Johan Hale |
Lvl 6 HP: 1d8 ⇒ 4
Johan Hale |
Lvl 6 choices:
favoured class bonus +1 HP
No new skills
Added Savage maw['cause its cool), cure moderate wounds, expeditious retreat to spell list
Locked in Shake it off for teamwork feat ( trying to address that awful ref save), new default Outflank.
ELDRED CROFTER |
Taking favoured class Hp and Imp precise shot.
8 + 3 con + 1 fav class = 12 hp (63). Will skill up later today. Won't take any new skills, just build the old.
ELDRED CROFTER |
Guys... Not sure what's really best. Rogue has talents and evasion. Assassin has poison use and death attack. Both have the same class skills.
Gear wise I really want to score some bracers to help my archery and mithril breastplate. There are some interesting boots out there too. Cloak of resistance wouldn't be a bad buy either.
Johan Hale |
Yeah I was thinking cloak of resistance too. Its a pretty common item, I'm hoping to find one before I have to break down and buy one.
Rogue or assassin PRC hmmm... I've always thought the assassin's death attack did not lend itself to the kind of fast paced combat you see in most games. Who's got time to study an opponent for 3 rounds?! Poison use has the same problem - it takes many rounds for most of them to hit their maximum effect, and are really expensive. It is all kinds of awesome flavour wise though.
I haven't read the new ACG yet, but I'm hearing good things about the Slayer. Would that be an option?
ELDRED CROFTER |
I do confess FLAVOUR wise Assassin feels properly evil but it's not 100% Eldred and it's not all that effective either as you say. For Eldred flavour? Negotiator bard feels good too. They get access to rogue talents. That said I tanked CHA so that won't work.
Slayers aren't an option even if GM allows them. It's a merge of ranger/rogue. It precludes me from taking levels in it.
Johan Hale |
right... did they keep that in the final version? Thought I read somewhere that restriction got cut. But I haven't been following the book's progress very closely. Might be time to beg the GM for a rebuild ( stirs the pot) ;>
Heinrich Cornelius Agrippa |
finally here
1d6 ⇒ 5 for HP
Father Sidious |
I am here as well and will level in a moment.
Johan is right. They are now letting you take levels of the base class with the new cross classes. Still not sure if our GM allows them. You could also consider Ninja. Its better than rogue except it does not give you trap finding. Bur Urban Ranger does.
But my vote would be for you to stay ranger. You can look at feats like Combat reflexes and snap shot and then Improved Snap Shot. You threaten out to 15 feat with your bow. This rocks. and in three levels you get Evasion as a ranger.
Father Sidious |
Sidious takes another level of cleric, to no one's surprise.
Hit Points: 1d8 ⇒ 7
His BAB goes to 4, which means his Power Attack now adds +6 damage with his spear.
All three of his saves increase and are now Fort +7, Reflex +4. and Will +9.
He takes his favored class bonus as a skill point.
His perception gets 1 point better and he begins to focus on acrobatics, adding 4 points to that skill.
and lastly he picks up an additional second and third level spell.
Heinrich Cornelius Agrippa |
I've meant to ask this for a while now but...why does Sidious use a spear? Wouldn't a Heavy Mace be more...Asmodean?
Father Sidious |
Actually a light mace is his deity's favored weapon. But Sidious is build to be a reach cleric. The idea is that he can cast spells to buff the party or attack the enemy on his turn and then take AOOs as the enemy comes to him on their turn. He has combat reflexes so gets to attack even if he is flat footed.
ELDRED CROFTER |
Hmmm - so you stack slayer AND ranger?! Urg... Nah. I won't - it feels just wrong.
If for some reason ACG classes are avail then I may go investigator or something like that.
In any case I've a few weeks before I need to level and a week non game time to choose.
ELDRED CROFTER |
Actually a light mace is his deity's favored weapon. But Sidious is build to be a reach cleric. The idea is that he can cast spells to buff the party or attack the enemy on his turn and then take AOOs as the enemy comes to him on their turn. He has combat reflexes so gets to attack even if he is flat footed.
I've a similar cleric, also with com ref. it's a solid tactic.
ELDRED CROFTER |
Oooohhhh - Investgator fits perfectly. The Mastermind.
Heinrich Cornelius Agrippa |
Yeah...but a cleric with a spear just feels wrong to me. Like cheating. I do not think I have ever played a cleric who didn't wield their diety's favored weapon in the 3.0+ era.
My very first 3.0 character was a Cleric of Pelor, a heavy mace wielding undead bashing do gooder.
ELDRED CROFTER |
I'm down with it. It's a smart choice - the mace is for close quarters or for finishing foes.
If he were playing a cleric of Pharasma I'd not expect him to only use daggers.
DM Aku |
@Classes:
I did not want to go into ACG stuff, for two reasons:
1 – I don’t have the book, and it’s not on Paizo PRD.
2 – If we allow it, any new player will want to go into those new classes, as they are new and, new and interesting and good and powerful and lot’s more of ands, you guys however, would be forced to multiclass. Anyway, I’ll leave the decision up to you.
@Classes again,
Samurai, Gunslingers, Summys, Ninjas and Pallys are banned classes for this game in particular.
@Reach cleric.
It comes down to players that prefer history and players that prefer combat. No real wrong choice it, it’s just a personal choice. As long you are having fun and not spoiling anyone else fun, you are right. :)
@3rd Party.
When I started this game, I was adamant about not using 3rd party. I’m not so sure anymore. Anyway.
Agrippa has asked me if he can use ‘Hellfire’ in our game. What I want to know is if you guys are comfortable in adding 3rd party content to the game.
@Memory
I know there’s something more I wanted to say, but I forgot. xD
Johan Hale |
@Classes:
Anyway, I’ll leave the decision up to you.
I do agree with not allowing a product if the GM does not haves access or experience with it. I'm not bothered by the possibility of the new classes eclipsing the existing players though, and I don't think anything in there would tempt Johan away from straight inquisitor.
@Reach cleric. It comes down to players that prefer history and players that prefer combat. No real wrong choice it, it’s just a personal choice. As long you are having fun and not spoiling anyone else fun, you are right. :)
I know you are being positive here, but the first part of this statement isn't really fair. This game can and is being played by people who have demonstrated they love both the tactical and mechanical aspects of combat and the immersive aspect of the great story you are helping us all tell together. You can have your cake and eat it too :>
@3rd Party. When I started this game, I was adamant about not using 3rd party. I’m not so sure anymore. Anyway, Agrippa has asked me if he can use ‘Hellfire’ in our game. What I want to know is if you guys are comfortable in adding 3rd party content to the game.
I've read RRGs Hellfire, and its good. Very flavourful; not OP by any stretch, and right in line for the flavour of this game. I'm totally okay with allowing some 3pp stuff on a case by case basis again, as long as the GM has access. Might be some hellfire stuff that Johan would be interested in too :>
Johan Hale |
Its pretty straight forward stuff really. About a dozen spells that have the option of being cast with the evil descriptor for a slight power boost. A new domain that kinda mimics the elemental ones with a 1st lvl blast and 8th lvl weapon enhancement, and some the new spells as domain spells. A couple of witches hexes, (and a few feats from their #1 with a bullet line).
I don't see any of its content on PFSRD, but my search-fu is weak though
DM Aku |
@Agrippa has provided me with the material.
While I still did not finished to read it, It seems good tho.
It seems that we'll go with it. I'll create a document, if Agrippa allows, with the spells for each class and their description and put it into a google doc file, for easy access.
Johan Hale |
I really don't want to spend a feat, especially after reading those rules. According to that, Johan would contribute absolutely nothing until lvl 10, because Cha is the only stat that matters. Seems like an utter waste of a feat for him, but without it he misses out on a facet of the game.
Heinrich Cornelius Agrippa |
Agrippa wants Leadership but only if he can get an outsider as a cohort. He isn't interested in mere mortals for minions, he has the Knot for that.
ELDRED CROFTER |
Hells yes, I'll spend a feat but likely level 9 'cause I want my cult of Assassin-Spys! Looks like I need a Charisma buff... At this point I get 0 action points until I hit level 11.
ELDRED CROFTER |
If the consensus is no ACG classes the I am cool. Gods know I banned the same classes as Aku in my Carrion Crown game and just said no ACG class to a few hopeful players.
Not sure what my best next step is for Eldred is then. Likely rogue with an archetype like poisoner which trades traps for Poison lore (already have traps) or sniper, and take 2-3 levels in that.
Heinrich Cornelius Agrippa |
You have a CC game you are recruiting for?
ELDRED CROFTER |
You have a CC game you are recruiting for?
Nah - Its been going strong for the last 6 months.
ELDRED CROFTER |
I am still on 15-18 hour days (have a rare break now)
DM Aku |
@Agrippa
Here is the complete Cohort list.
Of course, you may not agree, but Grumblejack is the best Cohort ever!
Heinrich Cornelius Agrippa |
The part about Monster Cohorts says to use the listed monsters as reference.
At level 7, the only LE outsider that I found was the Hell Hound which might actually be useful to Agrippa.
I also found the Accuser Devil which isn't on the list but is the same CR as a Hell Hound.
Agrippa would much rather have the Devil, as he thinks it would bring him greater stature and power to have a Devil as an underling. Even though a guard dog Hell Hound would probably serve him better.
Heinrich Cornelius Agrippa |
Done! Agrippa is giddy with excitement.
Johan Hale |
okay, that is gross. Uh, congratulations on you fly-baby.
Johan Hale |
yeppers, other more interesting ideas were shot down by party members that are no longer here; fighter was the only thing we could all agree on if I remember correctly.
Johan Hale |
So the 2.311k we made from the fight post fight with Damien stays as well?
Sorry missed this when the thread went inactive. I'm not sure I follow your question. Johan, Malgrim and Eldred each made 2,117 for the hard coind and treasures from the frosthamar. We sold it all as soon as we went into Aldencross and everybody took their share at that point...didn't we?
Also, looking back at the old posts, what did we ever do with Damien's circlet?