"Can this ship get way fast enough to avoid that, or do we wait out the storm ashore?"
Captain Miro looks much more careworn and tired in the morning light. "Move out is my opinion. I'm getting cold feet about this deal, Rekello. All aboard immediately! We take our chances on the sea!"
Half-Hitch pops up from the gathered sailors. "The monastery is haunted anyway now. I heard Janore's restless spirit all night I did and it's all thanks to that half-orc thug wherever he is. Leave him ashore! He's a cold blooded murderer!"
Capt. Miro looks askew at the skinny legged Tianman running from the fort with his robes hiked far too high. "Now who in the Nine Hells is that? Nevermind. We'll discuss it later. Everyone aboard who wants to live. It looks like the Glengarnies are extending their reach and that's not anywhere I want to holiday!"
Already festooned with all he owns, Dibbets steps back aboard and assists with making ready to sail. He keeps a weather eye on Half-Hitch to see if the wee one plans on joining them.
In light of Half Inches sordid accusations, Kaul belts his axe and saunters as unthreateningly as a scarred, disfigured half orc thug can, towards his shipmates old and new...
Little fecker... He's just become me new axe warmer...
With a toothy smile and glint in his beady eyes Kaul approaches;
"Permission tae come aboard ma'am? Hu-hur-hur-hur... That wee Half Hitch... quite the joker fer a simpleton... been drinkin' the salty water he has... poor little mite..."
No. In fact Jim's the only one who seemed the slightest bit troubled by her passing. callous lot you all are.
James "Madman Jim" Patterson wrote:
Jim looks sidelong at the captain as he scrambles to board. "Here, what are you on about?"
The Captain starts barking orders pausing only to hand Jim the end of a line as she says, "Work now, talk later."
Fortunately, the boat in the fog is rather slow moving as you tack northeasterly around it. Dibbets gets another short glimpse of the dark spot as you pull away. The shadow looks the shape of a huge coracle without a sail and awkwardly rowed from the amount of splashing heard above the sound of your own passing. Once clear to the north of the Glengarnies, you you get the wind more at your back and gain speed sailing directly east.
As the activity slows, you find it odd that no one appears to be heading below deck and a quick check in fact finds the hatches locked.
When they've left the mist in their wake, Dibbets gets down on deck with his mates. Eyeing the hold and the captain both he mutters "Lets at least find out what for this time afore we end up gettin killded... we want tae ask? - or should we ask Tum Bobblehead tae help us get below?"
Captain Miro still seems a bit distracted watching for pursuit. At the mention of his name, you hear a cackle from Kaul's bag. A muffled voice says, "See no evil," and the hatch buckles easily allowing someone to pry apart the twisted boards to slip through should they care to...
Dibbets casts light on the tip of ol' faithful and pokes the wooden staff through the buckled deck to take a peepsie...
Perception: 1d20 + 13 ⇒ (14) + 13 = 27
Dibbets' peek down the stairs reveals nothing except boxes and crates stacked in the upper hold, but his nose twinkles with the slightest enticing scent of rum.
Ah, the siren's song of booze puts a gleam in Dibbets' eyes and he quickly slips through a gap in the boards. Meanwhile, Kaul's accusation precipitates a look of confusion among the nearby sailors. Most look more wet behind the ears than salty, but the biggest gent turns, "What? I didn't-"
Then Half-Hitch pounces, so to speak, from behind a coil of rope. Wooden finger thrust toward Kaul he screams, "SEE! I told you he was DANGEROUS! Throw him over before he hurts anyone else!"
Below decks Dibbets follows his nose aft-ward through the crates and boxes and stacks of things to a storeroom door.
Emboldened by the smell of the sweet nectar, Dibbets calls a shroud of air to protect him... just in case. Padding up to the door, he puts an ear to it...
Perception: 1d20 + 13 ⇒ (19) + 13 = 32
...going straight ahead to opening it unless he hears / sees reason to pause.
Jim saunters over to the incipient fight. "Half-Hitch, that's no way to treat Kaul. If not for him, we'd all of us be walking dead, haunting the monastery under that dead captain he cut down." He stops and grins a bit at the sailors. "That's enough about our troubles. Captain Miro seems a mite...distracted, one might say. What's dogging her wake?"
Dibbets lays an ear against the wood and doesn't hear anything, but does feel an odd thudding from the top as the ship rolls in the swells. Almost as if something heavy had been suspended above the hatch.
The door creaks back and Dibbets is brought forcefully eye-to-eye with a heavy sack of potatoes that swings free... (yes, you were just critted by a sack of potatoes)- 14 hp. give me 2 fort saves @ DC 12.
Above deck AKA deep in the poop deck:
Unfortunately Half-Hitch's persuasive rant overpowers Jim's attempts at reconciliation. "Don't trust that one either, boys. Sounds like the voice of reason compared to the blood thirsty orc, but he's just as likely to slip a blade between your ribs. Have at'em!" A half-dozen nearby crew fall on you under the vengeful halfling's goading.
Grumbling as he wipes his face to smooth out the spud related impact damage, Dibbs calls on Gozreh's indifference before casting eyes around the stores...
Staggered by the spuddy surprise, Dibbets is next hit by a wave of wooziness as if he'd just participated in one of his benders though he swears nothing passed his lips. -2 dex
Calling on Gozreh's ambivalent grace for the bruises, he suddenly sees three wee mannikins leap from behind a row of hogsheads.
Only a foot high, they boast a shock of bright green hair and bloodshot eyes in contrast to their ridiculous potbellies and amber and pink banded skin. They hurl themselves on the besotted halfling biting with mouths filled with vicious little teeth. Dibbs gets an AoO then bit by two for 3 and 1 damage.
Reflexively ol' faithful is brought up to ward his self as he blurts "What tha feck..."
AoO: 1d20 + 4 ⇒ (15) + 4 = 19 for 1d4 ⇒ 3
A couple of quick questions:
1. Can I 5ft step away from them?
2. If I do 5ft step, can I then cast without needing a concentration check?
Will keep my Round 2 action for a little bit to tally up closer to what's happening above decks.
Not that Dibbs knows, but might these be rum gremlins?
Addressing the other crewmen. "I wouldn't take the word of this coward."
the Groom turns his stare to Half-Hitch and points into his soul, "Shrimp, you know what we saved you from. And now you try to attack us. I would rethink your position."
With the casting of the spell, the Groom puts images into Half-Hitch's mind of a soggy zombie, mosquito woman, with a noose around its neck making sexual overtones to him. The hope is that the cowardice of Half-Hitch will show his true colors to the crew.
Was rushed last night but wanted to put some context in there.
Grinning like a hungry mako, Kaul steps towards the assembled throng and bellows a challenge;
"BELIEVE THAT MAGGOT WILL YE? WELL THEN LADS... WHOSE FIRST FOR TAE TASTE MY BLOODY AXE... YOU! YOU? WHAT ABOUT YOU BIG LAD? OR WILL YE GIVE ME THE HALFLING?"
Half-Hitch emits a piercing shriek and scrambles to the opposite end of the ship as the first sailor challenged by Kaul quickly steps back yelling, "Not me! Not me! Take the halfling!"
Captain Miro appears on the poop deck above saber drawn and a scowl on her face. "Stand down, orc. We've got enough trouble without you adding any more. I need every man aboard, but mad dogs can go feed the sharks." The remaining sailors seems uncertain what to do, but start circling around with a hard look in their eyes.
Jim doesn't draw his sword. He continues to stand there peacefully, the soul of sweet reasonableness. "Here, I'm sorry, Captain. We've had a rough go of it lately, so we're all still a mite on edge." He looks around at the circling sailors, his gaze equally hard, then back to Captain Miro. "Best you call off your lads, I'm thinking."
Round 2:23/26 HP, AC 16, 2/4 2nd level cast, Notes: -2 Dex
Swearing in all four languages to which he is fluent, Dibbs bats away the little blaggards and stumps backwards a measure. Breathing in deeply as he does so he thinks of his lord in sky as he exhales a fetid breath of air at the green haired midgets....
Move back 15ft, then cast gust of wind: DC 16 Fort save for them or they get knocked prone and thrown back 1d4 ⇒ 3 x 10 = 30 feet and suffer 3d4 ⇒ (2, 3, 1) = 6 non-lethal damage.
...and a raging gust springs up for just a few moments, tearing through the hold and over the bizarre little grommets.
Round 2
the Groom
Kaul / Dibbs
Sailors / HH
RG
Dingus
Jim
Yo ho, Blow the man down:
A pair of the groglings are scattered by Dibbets' cheek gale tumbling down the corridor aft-backwards. The magical breeze simply parts around the third not even ruffling its green hair as it charges the towering halfling. AoO, it misses Its companions scramble back to their feet not much worse for wear and start singing in squeaky chittering voices as they run back.
Dingus- feel free to read the spoilers for li'l dicky's report.
AoO: 1d20 + 4 ⇒ (19) + 4 = 23Won't roll damage as I only hurt them on a crit
Smacking the approaching grogling in the chops, Dibbets laments as the bugger just shakes it off and keeps coming. Muttering "Need some bigger firepower" Dibbs takes off through the hold of the ship - aiming for a return to his point of entry.
Double move (30ft) towards where he came into the hold - not sure how far that is in total
Miro eases her blade back into its scabbard once Kaul puts his axe away. "Good. Now I don't care what your beef with the slip might be, but it'll wait until you're both off my ship." She looks oddly at Dingus' outburst. "Now go stow your effects in the forward cabin for now. No one goes below decks without my leave."
Round 3
the Groom
Kaul / Dibbs
Sailors / HH
RG
Dingus
Jim