Call Forth Darkness! (Inactive)

Game Master Aku Warashi

Battle Map; Loot;

Evil Lair; Dramatis Personae

Name-------------HP--------VP
Agrippa--------??/??-------2
Cedric----------??/??-------1
Eldred----------??/??-------2
Johan-----------??/??--------2
Grumble-------??/??

Villain Points


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Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

Thanks for letting us know. IF you need a quick break take it.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Familiars, Cohorts.

I don't think this was said before but, to make things simple, just assume the familiar/cohort/minion always act in your own initiative.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

That's what I'm doing. Seems easier for init tracking and posting


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

I'm still fried from juggling two roles and three-four projects. Given that Aku is getting focused on end of Uni I may still this opportunity to take a small breather.


Encounter Map

Hey guys, I'll be traveling all day tomorrow so no updates from me until Friday.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Traveling all day tomorrow, I'll try and get a post up tomorrow evening.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Might be my fault because I forgot to change the map but the celestial cannot be reached by a normal attack unless you are large or using a reach weapon.

DM Aku wrote:
With the barrier finally broken, the celestial flies just out of range of melee attacks 5ft, but still in range for larger creatures or reach weapons.

With that, Cedric attack didn't hit.

You can change it for a spell or any other action if you want.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

He couldn't escape. I put up for you how couterspell magic works. Unless he could still fly back with the barrier in tact. You only make a caster level check using dispel magic if you don't have the same spell prepared to give up. If you do it is just countered. Hence Sidious used dispel magic to counter dispel magic


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

So I couldn't find any official RAW ruling or anything. Found a handful of people saying the same thing I am if you have the same spell prepared there is no check it just happens. It gets a bit fuzzy if you are readying to dispel using dispel magic then yes that requires a role. In this case though Sidious Identified the spell in a previous round and prepared to Counterspell it just so happens the spell being cast was dispell magic witch he had so boom dispelled no check. Works pretty much like if you put dispel magic in a ring of couterspells to protect you from being debuffed.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Really? I could bet one of my firgers that a cast check was needed.

Good thing I didn't bet!

Ill try move things later today. But feel.free to rp


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

Yeah I would say it doesn't come up very often. There are lots of threads titled dispel magic vs "insert other spell" but only two that I came across that mentioned using dispel against dispel. Weird situation indeed.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

At a conference all day today, probably nothing from me again until tomorrow.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

So, does the barrier prevent flight? did the critter take a 5' step away?


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

I think Cedric finished it off. I couldn't flee and only had 35hp left after the previous round before Cedric just hit it two more times. It also took 18 more points from the previous round.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Why can't he flee? I know the horn/seal prevents teleportation etc but does it also prevent flying? If it can hover it could just 5' step back or up. Since it beat us all on initiative it would do so before Cedric's death blow - only creatures with reach would have hit it that round


Human Hero Killer1 / Holy Assassin1 / Deceiver2

The sanctum is sealed with magic that prevents any good outsider from just entering the place.
At the first round, he used dispel and entered the place, but he failed to dispel and flee.

--

And yes, he could have 5ft stepped and gotten out of reach, in fact he kinda did that.
But since Cedric had already posted his action and based on the enemy stats I posted he already posted the results as well, I thought better not to bog things down. We would need to re-do things and then it would cause more trouble than it was really worth.

You know, I’m trying to get more smooth combats. ;P


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

I posted assuming he was up against a barrier as you stated. I assumed since his dispel attempt was thwarted he couldn't move back that is why I posted what I did.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Hey guys, beginning tomorrow I'll be in Mexico celebrating my 10 year anniversary. I should have access to Wifi and a laptop for posting daily, but if I slip up you know why.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Okay all. I've been in a depressive slump for about 10 days now coming out of a gruelling work cycle. Just bear with me for the rest of this week and I should be good. Bot as needed please


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I have one last test this Saturday then it’s over, I think.
Updates later today.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Hello guys.

I have one more test later today (they changed the date from saturday to today), and possible a special exam on Tuesday (Since I’m sure I won’t be able to score the all points I need to pass on the subject.), then I’m done and back to my normal schedule.

I apologize again for the delay and thank you for your patience.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

Go get em.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

I'll be travelling home all day tomorrow and so might or might not be able to make a post (depending on the airport wifi in Cancun). Everything should be back to normal Friday.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

University terms are finally over.

I’ll catch up and be back to my usual posting schedule. Thanks for the patience.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

You know, I've been trying to not be an annoying nagging grumpy kind of DM, but let me be such on one particular point.

Please, avoid create a new gameplay post for only posting an OOC commentary.

If you don't want to post any in game action, post the OOC in discussion.

Thanks.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

makes since. will do :)


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Hey guys.

Sorry for missing. Due to some illness, I was stuck at the hospital until today.
I’m better, I think, and possibly moving things tomorrow.


Well that doesn't sound good. Best wishes and hope all is well.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

I needed some time away - I was dealing with issues of my own so its all good.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

The enemies can use greater teleport as a swifty action. Remember, fog cloude obscure your view up to 5ft and you don't know where the enemy is currently, so you must assume the enemy is at least where you last saw it.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

We're really playing with the big boys now... look at what Johan was able to do.

This is where my game mastery falls flat. Once I get beyond 7th-8th level I get fuzzy on the true potential of what can and should be accomplished.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

I'm not sure how much Johan actually accomplished...more push pieces around the board really.

But I hear you! In all my years playing this game I think I've played/GMed games past 8th like, three times.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

In 3.5 I played a bard to level 18 in a homebrew campaign. It was my most favorite character ever. With the same awesome GM in another homebrew I played a monk to level 15...the monk died fighting giants and I moved away soon after.

In pathfinder the highest I've played is around level 12??? GM wise I have some characters in an Iron Gods game at level 8.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I'll give some more time to Cedric post, and update later today.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

Vacation is over and parents have gone. Returning to normal posting now. Catching up. :)


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Urgh.

Another visit to the hosptial! I need to get my membership card... xD

Updating in a couple of minutes.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Eldred.

Yes, you are up as well.

@Cedric.

I like to change things a bit on the monsters a but out there, you see, for these hound of tindalos, you still get half damage even if you save, with the caveat that even failing, it can't be used more than once per day on a particular target.
Nevertheless, thanks for the input.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Johan

Yes, their DR applies.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

ah I see. You are free to change things as you see fit as a GM but you need to be award of the abilities you are messing with and how powerful they are. It is a gaze attack and follows universal monster rules of Gaze.

So there are 6 hounds that all blinked in. Our Hell Hounds are just flat out destroyed on Round 1. They don't know to avert their eyes. So on round 1 they would of had to save on all of them as all the hounds were in 30' of the Hell hounds. Now if they make a few of the Saves they may survive, but not if you change the monster in that way. It is fine to beef them up but you shouldn't change mechanics that like gaze that are incredibly strong.

For example Johan is within 30' of 5 of them now. He has not averted his eyes as we didn't know to based on or Knowledge roles. So he is effected by all there gazes. By the way your are changing things.

Ripping Gaze: 6d6 ⇒ (4, 6, 1, 1, 3, 5) = 20
Ripping Gaze: 6d6 ⇒ (2, 3, 5, 2, 6, 1) = 19
Ripping Gaze: 6d6 ⇒ (4, 6, 2, 6, 5, 6) = 29
Ripping Gaze: 6d6 ⇒ (4, 1, 4, 3, 2, 6) = 20
Ripping Gaze: 6d6 ⇒ (5, 5, 1, 1, 5, 5) = 22

Now lets roll some saves:
Saves: 1d20 + 11 ⇒ (7) + 11 = 18
Saves: 1d20 + 11 ⇒ (19) + 11 = 30
Saves: 1d20 + 11 ⇒ (14) + 11 = 25
Saves: 1d20 + 11 ⇒ (19) + 11 = 30
Saves: 1d20 + 11 ⇒ (9) + 11 = 20

So here we were lucky and made 5 of the saves but he still takes 20+9+14+10+11= 64 damage and can still be effected by one of them next round or if it gazes at him on it's turn.

This is one of those things when you PM'd us back asking us what you can do or have done that is good and bad. Changing this as you see fit is bad. Gaze is way to powerful of an ability for saves not to negate.


So,just to entertain the conversation:

You are considering that Ripping Gaze is an automatic Area attack, when nothing in the attack description says that.


    Ripping Gaze (Su)
    5d6 slashing damage, 30 feet, Fortitude DC 18 negates. A creature that succeeds on its save is immune to that hound’s gaze for 24 hours. Damage caused by a ripping gaze can be defeated by damage reduction, but it bypasses DR/magic and slashing. The save DC is Charisma-based.

Unless explicit worded, assuming it’s an area attack is a ruling you did as DM, I choose to use as single attack.
Raising the damage, DC, and others things: Well, you guys are pretty beefy, and holed in a place with several minions/monsters to help. Do you want me to put easy targets, so by the end of the day you can complain it’s too easy? And that there’s no challenge into the game?

--

Anyways,

I change things, I’m still going to change things.
I don’t see an occasion where I overdid and tpked, or let the party to failure.

--

And since we came to this, I'll ask once more. bigger, and easier to read.

STOP METAGAMING!

You know, going into the website and looking the monster atributes to decide how you'll play is metagame.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

The monstes attack are considered: Magic/Evil

So don't forget to apply the DR from the various minions.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

I don't use meta game knowledge on how I play. I knew they had a gaze and it didn't stop Cedric from going in and fighting. I would challenge you to find a post where I used metagame knowledge. I have played book 2 up to summoning Vetra-Kali You know this I told you all this. I know what these hounds are. Seen them lots. You can search the forums. They attack is a Gaze attack hence covered under universal monster rules of Gaze so yep that is how it works if you don't close your eyes which make you immune but blind, or avert your gaze which gives you a 50/50 not to be effected then yeah if your are within the 30' you get hit by it. The monster can also choose to Gaze at you as a standard action.

I know how gaze attacks work and they all are all or nothing saves. I was pointing it because you failed to say so. If you are going to change stuff on the fly you should be aware of what your changing.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

The GM can do what he wants, he's the GM.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Cedric.

I agree with you to a certain point.

If I'm to change something that will affect how you play the game, and how your character will work, for example:

I'll change how attack works, I'll change how Skill points works, ect

Then, I really must at least, tell you guys what I’m changing before changing. If it's too big of a change, I might even put it up to a vote.

However, I haven't been doing this. I don't change rules on the fly to favor enemies or players.
I do change enemy’s abilities, and I use my own judgment how they will work.

Therefore, if I want ripping gaze to work that way, as a player, you should just roll with it. It's different from what you remember? It doesn't really matter, because the only thing you accomplish with that constant and insistent "follow what is written because it's written so" is to make the game less enjoyable for me and to the other players.

If I do use something work such as: The enemy moved and should have caused an AoO and I didn't give any reason why that AoO isn't caused, then you should alert me to the situation and we'll fix things asap.

Errors happens interpretation of rules are a hot topic on Paizo forums. If you see a clear mistake on my part, please tell me. If I change something (especially a monster ability), I don’t need to tell you what I've changed. Just roll with that’s happening in the game.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

Changing abilities to how you see fit is a slippery slope. This one for instance is a Gaze attack. The rules for Gaze attacks are as they are because of how strong they are. You changing it in this way is way outside the scope of the game. Changes like this make in no fun for anyone as it feels the GM is trying to WIN. Instead of running and enjoyable game for the players.

I don't want to know what the monsters do. It is fun when they bad guys are new. That is kind of what makes Way of the Wicked good because you fight a lot of NPC's with levels of a class instead of just monsters.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Question: Does DR prevent bleed damage?
Follow-up question: The description for DR says it is bypassed by SU abilities, and the description for Infernal wounds describes as a SU ability, so even if DR normally blocks bleed damage, would it be bypassed in the case of the bearded devil?

Note: I haven't been tracking minions HP - I assume you would tell us if that last attack from hound #1 dropped Hexor?

Question: Johan's attacks are penetrating the hounds DR right? The lash is both a magic spell and a +2 weapon so I assume it cuts through DR/magic, but I thought I sure ask and make sure.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3
Heinrich Cornelius Agrippa wrote:
The GM can do what he wants, he's the GM.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Johan Hale wrote:
Question: Does DR prevent bleed damage

If you do enough damage to bypass the DR, the bleed damage takes effect and it is not prevented by DR.

Johan Hale wrote:
Follow-up question: The description for DR says it is bypassed by SU abilities, and the description for Infernal wounds describes as a SU ability, so even if DR normally blocks bleed damage, would it be bypassed in the case of the bearded devil?

See answer above.

Johan Hale wrote:
Note: I haven't been tracking minions HP - I assume you would tell us if that last attack from hound #1 dropped Hexor?

I haven't been tracking it either.

Johan Hale wrote:
Question: Johan's attacks are penetrating the hounds DR right? The lash is both a magic spell and a +2 weapon so I assume it cuts through DR/magic, but I thought I sure ask and make sure.

Yep, it's magic, so it bypass DR/Magic


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Guys, a head’s up.

I’ve been having some issues in the place I live for some time now.
My stuff keep ‘disappearing’ without apparent reason and the landlord isn’t really trying to help me with this.

I might be moving in the next couple of days, therefore no internet access at home for some days.

I’ll try to keep you guys updated and post a notice if/when I move out.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Sure and goodluck

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