Can You Hear The People Sing? (Hell's Rebels)

Game Master Paladin of Baha-who?

Volume I: In Hell's Bright Shadow (started 23 Jan 2016)
Part 1: Fledglings of Silver (started 23 Jan 2016)
Part 2: Rebuilding the Ravens (started 17 June 2016)

Current Map

Map of Kintargo | NPCs | Rebellion sheet
Coffee house/Nest


901 to 950 of 1,504 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>

AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

Davina pulls out one of her extracts and drinks it. She draws her rapier but keeps it pointed down, and does not move forward.

Drank Comprehend Languages


Female Human Bard (Silver Balladeer) 4/Rogue (Charlatan) 2 | hp 41/45 | AC 18, t 13, ff 14 | Fort +2, Ref +10, Will +4; +4 vs. curses, hexes, charms | Init +3 | BP 11/16 | Perc +9 | Spells 2nd 0/3, 1st 5/5 | Wand CLW 27/33

With a surprised yip, Jessibel's sent reeling backwards. The distance the feathery brute's able to knock her proves what a lightweight the bard is; the fact that she somehow manages to hop down the uneven natural stairs backwards also highlights that the girl is nimble with good balance.

Seeing Davina gulp down some sort of potion, Jessi climbs back onto the stairs, standing at her friend's side with her rapier at the ready.

"What are you up to?" she asks Davina.

Readying a rapier stab if the monster advances within range.

Readied Rapier Attack:

rapier: 1d20 + 2 ⇒ (15) + 2 = 17 forpiercing damage: 1d6 ⇒ 1
Nice--just enough to really piss it off.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

"Trying to understand what our friend wants. It was an extract of Comprehend Languages." She grins, "I can do other things besides blow out windows with my alchemy. Some are useful but not too noticeable like this extract. Others are down right weird."


F Human Cleric 4 | HP 31/31 | AC 17, T 10, FF 13 | F+7, R+2, W+11 | Init +4 | Per +9 | Loot Sheet

"Let Davina lead us from fear to truth, from fighting to peace! " Leora intones, praying for a blessing for Davina to talk to the strange creature out of fighting them.
casting guidance on Davina

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Note that comprehend languages does exactly what it says on the tin -- it doesn't let you speak languages, only understand them.

Davina:
"Get out! This is my den! Get out!" is what the creature (I don't think you've identified it yet) is saying.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

Yep I realized that I couldn't speak to it, but I hoped I could maybe pantomime agreement or disagreement with what it was saying.

She speaks calmly to the group without taking her eyes from the creature, "We have a problem. It thinks this is it's den. We can't leave it down here we need to use the area for a base. Any ideas on how we're going to convince it to leave>"

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I forgot to note: all PCs except for Domitius are up.


female strix aerokineticist 2 | HP 21/21 (N/L 4) Burn 2 | AC 16; FF 12; TAC 13 | F +6, Ref +6, Will -1 | Init +5 | Low-Light visions, Darkvision 60 ft, Per +5 (+7 in dim light/darkness)

With the big lizard out of sight Kiri moved up to the wall of the room this new attacker was in and lay herself against it to get out of sight and await what might come next ready to attack the lizard or this new threat should they start a fight.

Stealth: 1d20 + 9 ⇒ (4) + 9 = 13
Readied Air Blast at the first enemy to attack us and be within 30 ft: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 121d6 + 1 + 3 + 1 ⇒ (6) + 1 + 3 + 1 = 11


Male Half-orc Slayer 5/Fighter | HP 31/44 (0 NL) | AC 19 (T 12, FF 17) | F +8 R +8 W +3(+1) | Init +2 | Darkvision, Perception +7, Sense Motive +6 | Active conditions: None
Davina wrote:
"Any ideas on how we're going to convince it to leave?"

"Oh, I know what I'd do to convince him," Domitius growls as he grips his sword, glowering at the new threat. "Y'all right, Jess?"


Female Human Bard (Silver Balladeer) 4/Rogue (Charlatan) 2 | hp 41/45 | AC 18, t 13, ff 14 | Fort +2, Ref +10, Will +4; +4 vs. curses, hexes, charms | Init +3 | BP 11/16 | Perc +9 | Spells 2nd 0/3, 1st 5/5 | Wand CLW 27/33

"Fine, for the most part," Jessibel calls to Domitius. "Just a little sca..., um, concerned--this thing is really strong!"

Jessi's already acted in Round 1 (readied action).


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

I acted in round 1 as well.


Male Human Gunslinger 1 (Mysterious Stranger) HP 20/20 (0 non-lethal) | AC 17; FF 14; TAC 13 | F +5, Ref +6, Will +1 | Init +3 | Per +5

Lucius moves up and around so that he can see what's going on in the room ahead.

Double moving to current position.


F Human Cleric 4 | HP 31/31 | AC 17, T 10, FF 13 | F+7, R+2, W+11 | Init +4 | Per +9 | Loot Sheet

"Maybe if we back off out this bird-guy's room and kill that monster thing in the water, he'll realize we don't mean him any harm." Leora wonders aloud, though she doesn't sound very certain since the bird man just shoved Jessi down some stairs.

Already took my action for round 1, just not sure how we want to approach this.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Still hoping we hear from Lydia soon.

Lydia protects herself with a Force Shield.

Suddenly the white reptile lunges out of the water with surprising speed. Kiri's blast of air misses it, and it lunges forward at the closest available target.

Dom's readied action didn't specify a 5-ft-step, but I'll allow him to take one anyway.

Domitius steps forward and swings his heavy blade as the albino alligator charges at Kiri, and the falcata bites into its shoulder. It still pounces on the young strix. Fortunately, she just barely evades its toothy jaws.

Readied actions have changed initiative slightly. All PCs except for Domitius and Kiri are up!

Davina
Jessibel
Leora
Lucius
Lydia

Dire Corby
Kiri
Domitius
Alligator

GM dice:

1 is Kiri, 2 is Lucius: 1d2 ⇒ 1
readied attack with studied target: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
damage: 1d8 + 6 ⇒ (3) + 6 = 9
bite with charge: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13


Male Half-orc Slayer 5/Fighter | HP 31/44 (0 NL) | AC 19 (T 12, FF 17) | F +8 R +8 W +3(+1) | Init +2 | Darkvision, Perception +7, Sense Motive +6 | Active conditions: None

Thanks for allowing the 5' step. :)


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

Davina looks at the creature who is yelling at them, and looks at the other creature who tried to bite Kiri. Which one of these is the bigger danger? Bitey I guess.

She takes steps toward the quick moving monster and takes a swing with her rapier. She keeps listening to see if the group's attacks affect the bird like creature at all.

Rapier Attack: 1d20 + 2 ⇒ (14) + 2 = 161d6 - 1 ⇒ (2) - 1 = 1

Moved myself.


Female Human Bard (Silver Balladeer) 4/Rogue (Charlatan) 2 | hp 41/45 | AC 18, t 13, ff 14 | Fort +2, Ref +10, Will +4; +4 vs. curses, hexes, charms | Init +3 | BP 11/16 | Perc +9 | Spells 2nd 0/3, 1st 5/5 | Wand CLW 27/33

Unable to easily get to the ghost-colored gator threatening her friends and unwilling to leave them open to attack from the angry birdman, Jessibel stands her ground, keeping her rapier at the ready while not pointing it directly at the muscular avian.

She decides that an inspirational song is how she can best contribute to the fight...but she doesn't want to sing anything too warlike for fear of antagonizing the feathered brute.

"Bathe in music's soothing balm,
Find your focus, swim in calm."

Inspire Courage +1 Details:

Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.


F Human Cleric 4 | HP 31/31 | AC 17, T 10, FF 13 | F+7, R+2, W+11 | Init +4 | Per +9 | Loot Sheet

"You've got this, Jessi, stay strong!" Leora says encouragingly. She thumps the singer on the shoulder and moves around to the other side of the strange white monster, rapier at the ready.

Casting touch of good on Jessibel (+1 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round)


Male Human Gunslinger 1 (Mysterious Stranger) HP 20/20 (0 non-lethal) | AC 17; FF 14; TAC 13 | F +5, Ref +6, Will +1 | Init +3 | Per +5

Lucius steps back from the croc and makes a quick hip shot hoping to hit the thing.

Attack versus touch: 1d20 + 4 - 4 + 1 ⇒ (9) + 4 - 4 + 1 = 10
Damage: 1d12 + 1 ⇒ (10) + 1 = 11

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Lucius's aim is true and a big hole is blasted in the reptile's scaly hide.

Lydia points a finger and tries to zap the alligator, but misses in the excitement.

The big birdman approaches Jessibel and stands at the top of the stairs, but he seems more interested in the fight going on beyond her. He croaks excitedly.

Davina:
"Ha! Fight! Bite 'em! Fight!" are the meaning of the words he's croaking as he watches the crocodile and the others in melee.

Kiri
Domitius

Alligator
Davina
Jessibel
Leora
Lucius
Lydia
Dire Corby

GM dice:
1d20 + 1 - 4 ⇒ (11) + 1 - 4 = 8


female strix aerokineticist 2 | HP 21/21 (N/L 4) Burn 2 | AC 16; FF 12; TAC 13 | F +6, Ref +6, Will -1 | Init +5 | Low-Light visions, Darkvision 60 ft, Per +5 (+7 in dim light/darkness)

Witht he addition of the reptile to the fight Kiri knew that one had to die and quickly. The hisdeous lizard was the biggest threat as it was right next to her so she knew what she had to do, get the hell away from it first. She began her movement but the thing was obviously ready for her because it looked right at her as she began to move...

Acrobatics to avoid AoO from the croc DC equals it's CMD: 1d20 + 7 ⇒ (2) + 7 = 9

Holding there on my turn until I know what happens next.


Male Half-orc Slayer 5/Fighter | HP 31/44 (0 NL) | AC 19 (T 12, FF 17) | F +8 R +8 W +3(+1) | Init +2 | Darkvision, Perception +7, Sense Motive +6 | Active conditions: None

As fascinating as Domitius finds the beast before him, that doesn't mean he wants to be its breakfast. Sorry pal, better you than me, he thinks as he shifts position and brings his sword down again.

Paging our designated movers, please put me into a flank with Kiri, my attack roll will include the +2 from flanking, and +1 from Jessibel’s song.

Falcata attack: 1d20 + 5 + 1 + 2 ⇒ (3) + 5 + 1 + 2 = 11
Falcata damage: 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11

EDIT: given my abysmally low attack roll, questions of whether I'm flanking are pretty academic. :-/


female strix aerokineticist 2 | HP 21/21 (N/L 4) Burn 2 | AC 16; FF 12; TAC 13 | F +6, Ref +6, Will -1 | Init +5 | Low-Light visions, Darkvision 60 ft, Per +5 (+7 in dim light/darkness)

I'm not going to be there if I don't get grappled by the bite Dom, and I have no weapon in hand so I don't threaten. My movement will put my one square above where you are starting at unless I get held in place.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

"He likes the fighting. It's keeping his attention right now."

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Unfortunately, Kiri's attempt to dodge past the reptile fails, and she finds herself clamped between its huge jaws, its teeth painfully digging into her body, damaging vital organs and crushing the breath from her lungs. 12 damage to Kiri and she is grappled. I don't think you have that NL damage, actually, since I don't see that you've used burn today, so you should be at 0, staggered and disabled.

Fortunately, its attention is drawn by Kiri, and it doesn't see Domitius's attack coming. His heavy blade cuts its neck muscles deeply, forcing it to drop the strix as it collapses.

Alligator is down, and none too soon!

Jessibel
Leora
Lucius
Lydia

Dire Corby
Kiri
Domitius

GM dice:
AoO: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 + 4 ⇒ (8) + 4 = 12
grab: 1d20 + 11 ⇒ (16) + 11 = 27


female strix aerokineticist 2 | HP 21/21 (N/L 4) Burn 2 | AC 16; FF 12; TAC 13 | F +6, Ref +6, Will -1 | Init +5 | Low-Light visions, Darkvision 60 ft, Per +5 (+7 in dim light/darkness)

I believe you are correct, I likely didn't take it off.


F Human Cleric 4 | HP 31/31 | AC 17, T 10, FF 13 | F+7, R+2, W+11 | Init +4 | Per +9 | Loot Sheet

"Kiri!" Leora shouts as her friend is bitten by the dying white monster. Fortunately, the thing is dead, so she can go to Kiri's side to heal her directly without it attacking her. "Drunken Hero, heal Kiri's wounds!"

CLW on Kiri: 1d8 + 1 ⇒ (4) + 1 = 5

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Moving for Jessibel:

Not sure if the bird-man will celebrate their victory over the alligator or not, Jessibel maintains her song, changing it into words of praise for Domitius's timely rescue of Kiri.

I will assume Lucius reloads his musket as a full-round action. Lydia delays.

The muscular creature looks confused when the crocodilian falls, and croaks inquisitively.

Davina:
"What... fight! Get up and fight!"

He pushes forward, trying to shoulder Jessibel and Davina out of the way to approach the alligator.. This functions as an overrun attempt against Davina specifically. Davina, you can step aside to let him past, or take an attack of opportunity if you want to. If you step aside, there is no chance you'll be knocked prone by his overrun. You don't actually move squares if you choose to step aside. Everyone else who threatens the squares through which he is moving may take an attack of opportunity if desired (provoked either by the overrun attempt or just by movement).

GM dice:
overrun: 1d20 + 5 ⇒ (17) + 5 = 22


Male Half-orc Slayer 5/Fighter | HP 31/44 (0 NL) | AC 19 (T 12, FF 17) | F +8 R +8 W +3(+1) | Init +2 | Darkvision, Perception +7, Sense Motive +6 | Active conditions: None

Domitius stands by with his sword, looking at this strange fellow and preparing to rect if he gets any more hostile.

No time yet to apply Studied Target, right?


1 person marked this as a favorite.
Female Human Bard (Silver Balladeer) 4/Rogue (Charlatan) 2 | hp 41/45 | AC 18, t 13, ff 14 | Fort +2, Ref +10, Will +4; +4 vs. curses, hexes, charms | Init +3 | BP 11/16 | Perc +9 | Spells 2nd 0/3, 1st 5/5 | Wand CLW 27/33

"Hope that thing wasn't his pet," Jessibel comments as the bulky birdman rudely pushes through the assembled friends toward the great white gator. In a slightly softer voice, she adds, "Because I intend to get some boots and a belt out of its hide. Anyone else want a pair?"

No AoO for Jessi because of Total Defense action.


Male Half-orc Slayer 5/Fighter | HP 31/44 (0 NL) | AC 19 (T 12, FF 17) | F +8 R +8 W +3(+1) | Init +2 | Darkvision, Perception +7, Sense Motive +6 | Active conditions: None

"Black, white, red... you lookin' to hit every color in that outfit o' yers, Miss Jess?"


Female Human Bard (Silver Balladeer) 4/Rogue (Charlatan) 2 | hp 41/45 | AC 18, t 13, ff 14 | Fort +2, Ref +10, Will +4; +4 vs. curses, hexes, charms | Init +3 | BP 11/16 | Perc +9 | Spells 2nd 0/3, 1st 5/5 | Wand CLW 27/33

"Color's not an issue since I've got my magic," Jessibel replies. "Material, fabric, and texture are what really matter. And unusual color in a material--say alligator hide--is rare, and therefore usually valuable. And stylish."


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

Davina steps aside to let the creature past. She says to her friends, "It seems upset about the creature's death. It may turn on us yet be ready."


Male Half-orc Slayer 5/Fighter | HP 31/44 (0 NL) | AC 19 (T 12, FF 17) | F +8 R +8 W +3(+1) | Init +2 | Darkvision, Perception +7, Sense Motive +6 | Active conditions: None

Dom can't resist the urge to comment. "We play our cards right here, Jess can get a belt, shoes, and a nice feather boa in one fell swoop."


1 person marked this as a favorite.
Female Human Bard (Silver Balladeer) 4/Rogue (Charlatan) 2 | hp 41/45 | AC 18, t 13, ff 14 | Fort +2, Ref +10, Will +4; +4 vs. curses, hexes, charms | Init +3 | BP 11/16 | Perc +9 | Spells 2nd 0/3, 1st 5/5 | Wand CLW 27/33

Not wanting to antagonize the aggressive avian, Jessi tries to smother a spontaneous laugh at Dom's words but ends up unleashing an unladylike snort that echoes throughout the chamber.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The corby shoves its way past Davina, and bends over next to the alligator. It seems confused by the sudden death of the creature.

All PCs make take 1 round of actions if desired.

Perception DC 19:
Glancing towards the dark archway to the south, you catch a glimpse of a pair of gleaming eyes -- no, two pair... maybe more? In any case, someone or something is there, and from the way their eyes reflect the light, they're some sort of creature with low-light vision. (That doesn't exactly narrow it down, of course, as that could mean anything from elves to wolves to fey to many other things.)


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

Perception with Inspiration: 1d20 + 2 + 1d6 ⇒ (16) + 2 + (6) = 24

Davina notices the eyes glimmering in the distance. "I don't think this creature is the only one here with us. It might be Domitius' wasps." She nods slightly in the direction of the eyes.

She gets ready to attack the corby if anyone is attacked.

Readied attack on the corby wit my rapier.: 1d20 + 2 ⇒ (9) + 2 = 111d6 - 1 ⇒ (5) - 1 = 4


female strix aerokineticist 2 | HP 21/21 (N/L 4) Burn 2 | AC 16; FF 12; TAC 13 | F +6, Ref +6, Will -1 | Init +5 | Low-Light visions, Darkvision 60 ft, Per +5 (+7 in dim light/darkness)

Kiri groaned as the reptile died and she felt it's jaws release her, then she sighed at Leora's touch and felt just a bit tipsy. With the sudden change of the situation and everyone on pins and needles about the big bird she decided to just lay there, particularly when the big bird leaned over the dead gator.


Male Half-orc Slayer 5/Fighter | HP 31/44 (0 NL) | AC 19 (T 12, FF 17) | F +8 R +8 W +3(+1) | Init +2 | Darkvision, Perception +7, Sense Motive +6 | Active conditions: None

Domitius keeps his sword low, but closes in on the bird-man, sizing him up as he does so. Go on, start something, ya big uvalen…

As he moves, he catches a glimpse of what Davina's talking about. "Whatever it is, I'd rather not get to take that sail off Leora..."

Does darkvision let me see anything more about the eyes in the shadows?

Calling all designated movers, please move me into a flank with Davina (if her readied attack goes off, I assume she’d get a +2 to what’s rolled there). I’ll use my actions to move into position and apply Studied Target to this guy.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Orcish:
“uvalen,” tr. roughly to “galoot”


Female Human Bard (Silver Balladeer) 4/Rogue (Charlatan) 2 | hp 41/45 | AC 18, t 13, ff 14 | Fort +2, Ref +10, Will +4; +4 vs. curses, hexes, charms | Init +3 | BP 11/16 | Perc +9 | Spells 2nd 0/3, 1st 5/5 | Wand CLW 27/33

Jessibel keeps singing her 'less rousing' inspirational song, in case the birdman (or her friends) goes on the attack...or the other threat (which she can't see) decides to put in an appearance.

"We'll fight all evils and vanquish all threats
Fighting side by side as friendship begets."


Male Human Gunslinger 1 (Mysterious Stranger) HP 20/20 (0 non-lethal) | AC 17; FF 14; TAC 13 | F +5, Ref +6, Will +1 | Init +3 | Per +5

Lucius just stood around since the large birdman didn't seem to be hostile right then and there though he did keep his gun out just in case it decided to get violent.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Domitius:
As you move to the south, the range of your darkvision reaches into the darkness beyond the room you occupy. You see four creatures crouched at the top of a flight of stairs that leads up from the archway to the south. With feathers, beak, and claw-like hands, they look a little like the birdlike being before you, but are slimmer, dressed in full clothing rather than the tattered loincloth this one is wearing, and have weapons in their hands. They seem to be watching carefully, but not taking any hostile action.

Knowledge (local) DC 10 - Dom only:
These are tengu, unlike the creature you are currently facing.


F Human Cleric 4 | HP 31/31 | AC 17, T 10, FF 13 | F+7, R+2, W+11 | Init +4 | Per +9 | Loot Sheet

"I guess we just wait to see what he does," Leora says, following her companions' lead and letting the bird-man go to look at the white alligator. She still holds her weapon at the ready in case the situation changes. She can't see whatever it is that Dom and Davina are looking at, though.

readied attack if the corby becomes agressive

perception: 1d20 + 5 ⇒ (9) + 5 = 14

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Lydia also waits to see what the birdman will do.

He begins croaking loudly, staring at the dying alligator below him, then looks up at those around him.

Davina:
"No, they killed him, killed him, killed him!"

Suddenly, he flies into a rage, angrily striking out at those around him. Leora and Davina are ready to react, striking out at him, but their rapiers don't quite get through his layers of thick feathers, which form an unexpectedly effective armor. His first claw hits Domitius, but when the rapiers come close to wounding him, he turns and strikes out at Davina next instead of continuing the attack on the half-orc. Both Domitius and Davina take 7 damage.

Lydia reacts as well, casting a spell to try to hamper the creature's attacks by wracking it with pain. It gives a squawk of distress as the spell takes hold.

All PCs are up.

GM dice:
Leora attack vs. Corby: 1d20 + 1 ⇒ (12) + 1 = 13
claw 1 vs. Domitius: 1d20 + 5 ⇒ (12) + 5 = 17
claw 2 vs. Davina: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d4 + 3 ⇒ (4) + 3 = 71d4 + 3 ⇒ (4) + 3 = 7
Fortitude: 1d20 + 5 ⇒ (8) + 5 = 13
init tengu x3: 1d20 + 3 ⇒ (10) + 3 = 13
init Korva: 1d20 + 7 ⇒ (6) + 7 = 13
Sickened 1 round.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

"Ouch underground areas are just not good for me." She nods at the bird creature, I'm sure no one missed it but, he's really not happy Jessibel wants boots made out of the alligator." She swings her rapier at the bird creature.

Rapier Attack with Flank: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 171d6 - 1 ⇒ (5) - 1 = 4

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Davina responds to the attack with one of her own, plunging her blade into the avian's shoulder.


Male Human Gunslinger 1 (Mysterious Stranger) HP 20/20 (0 non-lethal) | AC 17; FF 14; TAC 13 | F +5, Ref +6, Will +1 | Init +3 | Per +5

Lucius moves around and takes a shot at the birdman since he turned hostile.

Attack versus Touch: 1d20 + 4 - 4 + 1 ⇒ (20) + 4 - 4 + 1 = 21
Damage: 1d12 + 1 ⇒ (1) + 1 = 2

Crit?: 1d20 + 4 - 4 + 1 ⇒ (17) + 4 - 4 + 1 = 18
Damage: 3d12 + 3 ⇒ (4, 5, 4) + 3 = 16

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Thunder rings through the tunnels again as Lucius's musketball drills a hole in the Corby's chest. It seems very badly wounded, but doesn't look like it's ready to stop fighting.


Male Half-orc Slayer 5/Fighter | HP 31/44 (0 NL) | AC 19 (T 12, FF 17) | F +8 R +8 W +3(+1) | Init +2 | Darkvision, Perception +7, Sense Motive +6 | Active conditions: None

“Aagh! Screw you, suka!”

The bird-creature's talons make a nasty slice on Domitius’ shoulder. Enraged by the pain, Dom brings his sword up and tries to finish the job, but the wound he just suffered makes his sweeping slash go wide.

Orcish:
“suka” tr. “b*tch.”

Bonuses in effect are Flanking (+2/0), Jessibel’s song (+1/+1), Studied Target (+1/+1)

Falcata attack: 1d20 + 5 + 2 + 1 + 1 ⇒ (3) + 5 + 2 + 1 + 1 = 12
Falcata damage: 1d8 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16


Female Human Bard (Silver Balladeer) 4/Rogue (Charlatan) 2 | hp 41/45 | AC 18, t 13, ff 14 | Fort +2, Ref +10, Will +4; +4 vs. curses, hexes, charms | Init +3 | BP 11/16 | Perc +9 | Spells 2nd 0/3, 1st 5/5 | Wand CLW 27/33

Jessibel hums a bit to keep the inspiration flowing (free action), moving around the perimeter of the fight (move action).
Instead of stabbing the brute bird (which she'd dearly like), she instead takes a more prudent move--healing Dom so he can finish the birdman and help deal with whatever other threat he and a few of the others noted earlier.

"Music's weal--hear and heal!" the bard sings, reaching out and gently touching Dom's bloodied shoulder (standard action).

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

901 to 950 of 1,504 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Song of Angry Men (GM Paladin's Hell's Rebels) All Messageboards

Want to post a reply? Sign in.