Better keep your graph paper handy. You're going to need it.
After defending the seaside village of Selsey from a Goblin raid, in which you all met, you are now in Lachtopher Inn, conversing over mugs of ale. It is a surprisingly large 3-story building. The owner and bartender, Lachtopher himself, is behind the front counter. He is an older man, a retired knight with a receeding white hairline and milky brown eyes.
Various characters, shady, happy, and openly drunk, fill the ground floor.
The room is 12 squares long by 10 wide. Where are you at? (ex: A1, B12, G7) What do you do or say?
Uldumastie, her armor shining as though she had just polished it, stands near the door, but if possible away from the shadowy characters, drinking a goblet of heavily watered down wine.
She is a little startled by the harsh chords of the lute, but says nothing other than nodding her head slowly.
Uldumastie is able to relax a little more at the sound of proper music playing, but she still seems anxious and a little out of place. She attempts to move through the room towards the bar without touching anyone, a difficult process in itself, in order to place her empty glass on the bar.
"The goblins have no love of culture. At least not civilized culture." Uldumastie's voice is meek and small, in direct conflict with the whirl of metal and cloak she was during the battle.
"Their culture is civilized to them. I spent a summer in a village, once. Lets just say that they use Alchemist Fires a little... Different than the way we do.
The large grin and the ways Sinques eyebrows move are very suggestive.
For the record, where is A1 located to you, Connor? Is it at the left or the right?
Cilda will have to start at C10 instead. When I said 12 long by 10 wide I meant long as in up and down. Sorry for the confusion.
There are no tables in the room other than the long bar table taking up B1-B9 with stools in each square going down it. Lachtopher is behind the counter at A4.
Georgette, the fireplace is at F10. The door is at L3 and Uldumastie started out at L2.
The main grouping of people in the room are clustered around Sinque.
Uldumastie was finally able to squeeze her way through the crowd and gets up to C3.
Lachtopher smiles at her, takes her glass, and begins wiping it down, talking to the Halfling bus boy behind the counter (A7).
Caeradan sits at the end of the bar (at C1), leaning back on the wall with his owl perched on his shoulder. His foot taps lightly along with the tune, and he chuckles at his companions' banter while relaxing and watching the room.
"Humans are an odd lot, eh Ozzy? he says quietly to his familiar.
When not otherwise engaged, Caeradan keeps Prestidigitation up (recasting every hour as needed) so he can amuse himself by changing the colors of his robe and other gear, and drinking his ale without lifting the mug by hand.
Sinque will be at C4. Make a perform check, Sinque. You'll get 1/2 of it in gold.
Lachtopher nods and hands Sinque a mug of ale.
"Thanks to you folks, my Inn is bustling tonight.", he says, "The town owes you all her thanks. If ye need anything just ask."
After turning away from Lachtopher, Sinque quietly says to Uldamastie "These cheapskates. 5 gold? That ain't enough to feed the lot of us. Eh, Beggers can't be choosers."
Uldumastie edges away from Sinque, allowing him the space he needs to feel comfortable.
"I am Uldumastie, not Blondie.", she says serenely. "And I do well enough. As for the gold, a little goes a long way. You might even consider donating some of it to the orphans of any who died in the attack."
Caeradan waves at the bartender for a refill of his drink. Once it is full, he causes it to chill to his preferred temperature (prestidigitation). Ozymandious keeps up his usual constant scan of the room.
Perception (+3 in shadowy areas from familiar)1d20 + 6 ⇒ (17) + 6 = 23
Eyes the gentleman with the owl and finds him to rather intriguing. *moves up the bar to C2 to talk with Casradan.
Exsuse me sir. I noticed your owl and I must say he is rather handsome. I was wondering if you'd mind telling me how you two came to be travel companions.
The owl gives the lady a stare that shows more intelligence than one would normally ascribe to an animal, while the elf smiles and sips his ale.
"Well, as you have no doubt guessed, I am a विज़ार्ड ... a practitioner of the magical arts. Ozymandious here came to me during my studies. That is generally considered to be a sign from the gods, and when it happens the विज़ार्ड takes the animal as his परिचित भावना... you would call it a companion, or familiar spirit. He helps me stay alert when I get focused on the intricacies of magical theory. We have been together for twelve years now."
Female Human (Kellid ethnicity) Barbarian 1, Scarred Rager Archetype
Cilda remains quiet throughout. She doesn't feel entirely comfortable surrounded by so many people that she doesn't know. The crowded building starts to make her just the tiniest bit paranoid. She maintains a look of "casual lack-of-intrest" while still looking around to be sure.
I am please to make your acquaintance Ozymandious and I am sorry sir I did not catch your name. She says in a polite manner. You can hear the formality in her voice as if she was raised around nobles. I am Georgette Theadoux and I am from Taldor. I grew tired of being ordered from place to place so I ran off to see what the world had to offer. My guess is you are searching for knowledge as well. she says to Caeradan.
The wizard smiles as Georgette speaks to the owl. "I am, though not necessarily as my primary purpose." He bows slightly. "I am Caeradan Felwythe, at your service. I have come here to begin my Journeyman's travels. Master Alzyrian says that before I can be a master wizard myself I must first see the world, and use my talents to improve it in some way. I came here following rumors that Rangers have been behind a number of deaths. The Rangers have long been friends of my forest and its denizens, and I find it difficult to believe that they would do such a thing. "
He takes another sip of his drink, and asks, "Can I buy you a drink?"
Replying in Elven "I shall have what you are having then sir, and thank-you. Sir Farsain used to tell me much the same thing about learning the arcane arts, that traveling would help them develop. But alas my brother got those skills. I however inherited the ability of a fast hand and a light step. As for these Rangers, I dare say they have become corrupt and need to be stopped. Takes a sip of her drink.
caeradan I believe our conversation shall have to wait. As I fear that scream could only mean bad things.
Grabbing her bag Georgette makes her way through the crowd to the door and proceeds outside to investigate.
Female Human (Kellid ethnicity) Barbarian 1, Scarred Rager Archetype
Cilda hears the sceam and grabs her things at her feet. "Move it, move, out of my way," she tells people roughly as she makes her way to the door and outside.
Uldumastie is first shocked by the news of the scream, then irritated at being called Blondie again. Nevertheless, she reaches for the blade hanging at her waist and follows the others out the door, albeit a bit slower due to her size.
The owl takes off from Caeradan's shoulder, exiting through the nearest open window or door (waiting until someone opens the door, if necessary). Caeradan picks up his bow from where it leans against the wall next to him, and follows the others.
Caeradan will step just outside the door and move to one side. If you are counting rounds already, it looks like he should just be able to make it outside with a double move.
1d20 + 8 ⇒ (4) + 8 = 12stealth check to move quietly through the crowd 1d20 + 5 ⇒ (16) + 5 = 21perseption check to see if I notice anyone fleeing the area who looks suspisious
Good idea, get rolls in before he asks :)
Caeradan perception: 1d20 + 3 ⇒ (17) + 3 = 20 +3 more if the lighting is dim/shadowy
Ozymandious perception: 1d20 + 10 ⇒ (16) + 10 = 26
In the middle of the street, a large crowd gathering around it, is the body of a younger human woman. You spot a lengthy stab wound towards the center of her chest. A robed humanoid form is speeding away down the street, short sword (dripping blood) in hand.
Uldu moves toward the body, knowing she will never be able to catch up with the fleeing transgressor. She checks to see if the woman is still alive, or if she is injured beyond help.
Caeradan dispatches his familiar to try to trip up the fleeing figure. He runs up and ...
If Caeradan can get within 30' using a single 30' move, and can go before anyone else attacks, he will cast Charm Person (DC 15 Will save negates) and call for his new friend to come back to talk.
If he can't get close enough, or if someone else attacks before he can cast, he will instead use a swift action to imbue his bow with magic, and try to slow the person down. To hit:1d20 + 2 ⇒ (18) + 2 = 20 Damage:1d8 + 1 ⇒ (1) + 1 = 2.
Female Human (Kellid ethnicity) Barbarian 1, Scarred Rager Archetype
Cilda looks from the body of the bleeding woman that Uldumastie is attempting to healing to the fleeing hooded man and quickly makes a decision. She rushes after Caeradan and the man, attempting to catch up with them.