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Cap'n Voodoo's Freebooter PBP

Game Master voodoo chili

Fun and Plunder in Green Ronin's Freeport and around the Shackles.


3,251 to 3,300 of 7,188 << first < prev | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | next > last >>

Male Halfling Oracle of Gozreh 5

Dibbs is pausing to see how Dingus fares / acts first...


yep, Dingus up.


Male Halfling Oracle of Gozreh 5

Round 8:

Dibbs takes a few steps back off the balcony to clear space.

Move to A,14


i'll give Dingus until this evening to make his move since he is in a bit of a pickle.


Male Human Sorcerer 5; HP 33/33; AC-16/14/12; F+4, R+4, W+4. (Spells:5/5(2), 7/7(1))

Sorry guys. I don't have much time to post on weekends. Don't let me hold things up.

Dingus takes a 5' step straight back and angry snakes made of flame flicker forth from his fingertips, striking out at the sneaky monk.

4d4 ⇒ (2, 1, 3, 2) = 8 Burning Hands


Male Human (Chelaxian) Inquisitor of Besmara 5

Round 9

the Groom points the mace down at the dead flesh moving in the main room. The pale sickly yellow light, like an underwater torch, again shoots out. Casts Disrupt Undead at the yellow-D10.

Casts point blank Disrupt Undead -> 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
point blank Disrupt Undead damage -> 1d6 + 1 ⇒ (5) + 1 = 6


Fire snakes forward from Dingus' fingertips, but the Sodden monk easily dodges under the flames to first strike and then grab the skinny sorcerer in it's slimy vermin filled embrace. Dingus-7 hp, DC 12 fort or nauseated 1 rnd, grappled

Jim calls for a retreat with a half-hearted slice at a drowned one. Yelling to his Monkey God, Kaul follows up with a powerful hack that reduces the man to a pile of reeking flesh and muck. Tum-Bobo gives a cackle and coconut fuzz sprouts all over Kaul's body.

the Groom sends a little pain to one of the sailors below as they mill below like hungry sharks. There is another crunching strike on the post below and the balcony creaks and rocks.
Everyone on rows C&D- DC 12 acrobatics or fall prone.

Round 9 cont
Dingus
Dibbs
Jim
10-
the Groom
Kaul+HH
Carrion Crew

map.


Male Taldan Human Free-Hand Fighter/5 | AC 20 T 15 FF 15 | HP 36/49 | F +5 R +5 W +4 | Init +3| Perc +1

Round 9:

DC 12 Acrobatics check: 1d20 + 10 ⇒ (1) + 10 = 11

Damn, that hurts. Does the deader in front of me fall over, at least?


James "Madman Jim" Patterson wrote:
Damn, that hurts. Does the deader in front of me fall over, at least?

oops, there goes twinkle-toes. yep, dead man falling, not walking.


Male Halfling Oracle of Gozreh 5

Dibbs is waiting a bit to see if Kauly can lop/chop a path for him to go and help Dingus


Male Half Orc Rogue (Thug) 5

Acrobatics Check DC12: 1d20 + 8 ⇒ (6) + 8 = 14

Round 10

AC: 20 HP: 38/46 CONDITIONS: Aided (+6 temp HP; +1 to attack & saves vs fear; Bull Strengthened (+4 STR) & Coco-nutted Hide (+2 AC?)

Kaul takes a step forward, and launches a vicious side-swipe at the remaining balcony braineater; 5ft step to E14 and attack E13:

Bess Sideways Peck: 1d20 + 9 ⇒ (5) + 9 = 14
Bess Damage: 2d4 + 7 ⇒ (3, 2) + 7 = 12

"Whoopsy Daisy Jimmer! Up and at em mate hur-hur-hur..."


Male Taldan Human Free-Hand Fighter/5 | AC 20 T 15 FF 15 | HP 36/49 | F +5 R +5 W +4 | Init +3| Perc +1

Round 9:

Status:

HP: 35/40 AC: 20 Conditions: +2 IP, aided (+1 on attack rolls and saves vs. fear)

Cursing the slime puddle he just put his foot into, Jim rolls to his feet (drawing AoO from prone deader, I think) and chops down at it. His kukri carves off another gobbet of swollen flesh. "Groom and me can take this one, mate--you get Dingus back here!"

To hit: 1d20 + 6 + 1 + 4 ⇒ (17) + 6 + 1 + 4 = 28

Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Male Human Sorcerer 5; HP 33/33; AC-16/14/12; F+4, R+4, W+4. (Spells:5/5(2), 7/7(1))

HP 16/23, grappled

1d20 + 4 ⇒ (7) + 4 = 11 Fortitude Save rats!

"Help Richard"! "Bite him in the eye"! Dingus screams in a falsetto voice, as a small amount of pee drips down his leg beneath his robes. Then the odor of the beast assaults him, and he forgets everything as he begins to spray his breakfast across the room.


Male Fer de Lance AC 17/15/14; HP 11/16; F+1, R+5, W+4

Richard peaks out, and tries to fasten upon the monstrosities eye.

1d20 + 6 ⇒ (16) + 6 = 22 Fang fling

1 point of damage...piercing.


Male Halfling Oracle of Gozreh 5

Round 9:

Dibbets hears the plaintive cry and is of two minds... before the more noble one wins out. Singing out "On me way Dingus" Dibbs weaves through the fray to get closer to their viperous ally.

Double move to E,16 - provokes from the prone zombie, unless he's already used up his AoO on Jimmer


Dingus shrieks as he gags on the stink, brave Sir Richard tries to assist, but his venomous bite proves no use against the bloated corpse. Over at the buckling balcony, Jim quickly regains his feet after slipping in muck. The dead sailor makes a clumsy grab which Jim nimbly dodges and whacks off the offending hand. Kaul does one better with Bess, chopping the dead man in two equal parts in a spray of fetid intestine.

WIth the way clear, Dibbets charges to the rescue!

Round 10
the Groom
Kaul-x
Dibbs-x
Bottom feeders


Male Human (Chelaxian) Inquisitor of Besmara 5

Round 10

Reflex Save -> 1d20 + 4 ⇒ (8) + 4 = 12

the Groom rides the sway of the balcony, but it doesn't make him feel any better about it. "This ship is going down soon. We need to get Dingus back here quick."

He steps around the corner and lets out another blast of Besmara's spectral light. Move 20' to F-16 and shoot Disrupt Undead at Dingus' dance partner.

PBS into Melee, Ranged Touch, Disrupt Undead vs grappled -> 1d20 + 6 + 1 - 4 ⇒ (17) + 6 + 1 - 4 = 20

PBS Disrupt Undead w/Judgement -> 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6

AC 20; HP 29/29; Judgement of Destruction


the Groom leads the way blasting the dead monk. It tightens its grasp and Dingus feels his ribs strain. Dingus-9 bludge Beneath the warped and teetering balcony there is a final shudder as the dead captain once more hits the beam and a section of the balcony collapses.
Jim and Kaul- DC 15 relex save or fall.

The remaining dead men prepare to rush in should a juicy morsel fall.

Round 10 cont
Dingus
Dibbs
Jim
11-
the Groom
Kaul+HH
Carrion Crew

map.


Male Halfling Oracle of Gozreh 5

Round 10: 25/26 HP, AC 17, 3/4 2nd level cast, 2/7 1st level cast

Dibbs waddles forward to'ward the raised dead, spitting on his hand before slapping it on the monk's side...

Move to F,18 and cast Cure Light Wounds on the dead one: 1d20 + 4 ⇒ (20) + 4 = 24 for 1d8 + 4 ⇒ (5) + 4 = 9
Crit Confirm: 1d20 + 4 ⇒ (5) + 4 = 9 for extra 1d8 + 4 ⇒ (2) + 4 = 6

...grimacing as his paw slaps the sodden one "Hope that hurts ye dead bastard"


Male Half Orc Rogue (Thug) 5

Reflex Save DC15: 1d20 + 9 ⇒ (13) + 9 = 22

Kaul shifts his bulk with the ebb and flow of the failing timbers;

Round 11

AC: 20 HP: 38/46 CONDITIONS: Aided (+6 temp HP; +1 to attack & saves vs fear; Bull Strengthened (+4 STR) & Coco-nutted Hide (+2 AC?)

Skipper - not sure the Map is updated? Thought Kaul had dropped all the deaders nearby??? If so I'll help Dibbs, if not I'll swing away...


yepper. forgot to add it.
current map.


Male Taldan Human Free-Hand Fighter/5 | AC 20 T 15 FF 15 | HP 36/49 | F +5 R +5 W +4 | Init +3| Perc +1

Round 10:

Status:

HP: 35/40 AC: 20 Conditions: +2 IP, aided (+1 on attack rolls and saves vs. fear)

Reflex save vs. DC 15: 1d20 + 5 ⇒ (6) + 5 = 11

Acrobatics check to reduce falling damage (DC 15): 1d20 + 10 ⇒ (10) + 10 = 20

How high is the balcony? If it's less than 20', as I read the rules Jim can land on his feet with that Acrobatics roll; I wrote his action that way, but will change it if necessary. Incidentally, does the boss monster take any damage from falling balcony?

Jim is unable to leap to safety as the balcony collapses, but rides the wreckage down with some degree of control and lands nimbly on his feet. He looks around at the surrounding hungry dead, taps one hand to his forehead in mock salute, smiles, and bolts for the nearest available exit. "Sorry, love to stay, must dash. Ta!"

I think he's going to soak an AoO from the one at D-10, but he's not going to slow down for that. Can he even make an Acrobatics check to avoid the AoO?


only a ten foot fall, so A-OK with landing on your feet and no damage... yet. Which way are you running? East is the exit right behind you, you have to run over a bit of broken terrain with the fallen balcony, but you will be right under the rest of the crew.

Closer to the edge of the falling balcony, Jim finds nothing to hold on to as it collapses, but lands neatly in a crouch on the floor below as the dead rush in. He gives a salute, but is quickly surrounded by three and smacked nearly senseless before he can properly retreat.
Jim- a crit and a smack- 29 hp bludge damage.

Dazed, Jim runs for his life as the captain rises from the wreckage nearby.
Jim- you can withdraw with only one possible AoO. Acrobatics fine, but over difficult terrain for 10 feet.


Male Half Orc Rogue (Thug) 5

Round 11 Con't...

With Bess gripped in his left paw, Kaul reaches back to his last javelin and lets fly at the rising deader cap'n...

"Oi! Maggot-balls! Come and kiss Bessie, ya mouldy dog"

Javalast: 1d20 + 5 ⇒ (3) + 5 = 8 Pishwari!
Not likely: 1d6 + 5 ⇒ (3) + 5 = 8


Male Taldan Human Free-Hand Fighter/5 | AC 20 T 15 FF 15 | HP 36/49 | F +5 R +5 W +4 | Init +3| Perc +1

Round 10 (cont'd):

Status:

HP: 6/40 AC: 20 Conditions: +2 IP, aided (+1 on attack rolls and saves vs. fear)

Jim's got nimble moves, so can ignore the first 5' of difficult terrain.

The bruised and battered Taldan retreats towards the dining hall, trying to dodge around the deaders. "Oh, feck me...."

Acrobatics check to avoid AoO: 1d20 + 10 ⇒ (3) + 10 = 13

Not today, so one gets a shot at him.


Male Human Sorcerer 5; HP 33/33; AC-16/14/12; F+4, R+4, W+4. (Spells:5/5(2), 7/7(1))

HP 7/23, Grappled

1d20 + 4 ⇒ (13) + 4 = 17 Concentration Check to cast a spell (Grease) If his CMB is 6 or better it fails.

1d20 + 11 ⇒ (11) + 11 = 22 CMB to escape grapple if check passes.


Male Human (Chelaxian) Inquisitor of Besmara 5

Round 11

the Groom moves up to the stranded Dingus (F-19) and swings at his Deader assailant.

Light Mace attack vs flat footed-> 1d20 + 6 ⇒ (8) + 6 = 14
Light Mace damage w/judgement-> 1d6 + 2 ⇒ (3) + 2 = 5

AC 20; HP 29/29; Judgement of Destruction


Jim can feel a hell of a bruise coming on, but manages to duck another swing as he retreats into the dining hall followed by a mob of dead sailors who stumble over the debris. Above him, Dingus tries to cast a spell, but the rotting monk holds him too tightly.

Dibbets tries some reverse logic on the damned soul, burning it with healing energy and the Groom joins in the attack by pummeling the dead man with divine wrath, but it does not loosen its hold. Harried by the holy, the dead monk twists, nearly losing his grip on the sorcerer as it attempts to drop him over the edge. Dingus- free escape attempt at +4

Round 11 cont
Dingus
Dibbs
Jim
12-
the Groom
Kaul+HH
Carrion Crew

map.
Lest Kaul be concerned, all purple dead are on the ground floor.


Male Human Sorcerer 5; HP 33/33; AC-16/14/12; F+4, R+4, W+4. (Spells:5/5(2), 7/7(1))

1d20 + 5 ⇒ (15) + 5 = 20 Escape attempt


With a frenzied wiggle, the slender sorcerer slithers out of the monk's grasp!


Male Taldan Human Free-Hand Fighter/5 | AC 20 T 15 FF 15 | HP 36/49 | F +5 R +5 W +4 | Init +3| Perc +1

Round 11:

Status:

HP: 6/40 AC: 20 Conditions: +2 IP, aided (+1 on attack rolls and saves vs. fear)

Jim continues to run, looking for places where he can use his superior mobility to open some distance between himself and the trailing terrors (without running into anything too unpleasant in the meanwhile). His eventual goal is to find a place where he can climb back to the upper level and have enough time to do so without being caught.


Male Human (Chelaxian) Inquisitor of Besmara 5

Round 12

"That ain't so bad an idea, Dibs."

Swift action to engage Judgement of Piercing for +2 to concentration and vs. spell resistance.

the Groom reaches out to grasp the Deader's wet shoulder. "My Queen has something special saved for you, when we throw you back into the depths." the Groom's hand begin's to glow like an Angler Fish's lure.

*Edit: Need to cast Cure Light Wounds defensively vs DC 17. 1d20 + 4 + 3 + 2 ⇒ (13) + 4 + 3 + 2 = 22 Success.

Cure Light Wounds touch attack -> 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 +2 if flanking with Dingus and he has his dagger out.

Cure Light Wounds damage -> 1d8 + 4 ⇒ (7) + 4 = 11 + 1d6 ⇒ 2 if flanking

AC 20; HP 29/29; Judgement of Destruction; Spells: 2/2 2nd, 3/4 1st


Male Half Orc Rogue (Thug) 5

Frankly I'm amazed that Dingus survived that grapple robe intacto... lol

Round 12

Kaul drops flat and offers Jimmer a beefy forearm to grab onto;

"Hur... Jimmer up ye come mate!"

STR check to lift Jimmer: 1d20 + 5 ⇒ (11) + 5 = 16


Now that Dingus is freed (at E-18) Dibbets steps aside and gives him the usual smack of life 1d8 + 4 ⇒ (8) + 4 = 12. Jim quickly realizes that there is nowhere to go in the darkened hall except up as Kaul offers a helping hand.
Jim- DC 16 jump, +2 bonus assist from Kaul.

the Groom confronts the dead monk with a pale fish belly palm of healing, but fails to connect. The monk responds with a blinding flurry of strikes and strikes a pressure point. the Groom- 12 hp, 2 Fort saves DC 12 or nausea, DC 14 or stunned. how many arms you got anyway Groom? 1 shield, 1 mace, 1 spell?

waiting for Jim's jump.


Male Taldan Human Free-Hand Fighter/5 | AC 20 T 15 FF 15 | HP 36/49 | F +5 R +5 W +4 | Init +3| Perc +1

Round 12:

Acrobatics check to jump: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16

Jim almost slips on a bit of debris, but launches himself into the air and barely reaches Kaul's outstretched arm. "Thanks, mate...thought they had me when the balcony came down."


It's a harrowing moment as Jim's jump falls a bit short, but Kaul catches his wrist in a hammy fist and drags the sailor to relative safety. The departed gather below and start climbing up the posts to the balcony.

Round 12 cont
Dingus
Dibbs
Jim
13-
the Groom
Kaul+HH
Carrion Crew

map.

yellow triangles are near the top.


Male Human Sorcerer 5; HP 33/33; AC-16/14/12; F+4, R+4, W+4. (Spells:5/5(2), 7/7(1))

HP 19/23, 5/7 Level 1 spells
Dingus steps back to F18 and unleashes a trusty Vapor Viper at his nemisis the monk.

1d20 + 4 ⇒ (6) + 4 = 10 Concentration Check (If needed)

2d4 + 2 ⇒ (1, 3) + 2 = 6 Vapor Viper


Male Human (Chelaxian) Inquisitor of Besmara 5

Needing three hands...That would explain why the touch attack was so poor.:-) Might not matter, lets see 3 fort saves

Round 13

Fort vs Nausea -> 1d20 + 4 ⇒ (3) + 4 = 7
Fort vs Nausea -> 1d20 + 4 ⇒ (9) + 4 = 13
Fort vs Stun -> 1d20 + 4 ⇒ (9) + 4 = 13

So that is one Nausea and one Stun and -12 hp and that drops the mace to the deck taking care of that problem.

AC 20; HP 17/29; Judgement of Piercing; Spells: 2/2 2nd, 3/4 1st


Male Taldan Human Free-Hand Fighter/5 | AC 20 T 15 FF 15 | HP 36/49 | F +5 R +5 W +4 | Init +3| Perc +1

Was the jump-up Jim's action for Round 12?


James "Madman Jim" Patterson wrote:
Was the jump-up Jim's action for Round 12?

No, I counted that as part of your round 11 movement.


Jim and Kaul up.


Male Half Orc Rogue (Thug) 5

Round 13

AC: 20 HP: 38/46 CONDITIONS: Aided (+6 temp HP; +1 to attack & saves vs fear; Bull Strengthened (+4 STR) & Coco-nutted Hide (+2 AC?)

Kaul winks at Jimmer with a jigsaw smile and launches his blade in a heavy chop towards the topside of a climbing deader;

Attack on D17 Deadman

Bess Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Bess Ruinous Kiss: 2d4 + 7 ⇒ (1, 2) + 7 = 10


Male Taldan Human Free-Hand Fighter/5 | AC 20 T 15 FF 15 | HP 36/49 | F +5 R +5 W +4 | Init +3| Perc +1

]Round 12:

Status:

HP: 6/40 AC: 20 Conditions: +2 IP, aided (+1 on attack rolls and saves vs. fear)

Jim scopes out the situation and drops back to where he can attack the deader on Dingus. He's still a bit shaken by his narrow escape, though.

To hit: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8


the Groom- sorry, I meant 2 save = 1 save for each effect, but yeah, no. Kaul- yes, coco-hide is +2 Nat armor. btw all Tum-Bobo's blessings are listed under my alias.

the Groom's mace drops to the deck as he turns green and weaves on his feet, dazed by the sludgy strike. The harried sorcerer steps back from the incoming wave of dead sailors and tries to cast a spell while dodging the dead monk's assault and fails. Dibbs gives Jim an invigorating smack cmw 2d8 + 5 ⇒ (8, 6) + 5 = 19 and the seaman steps up to press his attack on the dangerous dead monk.

Kaul hacks a climber wounding it gravely, but it manages to hold on to the balcony and clambers up first with the others close behind. AoO for Jim and Kaul. The oozing monk continues pummeling the Groom, bruising the pale sailor and smearing him with putrescent flesh and vermin. the Groom-13 hp, DC 13 fort or nauseaus

Round 13 cont
Dingus
Dibbs
Jim
14-
the Groom
Kaul+HH
Carrion Crew

map.

yellow triangles are near the top.


Male Taldan Human Free-Hand Fighter/5 | AC 20 T 15 FF 15 | HP 36/49 | F +5 R +5 W +4 | Init +3| Perc +1

Round 13:

Status:

HP: 25/40 AC: 20 Conditions: +2 IP, aided (+1 on attack rolls and saves vs. fear)

Jim still hasn't gotten his footing, and misses as the soggy sailor surfaces. He nods gratefully to Dibbets for the spell, his wounds beginning to close. Reenergized, he lands a much more solid kukri blow on the monk.

AoO to hit: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8

Two ones in a row! The dice module does not love me any more.

To hit the moldy monk: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24

Better, better.

Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Male Human Sorcerer 5; HP 33/33; AC-16/14/12; F+4, R+4, W+4. (Spells:5/5(2), 7/7(1))

Dingus tries to acrobatically skip and stumble to F15.

1d20 + 3 ⇒ (15) + 3 = 18 Acrobatics

Then fires off another ball of maggot-snakes at E13

1d20 + 5 ⇒ (3) + 5 = 8 Ranged Touch

1d6 ⇒ 4 Disrupt Undead

I'm going to have to get levitate or a ring of flying. All I do is stand around and miss attacks...and get pummeled.


Male Half Orc Rogue (Thug) 5

Round 13 AoO

Still grinning like a loon, Kaul hacks at the cloven cadaver;

Bess AoO: 1d20 + 9 ⇒ (14) + 9 = 23
Bessie's Caress: 2d4 + 5 ⇒ (4, 2) + 5 = 11

"Hur-hur... down ye go ye cheap dirty maggot hur-hur-hur-hur!"


Male Taldan Human Free-Hand Fighter/5 | AC 20 T 15 FF 15 | HP 36/49 | F +5 R +5 W +4 | Init +3| Perc +1

Hey, Cap'n--does Kaul's AoO come when the deader's reached E-17? If so, does he get flanking bonuses and extra damage?


Male Human (Chelaxian) Inquisitor of Besmara 5

Round 14

Fort vs Nausea -> 1d20 + 4 ⇒ (14) + 4 = 18

the Groom switches up his judgement to one of sacred healing (Swift action gives Fast Healing 2)

Deciding between preservation and revenge, the Groom decides finishing off this monk was the only way to survive. He reaches out again to do in the Deader.

Spell laden touch attack -> 1d20 + 6 ⇒ (11) + 6 = 17
CLW touch attack -> 1d8 + 4 ⇒ (8) + 4 = 12

AC 20; HP 6/29; Judgement of Healing; Spells: 2/2 2nd, 3/4 1st


Dingus bobs and weaves to momentary safety and sends off another slithery sphere, but can't get a clear shot into the melee. Hard pressed from nearly every side, Jim misses a strike on a climbing dead sailor, but Kaul doesn't sending the head down first and then the rest of the body. Freed of one foe, Jim sticks it to the dead monk and slashes it again slowly wearing it down.

Dibbs pokes the Groom with his wee wand goosing the sludge covered fisherman to action. Groom clw 1d8 + 1 ⇒ (1) + 1 = 2. boo.
Reinvigorated, the Groom attempts to blast the kung-fu corpse with healing power which does quite the opposite to the deadite sending it over the edge in a healing burst.

Kaul's action

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