Dingus Mack |
"Just leave the room"! "Maybe he can't follow us".
Dingus seeing that his disruption snake was ineffective, dashes from the room and heads towards the portrait.
"Let's see if this does anything". Dingus burning hand's the portrait. 5d4 ⇒ (1, 4, 4, 1, 1) = 11 Burning hands.
Cap'n Voodoo |
The old canvas and oil paint ignite readily in a hot burst of bright flame that quickly spreads up the old timber construction! Jim doesn't give it a second look as he heads out the door downstairs.
In the room, Kaul remains flat on his back as the ghost just looks aghast at the unexpected act of arson. "You'd burn the lighthouse down, you fools?!
Round 3
Jim (panicked)
Dibbs
Wu Fang
R4
Kaul (unc)
Mupkin's ghost
James "Madman Jim" Patterson |
Cap'n Voodoo |
Ahhh ye Olde Dorian Gray gambit - like it Wu ;)
yeah, except wasn't old Dorian still alive?
As Kaul groans back to consciousness under Dibbets' readied slap, the ghost begins howling again as he flies up through the ceiling to yell the alarm from the light. "FIRE IN THE LIGHTHOUSE! FIRE IN THE LIGHTHOUSE!"
WU-fer up
Dingus Mack |
hearing that his bright idea was ineffective...Dingus shrugs, tries to determine if the entire lighthouse will indeed burn down, then remembering he can always levitate to safety, returns to the upper level where he left his comrades.
"Keelhaul" Kaul |
Old Master Gray was indeed alive - was more to do with the "power in the painting" notion ;)
STATUS: 3/47 HP
Groggily coming round, Kaul shivers as if his very soul is chilled... He becomes aware of the smell of smoke and the din of panicked howls.
"Feck... Is I dead? Is this Hel itsel'??"
The brute squints, clearly not aware where he is...
Cap'n Voodoo |
The painting is quickly consumed by the flames and although the fire is spreading, there is perhaps yet time to stop a complete catastrophe. The growing flames however, threaten to trap Dibbets, Kaul and Dingus in the ruined upstairs bedroom. Below, Jim races down the boardwalk past patrons from the dead-end bars pouring into the night at the ghost's alarm call.
"Keelhaul" Kaul |
Kaul grins as Dibbs comes into his hazy view; clearly no matter what nasty corner o' Hell is ear-marked for the thug... Dibbets would be further down the plug-hole than him.
The no-neck half breed hefts himself up with help from his grubby shipmate.
"Hur. Gimme Besmara's briney embrace o'er a pyre anyday Dibbs... Anyway out o' this furnace?"
"Keelhaul" Kaul |
12/47 HP
Feeling a tad better the thug lumbers after his wee shipmate. Eyeing the window the thug shrugs his no-neck;
"Hur. Nuthin' springin' tae mind Dibbs..."
If paned - then Kaul will smash that out - if open he'll prep for a jump
"Right shipmate grab round me neck and pray a Kauly can fly... hur-hur-hur..."
Once Dibbs is aboard like a limpet Kauly will launch himself out the window...
Acrobatics: 1d20 + 9 ⇒ (20) + 9 = 29 less penalty fer his grubby passenger :)
Cap'n Voodoo |
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I'm afraid Dingus is odd serpent-man out in this little bromance...
There is the sound of shattering glass as Kaul backhands Lopper through the window and pulls his shaggy little mate upon his wide shoulders. Then the half-orc acrobatically leaps on to the sill ignoring the slender sorcerer's attempts to get his attention and with arms held ahead sails into the air over the shouts of alarm from the gathering crowd.
Miraculously, the thick thug manages to wedge himself in a tangle of roots with minimal injury and a moment later, Dingus settles down next to him to help dislodge him from the mangrove.
Kaul- 4 non-lethal
Dibbets |
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Kaul feels an unwelcome moist squishing against his scarred neck as Dibbet's kilt rides up just far enough to give him a dose of the unmentionables as they fly majestically through the newly opened window. Cackling with glee as he lands atop his longshanked companion and nei the worse for wear he helps Dingus extract their digitally challenged friend and adds "Well... so much fer bein quiet like... where'd Vors get tae?"
"Keelhaul" Kaul |
The thug rubs his neck, afore giving his calloused paw a cursory sniff... Scowling Kaul jabs his shark hooked hand at Wu Fang as he crinkles his nose with a grimace;
"An' where was your majicks eh-eh? Coulda saved my feckin' neck from savin' his feckin' neck! And WHERE is feckin' Vors!!"
Cap'n Voodoo |
Dibbets sees that the great escape did not go without notice, but saving the lighthouse is the main concern of the moment. A bucket brigade is quickly formed and a couple hedge wizards join in with water conjurations to try and fight back the flames.
Of Vors, there is nothing to be seen though there is only one creaking boardwalk leading to and from Lighthouse Point.
"Keelhaul" Kaul |
Kaul grins at Jimmer's question;
"Hur. Well ol' ghostie dropped me like a sack o' sh1te. Squeezed my 'eart he did... felt worse than when Buster got me by the short and curlies one night at the Gull..."
The thug seems to shudder at the memory before continuing;
...Then Snake Hips decided tae light the place up like an elf burnin' in the BloodSalt! Bessy's Bones he's a crazy one! Hur! That's when decided tae high tail it..."
Kaul glares at Dibb's one final time
"Literally..."
James "Madman Jim" Patterson |
"Feck me sideways, mate. Sounds like a very near thing--sorry I wasn't there to help." The Taldan looks up at the column of smoke rising from the lighthouse. "I'm hoping they get that put out sharpish, or at least that none saw us go. The light goes down, a whole lot of folks won't be any too happy with whoever did it.
"Any idea why the ghostie had it in for us? Other than breaking and entering, of course."
"Keelhaul" Kaul |
Skipper - apart from the damage - Kauly showing any lasting effects on his brush with both the phantom and Dibb's ghoulies? Nae sure which was scarier ;)
"Keelhaul" Kaul |
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Kaul eyes Jimmer warily;
"Hur. Ye have a point mate - the spook did moan about Consorteeum spies or such... Maybe Old Ghostie was on the same side as us..."
The thug kicks at the ground looking wistful;
"I miss Groomy and his scary skull..."
James "Madman Jim" Patterson |
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"Aye, mate. He had the knack of talking to such things...might've gotten us a quieter resolution to the encounter, at least. I miss that creepy b@stard. We'll see him on Seawraith, I know, but I'd prefer it were before that."
Dibbets |
"Aye... but the soggy bastard ain't here like. So we's need tae nut up an get smarter." rubbing a hand through the scraggly hair on his head "I know we ain't blessed wi' much bar an ornery temprament and a feck ye attitude... but we been through too much sh1te tae fall apart aye?" looking around and attempting to rouse some confidence back into the lads "I means tha ghostie weren't near as bad as tha skeeter that tried to nobble Vorsy's nob... nor tha all arse an armpits raft tried tae bugger us. We's waded knee deep through crap and piss tae go at a bleachy wee'un... we's ken do this nae bovver."
"Best we gets movin anyways, further we is from tha burnin tha betters."
Cap'n Voodoo |
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Skipper - apart from the damage - Kauly showing any lasting effects on his brush with both the phantom and Dibb's ghoulies? Nae sure which was scarier ;)
no long term effects unless you want to be prematurely graying or a bit of frost on the chops. ghosts used to age you, now it's just hp damage. As for a brush with Dibb's nethers... that might be the gift that keeps on giving.
Near forgot that Jim's flubbing of a fear save results in a touch more insanity, however. 2 more so he's in good company with Kaul at 4 IP.
The crew is adrift as they attempt to figure exactly what that was all about. There likely won't be any answers tonight and possible no sleep either unless they find somewhere else to bunk. Either way, it seems best to steer clear of the scene of the crime.
Cap'n Voodoo |
Ragged and weary, the crew head toward the quieter docks at the eastern edge of town. The lighthouse still stands from the looks of it and though the still burning signal light is obscured by smoke, it appears the firefighting effort is winning overall.
Crawling under a pair of overturned jolly boats, the weary group grabs a couple winks until they are roused by fishermen beginning the day far too early. A night's rest, Dingus should keep track of his ring reloading, Dibbets use up any healing he has left and 5 hp recovered for anyone that still needs it.
Dibbets |
While they wait, Dibbs uses up the last of the indifference gifted him by Gozreh...
CLW: 1d8 + 5 ⇒ (2) + 5 = 7 and 1d8 + 5 ⇒ (1) + 5 = 6 and 1d8 + 5 ⇒ (2) + 5 = 7 and 1d8 + 5 ⇒ (5) + 5 = 10 and 1d8 + 5 ⇒ (1) + 5 = 6
First one for Dibbs (19+5+7=31), last four for Kaul
Cap'n Voodoo |
It's a muggy morning which contributes to a bit of a headache piled upon the aches and pains from the exertions of the previous day followed by a night on stiff wood planks. Nonetheless, stretching helps some and the crew heads back west toward the Bon Ton Roller.
You note that the Pirate's Hook on the corner is still lively even at this hour. In fact, it sounds like a brawl is about to break out from the raised voices. And you're stopped short by a familiar outrageous accent. "You Pig-Dog!" it screams. "You cheating son of ze whore, Elanzo!"
"No one cares, Estabo. Those were the stakes and your boat is mine."
"You sleeped something in mah drink, Swine! You will take ze Bon Ton over mah dead bodee!
Dibbets |
Yawning and rubbing at the white specks of spit that've hardened up around his whiskers Dibbs scowls. Turning to his mates he winks "Look scary lads" before he makes to stump round the corner and onto where Elanzo and Estabo seem to be at each other's necks. Then with a slight pause he puffs the stale gunpowder out of his boomstick and fills it with a fresh patch of puff, careful to make sure there isn't a ball in the barrel.
Coming round to where eyes can be put to faces, Dibbs pulls the trigger with the business end pointed skywards. After the thunderous roar of the musket dies down and the smoke begins to clear he calls out clear-like "Mornin.... what the fecks goin on 'ere then?"
"Keelhaul" Kaul |
STATUS: 46/47 HP Sauce
Skipper: Aye I'll go with a wee dusting of frost on Kauly's whiskers and chops... that an' a inner sliver of cold that won't shift :) As for the wee fella's wee meat and two... I'm lucky not to have racked up more IPs!
Feeling much fresher and less touched by a spooky hand Kaul growls at the fishermen who woke him from his beauty sleep and rumbles belligerently alongside the rest of the crew as they make for the Bon Ton.
As the smoke clears from Dibb's dramatic entrance, the scarred thug steps through the haze, blasting out twin streams of the musket-smoke he inhaled.
Tapping Lopper's handle with a mako grin, Kaul rumbles a chuckle.
Cap'n Voodoo |
The crew step into a dim tavern awash with the scent of sweat and tobacco. The place is filled with tables and a bar made of dark jungle woods and a shrine to Besmara takes up the back corner. Estabo is sprawled across the table reaching for a well dressed sailor who has scooted his chair just out of reach. Three more sailors loyal to Elanzo encircle Estabo threateningly.
All turn at the roar of Dibbets' musket. "It's no business of yours," says Elanzo as he stands.
"Ah-ha!" Estabo cackles drunkenly. "'e drug me to steal ze Bon Ton! 'e cannot have her. Ze ees mine!" He attempts to stand, but collapses back in his seat.
Dibbets |
Smiling as he takes eyes off Elanzo to reload his musket "See now that's where we mights be havin a differin opinion. Now there's two ways this ken go down boy... either ye ken get yer seconds tae feck off sharpish, an we talks wivvout blood." looking up to eye him and set his jaw and eyes hard as he can "Or ye ken throw down wi' me an tha lads right now... an we use yer guts fer chum." turning his head and spitting a gobbet of yellowish phlegm onto the floorboards "Which is it gonna be?"
Totally relying on those a bit more intimidatory than me to make the best of this impression ;)
"Keelhaul" Kaul |
As Dibb's threat echoes through the inn, Kaul takes his cue and rumbles forward and bows politely.
"Iffen we're join' tae dance - best I make some introductions..."
The inked, scarred and unhinged thug brandishes his shark hook of a hand;
"This is Hooky. He'd love tae make yer acquaintances... hur-hur-hur"
Kaul then grips the leather bound handle of his war-axe;
An' THIS is Lopper. Ye gents don't want tae meet 'im... Hur!"
Intimidate: 1d20 + 14 ⇒ (12) + 14 = 26