Call Forth Darkness! (Inactive)

Game Master Aku Warashi

Battle Map; Loot;

Evil Lair; Dramatis Personae

Name-------------HP--------VP
Agrippa--------??/??-------2
Cedric----------??/??-------1
Eldred----------??/??-------2
Johan-----------??/??--------2
Grumble-------??/??

Villain Points


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Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Johan is having RL posting difficulties right now, so relying on him to move the action forward isn't a good idea.

We should all be making gameplay posts that allow the GM to move things along.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3
Johan wrote:

[bah!] Johan waves a hand dismissively at the deamons. No more of this gibberish! Let us move on.

Johan makes to move into the room towards the second staircase, alert to possible treachery from the two outsiders.

No need to wait on him, or ask what is his decision. He made a gameplay post indicating he was moving forward, I made a gameplay post indicating I was moving forward, Eldred made a gameplay post indicating he was moving forward.....


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

Again, I'm not saying we shouldn't do anything, but coming out of the tail end of Thanksgiving and finals, and going right into the Christmas season, things are obviously going to slow down. And that's still not a reason to rush headlong into what will almost surely kill us. Wodin ain't moving one step towards this "bad guy" because he knows his limits. He's been nearly killed three times in the last two days, and he's not letting your bullheaded wizard (who he knows almost nothing about besides the fact that he's arrogant and hides at the first sign of trouble!*) lead everyone right into a fight that even the pair of demons clearly stated would be dangerous. And even THEY almost blew us all to pieces.

On top of this, there are a number of floors we just blew past without examining at all, and it's likely that we would be well-served to clear them out, first. We never even checked all of the bottom floor, as far as I can tell! There's a limit to trying to bypass stuff in the name of "moving ahead."

I also agree with Sidious. Resting up IS doing something, and charging from fight to fight just because we're not completely out of resources (especially when the fight you're so eager to start is likely the hardest one we'll face in here!) is really, really dangerous. There are plenty different "forwards" we can undertake, most of which don't take us directly to what is probably the final encounter.

*:
Remember that when Wodin was telling the others about himself, and trying to find out more about them, Agrippa was off wandering caves with boggards. He's very easily the one Wodin trusts/understands the least.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

For convenience sake, I assumed you went into the first floor.

I half-described the room again and moved you into another, since there was nothing of interest to find, besides the magic throne.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Hi all, very sorry for the sporadic posting rate. December as a retail manager sucks. This is my first winter working for a major US retailer as opposed to a major Canadian retailer and the demands on the management staff are...different.

Back on topic, yes, moving down is good. It is frustrating to have to stop after one encounter ( in this case 1 round of one encounter!). It is also frustrating to have almost all my character's HP depleted EVERY TIME we get into a scrap, and creates the expectation that if we don't heal fully every time, we're going to get TPK'd around the next corner.

Johan can throw up a few heals if needed and we still have some charges on the CLW wands, so lets keep pushing forward for a while. We seem to have a secure base so we can pull back whenever we need to.

Grand Lodge

At convention this weekend. Will post later.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Are you guys going to explore the second level?


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Father Sidious wrote:
I have a 100 gp onyx. that should animate a 4 hd undead. Not sure if I can animate something that had at least 4 hd as a 4hd undead, of if if I have to find something with exactly 4 hd.

up to 4HD.

You can use it to animate a 1hd zombie for instance.


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

I imagine we'll start exploring the second level after we get all this minotaur stuff sorted away.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I agree with Agrippa on this one.
I'll move you forward to explore the second level.
Later on, you'll have plenty of time to explore this place at leisure.

One more thing, as I’m sure Eldred already noticed, it’ll be your job to populate this dungeon, so I suggest one of you assumes the job to keep tabs of the place and number it’s rooms, and based on that, create some sort of file to manage the dungeon itself.

As the place is being explored, I’ll provide the map.


Metagaming slightly, a minotaur in life has 6 hd so I would need a larger onyx. Sidious does not have the spell memorized today anyway. At least the corpse will keep. :)

In addition to supplies, don't we need to procure our three sacrifices? Seems like we would want to get all that lined up before we begin any ritual, right?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

The sacrifices? Not really.

They are 111 days apart from each other.


Was thinking we would sort of be stuck here doing "stuff" every day once the ritual began. I guess I do not know what is required.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Father Sidious wrote:
Ties with evil? All Sidous' spells are granted from an evil deity. All his other powers as well. So none of his spells will work?

Technically, you need a Concentration DC 20+spell level to cast a spell, and a Will save DC 25 to use any other ability tied with evil.


Wow, that is a pretty powerful spell. Usually such things block a single school or sub school . I get the feeling we are not wanted here. :)


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

Simple is best. I say we start with 1, 2 and 3.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Happy holidays for you all!

May the dice always roll in your favor. :)


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3
Wodin Earthbreaker wrote:
Simple is best. I say we start with 1, 2 and 3.

Agreed.

Also merry Christmas all


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

Happy holidays, folks. :)


Merry Christmas!


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Hey, I'm back. :)

ELDRED CROFTER wrote:
The Secret door in '16' is known to us right?

You mean the secret door that lead into the spiral stair you have been using to change from floor to floor that you discovered at the caverns?

If that's the case, then yes. :)

Also, there's more in this floor to cover, I'll update the rest in some minutes.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Father Sidious wrote:
This simple shrine is the source of the holy consecration. I can remove it with a spell in the morning by casting Desecrate if we have the material components. Silver dust and Unholy water. Or we can deface the shrine and offering a living sacrifice to our master, Asmodeus.

Well, I think I explained it wrong, sorry.

You need: Desecrate+Deface+Sacrifice to stop the impending effect.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Heinrich Cornelius Agrippa wrote:
Agrippa notes the way in which the consecration can be dispelled. Perhaps even reversed to make evil spells more powerful? Permanent desecration maybe?

Don't need to worry about it for now. You'll have the chance a bit later.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
GM Helaman wrote:
Dressed as a mitrian?

Hard to say, but if you had to guess, it would be more like a cultist.


For all, happy holiday :)

I'll be MIA until january, 5.


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

Happy 2015 everybody.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Hey, I'm back and ready to move on!

Tell me what you guys want to do next.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

back


Attending a funeral today. Should be back on tonight or in the morning.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

What are you going to do now?

Explore the third level? Or rest?


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Let's explore the 3rd level.


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

I'm down for that, too.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Moving on!


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Heinrich Cornelius Agrippa wrote:
Third Level means up right? So we need to find the staircase? Otherwise I can cast fly on Eldred and let him go find the place. I have three scrolls of Fly.

Third level is where you fought the Daemons. Only there's no passage there to the rest of the place. From there you can only go into the inner sanctum.

The stair is the one you guys founded and have been using already.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Ok, so I'm confused. The caves are the lowest level of the Spire, then the First level is where the barracks and stairs are and the Second level is where we are now, and the Third level is where the Daemons are? We haven't been to the Inner Sanctum correct?

What haven't we checked...and why do we need a Fly spell when we have access to the Caves and levels 1-3 is there like a level 4?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

There's no passage from the daemons room to the rest of the third floor. You can only go up.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Ahhh. So we haven't searched the third floor at all.


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

Ah, so the rooms the daemons were in is separated from the rest of the third floor? Okay, we should still check it out, then.


So, just to let you guys know, the funeral was for my dad, and was two states away. It was unexpected, which makes it considerably worse and the fallout from this event will impact a good many people for the forceable future. My stepmom is simply lost and mentally wanders back and forth from denial to moments of clear lucidity. He was a great man and so will be greatly missed. He was a decorated army Colonel and veteran of two wars. In a second career he applied that army skill set to running social services for a large county in Georgia, running the most efficient office in the stat for 17 years. He was all about service and citizenship and even at 80 led a very busy life.

I am back at work today but have missed about a week's work so am pretty far behind. Plus I am obligated to camp this weekend with scouts. And it was 8 degrees at my house this weekend so its going to be a cold campout.

Anyway, I wanted to explain my absence a little better. I hope to soon be back to more regular posting. Thanks for putting up with my absence.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Sorry for your loss brother. Don't worry about us. Take care of yourself.


Male Dwarf Warlord 1 [ HP: 12/12 | AC: 17 T: 11 FF: 16 | CMD: 16 | F: +4 R: +1 W: +2 (+3 vs. poison, spells and spell-like abilities) ]

Yeah, my condolences, man. Don't worry about us, getting your RL stuff in order after something like this definitely takes precedence.

Grand Lodge

Take all the time you need mate. I enjoyed hearing about your Dad - he sounds like a good man. Keep an eye in your mom. She'll next someone to help her through it all, even if it's via phone.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Eldred

take a look at the battle map and tell me what door are you going to search.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Sid, thanks for sharing with us during this tough time. My condolences and best wishes to you and your family.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@All

I've talked about this once, I’ll do so again.

I'm updating for you a complete map of the horn, caverns included. Since the 'sanctum' is just one big room, I’ll put it too.

It'll be your responsibility to keep the map up to date. For convenience sake, I’ll update a numbered map, with secrets and such, and the description of each room again.

==//==

Consider this: This place is your dungeon, and you are the villains to populate it. In a strange way, you are the DM to create the dungeon.
Plan traps, challenges, defenses. Recruit allies and monsters to help you defend the place. Creating an organization at level 7 really helps, since it allows you to use the followers as ‘manpower’ to create things and as cannon folder.

==//==

Edit: I'll finish 2nd, 3rd and Sactum floor later.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa will work on summoning as many devils/daemons as he can!


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

So, does that mean we can assume the place is "pacified?" and safe to wander around in and call our own?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

yup, except for the sanctum, that you still have to explore.


This may be a major undertaking. I will need to better understand our resources. I can imagine Sidious converting a temple to Asmodeus, and raising a number of undead to guard it. But his is below the level he needs to cast such spells as lesser planar ally.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Father Sidious wrote:
This may be a major undertaking.

Yep, this is big. :)

Father Sidious wrote:
I will need to better understand our resources.

You have what you have at your char. Wanna build traps? You would need K:Eng to understand how they works, wanna put monsters and have then living without eating each other? You would need the related Knowledge to said monster to know how to do it.

You can always hire others for do this. It does not mean the character has to do everything. (This is one of the other benefits of an organization at level 7)

Father Sidious wrote:
I can imagine Sidious converting a temple to Asmodeus, and raising a number of undead to guard it.

If that's what you want, you can sure do it.

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