Can You Hear The People Sing? (Hell's Rebels)

Game Master Paladin of Baha-who?

Volume I: In Hell's Bright Shadow (started 23 Jan 2016)
Part 1: Fledglings of Silver (started 23 Jan 2016)
Part 2: Rebuilding the Ravens (started 17 June 2016)

Current Map

Map of Kintargo | NPCs | Rebellion sheet
Coffee house/Nest


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Female Android

As a character, Lydia would certainly want to be leading the way to her own home, but as a player I know that is a terrible idea. Bit of a conundrum there.


Female Human Bard (Silver Balladeer) 4/Rogue (Charlatan) 2 | hp 41/45 | AC 18, t 13, ff 14 | Fort +2, Ref +10, Will +4; +4 vs. curses, hexes, charms | Init +3 | BP 11/16 | Perc +9 | Spells 2nd 0/3, 1st 5/5 | Wand CLW 27/33
Lydia Tivyr wrote:
As a character, Lydia would certainly want to be leading the way to her own home, but as a player I know that is a terrible idea. Bit of a conundrum there.

Yeah, I tried to come up with an MO that made sense and failed miserably. Dom & Leora are the party slowpokes (speed 20 ft.), so I assume we're all going at that speed rather than split up. Jessi would probably know where Songbird Hall is, and since she's uninjured, could temporarily be up front (with her crappy AC 12).

I think we need to heal some folks before we decide. Jessi will stir that pot in the Gameplay thread....


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

Put me somewhere toward the front of our little parade. My AC is bad too, but at least I'm armed. :)


F Human Cleric 4 | HP 31/31 | AC 17, T 10, FF 13 | F+7, R+2, W+11 | Init +4 | Per +9 | Loot Sheet

Like Jessibel said, Leora would be best either in the front or in the back since she has heavy armor and a shield. Maybe Lydia can show her the way.

Hope you all are okay with some bluff/ sense motive time with Leora, I feel like it's more fun this way!

Whoops, with all my other typing, I forgot about channeling to heal everyone. Coming right up!


Female Human Bard (Silver Balladeer) 4/Rogue (Charlatan) 2 | hp 41/45 | AC 18, t 13, ff 14 | Fort +2, Ref +10, Will +4; +4 vs. curses, hexes, charms | Init +3 | BP 11/16 | Perc +9 | Spells 2nd 0/3, 1st 5/5 | Wand CLW 27/33

Hoo boy...classic Jessibel!

Jessi would get a +1 to her Bluff check if Leora is/could be sexually attracted to her...but that'd still be a miss by 5 or more.

...And really wouldn't help the situation at all, come to think of it.
Damned if I do, damned if I don't. ;)

Leora Scileana wrote:
Hope you all are okay with some bluff/ sense motive time with Leora, I feel like it's more fun this way!

Ah ha! This mess is all your fault!


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

If finding a back way to the temple is a knowledge local check, I'm willing to make a check. If I can take 10 + my training +9 + my inspiration (free for trained knowledge checks) at least 1. I can get to 20 minimum.


Female Human Bard (Silver Balladeer) 4/Rogue (Charlatan) 2 | hp 41/45 | AC 18, t 13, ff 14 | Fort +2, Ref +10, Will +4; +4 vs. curses, hexes, charms | Init +3 | BP 11/16 | Perc +9 | Spells 2nd 0/3, 1st 5/5 | Wand CLW 27/33

Sounds like a plan, Davina. I'll suggest we head south along the main road next to the park until it becomes narrower, going south until Songbird Hall's due east. Then we cross the two major roads and sneak through the back alleys.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

I'd prefer to stay away from the park. Maybe move across the main street to the north and then start making our way Southeast. I'm concerned if we keep to the road next to the park someone in the park may recognize us. We can go next to T1, and down those alleys to the Songbird temple.


Female Android

Problem with going north is that trying to cut back to the south will take us right past Shadowsquare; that's about as hostile of territory as can be. If we go south and then north at least we're only passing by secular areas before we get to Songbird Hall.


F Human Cleric 4 | HP 31/31 | AC 17, T 10, FF 13 | F+7, R+2, W+11 | Init +4 | Per +9 | Loot Sheet

Muahaha the chaotic good cleric is causing mischief! }:D

I'll wait for GM Paladin to reply on the misinterpreted bluff before responding to Jessibel.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

It's weird not to post anything so far today. So I thought I'd say hi. I hope everyone had a great Thursday, and have awesome plans for the weekend.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Sorry I haven't moved things ahead today, I had a very busy day at work.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

So did I. Short week with the holiday and everyone wants stuff done this week.


female strix aerokineticist 2 | HP 21/21 (N/L 4) Burn 2 | AC 16; FF 12; TAC 13 | F +6, Ref +6, Will -1 | Init +5 | Low-Light visions, Darkvision 60 ft, Per +5 (+7 in dim light/darkness)

Sorry bout that Paladin, I didn't know I was up yet, didn't see anything about initiative. Fortunately that's exactly what I woulda done anyway.

Honestly, if I don't post quick enough for ya say something, I'm in and out a lot and a combat post is easy to put together.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I was waiting for you to resolve your action after the target you indicated was killed by a readied action before your turn. No matter, combat is pretty much done.

-Posted with Wayfinder


female strix aerokineticist 2 | HP 21/21 (N/L 4) Burn 2 | AC 16; FF 12; TAC 13 | F +6, Ref +6, Will -1 | Init +5 | Low-Light visions, Darkvision 60 ft, Per +5 (+7 in dim light/darkness)

Didn't realize that my target died, sorry bout that. I'll keep an eye out for it in the future. Fortunately it isn't hard to figure out what Kiri would do.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

When in doubt, fire an air blast.

I'll go back to bolding the names of characters when they do something or something happens to them. I seem to have let the habit slip.


F Human Cleric 4 | HP 31/31 | AC 17, T 10, FF 13 | F+7, R+2, W+11 | Init +4 | Per +9 | Loot Sheet

Thursday was busy but good. I'm going to go hiking to see a waterfall this weekend since all the snow near me is melting. 60 degrees in February... crazy!


Female Human Bard (Silver Balladeer) 4/Rogue (Charlatan) 2 | hp 41/45 | AC 18, t 13, ff 14 | Fort +2, Ref +10, Will +4; +4 vs. curses, hexes, charms | Init +3 | BP 11/16 | Perc +9 | Spells 2nd 0/3, 1st 5/5 | Wand CLW 27/33

Looks like we're waiting on Leora's healing (for the unconscious noble and/or the not-quite-dead Queensmen)...and her player's soaking up the scenery out in the wilderness. Do we wait a couple of days for Leora's player to return and post or can the DM bot a channeling?

Jessibel could use cure light wounds on the noble, but then the CCG goons would die. I'm in favor of gagging and locking the CCG guys in their own manacles with their hands behind their backs, in case a channeling brings them all the way back to consciousness.

EDIT:...and Leora posts while I'm posting this! Never mind!

DOUBLE EDIT: I forgot to ask a question of the GM--Was the guy Jessibel gave first aid to one of the not-dead CCG thugs or was he already gone by the time she tried it? Not in the alley to hear Leora's opinion on saving CCG goons, she'll also try to give first aid to any living man she encounters while looting.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

So, I've decided to make some changes to things... I'm having Rexus be a Psychic instead of a Sorceror. I forgot that a Psychic casting would have not been audible to others, hence the post earlier about him using verbal components. Just, pretend that didn't happen, alright?


Male Half-orc Slayer 5/Fighter | HP 31/44 (0 NL) | AC 19 (T 12, FF 17) | F +8 R +8 W +3(+1) | Init +2 | Darkvision, Perception +7, Sense Motive +6 | Active conditions: None

(confused)

What didn't happen...?

EDIT: I got it, I was just joking about the retcon. :-)


Female Android
Domitius aka Dukkan wrote:

(confused)

What didn't happen...?

Psychic casting uses thought and emotion components, you don't have to actually say anything to cast so we shouldn't have been able to hear the "verbal components" to color spray.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Yeah, my mistake on that. I was just "Hmm, I should make him a psychic, that'd be fun" and forgot about the changes it would necessitate until I built him as a psychic in Herolab.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

Should be fun. I haven't played with a psychic before.


Female Android

Occult classes are pretty cool, most of my delving into them has been for the Kineticist and Occultist but I've heard good things about the Psychic as well.


Male Half-orc Slayer 5/Fighter | HP 31/44 (0 NL) | AC 19 (T 12, FF 17) | F +8 R +8 W +3(+1) | Init +2 | Darkvision, Perception +7, Sense Motive +6 | Active conditions: None

The mental "10 words or less" take I've developed on the Psychic is "Practically an Int based sorcerer".

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I've updated the Kintargo Map with descriptions of all the labels on the map.


Female Android

What's the appropriate title a junior priest would use to address Vhast? High Priest?

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

That, Maestro, or his first name if you're friendly with him. They don't tend to be very hierarchical. You can have whatever sort of relationship with Vhast that you'd like -- he barely knows her, he's her best friend, they're secret lovers, whatever. As you can see from his picture, he's pretty young for a high priest, and if you either roleplay that you know him well, or make a DC 15 Lore check, I'll give you some details of his past. He has very little built-in role for this AP, so I can bring him in more, or leave him in the background.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I hope this means of getting Domitius de-slaved doesn't seem too contrived. I wanted to make it a situation where Sabrina does it voluntarily, but in keeping with her personality, does it for a selfish reason.


Male Half-orc Slayer 5/Fighter | HP 31/44 (0 NL) | AC 19 (T 12, FF 17) | F +8 R +8 W +3(+1) | Init +2 | Darkvision, Perception +7, Sense Motive +6 | Active conditions: None

Works well enough, I think. Post coming later on today in response. Might still be a ways off form the point where I revert to my old name, though.


Male Half-orc Slayer 5/Fighter | HP 31/44 (0 NL) | AC 19 (T 12, FF 17) | F +8 R +8 W +3(+1) | Init +2 | Darkvision, Perception +7, Sense Motive +6 | Active conditions: None

I just realized I put the wrong name (Zohruk) into the opening of my last post. Should've been Dom's name. Sorry, too late at night, too many tabs open at once.


Female Android

Would everyone be okay with trying to swap the bracers for a wand of mage armor? I think I'm the only one without armor proficiency here but even with those bracers my AC will be pretty pathetic, I really would get more use out of the wand and we can spread it around to anyone else running with less than 4 armor bonus.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

You've got a haramaki on right now, which gives you a +1 armor bonus, so the bracers aren't really any better than that. With Rexus a psychic, he can wear regular armor as well, so they're not too necessary for anyone.


Female Human Bard (Silver Balladeer) 4/Rogue (Charlatan) 2 | hp 41/45 | AC 18, t 13, ff 14 | Fort +2, Ref +10, Will +4; +4 vs. curses, hexes, charms | Init +3 | BP 11/16 | Perc +9 | Spells 2nd 0/3, 1st 5/5 | Wand CLW 27/33
Lydia Tivyr wrote:
Would everyone be okay with trying to swap the bracers for a wand of mage armor? I think I'm the only one without armor proficiency here but even with those bracers my AC will be pretty pathetic, I really would get more use out of the wand and we can spread it around to anyone else running with less than 4 armor bonus.

I'm sort of OK with it, but I think a wand of CLW may be even more needed. Jessi's potentially got a couple of CLW spells per day, but if Leora goes down, that may not be enough...and right now Leora's one of our front-line fighters. That seems like a disaster waiting to happen.


female strix aerokineticist 2 | HP 21/21 (N/L 4) Burn 2 | AC 16; FF 12; TAC 13 | F +6, Ref +6, Will -1 | Init +5 | Low-Light visions, Darkvision 60 ft, Per +5 (+7 in dim light/darkness)

I'm good with that.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

I'm good with that too.


F Human Cleric 4 | HP 31/31 | AC 17, T 10, FF 13 | F+7, R+2, W+11 | Init +4 | Per +9 | Loot Sheet

I'm fine with the CLW wand, Leora can wield it and then someone can take it from her if needed? Or would it make more sense for Jessi to have it? Hopefully then Sarenites have one they're willing to sell.

Combat should go more smoothly when we're all fighting as a group and not all spread out and each attacking a different target, hopefully.

The Paizo site has been down on and off all day for me...


Female Android

Ah, yeah that's a good point. The CLW wand is a higher priority.

Also, where does Lydia live? Her parents are merchant class so it'd be a fairly wealthy area but separate from the noble estates, I think.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

I decided my house was in the Villagre. One of the houses closer to the The Greens walls. I assumed that's where the Upper Middle class and wealthier merchants lived. I might have been wrong.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

The site has been pretty bad. I guess they weren't prepared for the 10 of thousands of people buying that humble bundle.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The most likely district for an upper middle class merchant family would be in the Villagre district, but there are nice neighborhoods in the Redroof, Jarvis End, and and Old Kintargo districts as well. See the map.

-Posted with Wayfinder


Female Human Bard (Silver Balladeer) 4/Rogue (Charlatan) 2 | hp 41/45 | AC 18, t 13, ff 14 | Fort +2, Ref +10, Will +4; +4 vs. curses, hexes, charms | Init +3 | BP 11/16 | Perc +9 | Spells 2nd 0/3, 1st 5/5 | Wand CLW 27/33
Leora Scileana wrote:
I'm fine with the CLW wand, Leora can wield it and then someone can take it from her if needed? Or would it make more sense for Jessi to have it?

Can Jessibel even use a wand of CLW if it's a divine item (assuming it's made by the Sheltnites) as she uses the arcane version? I thought our good GM had mentioned something about arcane/divine items at one point but I can't find it now.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Wands don't care about arcane, divine, or psychic. Scrolls normally do but I'm not going to keep track of that.

-Posted with Wayfinder

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

So, I had a very busy friday and saturday, which left me almost no time to make updates. I'll make up for it today, though!

Oh, Davina can use a wand of curing as well. One of my house rules is to do away with the distinction between Alchemists and Investigators as far as activating spell trigger items.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

Thank you. It never made sense to me that Investigators couldn't use them.


Female Human Bard (Silver Balladeer) 4/Rogue (Charlatan) 2 | hp 41/45 | AC 18, t 13, ff 14 | Fort +2, Ref +10, Will +4; +4 vs. curses, hexes, charms | Init +3 | BP 11/16 | Perc +9 | Spells 2nd 0/3, 1st 5/5 | Wand CLW 27/33
Davina Eradon wrote:
Thank you. It never made sense to me that Investigators couldn't use them.

I'll vote for Davina to carry the wand if/when we get it. I think Jessi may be destined for the role of melee-type protector and it'd make more sense for someone not on the front line to carry the wand.


AC 19 (Currently 22 with Shield), touch 13, FF 16 | HP 35/35 |Fort +2, Ref +10, Will +5 | Per +9 | Int +3 Davina's Notes Aasimar Inspiration: 0/5 Panache 0/5 Investigator 4 (Infiltrator), Swashbuckler 1 (Inspired Blade) Base Atk +4; CMB +7; CMD 17

Do you want me to use the craft items rules to make the two Alchemist's Fires or do you have a house rule you use?

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!
Quote:
Mundane crafting happens at 10x normal speed, using your craft result as the gp worth of crafting rather than the sp worth. You can raise the DC of a crafting check, for either mundane or magical items, as high as you want in increments of 5 in order to speed up crafting.

So, as long as you can make a DC 20 Craft(alchemy) check, you can make up to two Alchemists fire in an 8 hour day of work. (20 DC x 20 check = 400gp per week, divided by 7 for 1 day = 57, each alchemist fire is 20g, although of course you only spend 1/3 of that on the materials.)


F Human Cleric 4 | HP 31/31 | AC 17, T 10, FF 13 | F+7, R+2, W+11 | Init +4 | Per +9 | Loot Sheet

I'm busy today, I'll post tomorrow since I'm not holding up the story.

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