Call Forth Darkness! (Inactive)

Game Master Aku Warashi

Battle Map; Loot;

Evil Lair; Dramatis Personae

Name-------------HP--------VP
Agrippa--------??/??-------2
Cedric----------??/??-------1
Eldred----------??/??-------2
Johan-----------??/??--------2
Grumble-------??/??

Villain Points


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Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

That sucks. I worked in student housing for years where theft was always a problem. Sorry and good luck.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Thought I should put some strategic context around my last post and the current situation as I'm seeing it.

We've spent months turning the horn into a death trap, and the dragon just walked into a veritable kill zone. There is no way a huge dragon could stealthily land through a ruined hole in the wall, force their way through a man sized door then door a 10' corridor without the assembled evildoers in 3-1 noticing. So I need to know how many round between when we notice their them and when they attempt to breach the door, so Johan can buff etc.

They have to go by the vetra-kali mural - they are being cautious and looking everywhere - they would trigger the fear effect. Lets see some saves. The wisps are camped there. They would attack, Which we would also hear. Even if they did decide a huge dragon clambering down the hall was to intimidating and went into hiding, they are still there, and will likely join in the fray once it starts -too much fear and emotion for them to resist. An if the dragon shape shifts to humanoid form before they see him, they will definitely attack - no password = free lunch.

To burst through the steel door as you've described requires it to be in dragon form which means its squeezing which means its facing is reduced to just the front, which means the wraiths can attack its flanks through the walls with impunity. That's 8 con draining touch attacks with a -4 AC penalty and flanking bonus.

The gorgimera will be ordered to charge the first living thing that comes through that door ( held action - charge), pinning the dragon on the narrow side of the door and giving the wraiths at least one more round to attack it. And when the dragon does kill it... boom.

Finally, Johan and Grumblejack are NOT sticking around. As soon as that door comes down they are booking it out into the sky and up to the sanctum.

I've given an idea of placement on the battle map. While its not the scenario we had envisioned, I honestly think that these invaders have blundered into a worse trap then we had planned for them.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa is ready to buff and let you guys have at it.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

I'll wait on the GM first and then post my (likely fatal) stand.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Okay, let me clear some points as well.
The dragon entered the 3-11 and still in dragon form, tore down the steel door.

Before entering the corridor, he shape shifted into medium form, together with the other three shape shifters (Calliaste and the two others), cast some spells, and then will go forth into the cardinal deathtrap you created.

So, based on that, I’ll create a situation where the wraiths/will-o-whip will attack the group when they are in the corridor.
Any other suggestion?

-

@Also, the guys in the sanctum:
No action?


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Oh I see, the scene you described was them passing through the first door, not the second?

LOL, I'm now picturing a scene where the SWAT team uses a battering ram to demolish a door and the guy inside says "uh, it was unlocked dude."


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Ah
Well, I thought it would be unlocked as well, but since you said it was a locked steel door...

I was like: When they installed a steel door for Grumble's quarters?

--

Anyway, do you guys want to play the wraith/whisp battle? Or do you want me to do it on background?


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

posting actions now.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

I'd love to see it rolled out but that could take a couple of weeks and I don't want to slow things down for everyone else. Do you want to run it like you ran the boggards' last stand?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Guys, I forgot incorporeal enemies take only half damage.

Since I don't want to redo everything, I'll keep it as it is, but I'll factor more damage to the dragon than it was described in the scene in gameplay.

Edit:

Edited some before the time expired. Should be fairly close to normal damage, the only problem is the damage from the spawns on the first two round that I rolled d4 istead of d6, but to fix that, I added 2 more point of damage for each dice roll.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

The blue dots on the mare are the remaining of the metal bars that once sealed the sanctum.

The 'wall' near the stairs is the 'makeshift half-wall' described. Those behind it gain partial cover against the dragon breath, adding +4 to the save.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

You probably should have let us have our two round and position ourselves before doing the enemies first round.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Oh, come on.

You guys have been 'positioning' yourselves since two weeks ago. I placed the tokens based on the last position on the map and with the new changes to the map layout as suggested by Johan. If after the effects of the breath weapon you want to ‘change position’ and place Sidious very far away from where he initially is, I’m fine with that, do as you please.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

There! Problem solved!

I restored the map to it's previous position with all places that you guys decided! No reason to complain now, right?


/rant on

Really, really, I’m kinda very upset with this game at the moment.
No matter what I do, no matter what happens, there’s always some reason to complain, there’s always something that is not don’t please someone.

If I give time to players RP and decide things to themselves, the game dies and no one posts, as I have to keep asking for RP post and decisions;
If I decide to railroad the players to move the game, I get a lot of complaints that I shouldn’t have done that, this, that I should let the players decide things.

If I do something out of ‘normal’ to make the game feel unique, I get a lot of rule advocates telling me what I can and can’t do.

Botton line: do you want to play the game or not? Because I’m fed up with all the complaint and back talk for no reason at all.
From the last months, all we have been doing is discussing rules and rolling dices instead of creating a history and enjoying the game. Can we change that, please?

/rant off


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Also, please:

Do tell me what I'm doing that is upsetting you guys, so I can change things and stop causing the players to feel cheated/pushed/cornered and/or any other thing that is cause this amount of complaints.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

I wasn't upset. You gave us two round and no map. Positioning is a huge part of combat. The two rounds would have been used for that and buffing. We should have got a map then two rounds then bad/good guys land and go.

You posted we had two rounds with no map to do actions with then you posted the map with the enemies round 1 actions. That is all.

Also this part of the book is poop. It is full of really nothing but mechanics. You get to do organization actions, but as the ritual comes to a close you are just holding up waiting for the righteous boot to drop and come storming in. It drags on. I have seen it kill a number of games. I hope when we get through it things will get much better.

I don't have issue with you changing things. The issue last time was how you changed things. There are rules and mechanics that are well known. All you had to do was say I don't like this as a gaze attack and change it. Soon as I brought it up if you would have said I didn't like how it worked and made it aura like ability then we would have been cool. You changed the mechanic of a standard rule on how gaze attacks work and made it all kind of wonky.

I have no problem with the actions that took place here we just didn't get the two rounds you said we got.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Okay, let’s tackle this one at time:

Lord Cedric Barca wrote:

I wasn't upset. You gave us two round and no map. Positioning is a huge part of combat. The two rounds would have been used for that and buffing. We should have got a map then two rounds then bad/good guys land and go.

You posted we had two rounds with no map to do actions with then you posted the map with the enemies round 1 actions. That is all.

I disagree.

The maps is Always avaliable on top of the page. You have no idea of ‘when the dragon will show up’, so since Johan’s warning, you guys have been in battle position to face the dragon.

Here is the DM asking for preparation of a ‘big battle’ (with only a dragon left of know enemies.)
Here is the DM identifying the enemy.
Here is Johan making everyone knows that the dragon is here.
Here is the DM asking for actions/positioning/preparation on the sanctum.
Here is the DM asking once more for preparations on the sanctum
Here is Johan telling us how much time we have at least.
Here is the DM asking for ‘Johan’, which could be used for any other char, as Agrippa suggested buffs as well, if I could move with the battle to the sanctum.

So, no, I don’t agree. You guys have been ‘prepared’ for a long time now. The ‘two actions’ for buffing is that, when you post your action you also post what short term buffs you’ll cast, since the ‘long term’ have already been cast since Johan announced the dragon was attacking.

Lord Cedric Barca wrote:
Also this part of the book is poop. It is full of really nothing but mechanics. You get to do organization actions, but as the ritual comes to a close you are just holding up waiting for the righteous boot to drop and come storming in. It drags on. I have seen it kill a number of games. I hope when we get through it things will get much better.

I hope that was well. I’m never using this organization thing again.

Lord Cedric Barca wrote:
I don't have issue with you changing things. The issue last time was how you changed things. There are rules and mechanics that are well known. All you had to do was say I don't like this as a gaze attack and change it. Soon as I brought it up if you would have said I didn't like how it worked and made it aura like ability then we would have been cool. You changed the mechanic of a standard rule on how gaze attacks work and made it all kind of wonky.

So, again about this: I didn’t change a rule as you suggest. I changed a single ability.

I made it ‘weaker!’ Instead of affecting everything around as a gaze attack, I changed to single target as standard action, which can only be used once per day per target, but even on a successful save you take half damage.

That’s way weaker than automatic attack without action expend for everyone in the area.
Yep, Gaze rules are strong, I made the attack weaker and you complained a lot.

Lord Cedric Barca wrote:
I have no problem with the actions that took place here we just didn't get the two rounds you said we got.

You didn’t lose the actions, just post the buffs and pre-battle actions before posting your actions. About the position, it was explained about, the ‘two’ rounds was supposed to be used for short term buffs, since you guys were already positioned and prepared to face the dragon.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lord Cedric Barca wrote:
Did he have the +4 cover bonus?

I'm not sure. I'll place the cover again, but it would be great if Johan could post or even edit the map to show is initial idea. I might have placed the cover differently from what he first intended.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

To be honest I didn't think we used the map at the top besides for reference. I always click on the link you post as it is usually a snip it of the map and just the room we are in. Now knowing we use that one I can have people in position. Thanks. Yeah Sidious is either paralyzed or not based on the cover.

We were buffed and I would have moved things around on the map if I knew we were using the map at the top. No biggie. Things are fine as is now. Let's just move forward.

So you are done with the organization stuff? As I understand it, it is part of book 3, but I don't how much or what it entails. I like it. It is one of the reasons I took leadership. I mean having a cohort is nice but it was an added benefit for sure. Oh well I'm sure you will make it work.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Not done with organization as per se, but with the rules regarding it.

I think I'll keep the basis and the historical background such as recruiting minions, hiring thugs and such, and refund the leadership feat. That way, organization will still exist, it’ll be used based on role-play, but those pesky rules will not get in our way.

Not entirely sure yet how I'll deal with it.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

I'm traveling for work tomorrow and won't be back until Thursday evening so I may not post until Friday. I can post a round 1 once I know if Sidious is paralyzed.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

Yeah the rules is where they fell short. I know they published an adventure that is running at the same time as these events where you play the organization. Not sure how that is or if it has more rules in it. They left a lot up to interpretation and to the players and I find while most people say they want a sandbox game they can't function in one without direction. I like doing sandbox types at table top in person. I know PBP is a good environment but you can loose steam without constant interaction so a bit of a railroady story is good.

Sorry we have butted heads a bit. I never meant any ill toward you. I will try and be more relaxed and let things happen. If there is something I have an issue with I will send you a PM and try and be more respectful. We thank your for taking the time to run a game for us. It is a task.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Been badly sick for about a week. Bear with me.


Bear with me, rawr!


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Steel bars.
The whole point of it was to prevent the enemies from entering, and while I think it's feasible to attack thru it, there'll be some penalty doing so.

@Spell/Bane
Both quickened fireball and the bane uses a swift action, so you can't do both at the same turn. Pick one.

@Golem attack:
Yep, it can score a critical on a natural 20.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Sorry, I could have formatted that better. Johan spends the second of the two rounds before the enemies arrive as a held action, then fireballs them as soon as they land on the balcony.

The Bane and the fireball don't happen in the same round


Human Hero Killer1 / Holy Assassin1 / Deceiver2
DM Aku wrote:
Since both sides are aware of one another, there'll be no surprise/hold/prepared actions, we’ll go with the initiative order.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Judgment, spells, and bane all uses swift actions, which can be only done one per round.
I don’t mind you using these abilities before the battle, but since they can only be used one per turn, you’ll have to decide which one was activated before the other.

So, in these two preparation hounds you activated your judgment, your bane, and as your first round action you cast your spell.

Just decide which one you activated first to account for the duration of those abilities.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Some questions I forgot to answer:
The spiritual steed is not affected by the dragon’s breath.

Since Johan is kinda busy and haven’t chimed about the cover, and since If I decide it arbitrary at this point (favor or against the player) will be awkward, I’ll ask for a roll just roll.

@Cedric, roll a d20, If the value is 11 to 20, Sidious has cover, if It’s 1 to 10, he doesn’t have cover.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

I did add a thick black line to the map where I wanted the half wall to go.

I don't remember what you said the status of the northern interior wall was. Gone, partially rebuilt? Basically, can people move through it? That will affect what Grumble and the Daemons do. Since they were caught in the breath weapon with no mention of a cover bonus I assume the wall is mostly down.

So I've been super busy lately (coworker broke both her ankles and I've picked up most of her job in addition to mine, plus ferrying the kids back and forth from all their various summer activities)and haven't had much free time to sit down and properly consider or set out all of Johan's actions, and I guess its caused some confusion. So here's a break down, rejigged to account for my not being able to hold that turn:

Starting from when the wraiths attack:
Rnd -8: Johan casts expeditious retreat on Rex
Rnd -7: Johan casts Expeditious retreat on Grumblejack
Rnd -6: Johan casts See invisibility
Rnd -5: Johan casts Shield of Faith
Rnd -4: Johan twiddles his thumbs
Rnd -3: Dragon enters hall, Johan and Grumble bolt, Johan activates Judgement
Rnd -2: still bolting
Rnd -1: Arrive at Sanctum, Johan casts Greater stunning barrier, Agrippa casts Bull's strength on Johan
Rnd 0: Ok here's the one I thought I could hold Johan casts Divine favour
Rnd 1: Johan activates Bane, full attack on dragon.

So you can see this doesn't require any revisions or reworking of the first round - I'd be happy to call the fireball as used up if you think that's fair. We can say Johan lobbed it back at his pursuers as he fled to the sanctum on (round -2), which with a range of 760' and as a swift action should be easily doable.

Finally, an ask of the other players - Can we PLEASE share duties on controlling these other NPCs? I just don't have time right now to write actions for half a dozen characters each turn.


Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.

Hey guys bear with me. We are currently experiencing a major flood event here in Louisiana.

-Posted with Wayfinder


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

Johan: The pulse is from Sidious. It is channel evil. It damages good, well save and negate at the same time is heals evil. So yeah it effects us but not negatively. He can have it centered and come from his familiar. Though now that I look at it again I see it needs line of sight.

Small retcon to Cedric's turn. Drax will fly forward intending on harassing and aiding Cedric while Sidious moves forward and channels. His channel only effects the Dragon this round instead of all the bad/good guys.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Holiday here,

Traveling with the family to enjoy Rio's beach. I'll try to update later today.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

Ah nice. You live in Brazil or visiting? Did you guys take in any of the Olympics?

Also no rush enjoy your vacation.


Encounter Map

Hey guys, I just got off the phone with my First Sergeant and I’m getting activated to respond to the flood in my home state of Louisiana. I don’t really know how long I’ll be out, I hope not too long. I’ll have my phone so I *might* be able to post. I’m really sorry for the delay and I’ll get back into posting asap. Thanks, Niles


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Mate - be well and good on you for your service!


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Back from holidays.

Updating shortly.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I'll finish posting later today at unniversity. Lot's to do at work today, couldn't take my usual lazy lunch time to post things.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@All

Sorry for the delay.

@Map

There's a 'token' behind the dragon, I think is the same one I used for the arvoral. Is that a enemy? Any of the players placed it there? If yes, the Azata move caused an AoO as it passed moving to cast the lightning bolt spell.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@HP on top of the page:

I'll update that later today.
It was outdated and wrong.

TIP: Don't forget your villain points, but a fair warning: This dragon fight is not the final challenge, there's two more battles before we finish this module.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Well if they keep pouting on the damage like that it very well might be the final challenge. :>


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

The token behind the dragon is Drax the Imp. He will not take the AoO. Nah this fight would have been pretty easy if the dragon didn't have magic Fang. Hold the line. I will see if I can get Cedric back in this.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Johan

A couple of things:

Chastising lash is d6 damage, which you have been using 1d8. I'm considering you are using your mace, because you know, Dragon Spell resistance will screw you hard if you try to attack him using a magic created weapon.
Lastly, don't forget about the 20% miss chance due to concealment.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

ok


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I'll give Eldred and Agrippa some more time.

Boting half of the team (okay, not half with that amount of npcs but...) isn't something I'm comfortable with.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Gimme about 6-8 hrs.

Apologies.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I'll post new round and enemy actions in a couple of hours.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Hi all. I really regret doing this but can I have a week or so break in addition to what I have had? I'm struggling as it is and this game, not sure why, is stressing me out.

Its a weird thing. As an aside for my absence of late, I went off my anti-depressants/assorted other meds for a while and thought I was on top of it, then made the invariably STUPID mistake of not taking them yet again.

Just back from the Psych today and I've got a new prescription and am back to taking meds but its gonna take me a week to stabilise.

Is this a good game? You bet your ass! I don't have a rational reason why I am finding the game difficult yet I am. If you wish to write me out I'm cool but I should be back in a week.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Okay guys.

I’m cancelling this game. For some reason I can’t must any will to post. I’ve tried several times, and always something ‘comes up’ and I end up postponing. I’m sorry for the short notice, and thanks for the patience until now.

Hope you guys have lots of fun in your other games.

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