Call Forth Darkness! (Inactive)

Game Master Aku Warashi

Battle Map; Loot;

Evil Lair; Dramatis Personae

Name-------------HP--------VP
Agrippa--------??/??-------2
Cedric----------??/??-------1
Eldred----------??/??-------2
Johan-----------??/??--------2
Grumble-------??/??

Villain Points


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Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

GM, So can we use Thomas the Penitent as one of our minions now? He might be a good one to put in charge of the assassinations. If memory serves he had a couple points of str bonus that would add to the organizations roll's


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Thomas

I don't remember if I posted his stat block:

Thomas the Penitent:

XP 1,600
Male human rogue 6
CG Medium humanoid
Init +5; Senses Perception +9

DEFENSE

AC 19, touch 15, flat-footed 14 (+3 armor, +5 Dex, +1 shield)
hp 45 (6d8+18)
Fort +4, Ref +10, Will +4
Defensive Abilities evasion, trap sense +2, uncanny dodge

OFFENSE

Speed 35 ft.
Melee mwk short sword +8 (1d6+1/19-20)
Ranged mwk short bow +10 (1d6/x3)
Special Attacks sneak attack +3d6

TACTICS

During Combat In order to avoid being burned at the stake, Thomas has to follow the inquisitor around and aid him in his missions. And he does that, helping Harkon however he can by setting up flanking and scouting out enemy positions. Morale If Harkon falls, Thomas is gone. Regardless if reduced to 12 hp or less, he tries to flee.

STATISTICS

Str 12, Dex 20, Con 14, Int 14, Wis 10, Cha 10
Base Atk +4; CMB +5, CMD 20
Feats Fleet, Iron Will, Skill Focus (Disable Device), Stealthy, Weapon Finesse
Skills Acrobatics +14, Appraise +11, Bluff +9, Climb +10, Disable Device +19, Escape Artist +14, Knowledge (local) +11, Linguistics +11, Perception +9, Sleight of Hand +16, Stealth +16, Use Magic Device +9
Languages Abyssal, Aklo, Common, Celestial, Dwarven, Elven, Ignan, Infernal, Iraen
SQ rogue talents (fast stealth, finesse rogue, trap spotter), trapfinding +3

Gear masterwork studded leather, masterwork buckler, masterwork short sword, masterwork short bow, arrows (40), masterwork thieves tools, 2 sunrods, 4 gp, wooden holy symbol of Mitra

--

Anyway, While Thomas can be taken and he'll obey if there's someone nearby (he is too scared to flee if someone else is with him) he is still CG and sending him to perform missions alone is granted he'll flee.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Okay,

I'll give you guys time to catch up with the actions before I move things again.

Hey, keep up the good work! Only seven weeks left!


Human Hero Killer1 / Holy Assassin1 / Deceiver2

So, my curiosity got the best of me and I went to ready the last encounter from the last book.

It’s so freaking awesome! Shame that it’ll take years to get there!


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

GM, can Agrippa spend the weeks learning more about the Silver Dragon, specifically its weaknesses?

This seems like a likely topic that Agrippa would be interested in.

To that end, Agrippa would like to purchase

Scroll of Protection from Energy (Communal) 700GP
Scroll of Greater Invisibility 700GP
Scroll of Resist Energy (Communal) 375GP

Please let me know if these are available for purchase. Agrippa would send Jeebs or one of his devil servants as a factotum for these purchases, depending on whose doing the selling.

Does anyone else have any ideas about what spells Agrippa should invest in that might be effective versus a Dragon?


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Also, I'm really not certain of what my Organization's actions should be.

The choices from the website seem lackluster and not at all what Agrippa is interested in. Summoning every single week might be all they do...

Anyone have any ideas?


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

No it's like a cool idea they had but didn't fully develop it. I'm doing criminal enterprise just because. Sorry.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Are we waiting for something specific?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Sorry about being away.

Last couple of days was a mix between staying in bed with a fever and visiting the hospital. I'll get a post today.

Suck being sick.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

hey man, take an extra day or two if you need it mate.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Heinrich Cornelius Agrippa wrote:

GM, can Agrippa spend the weeks learning more about the Silver Dragon, specifically its weaknesses?

This seems like a likely topic that Agrippa would be interested in.

I'll adopt here, like in my other games the following: Outside combat, you can always assume you pass the knowledge tests given enough time.

During combat, I'll post inside spoilers the relevant information and you'll need to test the knowledge because it's a situation that requires swift thinking and that might cause you to forget things you known.

Heinrich Cornelius Agrippa wrote:

Scroll of Protection from Energy (Communal) 700GP

Scroll of Greater Invisibility 700GP
Scroll of Resist Energy (Communal) 375GP
Johan Hale wrote:
Looking for: Bane Baldric, horsemaster's saddle, skymarine's elite saddle

  • Scroll of Protection from Energy (Communal) 40%: 1d100 ⇒ 54
  • Scroll of Greater Invisibility 50%: 1d100 ⇒ 37
  • Scroll of Resist Energy (Communal) 50%: 1d100 ⇒ 98
  • Bane Baldric – 20%: 1d100 ⇒ 93
  • horsemaster's saddle - 25%: 1d100 ⇒ 16
  • skymarine's elite saddle <- Click the link.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Heinrich Cornelius Agrippa wrote:

Also, I'm really not certain of what my Organization's actions should be.

The choices from the website seem lackluster and not at all what Agrippa is interested in. Summoning every single week might be all they do...

Anyone have any ideas?

Well, I agree to some extent.

That's just example of actions. You can do anything you want, not only limited to those actions.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Okay, so Agrippa will purchase the one scroll available and scribe it.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Start using them to destabilize the nuns...


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Does that mean the Silver Dragon is masquerading as a human in the town? If so...I'd like to put my organization to finding out who. If not, I'd like the Pentacles to find out where the Lair is.

Best to fight the dragon when he is least expecting it.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Heinrich Cornelius Agrippa wrote:
Does that mean the Silver Dragon is masquerading as a human in the town?

Who knows. That's for Agrippa to decide.

Heinrich Cornelius Agrippa wrote:
If so...I'd like to put my organization to finding out who. If not, I'd like the Pentacles to find out where the Lair is

You already did and found nothing, but you can keep trying.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Johan Hale wrote:
Will-o-wisps, but different. Tougher, more...malevolent. A shame we have to destroy them.

Do you? :D


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

maybe??? I don't know I have no knowledge of them...


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa isn't in this fight...he sent his Zebub to investigate and return with information.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Agrippa

DM Aku wrote:
The Zebub is quickly to report to Agrippa. Someone just died outside his door, but the perpetuator wasn’t found. The minion was burned by lightning.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Some family issues last couple of days.

Helping my sister get enrolled at university.
There were some problems and I’ll have to be her guarantor. I’ll be busy today as well but it’ll be back to normal later today, so expect a new post in the evening.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Thank god its not only me. Guys, had a health scare last week and some lingering depression today. Should be good to go soon.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Aku, are you still making perception checks for us off-thread?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

It doesn't make sense to keep combat rolls secret.

I like to keep hidden history related rolls to keep suspense and the history feel to the game.
The player doesn’t know if his roll as good or bad, so he can only depend on roleplay and not rollplay. :D

When in combat, please roll for any check I post a DC.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

cool...previous posted edited to add in perception check


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Johan Hale wrote:
Johan has a clear view of all the passages. Unless they have slipped into the rooms or have hide in plain sight, he should be able to see them without a check, yes?

Actually, no.

In one round they got invisible and then moved away.
In that same round, you entered the room chasing one and lost the visual with the others.

The following round, while still not in your line of sight, they used stealth.
You know they are there, but you don't know where they are hiding.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

I understand. I meant if they are still in the hallway and didn't move again while Johan was in the room. There is nothing in the hallways to hide behind, so if they stay there, they are seen.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Johan

No, I meant your quarters or three third floor max. Sorry for being ambiguous.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Hey guys.

Considering the plethora of new classes and options that have been released since this game started: APG, Occult, Unchained, etc.
And considering how some of those new options may fit your intended character concept.

How about a chance to rework your character?

I mean, not that you could change from a raging barbarian to a calm and composed monk, but maybe add new options? A new archetype? A new class maybe?

What’s your thoughts about it?


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa is working as intended. I'll keep where I'm at.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

I'm good Anti-paladin is strait forward and has got nothing new besides spells. If we can take spells from the new books then I would consider that.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

I think that a straight slayer would fit more or less what I've done with the character - Ranger/Rogue but its a lot of hassle to remake the character and trying to bridge gaps that will inevitably occur.

I appreciate the offer, but I think I'll stay with Eldred as is. As Agrippa said, he's working as intended.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

Good choice Eldred. I don't think the slayer was designed well. If you compare a lvl 20 Slayer to a Rgr10/Rog10 has better sneak attack and favored enemy is better then studied target, but you will have to invest in a wand of instant enemy. I mean the slayer does get the capstone, but it just seems one of the worst of the new classes IMHO.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Eldred

Not really the same, just similar.
I considered Johan would be barging ahead of the group, with Cedric and Eldred close behind.

As usual, Agrippa would stay behind and let his minions drag the monster attention.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

And barge I shall!!!


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT
Aku wrote:

HP 147

AC 22

erm, not to be nosey but, why did Johan's attack roll of 24 not hit his AC of 22?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

You are completely right!

And I have no answer for that. '-'
I have no idea how I missed that result.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Level 9... who'd have thunk it.

I'll do the crunch later but it will be level 3 rogue.

I'll swing back to ranger after this for the next few levels I think. I need to get a headband of wisdom raising too. The need for disguise seems to be slipping away.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

Any word on allowing other spell in? Just curious. Anti-Paladin list inst' all that big.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Diabolist level 3
HP: 1d6 ⇒ 6 +2Con
+1 Will
+1 Spellcasting Level (+1 2nd Level spell/day +2 5th level spell/day)
At 3rd level, a diabolist gains the Augment Summoning feat even if she does not meet the prerequisites.
Also at 3rd level, a diabolist gains a +2 bonus on all checks made to research specific devils' true names or sigils. This bonus increases to +4 at 9th level.
Feat: Craft Wand (if crafting is ok)

Question for the GM. Since the Diabolist level gives me Augment Summon, and I already have that feat. Can I retrain my earlier Feat to be Fiendskin or can I get Fiendskin instead of Augment Summoned for my Diabolist level?

Also, need to buy some 5th levels spells. Are any of the following spells available.
Teleport
Summon Monster V
Dismissal
Lesser Planar Binding
Overland Flight
Passwall


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

In answer to an earlier question: Johan is doing just fine as an inquisitor, so no desire to retrain class levels, but I wouldn't mind retraining a feat or two.

Lvl 9
+1 ref sv
+1 3rd lvl spell/day
+1 3rd lvl spell known - lake of fire ( hellfire)
teamwork feat - intercept charge
9th lvl feat - Hurtful
Favoured class: +1 HP
New HP: 1d8 + 6 + 90 ⇒ (7) + 6 + 90 = 103
** this seems high - I think I might have screwed up when add/subtraction Con bonuses from template/belts etc.

Skills ( 9 ranks)
climb, intimidate, perception, sense motive, swim, ride ( +3ranks), survival


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Hey, I forgot to tell you guys.

Starting today, I’m working in a different working hours. My schedule was nightshift and now I’ve changed to earlier morning shifts (way better, I hope;)

Because of that, posting might get a little spooky at least until I get familiar with the new working hours (and because most of my posting was done while idle at night). In the end, I think this change will allow me to post more often or at least make quick replays more often.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

HP: 1d10 + 4 ⇒ (4) + 4 = 8

+1 BAB
+1 Reflex

Cruelty: Nauseated
Feat: Spirited Charge

Skills: 7pts
1 Perception, 1 Bluff, 1 Diplomacy, 1 k. religion, 1 Stealth, 2 ride

+1 1st level spell

Upgrade Fiendish Boon from Ulf to Zull the Kyton Chain Devil


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

HP: 1d8 + 3 ⇒ (6) + 3 = 9


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Everything selected apart from the feat. My thanks to Aku for the bonus skill points we get - they have allowed by character to be far more diverse that what it normally would be, sinking points into knowledges (which is likely a complete waste of resources... the CRs on some of the critters we'll face moving forward will have Knowledge DCs beyond my abilities) and professions etc.

Okies... a wee bit confused as to my level 9 feat.

Do I take the looooong awaited leadership feat? It looks late in the game to bring into play as we are going to be facing down a bloody silver dragon soon. Not sure how much they are useful in chapter 3 onwards (I assume that the boss fight is with the Dragon?)

Improved critical would NORMALLY be my go-to feat but I have that already with my Bracers and it won't stack with the item.

Do I take weapon focus Great Sword? Never use the weapon but it positions me for other feats.

Any other suggestions? I'm BAB+8 so that opens things up for me a bit.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
ELDRED CROFTER wrote:
(I assume that the boss fight is with the Dragon?)

The DM laughs evilly and asks innocently.

”Mebbe..?”


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Would it be a factor in book 3?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

It can be.

Third book organizations get’s more interesting as whole.
If you take the leadership feat, you get the cohort and the benefits of the actions per week, however even without the feat, there’ll be an ‘ninth knot’ organization of sorts.

Book three is all about you guys contributing to the war efforts. There’s tons of things to do, and barely no time at all to do it, so you need to recruit possible npcs (tomas, the headmaster, the baron if he had survived and so on) and them based on the task, choose the ones you’ll do yourself and the ones you’ll be sending you minion to accomplish.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I just noticed I have a very important deadline for tomorrow and I'm nowhere near close of completing it.

In fact, I don't even know where's the first part of the web system I made.

Sigh,

I apologize again for the delay. If I can, I’ll sneak a post tomorrow, but it seems unlikely.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Take your time mate

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