something up by then ...
Here is an incomplete submission, but its well on its way.
As a young halfling, was a native of Belhaim, and was apprenticed to Balthus Hunclay, but the apprenticeship didn't last due to her interest in a great many other things, especially buildings. The wizard offered to continue, but only if she worked at it and if she failed then there would be consequences. Well, Gandilly thought better of the consequences and left the wizards employ.
She went to Oppara to study architecture where she built a business and found a helpful mage, who quite liked having the young halfling around, and so she once again started on the way of the arcane. Dumorrier, was given payment by her work to build his new home and tower for the good natured mage.
She received word from her parents that Balthus Hunclay had gone missing, she wants to find her old mentor.
Gandilly Gibblygoo
Female halfling wizard 1
CG Small humanoid (halfling)
Init +5; Senses Perception +1
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 10 (1d6+4)
Fort +2, Ref +4, Will +2; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft.; shift
Melee dagger +0 (1d3-1/19-20) or
. . dagger +0 (1d3-1/19-20) or
. . dagger +0 (1d3-1/19-20)
Ranged light crossbow +2 (1d6/19-20)
Wizard Spells Prepared (CL 1st; concentration +4)
. . 1st—color spray (DC 14), grease, mage armor
. . 0 (at will)—acid splash, detect magic, ghost sound (DC 13)
. . Opposition Schools Enchantment, Necromancy
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 13, Int 17, Wis 8, Cha 13
Base Atk +0; CMB -2; CMD 11
Feats Scribe Scroll, Toughness
Traits reactionary, well-informed
Skills Acrobatics +5 (+1 to jump), Climb +1, Diplomacy +5 (+6 to gather information), Knowledge (arcana) +7, Knowledge (local) +8, Linguistics +7, Perception +1, Profession (architect) +3, Spellcraft +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Abyssal, Common, Draconic, Elven, Halfling, Terran
SQ arcane bond (familiar), summoner's charm (1 round)
Other Gear crossbow bolts (30), dagger, dagger, dagger, light crossbow, wizard starting spellbook, 106 gp
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Special Abilities
--------------------
Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shift (5 feet, 6/day) (Sp) Short-range teleport
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration
@CCD Just seen you words about local knowledge, will change if you want, to connections but not knowledge.
DarkOne7141981 |
Diana, the Blade, is complete and ready for review.
In short, she is a young woman who failed to become either a monk or a magus, but reveres Irori and strives to perfect herself through martial study of the scimitar. She continues to study arcane magic (academically - she won't ever be able to cast spells) and loves to travel and see new things.
Reckless - Diana constantly pushes herself, especially in combat. She tends to be bold and daring, relying on her instincts and training to carry her through dangerous maneuvers.
Edit: Looking at the list, perhaps I should have applied with a divine caster...Oh well, too late now!
Captain collateral damage |
Azzerix: 1.You can change you character all you want!
2. Sure, I'll allow that.
Diana: Your Fort save is missing your bonus from constitution and should be +3.
Gandilly Gibblygoo: Like I said above, I'm going to say no to people with backgrounds in Belhaim (especially wizard apprentices of Hunclay as that would kinda screw with the plot.) Additionally (and this is my bad) many of the events described in the module description haven't happened as of yet, but they happen so early in the module that it doesn't really matter if the players know about them. (Also, just because he's not answering knocks on his door doesn't mean he's missing... *evil GM smile*
Otherwise everything looks good for your character.
Deevor |
updated Gandilly
Gandilly is dressed in normal travelling attire, slightly better than normal, with the air of a merchant of sorts. She is quite dowdy, but her green eyes shine brightly and full of life. They light up whenever some uncommon or old artificial structure takes her attention. A crossbow hangs uncomfortably from her 3 foot-ish frame, a means to protect her in her travels not a means in itself. Her neatly cut golden blonde hair, frames a not unattractive face for a halfling. She talks easily with people, confident is her abilities. A roll of parchment sticks out from her pocket, with strange pictures and markings, obviously not the strange magical arcane or celestial markings of magic. Far more mundane, markings and mathematical workings required to construct a home.
Born in Absalom, the daughter of two members of the Pathfinder Society, she was bought up to respect adventurers and the skills they must have. She, however was always fascinated not so much with adventure, but the buildings and their construction. Whilst her parents pushed her towards using her talents to conquer the arcane, which it must be said she has achieved quite quickly, she secretly studied the crafts of building, of materials, of building foundations, of the ancient building and the new. The secrets of making a structure safe, discover it's weak points and all she could learn. Now an acknowledged architect, her business in infancy and hoping to grow. She has built, or at least designed, many homes including the one her now proud father and mother live in.
She now uses her magic to help in her work of designing buildings (Silent Image), showing her clients the ins and outs of the homes and other structures she has built. Whilst she has not come to the attention of the rich and famous yet, it is only a matter of time. Except that before that can happen, she must travel across Taldor to take notes of the older empire style of architecture and building.
Whilst on her travels she heard of the collapse of an old tower in Belhaim, which has peaked her interest, if she could go and see what has happened, because these sorts of things just don't happen to old towers, well not normally. No one said anything about a storm, or how the earth has moved, so whist she's travelling through, she might as well make a detour.....
Gandilly Gibblygoo
Female halfling wizard 1
LG Small humanoid (halfling)
Init +5; Senses Perception +1
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 10 (1d6+4)
Fort +2, Ref +4, Will +2; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft.; shift
Melee dagger +0 (1d3-1/19-20) or
. . dagger +0 (1d3-1/19-20) or
. . dagger +0 (1d3-1/19-20)
Ranged light crossbow +2 (1d6/19-20)
Wizard Spells Prepared (CL 1st; concentration +4)
. . 1st—color spray (DC 14), grease, mage armor
. . 0 (at will)—acid splash, detect magic, ghost sound (DC 13)
. . Opposition Schools Enchantment, Necromancy
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 13, Int 17, Wis 8, Cha 13
Base Atk +0; CMB -2; CMD 11
Feats Scribe Scroll, Toughness
Traits reactionary, well-informed
Skills Acrobatics +5 (+1 to jump), Climb +1, Diplomacy +5 (+6 to gather information), Knowledge (arcana) +7, Knowledge (local) +8, Linguistics +7, Perception +1, Profession (architect) +3, Spellcraft +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Abyssal, Common, Draconic, Elven, Halfling, Terran
SQ arcane bond (bronweri, rat), summoner's charm (1 round)
Other Gear crossbow bolts (30), dagger, dagger, dagger, light crossbow, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[ACG], pot, soap, spell component pouch (2), torch (10), trail rations (5), waterskin, wizard starting spellbook, 10 gp
--------------------
Special Abilities
--------------------
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shift (5 feet, 6/day) (Sp) Short-range teleport
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration
--------------------
Born in Absalom, the daughter of two members of the Pathfinder Society, she was bought up to respect adventurers and the skills they must have. She, however was always fascinated not so much with adventure, but the buildings and their construction. Whilst her parents pushed her towards using her talents to conquer the arcane, which it must be said she has achieved quite quickly, she secretly studied the crafts of building, of materials, of building foundations, of the ancient building and the new. The secrets of making a structure safe safe, what it's weak points were, all she could and eventually became an acknowledged architect. She has built, or at least designed, many homes including the one her now proud father and mother live in.
She now uses her magic to help in her work of designing buildings (Silent Image), showing her clients the ins and outs of the homes and other structures she has built. Whilst she has not come to the attention of the rich and famous yet, it is only a matter of time. Except that before that can happen, she must travel across Taldor to take notes of the older empire style of architecture and building.
Whilst on her travels she heard of the collapse of an old tower in Belhaim, which has peaked her interest, if she could go and see what has happened, because these sorts of things just don't happen to old towers, well not normally. No one said anything about a storm, or how the earth has moved, so whist she's travelling through, she might as well make a detour.....
--------------------
Bronweri
Rat (Pathfinder RPG Bestiary 132)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +1
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 5 (1d8)
Fort +2, Ref +4, Will +3
--------------------
Offense
--------------------
Speed 15 ft., climb 15 ft., swim 15 ft.
Melee bite +4 (1d3-4)
Space 2 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 2, Dex 15, Con 11, Int 6, Wis 13, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
[b]Tricks Attack, Down, Fetch, Heel, Hunting, Seek, Track
Skills Acrobatics +2 (-6 to jump), Climb +10, Diplomacy -3, Linguistics -1, Spellcraft -1, Stealth +18, Swim +10; Racial Modifiers +4 Stealth
SQ hunting, improved evasion
--------------------
Special Abilities
--------------------
Climbing (15 feet) You have a Climb speed.
Hunting [Trick] The animal has been trained for hunting.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (15 feet) You have a Swim speed.
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Deevor |
0-All Spells
1-Color Spray, Grease, Infernal Healing, Mage Armor, Magic Missile, Silent Image, Summon Monster 1, Thunderstomp
2 spells were bought as scrolls and added to the spellbook.
If you have any problems with this let me know...
DarkOne7141981 |
Diana: Your Fort save is missing your bonus from constitution and should be +3.
Thanks for catching that - sometimes the Mythweaver website seems to miss those details. I always end up checking and double checking its math for combat stats.
I am looking forward to (hopefully) being selected!
Azzerix Wyrmclaw |
Reworked Azzerix to a reforming paladin using the Chosen One archetype, using variant multiclassing to take the kobold sorcerer bloodline and get a few magical trap abilities.
Pretty much the antithesis of what a paladin should be. But should be funny to watch him shoot enemies while his familiar flies overhead dropping things on them.
Captain collateral damage |
Here's an updated list
Divine
DBH-Amestri Khair, Half-elf cleric of Desna
Arcane
JAF0-Leithe, Half-elf magus
KatGrey-Surena Allwyne, Human witch (Feytouched hexer)
CaptainFord-Arreix Wyrmclaw, Kobold Sorcerer
Martial
Saiman-Half-elf ranger? (unfinished/unsubmitted)
Javell Deleon-Joe, Human fighter (two-handed fighter)
Mjolbeard89-Eudelia Sigvisdottir, Human magus (Skirnir)
Cam James-Big shield person? (unfinished)
Skilled
chuffster-Mikraft Pachis, Half-orc investigator (empiricist)
Mishima-Vigan, Elf unchained rogue
No character
Profession Smith 6 ranks
Olaf the Holy
DarkOne7141981
Recruitment is now closed, you have one day to finish and/or change your characters, and I'll make my selection tomorrow!
Olaf the Holy |
Kara of Longwater (Sheet)
Kara is the second daughter of the lord of Longwater, a castle in northeastern Taldor with accompanying villages. She grew up reading about religion and cosmology, and dedicated herself to the worship of Sarenrae at an early age.
There was some falling out with her family over the subject of her sisters marriage, and she has since left, becoming something of a wandering priestess.
Curiously, light seems to shine from inside her. Her angelic heritage and faith in the fiery diety does not prevent her from getting a sunburn though, and so she frequently does.
Deevor |
Um, you didn't include Gandilly Gibblygoo the halfling wizard in the arcane list either ... I wasn't going to create an alias unless she got picked..
We've even discussed her buying spells and everything. And I took note of your words about background and changed all that.
Does that mean she's totally out!!
Captain collateral damage |
Oh, wait, that list isn't updated...:/ Here's an updated one.
Divine
DBH-Amestri Khair, Half-elf cleric of Desna
Olaf the Holy-Kara of Longwater, Aasimar cleric (Ecclesitheurge)of Sarenrae
Arcane
JAF0-Leithe, Half-elf magus
KatGrey-Surena Allwyne, Human witch (Feytouched hexer)
Deevor-Gandilly Gibblygoo, Halfling conjurer (teleportation)
Martial
Saiman-Half-elf ranger? (unfinished/unsubmitted)
Javell Deleon-Joe, Human fighter (two-handed fighter)
Mjolbeard89-Eudelia Sigvisdottir, Human magus (skirnir)
Cam James-Big shield person? (unfinished)
CaptainFord-Arreix Wyrmclaw, Kobold Paladin (chosen one)
Darkone7141981-Diana the Blade, Human fighter (lore warden, martial master)
Skilled
chuffster-Mikraft Pachis, Half-orc investigator (empiricist)
Mishima-Vigan, Elf unchained rogue (acrobat)
There you go! :)
Kara: Everything looks good, but I don't really think of Sarenrae as the type of god who grants murderous command.
Olaf the Holy |
Eh, it's a general cleric list non-aligned spell. And the cleric first level list is generally chock full of crap; the rest is mostly situational.
If you really don't think I could have it, I'll change it.
But then, at least if I'm picked, I'd also like to know what other cleric spells I won't be able to cast (aside from the evil spells, obviously).
Just so I don't go planning around something that turns out to be banned halfway through the game. I've been in that situation before, it sucked balls.
Captain collateral damage |
First thanks everyone for your time and effort there were lots of really great submissions, and it was a very hard choice.
My selections:
Olaf the Holy-Kara of Longwater, Aasimar cleric (Ecclesitheurge) of Sarenrae
JAF0-Leithe, Half-elf magus
Darkone7141981-Diana the Blade, Human fighter (lore warden, martial master)
chuffster-Mikraft Pachis, Half-orc investigator (empiricist)
Gameplay and discussion threads will be up in a bit.
DarkOne7141981 |
My selections:
Darkone7141981-Diana the Blade, Human fighter (lore warden, martial master)
Gameplay and discussion threads will be up in a bit.
Yay! I have already posted in the discussion thread and will be putting something together for IC when I am at a computer (posting IC from my phone is too difficult to be worth it).
It might be worthwhile to post a link to those threads here...